r/AndroidNativePorts • u/zl254 • 15h ago
Gears of War 2 Android Port
Gears of War 2 on a Samsung s26 Ultra I'm having lots of stuttering and graphical issues I didn't see anywhere where I could add a custom graphics driver either
r/AndroidNativePorts • u/zl254 • 15h ago
Gears of War 2 on a Samsung s26 Ultra I'm having lots of stuttering and graphical issues I didn't see anywhere where I could add a custom graphics driver either
r/AndroidNativePorts • u/tsukyo25 • 21h ago
The creator of this port pulled off a hat trick with 3 well-optimized ports.
Simply the best version of the game running above 60 FPS (unlocked FPS) with FXAA (SSAOx2 is too demanding) and without that orange filter that I don't really like.
For those wondering how the graphics look on the X7 Pro, you can rejoice because it runs at maximum settings at 60 FPS (do not use SSAOx2).
r/AndroidNativePorts • u/Rich-Profit9579 • 19h ago
Gameplay on Snapdragon 6 gen 1:
https://youtu.be/3T4QhSe9wWk?si=jvCfdLlcuaPRmqYL
APK:
https://modsfire.com/H56zrtW5cQ79qcv
Data:
https://dl.apkvision.net/call-of-duty-black-ops-2/COD-BO-II-apkvision.rar
r/AndroidNativePorts • u/Xmbalystic • 9h ago
Exynos 2600
Xclipse 960
12 ram
Gamepad
r/AndroidNativePorts • u/MrMostachon • 10h ago
Corre de manera fluida en el f6 , a 30 fps y sin errores gráficos , para el autor que subió ayer el repositorio una chulada la verdad
r/AndroidNativePorts • u/SPITTAxANDRETTI • 17h ago
Hi again! Two weeks of work on **MTenn3D**, my 3D remake of Mario Tennis for the Game Boy Color, built with Claude Code. It went from version 0.10 to **0.35.90**, and there's an Android build you can install and try (link at the bottom).
**The big one: no emulator anymore**
- The whole cartridge is now ported to JavaScript, about 4,480 routines: the story engine, text, every menu, the matches, the mini-games and drills, and the story scripts.
- Every part is checked against the original: recordings of real play run on both, and the game state is compared frame by frame.
- Since 0.35.72 there's no emulated Game Boy at all. No CPU, no emulated hardware: the picture comes from the app's own renderer and the sound from its own synthesiser. Your ROM only supplies the graphics, music and text.
**The campus in 3D**
- Trees, bushes, palms and potted plants are 3D and sway in the wind. Fences, glass walls, furniture, fountains and flower beds stand up too, and the Training Center has its own indoor lighting.
- New ground detail: dense grass, mown in stripes on the school grounds, stone kerbs along the paths and grit on the dirt.
- The road by the café now has hills and a little town on the horizon, and joins the courtyard seamlessly (pic 3).
- Lighting with time of day: shadows, night lamps, floodlights, a soft tilt-shift blur.
- Voxel sprites are the default, with rounded characters and detailed sprites that change expression.
**Matches and stadiums**
- Every court has a 3D stadium in its own style, and the finals are played in a giant stadium.
- A walk-out intro before each match, a crowd that reacts with banners and sound, ball kids, line judges, a TV crane and flags in the wind.
- Weather can turn mid-match (rain, puddles, umbrellas), floodlights come on bank by bank, and the courts wear and keep ball marks.
- TV replays of long rallies, line calls on close bounces, a rally counter, changeover stats, a momentum bar ("ON FIRE") and a trophy ceremony.
- A new TV-style pause: a broadcast score bar while the camera moves round the stadium and closes in on each player (pic 2).
**Gameplay**
- **STAMINA**, a fifth stat you train at level-up. Running and swinging tire you (charged shots most of all), with a stamina bar for each player.
- Optional Enhanced and 120 Hz physics, and analog stick support.
- **TOUR+**: rankings, rivals, training, equipment, a day schedule and sponsors. After a ranking win you see yourself climb the ladder past the player you beat.
- The level-up screen shows what a point actually does in real units: serve speed in km/h, running speed, how wide you can aim (pic 4). The EXP screen shows each player's next levels and what they cost.
**Menus and looks**
- Every menu uses one new ball-wheel style with HD fonts, and the options are inside the game.
- The character creator has redrawn portraits and new hairstyles (afro, puffs, cornrows, locs, box braids, fade).
- The VS screen shows close-ups of the players' faces, and there's a new title screen with the venues flying by behind PRESS START.
**On phones**
- Android app with a portrait layout, support for folding phones and 120 Hz screens, a resolution scaler for slower phones, and run-ahead to cut input lag.
**Try it**
The Android APK is in the repo's releases folder, and it contains **no game data**. On first start you pick your own legal dump of *Mario Tennis* (USA) for Game Boy Color. The app checks it (SHA-1 starting `414ba583`), keeps it on your phone and never uploads it.
- Download the APK: https://github.com/akeem000-ship-it/re-skill/tree/claude/re-skill-reverse-engineer-p4564i/projects/mario-tennis-gbc/releases
- The code and the full changelog: https://github.com/akeem000-ship-it/re-skill/tree/claude/re-skill-reverse-engineer-p4564i/projects/mario-tennis-gbc
Bug reports are very welcome. The app has a REC button, and a recording or a screenshot of anything that looks off helps a lot.
r/AndroidNativePorts • u/Swimming-Builder-906 • 23h ago
_____________________________________________________________________________________________________
Pra quem não sabe, a versão mobile de Naruto: Ultimate Ninja Storm estava apresentando problemas em dispositivos da Samsung com processadores Exynos, como o Galaxy S24.
Depois de algumas tentativas, consegui corrigir o problema e fazer o jogo funcionar no meu S24!
Já que estava mexendo no APK, aproveitei para fazer algumas melhorias:
Tudo isso foi feito modificando a versão Android original (1.2.10), sem precisar de emulação.
📦 Sobre o APK
Como o projeto é baseado na descompilação e modificação do APK original, e não em uma recompilação independente a partir do código-fonte, não disponibilizei os arquivos do jogo no GitHub por questões de direitos autorais.
Porém, para facilitar os testes, subi no Google Drive uma versão do APK já com as correções e melhorias aplicadas.
🔗 Links:
Por enquanto, os ajustes foram testados no meu Galaxy S24. Ainda existem alguns detalhes para melhorar, principalmente o suporte a controles externos.
Se alguém tiver outro dispositivo com Exynos e quiser testar, seria interessante saber se funciona também!
Qualquer feedback ou contribuição é bem-vindo! 😁🍥
#NarutoStorm #NarutoUltimateNinjaStorm #NarutoMobile #AndroidGaming #AndroidNativePorts #GalaxyS24 #Exynos #ExynosFix #Widescreen #PTBR #GameModding #APKModding
r/AndroidNativePorts • u/Jabbawubbaz • 19h ago
r/AndroidNativePorts • u/Mean-While8440 • 9h ago
It just occurred to me I don't think I have seen anyone post about this yet. The other day I found Jet Set Radio future has an android port. I tried it out on my Ayn Thor and it runs soo good. I'm not at home right now otherwise I would post up some gameplay. Definitely download it and give it a shot people, it's soo much fun to finally have it portable and running great.
r/AndroidNativePorts • u/zukero0 • 17h ago
A really good port, I liked it more than the Xbox 360 port from another developer
r/AndroidNativePorts • u/Independent-Hold9668 • 19h ago
Same thing happened when I'd try it on gamehub.. still no voice dialogue only sound effects
r/AndroidNativePorts • u/These-Tea-5149 • 4h ago
Thanks to a Mali driver, the graphics glitch problem was solved, but it runs terribly haha 💀, Galaxy A54 Mali-G68 8GB RAM
Port: https://github.com/ttom795/Skyrim_Android/
Driver that I use: https://github.com/faux123/panvk-faux123-driver-ace/releases/tag/v1.1.2
r/AndroidNativePorts • u/Potential-Ant9152 • 13h ago
Even on potato end devices, this port works excellently; you just need to configure it properly.
r/AndroidNativePorts • u/Hot_Competition3523 • 17h ago
And more jrpg =)
r/AndroidNativePorts • u/Perseus7i5 • 14h ago
8 gen 2 8gb adreno 740
r/AndroidNativePorts • u/tsukyo25 • 20h ago
Ignore the on-screen HUD; I forgot to disable it in the options.
Another classic brought to mobile thanks to Brazilian YouTuber Bruno Sousa.
The game offers several preset options for you to choose from and test; in the video, I used the Cold preset.
The setting that leaves the resolution at 720p and FPS at 30 without FSR and FXAA experienced occasional drops to 27 FPS, but generally maintained 30. I also tested the smooth preset, which lowers the resolution further and sets the FPS to 60.
In that game, I achieved between 45-50 FPS without any drops below that.
It will still receive performance and compatibility updates, but you can already enjoy playing while you wait for that.
Link:
Game files
The links are shortened to support his work.
r/AndroidNativePorts • u/thatmallucommiee • 1h ago
This version supports mali too
anyone tested or played it yet?
r/AndroidNativePorts • u/Rich-Profit9579 • 12h ago
Gameplay on Snapdragon 6 gen 1:
https://youtu.be/tsgkStNup10?si=XN1Zr1Z5Ha5BMg7S
APK:
https://modsfire.com/TCHH1In206zuyyB
DATA:
https://archive.org/download/fifa-street-2012/FIFA%20Street%20%282012%29.iso
r/AndroidNativePorts • u/Final-Beyond6380 • 19h ago
r/AndroidNativePorts • u/Orichalchem • 3h ago
These ports run exceptional well and are customizable, being able to play on the go while being mobile phone friendly thanks to autosaves, you can pick up and play anytime anywhere
r/AndroidNativePorts • u/BothersomeBritish • 4h ago
r/AndroidNativePorts • u/Gloomy-Copy-6593 • 5h ago
Need to sort out my icons
r/AndroidNativePorts • u/max142929 • 9h ago
Alguno avise si quieren ayudarme
r/AndroidNativePorts • u/Hanzo9208 • 9h ago
The port of Cult Of The Lamb just got the Woolhaven expansion!
Here's the link; https://gofile.io/d/WJq1LBTo
r/AndroidNativePorts • u/Fluffy-Telephone-495 • 11h ago
Everything is on low