r/worldbuilding • • 7m left

Visual Concept art of my police department of my fictional city, Avalon

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• Upvotes

!!CONTEXT!!

Dominion

In a world where supernatural powers are a part of modern society, Axiom Users live alongside everyone else, possessing different and unique abilities.
Atticus Keeton, a bold and reckless young Axiom User, alongside his friends June and Kayla, navigates everyday life while becoming caught up in dangerous conflicts.
What starts as an ordinary life sends these three friends on a journey that might push them beyond their limits.

The APD is Avalon's primary civilian law enforcement agency, responsible for maintaining public order, enforcing city laws, investigating crimes, making arrests, and protecting residents. It responds to emergencies involving ordinary criminal activity and Axiom Users, using specialized training and equipment when necessary. The APD works alongside the AICC and other relevant agencies when incidents fall outside its jurisdiction or require specialized Axiom expertise.

FULL LORE HERE.


r/worldbuilding • • 40m ago

Map My fantasy world - Arkanor. What do you think?

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• Upvotes

Hello fellow creative minds! This is my fantasy world named Arkanor.

I got great tips from /fantasyworldbuilding so I wanted to seek out for more here.

Main issue is rough outlines in which biomes mesh. I recognize it as an primary issue.

Second one is the names of places. Naming is hard so if you would have some city or country name suggestions I would love to hear them❤️‍🔥

Ps. A lot of people said it looks like Tamriel - I drew this map using the rice technique and named places after that. So all relations to Tamriel are not on purpose.


r/worldbuilding • • 1h ago

Discussion Is size relevant in the digital world?

• Upvotes

Part of my story involves digital beings invading a dreamworld, and this detail probably won't matter to the plot but I am curious if data-born entities in general are considered small because they're often contained within a computer system.


r/worldbuilding • • 2h ago

Question Is my "magic? system good

1 Upvotes

There are 2 dimensions the “real” dimension where all physical stuff resides by default and the "energy" dimension where all energy comes from. the real dimension is the place where the story takes place and the energy dimension is a place for energy and ideas. It is as an everchanging endless area with “bubbles of stability” around soul with their nature influencing their “bubbles of stability”

There are 5 ways in the main story to connect the dimensions

Masks

If you know the nature of your soul you can bring it forth in a mask and thus merge the 2 dimensions around you bring part of your “bubble of stability” into the real dimension. this is the main power system

Portals

By focusing on a thing in the energy dimension enough a small tear in reality happens and a portal opens to the thing if it is in the “bubble of stability” in your soul

Though everything

Within everything is a small soul in the energy realm and by focusing on the energy in the soul around you, you can channel that energy

Music

When you play some songs with intent and power you bring over the energy dimension into the real because music is sound, sound is energy waves, and music has emotions

Invoicing one of the 100 “runes”

In order to invoice a “rune” you must be totally inline with the concept the creature behind the “rune" stood for and know “rune” looks like

As you invoice the “rune” you gain the abilities of the creature and increase your power by allot and “rune” may only be invoice in deepest need

this is a work in progress and feedback is wanted, thank!


r/worldbuilding • • 2h ago

Question Sol and Earth

3 Upvotes

While I’m building several worlds and suffering with homework and other issues at the same time I really want to place my fantasy worlds in the Sol System (Earth more specifically) but it feels anti climactic, if I look at any other fantasy they have a custom planet in middle of nowhere space with a cool custom planet they made themselves, but at the same time you would (likely) need to make your own landforms and make a reason for their existence to make more lore or I am a workaholic, and with earth you don’t have such problems because you already have landforms set in stone(earth??), what’s your opinions on this


r/worldbuilding • • 3h ago

Question What are your thoughts on my idea for a series?

0 Upvotes

Nexus Archer Premise

Nexus Archer is about a 13-year-old named Nate Eastman, also known as Nexus Archer. After being exposed to a canister of Nexo gas, Nate becomes a Nexogon, a being with the ability to tap into and wield Neogen, a form of energy and a set of powers. The powers include, but are not limited to: Superhuman strength, Superhuman durability, Superhuman Jumping

Superhuman Speed, Superhuman Agility, Flight, and Nexogon Energy Manipulation. With the help of Jack Willson, Nate learns to use his powers, become a hero, and protect New York and the planet from any force that threatens it.

The Nexus Matrix

It's an ancient, massive cosmic energy network that powers all Nexogons.


r/worldbuilding • • 3h ago

Discussion How would the presence of isekai victims affect the culture of a typical fantasy world in the long run?

20 Upvotes

Every now and then, exceedingly rare but not unheard of, some guy will just appear from another world where there's no magic and nothing other than humans.

How would the presence of these people affect your typical tolkien-descendant fantasy world?

Because just randomly dropping some modern city-slicker with late 20th-early 21st century education and life experience into a world that naturally plateaued somewhere around the equivalent of the 1600s is a big drop.

Because they know about things like germ theory, electricity, Vitamin C curing scurvy, just to name a few.

And then you have the values differences. A modern real-worlder would likely be quite feministic, staunchly anti-slavery, and abhor child abuse, all attitudes that, assume this fantasy world reflects the real era and rough location it was based on, would not be the norm.

Considering that isekai victims usually become someone of note, often a hero of some sort, would these views start catching on in their wake?

I'm sure they'd instill said values in whatever children they end up raising at the very least.

What kind of ripple-effect would this drop in the bucket have?

(I'm keeping details about the fantasy world vague so the discussion can be more general and widely applicable, this isn't really about any specific world being built.)


r/worldbuilding • • 3h ago

Visual Which one of these albums from my world-building project are you listening to?

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3 Upvotes

So some quick context. This world is set in an alternative late-21st-century, several decades after the collapse of a dystopian, anti-intellectual, corporate, oligarhical world state after a period of rapid societal collapse, rising crime rates, ultraviolence, plagues, monsters which they created after experimenting with children & an eldritch apocalypse they caused in their pursuit of power, among other things.

Now, the world has been split up into 7 superstates, all locked in an eternal war against each other with most of the human race, thanks to the experiments the old state did, now becoming ultraviolent & bloodthirsty sadists obsessed with violence & war.

The most powerful of which is located in the former west coast of the United States & Canada, also expanding into Greenland, Iceland, & the Svalbard Seed Vault. It's population is mostly made up from normal humans like you & me.

It's a 'bad utopia' so to say. On one hand, a progressive social state where an incredibly efficient & altruistic government, run by the best & brightest, takes care of all needs like housing, healthcare, food, water, education & electricity, all of which is typically free thanks to them. Racism, transphobia, homophobia, sexism, homelessness, poverty, child abuse & crime are effectively nonexistent thanks to their efforts.

People are free to speak out & criticize the government & individuals have tons of freedom & spending power. Wages are high. 6-12 months of paid vacation time, mandatory during the months of December & January. 4-day work weeks & 4 hour days. An extremely effective bureaucracy that works to keep the state prospering, 24/7.

On the other, a warmongering, hyper consumerist police state hellbent on maintaing the status quo & the eternal war for their benefit & the people in their borders, without much care for those outside of them. Who effectively mollycoddles & infantilizes their population, leaving them more better than toddlers dependent on their parents. They believe in Panem et Circenses. Bread & Circuses.

Aesthetically, they have a retro-futuristic, 'Vietnam War', kinda look. Taking heavy inspiration from the 1950s-70s, primarily the 1960s. But also a lot of elements from the 1990s-2010s as well.

So! Please do tell me what you guys think! And have a great day & week!


r/worldbuilding • • 4h ago

Lore The Empty Coast

3 Upvotes

The Empty Coast is a curious region, part of the world’s broken state given plain illustration. The best way to describe this place is an ocean that’s been turned inside out. Everywhere there would be water is filled with air and vise versa. Bubbles of water float up from vents in the ocean floor and fish swim in the skies above what would be the ocean floor.

Some of the most noteworthy qualities of this region include the gigantism that occurs in the life of this region. Sharks are three times their usual size and some species of whale in this region have been large enough to fit a town in their mouth. While you’ll be fairly safe on the ocean floor, this is still an ocean. You’ll find creatures hidden in the sand, predators that look to make a quick meal out of prey that sticks out, and occasionally find the corpses of creatures above falling to the ground.

The Empty Coast exists where the mythical Ocean did, something only recorded in history books about waters that reached as far as the eye can see in all directions. Now, we have the remains of such a place waiting for the return of the real ocean someday.


r/worldbuilding • • 4h ago

Discussion Against Guns / Gunpowder in Fantasy

11 Upvotes

So I've been thinking about this. A lot of people (fairly) point out the early modern / gunpowder era is under-represented in "historical fantasy" settings, and they're right. Or, well, almost. The typical fantasy setting "right now" is often very Renaissance / early modern in aesthetics and tech, just with the guns surgically removed.

I did a good bit of reading (thanks r/AskHistorians reading list) trying to build my fundamentals, thinking I'd try my hand at including the neglected guns... and oof. I don't like them.

So this isn't a "hot take". Right now at least I'm writing to support the popular position. I now get why guns are unpopular.

But Warhammer...

...gets guns wrong. While WH Old World fantasy doesn't quite reach 40K levels of an officer with a bionic eye brandishing a Napoleonic cavalry saber while riding a WWII-type tank to lead a charge of supermen with laser pistols, WH is still obviously more about "fun kitchen sink" than seeing the consequences of its technological developments through.

So, what are my problems?

1. the "mixed stage" where melee coexisted with guns was fundamentally unstable

Hand-held small arms, the "arquebus" started spreading widely in South Germany by 1450, early attempts to integrate them into massed infantry troops were made by the the 1470's (with mixed results), but by the 1500's to 1520's Italian Wars they became the main source of death on the battlefield.

I don't want to write an essay on 16th century warfare, but the tl;dr is, guns reached a "stable" state early on; by 1530, guns reached a mostly-finished form they would retain until the 19th century. I say this because initially I hoped to "stop" gun development at the moment I found best to conserve variety-but that turned out to be (mostly) illusion. Warfare changed due to experiments and culture and growing resources, but there is no part of the arquebus that can be removed to make it... less overwhelming.

The brief window in which Western European warfare was a glorious mess of new and old - very roughtly between the 1500's and 1540's - wasn't a situation that could go on indefinitely. Slowly, commanders realized what worked and what didn't, and field armies gravitated to just being men with guns.

For all the flack "medieval stasis" gets, for me one of the joys of fantasy as a genre is being relatively timeless: this doesn't presuppose stasis, but it does mean that characters and civilizations can interact across timespans that IRL they just don't get to. Fantasy is making sense of the 3,000-year history of Pharaonic Egypt rather than the volatile timespan of European nations re-inventing their core identities every 50 years between 1797 and 1991.

(the elf-meets-time-warp thing is definitely a thing... has already been done... not my main course)

I like to be rational and consistent with the material background of my world(s): and once guns are introduced, unless they vanish for some reason, they will see their logic through. No field of warfare could remain in the "glorious mess" stage of the early 16th century forever.

*(in fact, there's reason to think Europe stayed there for longer than necessary - partly because the Swiss pikes defeating the Burgundian handgun-curious army made a lot of people think small arms fire wasn't a promising direction of development for another 50 years)

2. guns are the point where machines become more important than people

The main problem. What people from non-Western societies down to the 1800's kept remarking about the European mode of drill-and-volley-fire fighting was that soldiers became more automatons than people.

Guns ended the era when culture or personal skill were the determining factors in warfare. Young men could be turned into competent gun-soldiers in a few weeks or months, turning quantity ("manpower") into the only real resource. Whereas f.ex. longbowmen or knights were distinguished by a life skill - the specific arms were part of the person, the same way the longbow or horse were part of the social class, Welsh yeomen or French gentry - raw recruits were made to use the gun by a mechanical process that churned out soldiers out of 10,000's of (mostly) urban young men. People were just the raw material remolded to fit the tools and the job - a sentiment I've seen echoed about the soldier down to modern times.

A musketry soldier wasn't encouraged to show the old traits of heroism or bravado, even as part of a group. The "new soldier" was expected to learn a series of mechanical movements to handle his equipment, to keep up a steady rate of fire under extreme stress at the expense of all other considerations (volume over accuracy was the defining trait of early modern warfare - you just stood and fired in a general direction). The force exerted by the mechanism was independent of any personal trait: a man's job was to stand and pull the trigger as regularly as possible.

I think it's extremely obvious why the martial ideals of the pre-gunpowder era were bemoaned in their passing, and kept fascinating audiences centuries after. If the fantasy genre stresses the personal over the mechanical or the impersonal - as, to me, it must - I start to get why it repeatedly creates settings where the military forces given shape by gun warfare are minimized.

(I always saw "artillery magic" as a cop-out: if you wanna have mages as ersatz cannons, just put guns in the fantasy world, no big deal. Now that I'm actually giving it thought, I get it. Magic-as-artillery is a way to put the flash-bang-boom into a fantasy world while securely tying it to a force that can only ever be personal.)

If anyone has thoughts (or answers these questions differently in their own setting), I'd love to hear them.


r/worldbuilding • • 5h ago

Lore Explaining my magic system

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7 Upvotes

There's also another part of my magic system that touches up more on the Chinese concept of 'qi' and 'Wuxing' but that'll be for another time. In the world of my fictional world, Xyruuga, the lunar calendar is mainly used to tell the time. Each day in a month has it's own animal associated with it. The last four days of the month are considered unlucky, hence why they are associated with the Four Perils from Chinese mythology.


r/worldbuilding • • 5h ago

Question How do you categorized superpowers?

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0 Upvotes

r/worldbuilding • • 6h ago

Lore Dimensions Core Explanation #5 (Cosmic)

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2 Upvotes

I know before I said I was gonna do Light and Cosmic, but I’m currently revamping the lore of Light since it was horrible.

anyways Cosmic was the 5th core that was made and it was the first core to be called a “Supernatural Core” which are the type that are way more powerful than regular cores. Cosmic was created to make sure the outer space areas are stable with no anomalies in sight, that however would lead to a very bad situation way in the future.

If any anomalies appear within the verse, the core will just simply remove it. Not a big problem.

Cosmic has the abilities on controlling the whole space. And anyone who got their hands on it would be overwhelmed by the immense power it has. Since no core has abilities like summoning black holes or other cosmic related stuff, it was placed in a new class.

the next 3 are Lava, Electricity, and Ice.


r/worldbuilding • • 6h ago

Lore Military branches: where does one begin and the other end?

3 Upvotes

SPOILER ALERT: lots of aerospace pilot/crew badge generals and admirals.

This is focused on earth/humanity but it can also apply to other alien/fae factions in this far future, science-fantasy genre.

Some more context, I don't have my branches as established as for example the US military branches. Perhaps in practice, but not on paper. So a military personnel won't have their branch on a tab above their left pocket like the modern US for example, instead they will have their blood type or some other identifier.

I'll start with the most well known branch, the army. There are other sub-branches like infantry, cavalry, artillery, etc. Those being the primary combat arms, and many generals will have been part of these. But there is another: aviation.

Essentially the air force, but it is a quasi-independent service here. The air force is traditionally independent, so to speak. They have their separate formations, but at the front and theater level integrate with the larger army. And one could argue that army aviation is another integration. Craft analogous to helicopters may not be as famous as fighters and bombers, but they are still important.

So for several formations they remain separate. Air force formations have a commander and deputy commander with a pilot and aviation badge, these may alternate. One moment you have a pilot command crew/navigator deputy, next moment the commander has a crew badge and the deputy a pilot badge. Similar with army. The division, corp, and field army commanders obviously come from combat arms. Ground forces... but sometimes one of the commanders is from army aviation. Not always, perhaps both commander and deputy are ground forces... but sometimes one is a former pilot or crew.

But once we get to larger formations, the fronts and theaters, then it becomes less branch focused and more combined arms. The commander is army or air force... and their deputy the opposite, air force or army. Even if aviation is one branch out of many combat arms branches, it has a higher chance of seeing promotions. The reason for this is because of how important it is. It doesn't win wars alone, but neither do ground forces. Both are important, just that one disproportionately seems so.

Similar applies to the navy. The commander is either from a ship/sub or aviation, their deputy is from aviation or a ship/sub. Same with marines and the coast guard as well.

All these branches combined however are still smaller than the largest branch here: the space force.

Functioning as a space navy, this space force has its fair share of admirals with ship badges... and pilot/craft badges as well. Its a 50-50 chance. If one admiral earned their stars on a battleship, another did so as a starfighter or starbomber pilot, navigator, or other craft crew. And being the premier branch, their chain of command extends to the planet, system, space sectors, and even galactic scale. But there is one level that their path intersects with the other branches: planetary.

The commander of earth's forces will be from the space force, for sure. He may have a craft badge on his chest, a nice pair of silver wings, and his deputy a ship badge. And if the commander has a ship badge, his deputy will have wings. However... they aren't always space force. That's right... if the deputy has wings, they are often space force as well... but there's also half a chance they came from the planetary air force.

Now this may not be the most groundbreaking lore, but I think its subtle. It showcases the importance and advancement of tactics in this world. How important aviation and aerospace craft are. Not the most important... but still important enough.


r/worldbuilding • • 6h ago

Prompt How might the Tamarians of Star Trek describe the historical events of your world, and what would it mean?

7 Upvotes

Perhaps a strange question, and incomprehensible to non-Star Trek fans, so let me elaborate.

The Tamarians are a species which only speak in metaphor. They use events in their history to describe certain feelings. The best way to figure this out is in practice.

For instance:

Temba, His Arms Wide.

This literally means to help you with your task. It describes a man named Temba, giving something to the listener, as a metaphor for helping the listener. This is used when giving Picard a tool to help start a fire.

Temba, at rest.

Temba is also used in to decline a gift. He is at rest, meaning he appreciates your offer, but does not need or want it.

Shaka, When the Walls Fell.

This meaning regret at failure. It describes a figure, Shaka, feeling disgrace and regret as his walls fall—or his failure. It can describe yourself, others, and even groups of people.

Picard and Dathon at El-Adrel.

The Tamarians also make up new metaphors on the fly. This literally means successful first contact, but can also mean a successful alliance and the establishment of understanding. It shows Picard and Dathon growing to understand each other despite using entirely different languages—this is the topic of the Tamarians premiere episode, Darmok.

So, how would you describe something in your world? What could it signify? Why is it described like this?

This is just a silly question, really. It helps to try to simplify your events into their effects both on history and culture, but for the most part, I just think it’d be fun.


r/worldbuilding • • 6h ago

Question Is this how a realistic guild would work?

25 Upvotes

So we have all seen the trope in fantasy anime of the adventurer's guild. Basically, an organization that puts out bounties on monsters or dungeons for roaming bands of adventurers to complete for cash. Simple, but unlike how most guilds worked in the real world. I have been reading up on guilds for a possible one-shot project of mine, but I wanna be sure that this is what a realistic guild would look like. Or at least a simplified version of it.

Imagine a world where magical creatures live alongside humans and are often threats to human settlements. Because fighting these monsters is so dangerous, specialists are often employed to deal with everything from dragons to rodents of unusual size. These specialists have organized themselves into a guild and have a hierarchy depending on seniority. At the top of the totem pole are master hunters. These men and sometimes women are experienced masters of their craft. They are the ones to lead hunts and negotiate contracts with lords of the land to deal with the various pests plaguing them. They are often the ones at the table in guild discussions. Below them are journeyman hunters. Hunters who have left apprenticeship and now work under their masters as extra bodies, working further to become masters themselves. They help out by helping setting up traps or to provide back up in more extreme hunts. And at the bottom there are apprentices. These are people learning how to hunt monsters and learn the tools of the trade from their masters. When they are not learning, they usually perform menial tasks like setting up camp, cooking for the master and their journeymen, and other stuff their superiors don't have time for. Most Master monster hunters represent themselves at the hunter's guild, which regulates the trade of slaying monsters, doing stuff like regulating the cost of services, discussing how to price services when monsters are in a boom or bust, and lobbying heads of state to make sure the hunters are getting the better end of the bargain. Although it's mostly masters who sit at the guild table, sick or dead masters have substitutes stand in for them while they are away, be it journeymen named to be their successor, spouses or other family members, or simply their best friend. The guild also appoints a head to both manage their internal politics and to make sure the guild is on track for whatever goals they have set for themselves

From what I read, this seems to be the basic gist of how IRL guilds worked. But since I haven't read that deep into it, I'm pretty sure I oversimplified or misidentified something, so it'd be great if someone corrected me.


r/worldbuilding • • 7h ago

Lore Idea Process (World Concept 101)

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So as you may take away from this post, I’m liking this idea a little more and more, cars in low fantasy medieval worlds? Not really heard of.

A wanted to add on to the base of what we have here to just show off a thinking process for lore/world building I like to use. Sludge Dust, is a real, tangible issue right? It’s not like coal soot, this is a heavy, glistening, oily powder of nasty.

But it’s residual magic energy- let’s give it an attractive color palette like an iridescent layers!
Light reflecting, sleek oil look with bright blue greens and majestic purples at night.

Then let’s think up a smell, the medieval times have a distinct atmosphere, but so the high Middle Ages, and near renaissance times. 1 thing follows… manure! (Horse shit), woodsmoke and burning coals.

Let’s have Sludge dust give off a sweet metallic scent, something you taste like a sugary coin. It should have the distinct sound of cracking when disturbed- not a crunch. Thing steeping on softer bubble wrap

Now the effects on environment can be a collection of; micro-climates, mana induced rain, and maybe even an effect on animals? Ooo the ecosystem itself getting shaken up by the sludge being combusted and basically “casted” in continuous stream to push the car forward??


r/worldbuilding • • 7h ago

Lore Dimensions Core Explanation #2,3,4 (Earth, Water, Air)

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3 Upvotes

I’m doing these 3 together because the lore behind them are similar to each other. 4/50

Earth and Water were created at the same time, both having 2 things in common. They held powerful abilities by what they did, Water was able to create the rivers among the 2 dimensions they have created, and Earth made the terrain for the 2 dimensions. The other thing they had in common was that they had minds of their own.

However, the 3 superior cores (Nova, Dream, and Life) wanted to experiment a little.

And that’s when the 3rd core was created named “Air”.

Without Air, Life was pretty much useless since they could create life, and with no oxygen to breathe in, if it made life they would suffocate due to lack of oxygen, Air was created not only to make Life functional, but also to keep the dimensions at a constant change of climate. During Days of Warmth, the previous core I made, Fire, would create hot climates during those days, and during Days of Breeze, Air would breeze through the dimension during those days, not too powerful or weak.

Visually, all of the cores look spherical besides Earth, which is a cube. That’s because Earth’s abilities mainly come from solid ground, Water, Fire, and Air all have abilities that aren’t physically solid, that’s where they get their spherical shape.

Just like Earth and Water, Air got its own dimension, and later, Fire.

These 4 were later called the 4 Natural Cores.

This is the lore of these 3 specifically, I did them at the same time because again, the lore is similar

in a few minutes I’ll be making the next core.


r/worldbuilding • • 7h ago

Map Should i be creating my maps by hand

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7 Upvotes

r/worldbuilding • • 7h ago

Map Map of the fairy city of Ilsby, the largest city in the United Fairy Reservations. (Lore included)

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4 Upvotes

•The city is located on the isle of Alvenes øy in the North Sea, and was founded by the local fairie population in the mid 18th century.

•Fairies were condemned to the island in the year 1893 in the September crisis, after a global outbreak of severe disease was falsely reported to have originated from their species. The island was then declared an autonomous nation state by fairy ambassador Ingore Hemmelweiss, Ingore Hemmelweiss would then serve as the nation’s leader until his death in 1943.

•The nation would establish its capitol in the city of Ilsby.


r/worldbuilding • • 8h ago

Lore Title: We built an interactive 3D "Pirate Broadcaster" into our 90s Dark Fantasy website. Meet Kuroha!

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11 Upvotes

A while back, I shared the interactive website my sibling and I coded for our alternative 90s Japan-inspired dark fantasy world, Naraku-no-Ink. Today, we are super excited to introduce the newest addition to the site: Kuroha Yoshizawa, our in-universe VTuber and the "Voice Beyond the Wall."

Instead of just posting her artwork, we integrated her as an interactive 3D model wrapped in a retro "Pirate Signal" UI directly on the webpage.

Here is the lore behind her design in the screenshots:

The Kinkyo News Orphan: Kuroha's parents were investigative journalists who got murdered. Instead of being erased,she was banished beyond the city's Wall. Now, she's a Class-S threat to the oppressive institutions of Zenith.

Organic Antennas: Those black horns on her head aren't cosmetic accessories. In our world, magic is a biological infection called the "Ink." Her horns are organic antennas grown directly from Ink-rot.

The Pirate Broadcast: Using her horns, she summons a tiny, floating Ink-monster. Its eye acts as a camera, allowing her to hijack Zenith's TVs, projectors, and radios to broadcast the uncensored truth. As her quote goes: "You can build a Wall to hide the trash, Zenith... but you can't block my frequency."

Interactive Archives: On the website, we coded a system where you can interact with her 3D model. Touching the burning white orbs around her unlocks the restricted "VTuber Archives," blending the web novel's story with an interactive web experience.

We are still learning as we code this at university, but bringing our characters to life this way has been incredibly fun.Swipe through the images to see her pirate broadcast UI, and let us know what you think of her design!


r/worldbuilding • • 8h ago

Resource Hiiii could yall check out the oc and world building i made? pls give feed back.

0 Upvotes

r/worldbuilding • • 9h ago

Prompt Tell me about your world's unique rite of passages to adulthood

7 Upvotes

Rites of passage in Magdeus, my worldbuilding project, are very different depending on the culture you look at. All mortals who live on all continents have their own challenges that are associated with being seen as becoming an adult, with the exception of humans on the central continent, or The Proudstone Kingdom, as they are better known.  

The Orcs
The rite of passage within the orc culture is to complete a hunt of a male boar leader on their own with their bare hands. A hunting squad comes with them to save their life in the case that they are unable to complete their goal so they don't die. If they are able to complete their hunt, they are welcomed back as a hero and an adult. If not, they try again next month—they are not shunned for failing, as it is recognized to be a wildly difficult challenge. The bones from their boar are crafted into their very own bone axe, one that will last them for decades to come.

The Goblins
The goblins, upon reaching an age of maturity, are tasked with finding a shiny object and/or trading for a shiny object with humans from the nearby lakeside city of Brinehaven. Upon doing so, they present their object to their goblin king as tribute. If they king likes it, the goblins are accepted into the realm of adulthood. If the king does not enjoy the gift, the goblins are sent back out to continue searching. The king is greedy, however, and some unfortunate goblins with a worse sense of what has "shiny value" as they put it, spend over a decade trying to please the king. 

The Dwarves

The dwarves, to be seen as an adult, in a straight forward challenge of skill and strength, must collect a full minecart of gold ore by themselves and push it up the ramp of the mine without the assistance of their fellow dwarves. Upon returning, they are thrown a feast in their honor and also welcomed, officially, into the larger dwarven family.

The Elves

Unlike other humanoids within Magdeus, the elves' rite of passage is one of trust and a little bit of pain. When elves turn 18, although they have centuries ahead of them, they are forged a special dagger, one with which their soul must be binded to by them. Binding your soul to the dagger is a painful process, as you're fusing your soul with the life and physical being of the dagger. If a dagger were to break, the elf would feel as if their soul had a piece broken off of it and it creates a sense of deep dread and hopelessness. That being said, the daggers are unable to be broken by anything less than divine intervention, being reinforced by Ezla's own magic. The aspect of trust comes in because it requires the trust of your fellows that they have created the dagger properly and that Ezla will guide you.

The  Magus Kingdom

The Magus Kingdom's rite of passage is straight forward and harsher than every other rite of passage within the world of Magdeus. In order to reach adulthood, the mages within the Magus Kingdom, must complete a full dungeon on their own. They receive no assistance and, if they do not return, they are seen as useless and would not have served any purpose to the kingdom anyways. 

The Katsumori Empire

Finally, within the Katsumori Empire on the eastern continent, reaching adulthood requires the nekos to present themselves before the empress and proclaim their loyalty to the empire. They are given a choice of job by the empress following this and they must explain how they will serve the empire by taking on the job. Often times, they are allowed to shadow the workers of each and every job that nekos hold on the continent to explore what sparks their interest—this practice usually starts when the Katsumori people become 16. Upon being told to rise from kneeling before the empress, they are recognized and labeled as an adult. 


r/worldbuilding • • 9h ago

Discussion What's are some obscure known facts or trivia in your world ?

3 Upvotes

Mine is still a very heavy work in progress and haven't gotten anything major nailed down yet, but I've been thinking of small and simple questions and stuff like that. In one of the eastern lands of my world, there are one of the last remnants of surviving ancient books and knowledge required to kickstart civilization back towards a path of industrialization and evolution after a great apocalyptic event wiped out modern society many tens of thousands of years ago.

Yet not many people outside the ruling class and other influential sects like clerics, nobles and great scholars know about it, and even those who know rather prefer to keep the status quo as it is, since they view it as a divine warning from the heavens that mankind should rather stick to a more simple and humble life and reject most forgotten luxuries, tech and wealth of the ancients.


r/worldbuilding • • 10h ago

Discussion Thinking of creating a community like scp but a different style.

0 Upvotes

I've been developing a shared-universe concept and want to know if people would build it with me.

The premise: Imagine every AI roleplay world and character people have created online turned out to be real. A medieval kingdom, a sci-fi civilization, a magic academy, each with its own history and power system. They're separate worlds connected by "Switch Gates" that anyone can cross.

The community part: Like SCP, anyone can contribute a world to the shared universe using a simple template. But you can also design your own character and send them through the gates into other people's worlds. Powers from one world work poorly in another, so nobody is unstoppable, and every crossing is a gamble.

I'd love your thoughts on:

Would you want to create a world or a character for something like this?

What did SCP get right that we should copy?

What rules would stop it from falling apart?

If there's interest, I'll put together a world template, a character template, and a few sample entries to get started.