r/iOSProgramming • • 21h ago

Article Architecture deep dive: Simulating tactile 3D logistics dioramas with RealityKit and SwiftUI in an open-source iPad game

Hey everyone,

I recently open-sourced Waybill, a tactile 3D logistics diorama simulator built for iPadOS using RealityKit and SwiftUI. I wrote up a detailed technical breakdown of the architecture:

  • Bridging RealityKit's Entity-Component-System (ECS) with SwiftUI state loops
  • Procedural conveyor belt splines and item physics
  • Maintaining a smooth 60fps on iPad while rendering dynamic lighting and shadows

Deep dive article: https://yorben.me/articles/simulating-3d-logistics-dioramas-realitykit.html Full repository (MIT): https://github.com/Yvsleyen00941/Waybill

Hope this helps anyone working with RealityKit on iPadOS or visionOS!

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1

u/KukrCZ 19h ago

Not a single screenshot anywhere?

2

u/toddhoffious 14h ago

There’s an interactive show case link in the article