r/starfieldmods • u/Capn_C • 22h ago
r/starfieldmods • u/wankingSkeever • Oct 29 '24
Paid Mod Nexus has released a policy update on official paid mods
Heya, folks. Sorry to replace our weekly post so early, but Nexus just made some rather significant policy changes. You can find the discussion on the best mods for the Dark Brotherhood here—feel free to carry that on! Now to the subject at hand.
Nexus have clarified their stance on publisher-approved paid modding—relevant to the Skyrim community, Creations—and their statement on the matter can be read here. This covers the main points of the full policy update, as well as explaining their reasoning.
What does this mean for modders?
The main points which affect those of us outside of the Verified Creators Program seem to be the following:
Lite/Trial/Preview/Demo versions of paid mods: We will not allow free mods to be shared where they represent an inferior version of the mod with features stripped out to promote the purchase of the full version.
Patches for/Dependencies on Paid Mods: We will not allow any patches or addons for user-generated content that requires payment to unlock (this specifically excludes DLCs offered by the developer - including DLCs that bundle items previously sold individually such as Skyrim's Anniversary Upgrade). Equally, if a mod uploaded to the site requires a paid mod to function, it will not be permitted.
Mod lists requiring paid mods: Similar to mods, if any mod list is not functional without the user purchasing paid mods, they will not be permitted.
In short, it seems that integration with Creations will be entirely unsupported by Nexus mods, with their requirement prohibited (extending even to patches) and the hosting of 'lite' versions of Creations disallowed on their platform.
Note that Nexus only considers the new "verified creations" marketplace "paid mods". The earlier "creation club" is considered official Bethesda DLC.
Update as of 2024-10-31:
Nexus have tweaked things in response to community feedback, specifically regarding patches between free content and paid words. See what they've said here. The new wording is as follows:
- We allow patches that fix compatibility issues between your mod on Nexus Mods and a paid mod on an official provider as long as (1) the patch is included as part of your main mod file OR the patch is added as an "Optional file" on your mod page and (2) the paid mod is not a requirement of your mod to work. We do not allow patches for paid mods to be uploaded to "patch hub" mod pages or "standalone patch pages" on Nexus Mods. These should be uploaded to the paid modding provider's platform. For more information on this policy, please check this article.
So we've a slight carve out with free mod makers being allowed to provide patches for paid mods, but patch hubs still not able to host these kinds of patches.
r/starfieldmods • u/wankingSkeever • May 06 '25
News Starfield Community Patch is looking for new caretakers
Hi everyone
As I am sure some of you have noticed the Starfield Community Patch hasn't been updated for quite a while at this point. This is due to the core team members generally not having the time or motivation to curate the patch anymore.
For me personally, I've had some changes in my personal life (we've adopted a mischievous little puppy!) and while I used to spend every evening on my PC, I'm now only able to spend a few hours a week gaming.
Other members of the team have found themselves disenchanted with the game for various reasons - lack of replay-ability, the paid modding situation, moved on to playing new games, etc.
TL:DR - We're opening up the floor for anyone who would be interested in taking over as project lead. This would mainly involve: Merging the fixes contributed by the community. Writing the changelog and preparing the release.
I am still happy to help maintain the patch website https://starfieldpatch.dev/ and I am currently paying for the domain/hosting.
It's a fair amount of work, but if you're interested please let me know.
If nobody comes forward we may have to retire the project and direct users to Arthmoor's patch going forwards.
-- Pickysaurus
r/starfieldmods • u/Less-Mind-4923 • 15h ago
Paid Mod Wastrel [NG7 R6-4B]
Wastrel [NG7 R6-04B]
Almost done. Solo piloted asteroid mining/light freight hauling ship built on Akila.
The heart of this little beastie is old Nova Galactic habs, dual pilot and systems engineer bridge, landing gear, and Dogstar engines. Wings and armor cladding custom work a combination of scavenged Deimos parts from Colony War scrap- the lions share of it from a mostly intact Ashta ground attack and orbital defense fighter, and ASC Taiyo cladding from a three month overhaul in Neon.
ASC Deimos ASC Taiyo ASC Arsenal Antares Renegade (cockpit) HSHE (for the short hallway to airlock) 1-Of-A-Kind Ships (Nova ship bed landing bay) Decorative Engines TN’s AIO Better Ship Part Flips & Snaps
r/starfieldmods • u/AeviDaudi • 22h ago
Paid Mod Aevi's Aerospace Achievement Friendly Version Released!❤️🚀
galleryr/starfieldmods • u/Ps4gamer1983 • 23h ago
Paid Mod Stroud premium trophy friendly PlayStation review
I just spent the last 4 hours building and decorations a dreadnaught capital ship using mostly only stroud premium Habs and wanted to give a PlayStation users hand on review
The good
The Habs are gorgeous from the captains quarters with a luxury bathroom and queen bed to the plants in the hallways it bring a level of lived in feel to the cold bare bones of the original vanilla Habs
The elevators are a godsend to anyone who like me wants to make massive ships but doesn’t want ladders
The 1x1 bathrooms brought a needed hab that should’ve been included in the base game and the showroom in new Atlantis was fun to just walk around and explore
Being picky
I wish there were a few Habs that fit my desire for what I want and expect a ship to need, decontamination showers outside airlocks along with a place to hang suits next to airlocks and hangars, other creations offer them but when your trying to get one overall look switching from stroud to say var’run there’s a noticeable color change so I decided to just remove everything that clashes, that’s why I put this as me just being picky
The bad
So it may have just been my experience but the games built in pathfinder for placing doors was abysmal to the point I boarded my ship and couldn’t go anywhere I’d walk forward up the ramp from my hangar and my path was blocked, luckily hatch 22 is officially a paid creation on PlayStation too and after spending about an hour moving things and placing the door locators where I wanted I had a fully functioning ship with doors
r/starfieldmods • u/Maleficent_Twist5709 • 1d ago
Paid Mod Stroud Premium Edition - AF has been UPDATED and released on PS5!
One year after the last update, Stroud Premium Edition - Achievement Friendly is finally receiving the many updates that have been released in the meantime for the original mod—and more: the mod is now available on PS5!
As a reminder, here are the changes included in V1.7.0:
- Original upload on PS5
- V1.5.0 to V1.6.1 are skipped in order to match SPE current state
- Added native compatibility with TN's Class M
- Added native compatibility with Useful Brigs V6. The SPExUB patch is not needed anymore and therefore must be disabled by players.
- Added 3 new docker modules
- Added 2 new Moon Jumper hangars (2x1x2 and 2x2x2), Moon Jumper can be replaced by the Rev-8 using a button
- Added 4 new 0g habs with 2, 3, 4 and 5 storeys
- Added 4 new stair habs 2x1x2: Fore, Aft, Stbd and Port
- Refurnished the SPE reactors
- Fixed translation errors in German version
- Fixed translation errors in Chinese version
- Fixed a visual bug in the captain’s quarters: the security camera was not positioned correctly
- Fixed the module mass for SPE cross-passages
- Fixed a minor misalignment of the pilot's seat on the Hermes Bridge
- Fixed a bug in Computer Core where wall decor was not removed by doors
Dear captains, it’s time for you to enjoy all these new modules! (Don’t forget to exit New Atlantis before installing or updating the mod.)
Have a great journey among the stars with the Stroud Premium Edition modules!
r/starfieldmods • u/PhillipeV05 • 1d ago
Paid Mod DEIMOS STARYARDS | Engineering the UC Fleet
r/starfieldmods • u/Ps4gamer1983 • 14h ago
Paid Mod Looking for a trophy friendly mod on PlayStation that will let me have more crew
So I have a massive ship thanks to a few differnt creations now I’d like it to feel lived in with more then the basic 8-9 crew I can have in vanilla I mean technically my build says I should have 19 crew slots
Anyone know any trophy friendly creations that will let me have more crew on my ship?
r/starfieldmods • u/Far-Can-6370 • 1d ago
Discussion Mod suggestions for horror experience?
I really like Starfield but want to change it up a bit since I’ve been playing since release. I was thinking it would be cool if there were any mods that could change it into a type of survival horror?
r/starfieldmods • u/Budget_Sugar_2582 • 15h ago
Paid Mod Ajuda LO para Xbox
Olá capitães! Tenho essa LO a um certo tempo, estou com 3.000 horas de jogo no NG+ 30, e adicionei alguns mods, a pelo menos 3 saltos na Unity, percebi que algumas missões que são automáticas não estão acontecendo e os relacionamentos com os membros da Constelação também não estão acontecendo mais.
A minha LO foi montada com base no que os autores dos mods passavam de informação e na minha experiência de jogo, eu jogo pelo console, provavelmente no próximo salto na Unity vou remover 3 mods que não fazem muita diferença para meu jogo. Tem algo fundamental errado na minha LO?
Trackers Alliance: The Complete
Cryomancers - A New Faction
Exigent Circumstances: Forsaken
EC: Forsaken Terran Armada//Shatt...
The** **Headhunter
Starfield Spacer Overhaul
Forgotten Frontiers - POI Expansi...
Forgotten Frontiers 2 - POI Expan...
Lost Light
Old Secrets
Catalyst - Dynamic Missions
Archimedes Island Estate
Zosma IV-b - Reclusive Player Home
Bunker House - Achievement Friend...
Andreja Outfit (Replacer) (Curvy ...
Sarah Outfit (Replacer)
Ronin - Mission Board Expansion
Outpost Mission Boards Enhanced
Immersive Star Colours
Darker Space
Easy Lockpicking (ESP)
Traje Gravis Estelar
Nomad Spacesuit - Achievement Fri...
Functional Decor (achievement fri...
Antares - Supplemental I
Renewal: Reforged Prototype Modul...
Renegade: Specialized Ship Modul...
Stroud Premium Edition - Achievem...
VTI Ship Habs Achievement Friendly
Luxurious Ship Habs
Avontech Shipyards
Avontech Raceyard
Avontech Traveller
BadTech Sub Space Warfare Ship
Matilija Aerospace- Achievement Fr...
Ship Builder Categories
Decorative Engines Enhanced
Falkland Systems Ship Services
Intrinity Aeroworks
Mattell's Cockpits and Bridges Cr...
ASC Taiyo
ASC Deimos
Ship Vendor Framework (SVF)
ASC Deimos Ships
ASC Arsenal
Watchtower: Ataque.Orbital\Coma...
DarkStar
DarkStar Integration - Shattered ...
DarkStar Integration - Terran Arm...
DarkStar Integration - Cryomancers
Place Doors Yourself
The Final Patch
Better Ship Part Flips
Better Ship Part Snaps
TN's Ship Modifications All in One
Ship Builder Configurator - XBox ...
Antares: Supra
Ship Module Snap (and Flips) Expa...
r/starfieldmods • u/The_Green_Recon • 1d ago
WIP A Small Teaser of Things to Come
galleryr/starfieldmods • u/Ryn_Go3113 • 18h ago
Discussion Starwars Genesis Ultrawide
Hey, not sure if this is the right place, currently I'm trying to set up starwars genesis, the FAQ and anything else can't seem to directly answer me on this: is 21.6x9 just rounded to 21x9 in the calculator? I'm currently trying it like that because I can't enter a decimal into the calculator.
r/starfieldmods • u/magpie7447 • 1d ago
Help Plagued by a mod that I had a year or two ago.
Whenever I put full power to my grave drive it launches me at mack fuck but if I take 1 point off grav drive power it disengages. Can't remember which mod it was but it was either faster than light or slower than light mod. I have searched for the files that you install for both mods and I can't find them in my whole pc, gone through all starfield files and they're not there. I've deleted all mods and uninstalled the game but it hasn't changed anything, the mod is still there in the game files somewhere and it's driving me insane.
r/starfieldmods • u/Claytonboys • 1d ago
Help Need some help/info for moding
I have a goal to kind of make our solar system in starfield, more realistic. That means changing some planets and moon appearances to the atmosphere to the environments but I don't really know how to do that, but I know you can can Can anybody give me some help or advice
I'm guessing i'm gonna have to use the creation toolkit which I have no experience with really but any help is much appreciated🤝
r/starfieldmods • u/Ps4gamer1983 • 1d ago
Paid Mod Stroud premium trophy friendly officially on PlayStation creations
Just saw it was finally up and wanted to celebrate and let everyone know ow they apparently did a surprise drop of creations today
r/starfieldmods • u/cyberpsyche_mods • 2d ago
Paid Mod Submitted Reladyne Precision Landing System for QA
Update! I submitted for BGS review.
I added a ceiling mounted terminal variant, an invisible terminal (for use with your own decor) and polished up all the other pieces including how the terminal screens and options work.
The ceiling mounted terminal was crazy to get where it can place well and act sane in most situations. I learned a lot about why there is not many ceiling mounted interactive elements in the vanilla game or mods, except for a few lights and ceiling fans. I think I spent over 40 solid hours just on the ceiling mounted terminal alone.
Redditor u/S23XTN had a great idea for an invisible terminal so you can use your own decor, and I was able to get that implemented.
Can't guarantee it'll make it out before the BGS winter break. Hope it does! I'll be back working on my free mods Crimson Escalation and Packing Heat in the meantime. PH update soon and maybe submitting it for AF version after I get the next update to free out.
I'll try to post some screenshots of Crimson Escalation soon, I'm almost done with the first large dungeon, its a hardened UC Logistics Bunker. Took me forever.
Last post that explains the mod: https://www.reddit.com/r/starfieldmods/s/kUyC9CELrX
r/starfieldmods • u/sib_ap • 1d ago
Paid Mod Can't find GRiNDTerra Hardcore Combat (af) any help?
There is just the free version. Any advice to find the af. version?
r/starfieldmods • u/Reasonable_Map_791 • 1d ago
Paid Mod Jeu bilingue anglais Français
Bonsoir, pour les créateurs de mods payants, c'est vraiment compliqué de faire en sorte que le jeu reste dans la langue sélectionnée ? Mon jeu est totalement bilingue maintenant, ça casse l'immersion.
r/starfieldmods • u/ComputerSagtNein • 3d ago
WIP Starfield - WIP MODS - Unlock Minigames, Immersive Terminal & Menu View, You Don't Know Everyone
A peek at the free mods I am currently working on.
- Two new minigames for unlocking safes and terminals
- Immersive terminal & menu view
- Player doesn't magically know all NPC names
SFSE is required for all of them.
r/starfieldmods • u/hey_hey_97_oz • 2d ago
Paid Mod Is there any public way to create native Starfield animations (.af files)?
Is there any public way to create native Starfield animations (.af files) and hook them into the behavior graphs (.agx), without SFSE/SAF? Watchtower (Kinggath) ships 240 new .af files for its mech on the vanilla Model A robot skeleton, so the engine supports it. Is that done with internal Bethesda tools, or is there a community workflow? I'm porting Fallout 4 power armor animations and currently play them through SAF.
r/starfieldmods • u/Electrical-Fee-5683 • 2d ago
Mod Request All gas no gano mod
Sending out a mod request to anyone who can. A gas gano mod for star field star wars genesis, ethier him as a companion or perfabably a playable race, its honestly more of a challenge on seeing how to animate his arms and neck, there is a biddy blas mod out there that works amazing, aswell as some with ary quill and kestar bool. yes gas gano is much diffrent but I do know the modding community works wonders
gano is much more alien then most and is going to be difficult.
r/starfieldmods • u/Silver-Wafer-8476 • 2d ago
Paid Mod Having load order problems I think
I have a bunch of small mods and some big ones but when I get to certain points my game crashes hard or it says failed to create save and then when I reset, it erases my last two most recent saves. Really strange, but does anyone know how a load order is best done? Like do I put the mission ones like watchtower first or last? Where does my ship building ones go? Or my weapon add ons, I just don't know how to judge where what goes. Any help would be appreciated. Top of the list I have Vigilance, Watchtower, and Headhunter, next is ASC Deimos and ASC Tayo, then the Krote 4 ship add on, and then ship builder categories and TNs all in one, ship part flips and snaps, and then all the weapons at the bottom.
r/starfieldmods • u/Itsme_eh • 3d ago
WIP New suit outfit studio mashup wip
Working on a mashup,kinda a star citizen pirate inspired mashup
r/starfieldmods • u/Hjarin • 3d ago
WIP AFT Hair Physics Test – Working Toward More Realistic Hair Movement with ATF Physics (I know it looks very rough; this is the first PoC)
i.imgur.comI've been experimenting with hair physics in Starfield, and I've finally managed to get ATF Physics and its FreeMorph system working with a test hairstyle.
The biggest breakthrough is getting ATF's FreeMorph functionality applied to hair geometry, demonstrating that the framework can be extended beyond the body meshes it was originally developed for. Now I know the videos current physics look very rough, but this is a first proof of concept establishing the foundation of a working framework.
One thing to note, this isn't a finished SMP-style hair physics system. I'm not claiming to have implemented complete independent strand simulation, advanced hair-to-hair collisions, or a replacement for all of Starfield's existing Havok functionality. But it's a start towards that.
Feedback and suggestions are always welcome, especially from anyone experienced with Havok, HDT-SMP, or physics systems in Bethesda games.