r/totalwarhammer • • 5h ago

Total War: Warhammer Suddenly everyone broke alliance with me and I don't understand why

1 Upvotes

Hello there,

So I was playing our prince and emperor, ended up confederating whatever was left of the Empire, I had an alliance with the Ice court, Couronne, Karak Ziflin, Karak Kadrin, Argwylon and Disciples of Maw. This lead me to own a huge territory that was secured by allies on all sides except for the north (getting back to that later).

One negative modifier was holding the Nemesis crown for a couple of turns, because Elspeth was holding it at the time we confederated. I sealed it on the first given opportunity, and I still had a good relationship with the good guys I already knew, just the stranger good/neutral guys were a bit more distancing.

So the Ice court was the first one to break the alliance. They would have been obliterated if I didn't keep gifting them lands on almost every turn. At some point they did not have a single settlement, so I started installing them to the Norscan region as I was at war with the warriors of chaos. My plan was to have them hold that whole territory, since I can't really settle it, and that should eventually protect me against whatever else is even northern. I had a good releationship with the Maneaters (who also bought some land off me), but when I threatened them to trade the last empire capital with me so I can call the elector counts, they decided to go to war instead, and the Ice court broke the alliance (even though they hated each other) while my reliability rating went down. I yoinked that settlement and made a peace treaty with them, then decided to sell the remaining Norscan lands to them.

But then suddenly the dark elves who were the even northern guys (I think it was Hag Graef) declared war on me and everybody refused the call to war. Every single one of my allies. None of them were even close to these folks, and I was strength rank #1. They were also part of all of my wars already, so not like they should have been scared from another. What the hell?

Did they all get mad because I was rude to my ogre friends and didn't want to get more involved? Did they decide it's late game time, f*ck the empire? Is it a bug? What was that?!


r/totalwarhammer • • 4h ago

Total War: Warhammer Bretonnia deserves The last crusade DLC and expanded map. CA, sell me this DLC!

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4 Upvotes

r/totalwarhammer • • 7h ago

Total War: Warhammer Loose reliability over time with no reason.

1 Upvotes

No new wars, no unusual locations, no new alliances and it dropped in couple of turns from very high to very low.

I used steal technology before, but that can't be the reason, can it?
Playing Thanquol.


r/totalwarhammer • • 2h ago

Total War: Warhammer End Times Dlc

1 Upvotes

Which end time dlc worth buying and which not worth and why?


r/totalwarhammer • • 8h ago

Total War: Warhammer Warriors of chaos & monogod lords

0 Upvotes

I don't get the setup they're going for with the WoC lords and monogod factions

To me it seems like the Woc banner should just be undivided lords with maybe mortal themed monogod lords ie slaanesh would be dechala - sigvald, khorne would have valkia - arbaal, tzeentch vilitch - egrimm and nurgle festus - glottkin

Move azazel and tamurkhan to the monogod factions, scrap daniel and put belakor in the daemons of chaos banner, chuck in a tzeentch monogod LL with egrimm then a khorne mongod LL and call it day

All warriors of chaos campaigns are themed respectively yet are different from each other and same for the monogod factions

Also fix Sigvald pls the guys been shafted so hard in a way that even he wouldn't like it


r/totalwarhammer • • 11h ago

Total War: Warhammer In need of your opinion on WH3

0 Upvotes

I’ve never tried any of the total war games, I only saw clips here and there on social media and I really wanted to play the game.

However, what kept me from doing so was how insanely high the price is, along with how mixed the reviews are saying the game has alot of paywalled content and the devs couldnt develop it properly.

It seemed to me like the scam in all honesty, but then people say those reviews were in the past and it’s different now. Idk how to make my mind up about it so I’m asking you guys about your very honest, possibly unbiased opinion on the state pf the game.

What is the good and the bad ?


r/totalwarhammer • • 12h ago

Total War: Warhammer Did Elspeth steal Karl Franz campaign unique mechanic ?

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1 Upvotes

I think only Karl can name new Elector ?


r/totalwarhammer • • 1h ago

Total War: Warhammer Reduce the number of sigils or adjust their quantity depending on the complexity of the campaign

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• Upvotes

r/totalwarhammer • • 17h ago

Total War: Warhammer 40,000 Warhammer 40K – Black Legion & Alpha Legion Chaos Lords Figure PreOrder Closing SALE | Free Shipping | 0 $ to Reserve

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0 Upvotes
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r/totalwarhammer • • 3h ago

Total War: Warhammer Am I the only one who doesn't want to subscribe to mods that use AI slop thumbnails ? it really gives off negative vibes.

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971 Upvotes

Even though the mod are probably useful


r/totalwarhammer • • 11h ago

Total War: Warhammer Is the Victory condition mod still worth with the DLC ?

2 Upvotes

I wanna come back on TWW3 since dlc release, and i remember i was playing with two mods before.

- One to make chaos cults better

- The Victory condition one

But i heard that with the new dlc all the Victory conditions got rework. Did they does this well ? Or the mod still better


r/totalwarhammer • • 22h ago

Total War: Warhammer FACTIONS PLAYHOLDER

3 Upvotes

Do you think we'll see these factions led by their lord? It's similar to Neferata's case before her implementation (at least I think Gorfang is different because he has a generic lord with his name).

Red Fangs: Gorfang Rotgut.

Karak-Azul: King Kazador Thunderhorn.

Sires of Mourkain: Perhaps some important Strigoi lord like Ushoran or Vorag.


r/totalwarhammer • • 13h ago

Total War: Warhammer Am I the only one that finds most the dragons extremely underwhelming?

48 Upvotes

I like dragons aesthetically and tend to use them or dragon related things often in games. Because of this when I was looking at high elf factions Imirik immediately stood out to me, I was fairly new to the game but loved his design and the idea of an elf/dragon army. I tried him a bunch, looked up guides and everything but could not get far into his campaign. His starting position is extremely rough and there's not much pay off for it.

Eventually I tried Anith anar and fell in love with his play style, he's probably one of my top 3 favorite LL to use currently. I figured I'd just try him out for awhile and learn how to use dragons properly then revisit Imirik. I've now used dragons in multiple runs and I think I'm just not a fan of them in this game. I basically only run them for their breath weapon and at that point I'd rather just use a hero who gets a dragon eventually and has other options. They feel like they're just not particularly good at anything outside of the breath weapon, like I'd rather have other flying units or calvary for flanking/hitting their backline and they kinda just feel downright bad in single target combat. I tried stacking a ton of lord/hero passives and I have the max research benefit but they still feel relatively lackluster. It feels disappointing since they seemed like high elves main end game unit. I genuinely feel like I had a lot more success with the ice dragons from norsca which feels awful since they have plenty of other good endgame units.

I would have loved to have seen a legendary hero that's just a dragon himself or something like that. The unique dragons you can get with Imirik is neat but feels fairly lackluster when throgg can basically do the same thing faster and better.

Am I just missing out on something huge here?


r/totalwarhammer • • 17h ago

Total War: Warhammer [Mod] Old World Ascendant: a new full overhaul for Warhammer III, covering every faction and the October DLC, built from scratch

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710 Upvotes

I've been building a full overhaul for Warhammer III, and it's now out on the Workshop: Old World Ascendant.

It covers every faction in the game, the October DLC included, and it's built from one set of readable rules applied to the base game's own data, so every faction plays to its lore without getting anything for free.

What it changes

  • Battles last longer and reward manoeuvre. Units are tougher, melee hit chance and ward saves cap at 75%, morale follows the whole fight, and charges hit harder, so flanks, reserves and timing decide battles instead of the first clash.
  • Fewer, dearer armies. Units cost about twice as much to recruit while upkeep stays close to the base game, and there are no supply lines: the gold to raise an army is what limits you.
  • Settlements defend themselves. Every defended settlement has a garrison hero, militia from its recruitment buildings and a drilled garrison, and towers grow stronger with the settlement, so a lone raiding stack can't walk into a town.
  • Lore for everyone. Two lore skill lines, an ability skill and an army ability for all 111 legendary lords, lore lines for 33 legendary heroes, a research tab of its own for every culture, and two new building chains plus a wonder for every culture.
  • Legendary lord mechanics and relics for lords the base game left without one, plus recurring decisions, seasons and confederation rewards.
  • Factions with an identity. Every faction is rated with the same 30 points across ten axes, so each strength comes with a weakness.
  • A fairer AI that saves for elite units instead of chaff, and diplomacy with memory: vassals for every culture, and betrayal is remembered.
  • Optional Mod Configuration Tool settings to loosen or tighten the campaign pace.

For the community, by the community. It's meant as a base other modders can build on: submods, patches, compatibility packs, translations or a whole overhaul of your own on top of it. No permission is needed. The project starts here and will continue in Total War: Warhammer 40,000 when that game releases.

It needs a new campaign and runs on its own (not alongside other overhauls); visual, sound and UI mods should be fine.

Get Old World Ascendant on the Steam Workshop

It's freshly released, so I'd love bug reports and balance feedback: the Workshop page has threads for both in its Discussions tab. Happy to answer questions here.


r/totalwarhammer • • 8h ago

Total War: Warhammer What is Kislev's "vibe" supposed to be?

73 Upvotes

From the lore tidbits you get in game, you get the idea that it's a hardy warrior people throwing everything they have north as the bulwark against chaos. The mechanics though seem very focused on this Orthodoxy-Ice Court conflict. It feels like something that would have worked more thematically for the Empire than for Kislev. Do we have time to worry about this when Khorne armies are swarming our cities? I can't help but feel like some mechanic similar to Ulthuan's court may have worked better.


r/totalwarhammer • • 20h ago

Total War: Warhammer Why am I so bad at this game?

5 Upvotes

I'm currently playing - or I should say I'm trying to play Warhammer II and all I do is eat dirt and can't get anything done; at least on the campaignside.

I've played more than 2.000 hours each in Rome and Medieval 2, so I'm not completely new to the genre. And on the battle map I get decent results on hard and very hard difficulty. I just auto resolve sieges when I have to attack, because I hat that. So it's not the problem with me losing fights, but the campaign... Even on easy difficulty I have maybe one province and one settlement in another province under my control AFTER 80+ turns. Or like my latest Tomb Kings desaster : I was back the the starting settlement after 48 turns, I lost every settlement I conquered and I just can't get shit working. Same with the empire, Bretonia or basically every other faction I play. With the high elves I played very defensive and built up a lot, but it was just so boring, because nothing happened for 30 turns, I just built buildings basically. But other times I don't start any war other than the one you start with and a bunch of factions swarming me with stacks and sacking my cities front and center. And I tend to only have one army by turn 10-20 and am chasing them around, always just a tiny bit too less range to catch them and another army shows up on the other end of the province.

In the same amount of turns I've finished whole campaigns in Rome or Medieval on higher difficulties and I am terrorising the map with multiple armies.

I don't know what to do, really. Obviously I suck at this game, but I would want to suck less and I want to enjoy the game.


r/totalwarhammer • • 16h ago

Total War: Warhammer How to win as Nagash when the final battle spawns so many armies the game crashes?

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1 Upvotes

r/totalwarhammer • • 20h ago

Total War: Warhammer I can't decide my Ikit army

1 Upvotes

At first I went with 6 and 6 and 6 of Warpfire, Ratling, and Warplock. Then I switched to 9 and 9 of Warpfire and Ratling. Now I'm leaning 9 and 9 of Ratling and Warplock. Any suggestions?


r/totalwarhammer • • 17h ago

Total War: Warhammer Chaos Wasteland Attrition still apply even after converting to undead wasteland

1 Upvotes

Chaos Wasteland Attrition still apply even after converting to undead wasteland.

Is this a bug or intended? Tool tip says "Chaos Wasteland"


r/totalwarhammer • • 3h ago

Total War: Warhammer Recommend my next dlc or faction to play!

2 Upvotes

Hey everyone,

​I’m about 100 hours into the game and trying to figure out who I should play next. And to help give you an idea of my tastes, here is a personal tier list/ranking of the factions and lords I’ve played so far, ordered from my absolute favorite down to the least favorite:

​Settra the Imperishable

​Golgfag Maneater

​Ku'gath Plaguefather

Ikit Claw

​Tehenhauin

Greasus Goldtooth

​Sayl the Faithless

​Out of all of these, I actually only managed to finish campaigns with Sayl and Greasus—mostly because before attacking or vassalizing anyone i manipulated them into submission with diplomacy and bribery.

​What I actually enjoy doing in battle::

​My absolute favorite thing to do is defend against sieges, block off choke points and corridors, and then spring a hammer-and-anvil style ambush by sending a second group of troops around to hit them in the rear.

​For context on how oddly I played with Skaven: I know Clan Skryer is a Warpweapon faction but i didnt really get to even use Ikit’s fancy warp-lightning or weapon teams properly. I just jammed a massive wall of Skavenslaves into a bottleneck to block the enemy's advance, let them rout the slaves, and then charged straight in with Rat Ogres to stomp their front line flat. It was glorious. I did use the Rattling guns for anti-air and the snipers for anti-artillery.

​My confession:

​I cannot for the absolute life of me get Settra's chariots to work properly. They just get stuck on everything. I love him anyway, but those chariots are the bane of my existence.

​Based on my chaotic siege-bottleneck/ambush playstyle and my weird faction preferences, who should I play next? Any recommendations for lords that fit this vibe?

Any other advice?


r/totalwarhammer • • 21h ago

Total War: Warhammer The ability of Vampire lairs to generate level 30+ lords instantly in the very early game needs to be looked at.

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2 Upvotes

r/totalwarhammer • • 17h ago

Total War: Warhammer [Long Post] A major grievance I am having with Vampire Counts (Vlad) and their LL vs VL balance

18 Upvotes

A couple of disclaimers: I got this game last month and I've already binged 150h into it. Needless to say that I am really enjoying it. Also, i didnt get to experience the old VC and most of the info i find online is outdated, which is kind of the motivation for making this post as I haven't really seen detailed analyses of current VC.

I SHOULD BE FINISHING MY THESIS BUT HERE I AM WRITING THIS INSTEAD.

TLDR: Does anyone else feel like Vampire Counts LLs (Legendary Lords) fall off a cliff as soon as you spawn a Vampire Lord?

  1. All LLs (including confederated ones, with the exception of Mannfred) have lower stats and worse talent trees than VLs.
  2. The von Carstein bloodline gives the least incentive to empower it outside of the campaign victory requirement, furthering the stat gap.
  3. LLs don't have access to Vampire Lair traits, notably the Corrupted.
  4. Vlad does not fly.

Stat scaling

Let's start with some stats. By turn 110 (all level 50, blue+ items and identical good ancillaries on everyone):

Lord Health Weapon Strength Melee Attack Spells
Vlad 10600 881 109 -
Isabella 7900 855 63 -
Heirich Kemmler 5850 374 51 Gaze of Nagash Raise Dead Curse of Years Wind of Death
Neferata 10700 670 96 Spirit Leech Wind of Death
Mannfred 13850 907 72 Gaze of Nagash Raise Dead Wind of Death
Blood Dragon VL 13500 940 94 Wind of Death
Strigoi VL 20000 1200 78 Spirit Leech
Lahmian VL 13600 902 78 Spirit Leech
von Carstein VL 14200 1000 68 -
Necrarch VL (caster build) 6200 (picked a trait that halved his HP to massively buff his spell intensity) 700 46 Yes

For levelling, I give 10 points to the blue line (Restless Dead), then most of The Hunger line and each lord's "unique" traits, 10 points into the red line (Aura of Supremacy) and spread leftovers as needed. I have 4 heroes per army (Necro, Wight King, Lahmian, Shadow/Death Vampire) so I don't need to force spells on my Lords if their trees don't offer them conveniently. The limiting factor is the Winds of Magic anyway, not spell cooldowns.

Items are: Armour of Destiny, Executioner's Axe, Talisman of Preservation, The Other Trickster's Shard, Staff of Damnation. All Legendary Lords wear their unique items.

I understand that by turn 110 you have already won the game and are just victory lapping, but I am using this snapshot to highlight a trend that starts much earlier: All Legendary Lords fall behind the Vampire Lords quite notably. Even better, Vlad isn't even the best von Carstein Lord, let alone the best Lord of his faction. He loses to the generic nameless von Carstein Lord.

This difference only gets worse, because....

Empowerment Incentives

For the von Carsteins specifically, aside from the six empowerment levels needed to get the long campaign victory, you basically won't touch the bloodline for the rest of the game. If you want proper ranged units it's better to vassalize a Skaven and get their flamethrowers or catapults/cannons. Unit ranks are not that important between Vlad's factionwide passive xp gain, and Wight King's training buff, you will get your units to 9 pretty soon if you can keep them (un)alive, or you will lose them anyway and therefore you don't need to worry about levels.

Empowerment levels at the time of the snapshot

On the other hand you will press multiple times:

  • Necrarch: Mostly used in the early game to get some core technologies out of the way fast until you get necromancer capacity to steal knowledge. Wraiths are pretty decent units too, especially early.
  • Strigoi: The instant 20% replenishment on every single unit in your faction will pull you out of a lot of shitty situations. Before taking the lord buffs into account, you will be pressing this left and right.
  • Blood Dragon: Big lord xp boost for all your lords, and you can never have enough blood knights, they are some of the strongest units in the game.
  • Lahmian: Investing in higher level heroes in the mid game (especially considering how magic/hero dependent VCs are) will give you a lot of staying power for the rest of the match, and Lahmian Handmaidens are some of the best infantry in the game.

So unless you brute force the von Carsteins (like a certain someone to make this test more fair), the gap between your LLs and VLs will grown bigger as the game progresses. But we are still not talking about the biggest issue. That would be...

Vampire Lair Traits

In the images below you can see the 12 super-traits you can assign to any vampire lord. Each vampire lair gives you 6 upgrade slots, and you will assign a couple of other mandatory stuff first, leaving you usually with 3-4 for these as you need them. Since I can't seem to find them properly anywhere online, I have compiled them for your viewing pleasure.

Vampire Lords trait options 1
Vampire Lords trait options 2

Every single VL has access to all of these, and LLs cannot get any of these. I won't go into details but you can create some extremely powerful combinations depending on the lord.

Let's talk about the Corrupted trait. You can ignore the miscast as VLs have so much effective HP that you could be miscasting every time and never feel it by the time you run out of WoM. The leadership buff to the enemy has been negligible with a little bit of setup as well. So that brings us to the positives. In case you aren't aware, this is what Undead Wasteland does:

Undead Wasteland

As you can imagine, having it readily available empire wide, and terraforming all the bad climates around you (of which there are many) into ideal ones, is a huge economic boost. Hell, just the bonus income casually balances out the Master of Death cost for all your armies. There is absolutely no reason to conquer land with a lord that doesn't have the Corrupted trait on them. So before anything else, before stats and flying mounts, all of the LLs are quite suboptimal as soon as your first VL enters the game (which is quite early usually). The alternative to this trait is waiting for settlements to reach tier 4 (guess what bad climates slow down a lot btw) and then build a Deathshroud Spire (bad climates also drastically slow down constructions speed).

What this basically translates to (and the main reason why I am making this very elaborate rant post) is that you are shooting yourself in the foot if you use any of your Legendary or Confederated Lords or the Red Duke to conquer any land. Even if your LLs were up to par stat wise, which they aren't, you would still want to use VLs.

There should be a way for Legendary Lords to gain these traits, otherwise they will always be worse than VLs.

And even after all of that, we need to address the elephant in the room...

Vlad can't fly

I am not necessarily saying Vlad should fly. What I really want to say is that this game should have better unit control and discipline so the player doesn't have to ask a unit to do something 10 times, and the unit still doesn't do it, BUT at this point I feel it's easier to just ask to make Vlad fly /jk.

Genuinely, I don't want CA to make him fly because I do enjoy his niche of grumpy undead dude marching in your face with his own two feet to smash your skull in. With a Banner of Swiftness it's like an angry dad coming home with the belt and a lot of alcohol in his system. What was I talking about? Oh yeah.

The reality of it is that Vlad loses to every VL stat wise and, due to not flying, the uptime he has on enemy Lords and SEMs is far worse than any VL, especially considering how often enemy Lords and SEMs can be isolated in the air from their ground forces, turning them into an easy snack for the VLs. Vanguard Deployment does not help when the enemy Lord hides in the enemy blob, or god forbid... flies. Mannfred by comparison has easy access to magic, a dragon, and better stat scaling apparently.

Here are some examples, all from flying VLs:

  • Blood Dragons can access overcast Wind of Death with only 4 points of investing in magic. so you divebomb their lord, who has usually no hope in a 1v1 AND you nuke anyone that comes to help, on top of BDs usually having the most stacked armies due to cavalry buffs and Blood Knights/Hexwraiths being beasts who share the same upgrades in Aura of Supremacy line and all BD cavalry buffs.
  • Strigois (on top of having very easy access to spirit leech) get insane stat buffs from the bloodline empowerment that you will naturally press the most out of all in every single playthrough. Have you seen a Strigoi, a lowly, filthy not legendary lord, bitch slap Imrik in 3 hits straight into execution range? I have, it was glorious.
  • Lahmians all but instantly execute the enemy lord when they drop below 50% leadership thanks to their Transfix ( -40 MD, Silenced, can't move... FOR 25 SECONDS). If your lord gets transfixed in the air while trying to escape from one of them, they're done for. Lahmian Handmaidens are already some of the best infantry in the game and they become even better with a Lahmian VL and Lahmian Vampire Hero in the army.
  • Necrarchs are a sight to behold at high bloodline empowerment. Chain spam overcast purple suns for 5-6 mana, give your units +40% move speed, charge, armor, AP, literally all the stats at no cd and insanely reduced WoM costs, all with the bonuses from Magically Adept before any items. Only reason I don't use them more is because auto-resolve doesn't like them.
  • Von Carsteins are... okay. They don't do anything better than the others as far as I can tell, unless you want to make an army of one Lord and 19 bats with zero upkeep.

In conclusion

Vampire Counts legendary lords don't really feel... legendary at the moment. Vampire Lords spawn at higher levels, with better stats, more items and much better traits. At the very least, there should be a way for LLs to interact with Vampire Lairs and have access to these buffs.

So... thanks for reading through all of that. Now that I got this out of my system, I will try to convince myself to go back to my thesis. Let me know what you think!


r/totalwarhammer • • 1h ago

Total War: Warhammer Just my opinion

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• Upvotes

r/totalwarhammer • • 19h ago

Total War: Warhammer 100% (shoutout to devs)

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39 Upvotes

r/totalwarhammer • • 9h ago

Total War: Warhammer How to avoid the Zhatan bottleneck?

24 Upvotes

Zhatan The Black is my favorite Chorf. He likes trains, he's just like me frfr. But his campaign is super hard for three reasons:

• Grimgor

• His starting position

• His starting strength

Grimgor is the bane of all Chorf lords. He hates you, and is one of the few times I have seen a lord declare war on me instantly. He kills your convoys, your main mechanic as Zhatan, and severely hampers your economy. And it's hard to kill him because Zhatan is the only chorf lord that doesn't start with a Tier 2 settlement. This means it takes until like turn 20 to be able to recruit artillery.

This issue snowballs. You often have to go out of your way to kill Grimgor. Early game skills usually have to go to Ancient Cunning just so you can kill him if he Waaaghs. While you're fighting Grimgor, Cathay snowballs hard. You quickly find your momentum stalled, your armies weak, your economy lacking, surrounded on all sides by angry order factions you just can't beat.

I've played this campaign dozens of times now. I still can't beat it without using mods to level up Zhatan's starting settlement. It just feels sadistic, and IDK what to do cuz I love my angry troll chorf.

How do you escape the bottleneck in Zhatan's campaign?