r/mmo • • 12h ago

Midgarth

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1 Upvotes

r/mmo • • 15h ago

Grudgelands: A Luanti-based MMORPG (open source)

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1 Upvotes

r/mmo • • 16h ago

Valdrys is 2 weeks from Early Access, and a new playtest is coming soon

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1 Upvotes

We're about two weeks away from Early Access for Valdrys, our 2D isometric MMORPG, and I wanted to share where we're at.

The first playtest went better than we hoped. Players jumped in, explored, fought bosses and gave us a lot of honest feedback. A few creators even made videos of it, and it was amazing to see people from different countries enjoying the world we've been building. Thank you to everyone who played, streamed or sent feedback.

What we've done since then:
Rebuilt the world. The old single map is now a connected overworld of 9 zones for levels 1-30, with branching routes, so the monsters feel placed with purpose and not scattered at random.

Class balance pass. Mage, Archer, Paladin, Nature Healer and Holy Healer have all been tuned so combat rewards timing, positioning and combos in tab-target fights. Rogue is still coming later.

Progression and content. We're still working on gear upgrades (+1 to +12), gathering (mining, woodcutting, herbalism), slayer, dungeons, elites and bosses, so there's always something to chase.

PvP. Arenas (2v2 and 5v5) and the open-world Bloodgrounds are in, and we're working on more ways to fight other players.

Our goal is for Valdrys to feel like a classic isometric 2D MMO should: a world worth exploring, clear progression, meaningful choices in combat, and a community that matters.

A new playtest is coming soon. We'll announce it here and on Steam, so wishlist the game if you want to be notified:

https://store.steampowered.com/app/5215230/Valdrys/

Early Access starts in 2 weeks from now. We'd love to hear what you want to see: classes, zones, systems, anything. Drop it in the comments!

https://discord.gg/MnNq4GqGm


r/mmo • • 21h ago

Imagine Habbo Hotel, but something isn't quite right with the building. This is Meridian.

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1 Upvotes

I'm making Meridian, a multiplayer pixel-art world where you have your own room, decorate it, collect and trade furniture, and have people over. Habbo is a good comparison for that side of it.

But the building has its own history. Leave the lounges and head further down, and you find delivery tunnels, industrial spaces and ancient chambers. I want it to feel like somewhere familiar that gets stranger the more you explore.

Here's a short walk through it: https://www.reddit.com/r/isometric/comments/1xeofy6/a_walk_through_meridian_from_cosy_lounges_to/

The background crowd in that clip is staged with NPCs; the beta community is still small. These rooms are examples I've decorated with the furniture already in the game.

The iPhone beta is open: https://testflight.apple.com/join/4sDEk5u4

If you used to play social worlds like Habbo, what kept you coming back: the people, building rooms, collecting things, or something else? I'd love to hear what you'd want from a new one.


r/mmo • • 22h ago

My indie MMO is now on Mac & Windows!

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0 Upvotes

Hey everyone, I've been building a 2D side-scrolling action MMORPG called Lumenfall, and it just came out on PC and Mac. It's crossplay with iPhone, iPad and Android, so you keep the same hero and the same friends on any device.

  • 5 classes with their own job paths
  • Combo-based combat and big region bosses
  • Raids, dungeons, party quests and guilds
  • Pets, mounts and a ranked arena
  • Keyboard and mouse, or a controller

Around 2,000 players are already in the world.

If you want to try it: lumenfallgame.com

Would love to hear what you think!


r/mmo • • 20h ago

Eldevar Online - Open Alpha Playtest

0 Upvotes

Hello!

I've been working on an MMO for just about a year now and I'm ready to start getting some feedback from those in the MMO community. At a super high level, the game is a tab-target, theme park, 2D MMO. It has most of what you'd expect from a theme park MMO, just in a 2D format. The world is entirely open, there's quests, dungeons, world bosses, world events, the holy trinity and character customization. If you've played WoW or FFXIV in any capacity it'll feel very familiar. Combat-wise, it’s closest to WoW in the TBC/WotLK era.

The game is meant to be fairly casual and basically anything you do in game progresses your account. Mounts and runes (similar to the card system from ragnarok) are shared account-wide, any gear/equipment can be shared to your alts, and there is an "account level" system that gives you flat benefits for alts(out of combat move speed, slightly more exp, out of combat regen).

One thing I do want to note is this is also on mobile, but it was first built as a PC game -> ported to mobile, rather than building an MMO with mobile first in mind. My goal was to make a game that could be played both on mobile and PC, without making mobile sacrifices. That still means you get a seamless open world, and potentially hundreds of players on screen (if you opt in, you can control how many players you see for performance reasons on lower end hardware).

Since I know it'll be asked, my plans for monetization are very similar to RuneScape(OSRS), where there will just be a small subscription($3-5) to access the full game. I abhor MTX and don't plan on adding any. Server costs are marginal and I don't need outside money to support them. My plan with the 1.0 release is to have that be the 'base game' and then anything additional added outside of the initial 3 zones(forest, swamp, badlands) will require a membership. That said, my goal is to keep the world alive and not have zones be forgotten, so older zones will constantly be getting updates for all levels of players. The game will also eventually be coming to steam, it's just a bit too early in the dev/release process for me to set that up. Release will probably be midway through 2027.

I'd specifically love feedback on basically all aspects of the game; the intro, UI, gameplay feel, level design/layout, if you think it's boring, if you think it's great...If you have concerns about generative AI in games, you can learn exactly what is/isn't AI on the AI disclosure on the website(it's just launcher/website art at this point). There are 3 artists that work on the game and all the in-game art is hand drawn specifically for Eldevar, outside of some indev placeholders, which there are not a lot of.

I really appreciate you all reading this and a huge thank you to anyone who decides to try the game out. If anyone has any questions, please feel free to ask.

Playtest Trailer: https://www.youtube.com/watch?v=HtMjTEYMUAE
Website with instructions to play: https://eldevaronline.com/
Discord: https://discord.gg/EfJAnyFVuw


r/mmo • • 1d ago

Digital Nexus Online - A New Digimon Custom Fandmade MMO - On Unity Engine

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1 Upvotes

r/mmo • • 1d ago

Norroth Online

0 Upvotes

Anyone interested in a new mmo should check out Norroth online. Its coming to steam soon, currently has a browser verison that you can play. Free to play as well. Made by 1 person, now with a 3 man team


r/mmo • • 1d ago

Albion might be more American than we previously thought.

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0 Upvotes

r/mmo • • 1d ago

2D Toontown Style Game

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1 Upvotes

Hi All!

MMO for iOS and Android I’m working on if anyone is interested in following along this project, especially for Toontown players


r/mmo • • 1d ago

Portugueses a jogar Albion

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1 Upvotes

r/mmo • • 2d ago

Math + player economy + mmorpg = Reckoner: Idle MMO RPG

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0 Upvotes

r/mmo • • 1d ago

Idea to maybe make the leveling grind better

0 Upvotes

Hi,

I think MMORPGs should have a party system that allows players to scale their level, gear, stats, and skills to match the party leader's level.

Not sure if this has been tried already but here's how it would go, the idea is that you can be a lower level than the party leader, but you can't be more than a few levels above them. For example, if your friend is max level and wants to play with you, they can join your party without having to create a new character or start over.

The party leader could enable a level-scaling setting that brings everyone down to their level. This would adjust the higher-level player's character to match what they would realistically have at that level, including their gear stats, character stats, and available skills.

As you level up, your friend's character would gradually unlock the skills they would normally gain at each level, and their gear and stats would scale accordingly. This way, both players progress through the game together, and the higher-level player gets to experience the content at the intended difficulty.

I know some games already have level-scaling systems, where lower-level players are boosted closer to the highest-level player. However, the problem with that approach is that you can still end up being carried through the content without properly learning how to play your character.

My idea is the opposite: instead of boosting the lower-level player, scale the higher-level player down to match them.

This would let friends play together regardless of their current progression while ensuring that everyone still learns their class, earns their abilities naturally, and experiences the game as intended.


r/mmo • • 1d ago

My idle RPG is still not an MMO but this week the whole server fights one Halloween boss together

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0 Upvotes

Hi. Solo dev of DragonScape Idle here.

I posted it here twice before and said it is not an MMO yet. It still is not. But this week every player is fighting the same boss. So far 459 players attacked the boss.

DragonScape Idle is a free idle RPG for fans of RuneScape just idle.
Its also similar to Melvor but progression is quest based there are few co-op events.
19 skills from and 101 quests and 7 dungeons and 13 pets.

The event is Halloween The Pumpking King

You get 3 attacks a day. Each one lasts 60 seconds.
The damage of every player goes into one server total.
Together the server pushes the boss through 10 levels.
Every level pays everyone who attacked: pumpkin candy and gems. 1000 gems over all 10 levels.
Right now the server is at level 8 of 10.

Free and no ads. Browser and android with the same save.
Everybody who registers before 1 November gets 500 gems and a badge when the game goes global.

More than 1100 people have tried it so far. And 450 are still played yesterday
https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=mmo-3


r/mmo • • 2d ago

Looking for MMO/MMORPG for gf and I

5 Upvotes

Hi there,

My gf and I play Fortnite a lot together (lol) I’ve been playing it since it came out off/on so I really want to switch it up.

Shes interested in trying an MMO/MMORPG, given we can play on the ps5 split screen. Co-op/story mode/online all together would be great.

We’re open to suggestions.
I used to play a lot of WOW, maplestory, RuneScape, tried final fantasy etc. I’m not super picky.

Let us know!

We were looking into Baldurs Gate 3 but I’m assuming it might be a lot for her


r/mmo • • 2d ago

Lumits - Monster Tamer MMORPG

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2 Upvotes

Hello Everyone. I want to invite you all to test our game Lumits. Its a monster tamer MMO. We launched a test for the game in less than a week and we are using it to get feedback from everyone playing so we can shape the game together. Feel free to join us on our discord and help us test and shape the game into something amazing!


r/mmo • • 2d ago

AvlisMUD making another run

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1 Upvotes

r/mmo • • 2d ago

Guild leaders: what's the most painful part of running a guild today? I built a tool for my own and want honest feedback

1 Upvotes

I've led guilds in a few MMOs (Albion, Throne and Liberty, some WoW before that), and the hardest part was never the content. It was the organization around it:

- sign-ups scattered across Discord channels

- DKP or loot priority living in a spreadsheet only one officer understands

- loot decisions made in DMs, and the drama that comes after

- nobody really sure who showed up to the raid, siege or ZvZ

At some point I got tired of it and built a web tool for my own guild: event sign-ups with attendance, a DKP log where every gain and spend shows the reason and who logged it, and loot/auctions in the same place. It also posts events to Discord, so Discord stays for talking and the official record lives somewhere everyone can check.

It's free and I'm not here to push it. What I'd really like is to learn from other guild leaders:

- How do you handle loot today: DKP, loot council, rolls, something else?

- What causes the most drama in your guild?

- Have you tried a guild tool before? Why did you stick with it, or drop it?

- What would a tool need to have for you to actually switch?

Happy to share the link if anyone asks, but I'm mostly here for the discussion.


r/mmo • • 3d ago

Myth of Soma: Rebirth [LAUNCH 31 OCT]| Classic MMORPG Reimagined | Rifts, DX12/Vulkan, New Skills & More!

7 Upvotes

⚔️ MYTH OF SOMA: REBIRTH

THE LEGEND RETURNS. THE WORLD EVOLVES.

OFFICIAL LAUNCH — SATURDAY, 31 OCTOBER 2026

🌐 Website: https://www.mythofsoma.co.uk/

🌐 Trailer: www.youtube.com/watch?v=d4Nq1lsnw9Mre

💬 Discord: https://discord.gg/YZTKenGawt~

The world of Myth of Soma is returning, but this is more than just a journey into the past!

Relive the classic MMORPG that captured the hearts of thousands of players, now enhanced with exciting new gameplay systems, a modernised client, reworked combat abilities, atmospheric environments and major improvements to crafting and character progression.

Whether you're a returning veteran or a newcomer looking for a classic MMORPG adventure, Myth of Soma: Rebirth has something new waiting for you.

🌌 RIFTS — RAIDS, PvE & PvP EVENTS — NEW CHALLENGES AWAIT!

Old Rivals. New Alliances. Greater Challenges.

Step through mysterious Rift portals and experience an entirely new dimension of Myth of Soma!

For the first time, Humans and Devils can put aside their ancient rivalry, joining forces against waves of increasingly challenging monsters, culminating in epic boss encounters with exclusive loot and rewards.

But Rifts aren't just about cooperation! Featuring both PvE and PvP events, players can experience thrilling cooperative raids and competitive encounters that bring fresh challenges to Soma's traditional gameplay.

Whether you're a veteran returning to familiar lands or a newcomer seeking adventure, Rifts offer exciting group battles, powerful enemies and new reasons to gather your friends.

⚔️ Unite Against a Common Enemy. Face the Challenge. Claim Your Rewards!

⚔️✨ NEW & REWORKED AURAS, SKILLS & MAGIC — UNLEASH YOUR TRUE POWER!

Familiar Abilities. New Powers. Enhanced Combat!

Combat in Myth of Soma: Rebirth receives exciting improvements with new and reworked abilities, enhanced visual effects and additional ways to approach battle.

⚔️ New & Reworked Auras — Rediscover Soma's iconic combat abilities with refreshed effects and improvements.

✨ Enhanced Magic — Experience familiar spells with updated visual effects and improvements to the magic system.

🏹 New Combat Skills — Discover abilities including Rain of Arrows, Blink Assault, Shoulder Dash and Rush, expanding your options on the battlefield.

🔥 Elemental Weapons — Discover magical weapons capable of featuring up to three effects.

🌀 Improved Spell Controls — Cycle through your prepared spells using the mouse wheel for quicker access during combat.

Whether you're a seasoned warrior, deadly archer or powerful mage, Rebirth brings fresh excitement to Soma's classic combat experience.

⚡ Master Your Abilities. Perfect Your Fighting Style. Dominate the Battlefield!

🎯 BOUNTY HUNTING — EVERY KILL COUNTS, EVERY HUNT REWARDS!

Hunt. Complete Contracts. Choose Your Rewards!

In Myth of Soma: Rebirth, everyday hunting sessions are more rewarding than ever! Earn bounty rewards alongside regular monster drops, making progression towards your next upgrade more meaningful.

⚔️ Strength & Intelligence Bounties — Complete hunting contracts tailored to melee and magic users.

⚒️ Crafter Bounties — Earn bonuses that improve your crafting success chances.

🎁 Choose Your Rewards — Select weapons, armour or upgrade materials suited to your character's needs.

📈 Progress With Every Hunt — Turn ordinary monster grinding into valuable progress towards better equipment.

Whether you're a warrior, mage or dedicated crafter, there's always another contract worth pursuing.

🎯 Hunt Smarter. Earn More. Forge Your Legacy!

⚒️ REVAMPED CRAFTING — FORGE, ENHANCE & MASTER YOUR EQUIPMENT!

Less Gambling. More Strategy. Greater Rewards.

Crafting in Myth of Soma: Rebirth has been revamped to offer greater control, transparency and rewarding progression.

Discover five tiers of crafting materials, visible success rates across item rarities, and Crafter Bounties that improve your chances of success.

💎 Enhanced Jewellery — Unlock jewellery with up to 10 gem sockets for greater equipment customisation.

⚔️ Item Combining — Combine identical items to create stronger equipment.

🎯 Visible Success Rates — See your crafting chances before committing valuable materials.

📦 Shared Account Storage — Store equipment and crafting materials for use across characters on the same account.

🔥 Devil Crafting — Devil characters can now craft and upgrade their own equipment too!

Whether you're an experienced crafter or just starting out, Rebirth offers more ways to improve your gear and master your craft.

⚒️ Gather. Craft. Enhance. Forge Your Legacy!

💤 RESTED EXP & CATCH-UP MECHANICS — YOUR TIME MATTERS!

Less Pressure. More Adventure.

Life doesn't stop when you log out!

With Rested EXP and Catch-Up Mechanics, Rebirth introduces a more flexible approach to character progression, helping players make the most of their time in Soma.

Whether you're returning after a break, starting your adventure later than others or simply balancing gaming with everyday commitments, these systems are designed to help players continue progressing without feeling permanently left behind.

Spend less time worrying about catching up and more time enjoying your adventure.

Your Journey. Your Pace. Your Soma.

🖥️ MODERNISED GAME CLIENT — VULKAN, DIRECTX 12 & 4K SUPPORT!

A Classic Experience. Modern Technology.

Experience Myth of Soma with a modernised game client featuring Vulkan and DirectX 12 rendering support, 4K display support and enhanced visual effects.

The upgraded client aims to bring modern functionality to the classic Soma experience while preserving the familiar world, characters and gameplay that players remember.

🌍 Multiple Platforms — Client downloads are offered for Windows, Linux, macOS and Android.

🔄 Automatic Launcher Updates — Keep the game updated through the launcher.

The Soma You Remember. Built for a New Era.

🌧️❄️ WEATHER SYSTEM — EXPERIENCE A MORE ATMOSPHERIC SOMA!

Familiar Lands. A New Atmosphere.

Rediscover the familiar landscapes of Myth of Soma with atmospheric weather effects that bring new life and immersion to the game world.

From dramatic storms to changing environmental conditions, Rebirth introduces visual enhancements that make exploring Soma feel fresh again.

Combined with the modernised client and refreshed effects, the world you've known for years takes on a new atmosphere.

🌧️ Rediscover the World. Experience the Atmosphere.

👥 EXPANDED 20-PLAYER PARTIES — GREATER ADVENTURES TOGETHER!

Bigger Parties. Bigger Battles. Better Together.

Party sizes have been expanded from 5 to 20 players, allowing larger groups of friends and guildmates to adventure together.

Players can also earn additional party experience bonuses through active cooperative hunting.

Whether you're tackling dangerous monsters, supporting your guildmates or preparing for challenging encounters, there's never been a better reason to gather your allies.

⚔️ Assemble Your Party. Fight Together. Grow Stronger!

📈 IMPROVED CHARACTER PROGRESSION — MORE WAYS TO GROW!

Rebirth introduces improvements to Soma's traditional character development while maintaining the freedom to build your character through gameplay.

💪 Constitution Through Combat — Gain CON by receiving melee hits during normal armed combat, reducing the need to rely on punching enemies.

📊 Detailed Stat Tracking — Monitor the experience, kills and time contributing towards your stat increases.

⚔️ More Flexible Progression — Enjoy improvements designed to make character development more convenient and rewarding.

Train Your Way. Develop Your Character. Shape Your Adventure.

🎵 REARRANGED ORIGINAL SOUNDTRACK — REDISCOVER THE MUSIC OF SOMA!

Familiar Melodies. Renewed Memories.

Remember the unforgettable music that accompanied your first adventures through Soma?

Experience those familiar melodies once again through newly rearranged versions of the original soundtrack, preserving the spirit and nostalgia of the music while giving it a refreshed presentation.

From peaceful exploration to dangerous encounters, rediscover the musical identity that made Myth of Soma unforgettable.

🎵 The Music You Remember. The Adventure Begins Again.

🗺️ ENHANCED EXPLORATION & QUALITY-OF-LIFE IMPROVEMENTS!

Alongside its major gameplay additions, Rebirth includes numerous improvements designed to make exploring, hunting and managing your character more convenient.

✅ Camera Zoom — Adjust your view for exploration and combat.

✅ Improved Maps & Minimap — Better visibility of NPCs, monsters and player locations.

✅ Auto-Walk Navigation — Select destinations directly from the map.

✅ Enhanced Quest Tracking — Follow objectives with NPC indicators, map waypoints and live quest progress.

✅ New Tutorials — Improved starting experiences for Human and Devil characters.

✅ Shared & Expandable Storage — Manage equipment and materials across characters on the same account.

✅ NPC Shop Buy-Back — Recover recently sold items.

✅ Improved Torch Lighting — Illuminate larger areas when exploring.

✅ Community Features — Online rankings, guild information, equipment armoury and world activity updates.

And that's only part of what Rebirth has to offer!

Explore the official feature updates:

https://www.mythofsoma.co.uk/updates.html

⚔️ TWO WORLDS. ONE WAR. A NEW BEGINNING.

The world of Myth of Soma is preparing for an exciting new chapter.

Choose your allegiance. Reunite with old friends. Forge new rivalries. Face challenges you've never experienced before.

Whether you fought for Humans or Devils, your story in Soma is far from over.

📅 OFFICIAL LAUNCH: SATURDAY, 31 OCTOBER 2026

🌐 WEBSITE: https://www.mythofsoma.co.uk/

💬 DISCORD: https://discord.gg/YZTKenGawt

THE LEGEND RETURNS. THE WORLD EVOLVES.

The world you remember. An adventure worth returning for.


r/mmo • • 2d ago

Working On A New MMO - Reminiscent of EverQuest

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0 Upvotes

RetroQuest is an MMORPG that will take people back to the glory days of online gaming. No Zone Instance's, No Cash Shop, No Level Boost, No Map, First Come First Served Raids and Named Mob's. Not trying to advertise just letting people know there is still Hope for MMO's


r/mmo • • 3d ago

looking for a good MMORP game to play. Should i start playing Guild Wars 2 as a new player in 2026?

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2 Upvotes

r/mmo • • 3d ago

What expansion should i get for GW2

4 Upvotes

I honestly dont know what each expansion fully gives so im kinda lost


r/mmo • • 3d ago

What mmo should i get?

0 Upvotes

Ive already tried Aion 2 and GW2


r/mmo • • 3d ago

RUNESCAPE 4 IS REAL! A NEW MMORPG IS COMING

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0 Upvotes

r/mmo • • 3d ago

I built a 2D isometric mobile MMORPG as an indie dev, and it just launched on Google Play

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0 Upvotes

Hi everyone!

After a long journey of development and testing, my game One Hero Adventure is now officially available on Google Play.

It's a 2D isometric MMORPG for Android. The goal was simple: a real online RPG world you can carry in your pocket, where you meet other players, team up, and grow together.

What you can do:

• Choose from 4 classes, each with its own specializations and skill builds

• Explore a hand-crafted world with different biomes and 10 dungeons

• Fight world bosses and team up with your guild against a new boss every week

• Party up with friends or test your build in PvP

• Relax with fishing and gathering, and keep progressing with Prestige and Paragon

• Collect monsters in the Bestiary and unlock achievements

• Play in English, French, Spanish, Portuguese, Polish or Chinese

It's free to play, and you can start instantly as a guest, then link your Google account to keep your progress.

📱 Google Play: https://play.google.com/store/apps/details?id=com.IRGamings.OneHeroAdventure

💬 Discord community: https://discord.gg/p7yEbZf35x

I'm a small indie developer, so every bit of feedback really matters. If you try it, I'd love to hear what you think, the good and the bad. Thanks for reading!