Ganondorf is terrible in Smash, both in competitive and in inspiration. As someone who deeply values the inspiration of Smash characters and loves seeing characters well represented, I think Ganondorf is awful.
I have a few ideas for how I can fix the king of evil in Smash, and later I will post that rework concept, but I would like to know something; should he stay bad?
I know many Ganondorf mains main him because he's hard, so, for my rework, should I keep him undertuned?
By the way, the spoilers are some moves in the moveset. I think it's valuable to keep some information private for people who wouldn't like to know.
Neutral B: Is now releasable on any frame after 27, doing a minimum of 2%, and a nerfed maximum of 28% and the turnaround punch is gone, though if the move does not connect, it leaves a projectile much like Dedede's Gordo that can be hit by any move in any direction, though hitting it makes it do less damage proportional to the damage of the move moving it, and does not do any damage if it is stationary. The move also loses its Super Armor, and when used midair, Ganondorf floats and does not stay stationary if it doesn't connect, automatically going diagonally below and in front of him. You cannot move while floating.
Up B: Now does 75% the distance of Dark Dive, and is an omnidirectional teleport, with frame data similar to Sheik's. When you teleport perfectly onto someone, you still do the original grab.
Down B: Is now chargeable, and the charge takes 13 frames to reach the higher tier. The higher tier phases through projectiles, and moves 75% of the normal distance.
So, what is your opinion on this? Please let me know.
Edit: I would like to clarify that the proposed move changes are the most extreme changes I would propose, and also, I mainly want to know if you would play a Ganondorf whose most changed moves are Neutral Special, Up Special, and Down Special.