r/gaming • • 11m left

'Physical Books, But Not Physical Games?' — PlayStation Book Announcement Prompts Confusion Over Sony's Physical Media Stance

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• Upvotes

r/gaming • • 19m ago

Words of Wisdom!

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• Upvotes

I think everyone would be a little happier with more Nintendo in their life! Thanks Earthbound!


r/gaming • • 58m ago

Dragon Age: The Veilguard's 1.5 million sales/EA Play player count really emphasizes how unlikely it is that the critical majority actually played it.

• Upvotes

I'm not a Dragon Age fan. I never played the previous games. Hell, I'm actually new to BioWare as a whole. I was introduced to them with the Mass Effect Legendary Edition. And I loved those games so much that I decided to give Dragon Age: The Veilguard a chance at launch.

And I actually enjoyed it quite a bit. Obviously it wasn't "GOAT" tier, like the Mass Effect games. But it was still a very solid expeince.

And my connection to those games had me feeling rather nostalgic, regarding the news that BioWare was shutting down. And within the discourse of BioWare's closure were people throwing around the dismal sales performance of The Veilguard. And, yeah, the sales are not good. But you know what it also means? With sales that low, there is no chance in hell, that the number of people that I've seen shitting on the game, actually played it.

And this has actually inspired me to revisit the game, as I wait for OoT Remake and GTA6. And you know what? The game is actually better than I remembered it being. Cringy writing and voice acting is less prevalent than I remember, and the "woke" factor is not in your face at all.

It's pretty standard gaming VO and dialogue writing, and the "woke" elements, so far (first ten hours), amount to pronoun options in the character creator.

So, I'm willing to die on the hill that this game was very, very unfairly judged. Much, much worse games (like Palworld and Crimson Desert) see massive success and gamer acclaim.

🤷🙃


r/gaming • • 1h ago

Where the hell is Sonic Adventure 3?

• Upvotes

Anyone who played 2 knows how good it was and knows how addicting the Chao garden was. The game was a lot of fun, great art, and had one of the most underrated original soundtracks like ever. They really hit gold with that entire system of playing a level then taking what you collected to this totally innovative and fresh pet competition system. How can they just leave that and never expand upon it ever again? I know many grown adult men who would instantly purchase a sequel to this. 1000 worse games have gotten sequels since.

Edit: Some people are saying Sonic 06 was basically adventure 3 but in this interview the Sonic team head says "When we talk about Chao Garden specifically, I know everyone’s like “I want Chao Garden, I want Chao Garden”. But Chao Garden is a piece… it’s part of the whole Sonic Adventure series game. It’s not a standalone game, it’s integrated into the whole Adventure series gameplay, so we can’t just break it off and make it a thing. And so it’s like, alright, well if you’re asking for Chao Garden and Adventure 3 then that’s pretty much asking for Adventure 3." https://www.videogameschronicle.com/features/interviews/interview-sonic-team-on-how-looking-back-helped-sonic-move-forwards/

So no we haven't had Adventure 3 yet lol.


r/gaming • • 1h ago

Road rage idiot

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0 Upvotes

r/gaming • • 2h ago

Area 51 Illuminati Video Game Exposed

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r/gaming • • 3h ago

Wolverine PS5

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0 Upvotes

Just added another Platinum Trophy to the collection. Wolverine, while flawed, was an enjoyable game to complete. The hate feels extremely forced. I’m hoping the game does well enough to get the sequel that was clearly being setup.


r/gaming • • 4h ago

Replacing your horse in Red Dead 2 feels like a betrayal

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846 Upvotes

The new one has better stats. The old one has been through some shit.


r/gaming • • 4h ago

'There Will Be Multiple Titles' — Resident Evil Executive Producer Says the Series' Story Could End 'In the Next 10 Years'

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567 Upvotes

r/gaming • • 8h ago

A Review of The Outer Worlds 2 | Strong Start, Disappointing Landing Spoiler

0 Upvotes

I just finished The Outer Worlds 2, and I think it was an overall enjoyable experience. The beginning of the game is definitely the strongest with reaching Cloister/Praetor being about when it starts to teeter off for me.

The entire first half of the game where you're chasing de Vries and finding out why she betrayed you and such was great, the quest designs and town design were good, there were a lot of ways to utilize your skillset in the world and quest design. The writing was also good and intriguing. I enjoyed the companions it had to offer, from Niles to Tristan to Inez, my personal favorite was Aza.

I only wish that the companions had more interactivity amongst one another, something I liked about the first game was how when on the Unreliable you could find the companions bantering with each other, The Outer Worlds 2 does this, as well, but far more sparsely than the first game. I also wish that the companions had a bit more tension amongst each other, too, especially in regard to a companion like Tristan who's a Protectorate Arbiter. The most that the game provides in "tension" is Niles or Inez making a comment on Tristan or Aza.

The themes of the game feel muddied. Where the first game was blatantly anti-capitalist and anti-corporatism, the second game feels less so. It still has such ideologies, but it isn't exactly the focus, and the focus isn't really easy to tell what it is. The main antagonistic faction is the Protectorate, which act as a "perfect society" as an authoritative society where questioning is cause for lobotomization. Though the game doesn't do too much to really dive into this thinking and faction and what you can get through Tristan simply isn't enough to really dig into. (I also simply dislike the fact you can ally both Auntie's Choice and the Order, I really wish it was an X or Y thing.)

The game's big bad, the Consul Thoreau, has a rather stupid plan that it just feels not fully thought out. The first game had the player really engage with the problems that plagued Halcyon, whereas the problems that plague Arcadia aren't fully engaged with which I think is the main core issue. Halcyon was full of corporations, it was ruled by them, Arcadia is amidst a war between Auntie's Choice, the Order, and the Protectorate, and I feel, personally, the game could have benefitted in exploring its themes by giving us more of the Protectorate to explore and see, something about their society. How they live and such, the closest we get is Westport in the first zone of the game, but even then, they're branded as traitors.

The gameplay itself is very fun, I enjoyed the gunplay, the movement, and the world design. The exploration was fun and I appreciated how a few times the game actually has you return to an old zone, something that the first game didn't really do.

However, I do have some issues with the gameplay and design of gadgets and companions. The companions in the game are both an improvement over the first game and a step back, I appreciate that they have their own custom weapon and armor, I like that they have actual unique perks focused on them, I like that they interject in dialogue. But there's a few things I don't like that they don't do, that the first game did.

The companions lack the ability to determine their tactics; you can't tell them to follow close or far or if they use ranged or melee or mixed. The inability to heal companions in combat is also annoying, I can somewhat understand why, but the fact that not even a perk exists under Medical or Leadership is disappointing. The game instead has two dedicated companion healers, mainly Valerie but there's also Inez. I also miss that in the first game, the companions would give a bonus to your skills, it's something I again understand why it isn't there, the game emphasizes far more on replaying it and focusing on specific skills than the first game did, but something like giving a companion a trait or something that, while following, can be used as an alternative method (because the game offers a lot of such alternative methods) would have been welcomed.

Regarding skills, I personally like and dislike how they're handled. The game streamlines the skills into twelve skills, in comparison to the first game's eighteen skills. The skills in The Outer Worlds 2 have a lot more influence in their effects, where in the first game even at 150, it'd only give a 1.5% increase in plasma damage, for example.

I wish the game had more dedicated skills, though, mostly for guns, but I liked how lying and persuasion had their own skills, I liked the unique way that skills behaved in the first game as you level up a group and then specialize, I liked that each skill had their own masteries at increments of 20, similar to that of Oblivion's in increments of 25.

The gadgets were probably the least used thing in the game, and that could simply be on me since I chose the Dumb trait and locked Science!. I don't care for how TTD is in the game to begin with, and it really seems like its only purpose to exist is a one time use for fast moving fans midway in the game. The N-Ray Scanner was neat, but another thing I largely didn't use outside of stealth since I can see through walls with it, the location it was obtained at to see invisible enemies was cool and I wish the gimmick was used more, but what's really disappointing about it is that it opens up using the scanner to see wire connections in walls, but this is only used at most three times in the entire game.

The Auntie's Acidic Dematerializer is another gadget that I hardly used, as its entire purpose is to make bodies disappear and it's only used for one quest, but the enemies spotting bodies is largely meaningless, as all it does is make them investigate it briefly and return back to normal. Were the enemies to become permanently aware/cautious, then it might have some greater use, but as it is all of the gadgets feel largely extremely situational as a one off for when you get them or entirely tacked on.

Traits are another thing I find I both like and dislike, as the game got rid of attributes from the first game and replaced them with traits. The positive traits all work in a way that an attribute does from the first, like Brawny being for Strength or Nimble for Dexterity, but there's only three negative traits alongside nine traits. This would mean that on a replay, you'd likely experience the same negative traits more than you would positive ones.

The negative traits are also largely inconsequential in their debuff, the Dumb trait is, ironically, the best trait in the entire game as due to how stingy skill points are (90 in total), being locked out of five skills isn't a detriment at all for a good build. The other two negative traits, Sickly and Abrasive, are largely meaningless, as well. Abrasive just results in being unable to go past a Neutral in reputation, but all reputation really does is give a discount. Sickly is the most impactful trait but its -15% base health and toxicity resistance can be negated with perks and investing in the Medical skill. In the first game, a below average attribute meant something, such as a below average Strength meaning no movement in TTD, a below average Perception meant no weakspots, etc. You would actually have downsides that impact builds and how you play the game.

Overall, I enjoyed the game and I spent the past two/three weeks playing it almost nonstop, but I think it falls short in a few aspects that ultimately harm it. I'll replay it again in the future, I have my own build I made ahead of time for it, and I'll also pick it back up when the DLC comes out in the near future. It simply could have been shorter (I think its length is part of its issue with the theming/writing as a whole) and a few of the mechanics could have been improved on and emphasized on. It's a great RPG with pretty decent writing on average, the part where it really gets dragged down is simply the ending which feels very rushed.


r/gaming • • 11h ago

Who would you want to pick up the Mass Effect IP?

0 Upvotes

What studio or developer could you see doing it justice and being able to create more games in the vein of the OG's?


r/gaming • • 12h ago

REDstreams — Cyberpunk 2077: Edgerunners | Interview with Bartosz Sztybor and Saya Elder

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16 Upvotes

r/gaming • • 12h ago

A24's 'ELDEN RING' has become the biggest movie to ever go on sale at a film or TV market in history, with a budget close to $200M | Alex Garland's tightly-guarded "faithful" and ambitious script runs at least 180 pages including visuals, with a potential runtime around 3 hours long

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3.3k Upvotes

A24‘s fantasy video game adaptation Elden Ring is heading to the American Film Market where it’ll be the biggest-budget standalone project ever on sale at a film or TV market.

We hear from sources the budget is being pegged between $175M-$200M, but closer to the latter, which takes the project beyond previous tentpoles that have hit markets, including the latest Hunger Games instalment. Mel Gibson’s upcoming Resurrection Of The Christ films came with a near-$200M price tag but across two films.

Currently in post, the Alex Garland-scripted and directed action epic is the talk of the acquisitions community given its scale and ambition. We can reveal today that Amazon MGM has pre-empted that interest by taking a bunch of international pay-1 streaming rights off the table in a big deal. The pact is understood to cover a large number of international markets and sources speculate to us that it is easily worth tens of millions of dollars. We hear the deal could also potentially lead to interesting activations on Amazon’s Twitch platform.

Cast includes Kit Connor, Nick Offerman, Ben Whishaw, Cailee Spaeny, Tom Burke, Havana Rose Liu, Sonoya Mizuno, Jonathan Pryce, Ruby Cruz. The A-list creative team includes costume designer Jenny Beavan, hair and makeup designer Paul Gooch, and production designers Mark Digby and Michelle Day. David J Thompson is DoP.

Garland wrapped over the summer and is now in post with Industrial Light & Magic. Release is set for March 2028 in theaters and IMAX.

The script has been closely guarded in the period leading up to next week’s AFM in Los Angeles in ways generally reserved for the biggest IP. In what seems to be an industry first, A24 is flying members of its team directly to international buyers for them to read the script with the staffer present. It’s a long read. We hear it runs to at least 180 pages with visuals, implying the movie could push towards three hours.

While plot details are largely being kept under wraps we understand that in-demand Heartstopper actor Connor is the protagonist and the “faithful” film will follow his journey. There are said to be battles between his character and impressive monsters and dragons. But such is the secrecy around the project that parts of the script are being held back from buyers in what is presumably a bid to avoid spoilers and increase intrigue. There is due to be some kind of presentation at the AFM, potentially with footage.


r/gaming • • 13h ago

Rebel drone operator truck in Half Life universe, done by me

446 Upvotes

r/gaming • • 15h ago

Indie World Showcase 10.28.2026 | Nintendo Today!

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80 Upvotes

r/gaming • • 15h ago

Warhorse Studios has been hit by a cyberattack

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861 Upvotes

r/gaming • • 16h ago

Pokemon Unite - MOBA announces End of Service

1.2k Upvotes

r/gaming • • 18h ago

Eye strain after playing Gothic 1 Remake (Unreal Engine 5)

0 Upvotes

For the first time in my life, I've noticed eye strain after 1-2 hours of gaming (minor eye burning, eye strain, etc.). I'm currently playing Gothic 1 Remake (Unreal Engine 5).

Graphics settings: very high, with all additional post-processing effects enabled.

Always 60-80 FPS, on top of that FG enabled to get 120-160 FPS

Vsync ON in Adrenalin

HAGS off

DLSS inputs > FSR Quality (via Optiscaler)

FG enabled

IPS monitor with FreeSync enabled, 165 Mhz, HDR off

I don't notice any significant stuttering; the game feels super smooth. AMD overlay doesn't show any significant micro stuttering, most of the time it's 0.0%, sometimes jumps to 0,8% or so. 1% lows also are quite good.

I've tried setting the FPS cap to 60 (meaning 120 FPS with FG), but it's still the same.

What other settings should I check? Which effects should I disable? Has anyone else had a similar problem?

Which effects can have the greatest impact on eye strain?


r/gaming • • 19h ago

What are your favourite end credit songs?

104 Upvotes

For me it is:
Florence + The Machine - I'm not calling you a liar (Dragon age II)
Florence + The Machine - Stand by Me (Final Fantasy XV)
Metric - Help I'm Alive (Dying Light 2 Stay Human)
P.T. Adamczyk, Olga Jankowska - Never Fade Away (Cyberpunk 2077)
P.T. Adamczyk, Dawid Podsiadło - Phantom Liberty (Cyberpunk 2077 Phantom Liberty)


r/gaming • • 22h ago

What's your most embarrassing gaming moment?

285 Upvotes

I was stuck for several days in metroid prime 2 because I didn't know how to use the screw attack


r/gaming • • 23h ago

'You're Insane to Think I Lost Friends Over Reporting a Bug I Found Myself' — PS5 Hacker Sparks Homebrew Community Backlash After Using AI to Cash in on $50,000 Sony Bounty

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6.9k Upvotes

r/gaming • • 1d ago

Not sure, but I might be the first person to play “Doom” in Sleepy Hollow’s Graveyard… happy Halloween everyone!

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r/gaming • • 1d ago

With ME5 scrapped - Austin Wintory posted his early drafts of music for the game

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395 Upvotes

r/gaming • • 1d ago

Emberville Has been Delayed to Jan 7th 2027

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602 Upvotes