r/ftlgame • u/SomeGuy_I_Suppose • 28m ago
r/ftlgame • u/thenightm4reone • 1h ago
Image: Screenshot "Fire beam is bad because it doesn't work on Rocks."
With an honorable mention to my good friends Chain Laser and Mind Control.
r/ftlgame • u/Ms_Anxiety • 3h ago
PSA: Mods There's a brand new Star Trek: Dominion Mod on Nexus and it looks massive. Anyone know anything about it?
This mod boasts like 40+ ships, races, weapons, all overhauled to be star trek themed. As a major Deep Space 9 fan, I'm very intrigued but I'm admittedly a little suspicious.
It's only a few days old, no comments and the images look like they could maybe be AI. If it's real I'd love to know, but there are more and more cases of trojan horse mods of nexus infecting computers so I'm posting here to see if any one knows anything about it.
Edit: The mod does use AI
r/ftlgame • u/tuatramxo5 • 20h ago
Text: Discussion FTL Daily Discussion: Engi smashed ships (154)
This random event occurs in:
LRS Output: No ship presence.
This event can occur only once per sector.
What appeared to be a single damaged ship is in fact two ships that have smashed into each other... there is a flurry of comm signals and damage, and it's hard to determine what occurred. The vessels appear to be... Engi? They look locked together by the impact and can't free themselves.
1. Attempt to help the ships by prying them apart.
- To your surprise, one of the Engi vessels attacks! One ship detaches itself, surprisingly still quite whole, and opens fire - it looks like it's somehow identified you as hostile! (Fight an Engi ship. \1])-1))
- (After destroying enemy ship) With the ship destroyed, the remaining Engi hails you frantically and explains the situation to you. (After killing enemy crew) With the ship disabled, the remaining Engi hails you frantically and explains the situation to you.
- Apparently, you interrupted the equivalent of a "consolidation" of two ships that were using each other's parts to construct a new vessel. The Engi were not truly hostile, their targeting computers had not finished adjusting. There's nothing to be done about it now. You leave the remains for the surviving ship. (Nothing happens.)
- (After destroying enemy ship) With the ship destroyed, the remaining Engi hails you frantically and explains the situation to you. (After killing enemy crew) With the ship disabled, the remaining Engi hails you frantically and explains the situation to you.
2. Ignore the damaged vessels.
- Nothing happens.
3. (Engi Crew) Have your Engi crewmember hail the vessel and assess the damage.
- Your Engi crewmember refuses. In a halting use of adjectives and nouns, followed by some animated holographic aids, the Engi explains the ships are... using each other to, loosely translated, "achieve a union." For some reason, this consolidation of ship matter sounds embarrassing and personal.
- You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.
- You receive a random amount of resources with some scrap.
- You elect to leave the two Engi ships... to their "business." After questioning your Engi crewmember, however, you do manage to salvage what scrap parts you can from the perimeter, even though you feel slightly dirty for doing so.
r/ftlgame • u/glenmora • 1d ago
Image: Screenshot I almost threw my laptop... and then... Flak artillery avenged me.
this was my LAST victory needed to complete every ship... wow what a journey. 300 hours later and of course it ended in the most dramatic fashion. Let it be know I HATE every Fed ship... especially Fed C
every Fed run sucks. maybe its just the RNG.
r/ftlgame • u/likealocal14 • 1d ago
Triple BLII, Cloaking, and Hax makes the flagship a walk in the park
Damn, RNJesus smiled upon me today, I don't think I've every had an easier run at the flagship or a higher total score. Double auto-reloader and stealth weapons were just the cherry on top.
Still chasing the elusive 4xBLII though, guess I'll just have to start up another run...
r/ftlgame • u/Mountain-Cat123 • 1d ago
First win on hard! Hell, yeah! (Kestrel C)
I won my first game on hard!
The screenshots show the final fight.
The point system in FTL is really weird. When I lose, I get new high scores. When I win, I don't.
Didn't get hacking. But I think my setup was decent.
Playing with the Lanius was really fun.
When I played on normal, I always waited to buy the second shield. Instead, I always saved scraps in case I find something useful in a store.
Turns out on hard that's a bad idea. Shields are super important because having less to repair means saving scraps.
So much fun! Still loving this game one month in.
r/ftlgame • u/SpecialistAddendum6 • 1d ago
Image: Achievement First Victory
I got the Robert Smith event twice, thus Smith and Smiith
My weapons at the end were the starting Glaive Beam, a Heavy Ion, and an Ion Bomb. The Ion Bomb absolutely carried by disabling the flagship's shields in all three phases; without it, I would have been absolutely annihilated by phase 2 because I couldn't hack shields there.
I am also very lucky that, in phase three, half the missile shots happen at the same time as all of the super weapon shots.
I am also very very lucky that the Flagship's designers thought that putting the cockpit, shield generators, and missile launchers next to each other would be a good idea.
And I'm also lucky that they hacked doors in phase 1.
Stealth B isn't too bad once you get shields.
r/ftlgame • u/SpecialistAddendum6 • 1d ago
Image: Screenshot I feel like this shouldn't be so hard...
Why is my translator struggling? Isn't this their job
r/ftlgame • u/KniazheVash • 1d ago
FTL Related Fonts that are used in this game
Hi everyone, I'm creating a mod for the Hearts of Iron 4 based on this game and decided to get the fonts used in FTL. In the files they go by .font file extension, so I used a code in Steam console to get old version, where they still were in .ttf format.
Sooo... if you anyone else needs them, here they are https://drive.google.com/drive/folders/1tKq-HHMHRVcBSaA7fxqfnz9zOylWh20t?usp=sharing
r/ftlgame • u/ZagleZigawa • 1d ago
Text: Question Any tips for Kestral C?
I have so many runs dying early on because shops just aren't selling any weapons in s1-2 and by S3 the base kit isn't good enough to kill ships without taking absurd damage or them fleeing...
My most recent run I ruined the run myself in the screenshots, I never knew failing the docking station event stole fuel, I died on the finish line to s8... Even fought off the 2nd flagship and and had a build ready for endgame...
This is on normal...
r/ftlgame • u/Lost_Foundation5624 • 1d ago
Somehow I managed to beat the Rebel Flagship with no survivors.
Not sure if it has been done before. Originally, I was just going to give up but cloak came for the save and managed to clutch a victory somehow with literally no survivors.
r/ftlgame • u/LordByron_V • 1d ago
When the Shop Hits Different…
this shop saving me lol
also, shoutout to the amazing u/RaiseYourDoggers for the work to get this game running full screen on the iPhone duo!
edit: second image was supposed to be my current ship, which just has Artemis missiles as the only weapon (full boarding setup)
r/ftlgame • u/tuatramxo5 • 1d ago
Text: Discussion FTL Daily Discussion: Engi ship attacked by Mantis ship (153)
Type: Event
Sector:
LRS Output: No ship presence
This event can occur multiple times per sector.
You receive a distress call from a nearby Engi ship. "Assistance requested. Danger present. Imminent destruction."
1. Respond to the call and move in to assist.
- You approach to find a Mantis ship assaulting a small Engi space station. You prepare for a fight! (You fight a normal Mantis ship. \1])-1))
- (After destroying enemy ship) The Mantis ship breaks apart. (You receive medium scrap with resources.)
- (After killing enemy crew) No more life signs detected on the Mantis ship. You hasten to contact the Engi. (You receive high scrap with resources.)
- You receive another message from the ship, this time with a Mantis at the comm-log. "Foolish meatsacks," he yells. Sensors indicate the ship is moving in to attack and boarders teleport from the station.
- 1-2 mantis boarders beam aboard your ship and you fight a mantis-controlled Engi ship (default rewards). \2])-2)
2. Keep your distance.
- Nothing happens.
Contact the Engi
- They thank you for the assistance and when you tell them of your mission, one of the Engi asks if he can assist your crew. You welcome him aboard.
- You receive an Engi crewmember and low scrap with resources.
- The station was in the process of being evacuated. A number of civilian Engi offer their gratitude as they finalize their preparations to leave. They offer some fuel as a reward.
- You receive medium fuel.
- The Engi station is stripped bare and there are signs of a fierce battle. The Mantis must have left the distress call active to lure other ships into a trap.
- Nothing happens.
- The station hails you, "Gratitude. Expected probability of defeat without assistance... 86.2 percent. Request suitable reward."
- Request fuel.
- *"Request granted. Fuel transferring." (*You receive high fuel and scrap.)
- Request weapon.
- *"Request granted. Weapon transferring." (*You receive a weapon with low scrap.)
- Request drone.
- *"Request granted. Drone schematic transferring." (*You receive a drone schematic with low scrap.)
- (Engi Crew) Threat unresolved. Current Mission imperative: Protocol 52.34.
- *They respond, "Understood. Re-establishment of Federation highest import. Transmitting hidden base coordinates. Repairing hull and attaching ship to ship ordnance." (*You receive a weapon with low scrap, your ship receives 10 repairs and a Hidden Federation Base quest marker is added to your map.)
- Request fuel.
Hidden Federation Base
The Long-Ranged Scanners will detect no ship presence.
*You find the planet at the indicated coordinates. Your initial scans show the planet to be barren and devoid of life, but you get a prompt reply when you broadcast on Federation frequencies. "Hello! So nice to see friends. We'll bring you up some supplies."* (You receive a drone schematic with high scrap.)
*By following the directions given to you, you find a well-disguised outpost. You are welcomed by a friendly face who offers to assist you in your quest by joining your crew. (*You receive a crewmember and low scrap with resources.)
*After a quick search you discover the hidden Federation space-dock. They offer you some supplies in addition to fully repairing your ship. (*Your ship receives 35 repairs and you receive medium scrap with resources.)
You search near the coordinates given to you, but your search yields no results. Perhaps they were mistaken.
- Leave.
- Nothing happens.
- (Improved Sensors) Run a second scan pass. (Requires level 2 Sensors)
- Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Federation signal emitter has malfunctioned.
- You receive medium scrap with resources.
- Your Advanced Sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a supply cache whose Federation signal emitter has malfunctioned.
- (Advanced Sensors) Run a second scan pass. (Requires level 3 Sensors)
- Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
- You receive a weapon with medium scrap.
- Your advanced sensors pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
- (Long-Ranged Scanners) Run a second scan pass.
- Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
- You receive a weapon with medium scrap.
- Your improved scanners pick faint signatures of what appears to be a storage space hidden under the rock. You find the access point and discover a weapons cache whose Federation signal emitter has malfunctioned.
You arrive in the sector to see...
Federation Base Assist
The Long-Ranged Scanners will detect ship presence. (for non-ASB scenarios)
The Long-Ranged Scanners will detect ship presence with ASB hazard. (for ASB support scenarios)
You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about! (Fight an Auto-ship).
- (After destroying enemy ship) *You scrap the wreckage. (*receive low scrap with resources.)
- *With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight. (*You receive a crewmember and a weapon with low scrap.)
You arrive in the sector to see a small outpost being bombarded by an automated drone. This must be the Federation base you were told about!
Fight an Auto-ship.
- (After destroying enemy ship) *You scrap the wreckage. (*You receive low scrap with resources.)
- You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and I'll have the station's drones patch up your ship." (You receive a crewmember, high scrap with resources and your ship receives 7 repairs.)
(with Advanced Edition Content Enabled) You arrive in the sector to see a small Federation outpost using their Anti-Ship Battery to fire at an automated drone. Debris from other ships is strewn around the area. It looks like the brunt of the battle is already over. You move in to assist.
Fight an Auto-ship with an Anti-Ship Battery periodically firing at the enemy ship.
- (After destroying enemy ship) *You scrap the wreckage. (*You receive low scrap with resources.)
- You contact the station once the Rebel ship is destroyed. The lone survivor responds, "This base is no longer safe. Let me join your crew and I'll have the station's drones patch up your ship." (You receive a crewmember, high scrap with resources and your ship receives 7 repairs.)
(with Advanced Edition Content Enabled) You arrive in the sector to see the Federation outpost under fire from multiple Rebel ships. However, as you approach they get their Anti-Ship Battery online and disable two of the smaller ships. You swoop in to assist, taking down the wing leader.
Fight an Elite Rebel ship with an Anti-Ship Battery periodically firing at the enemy ship. \2])-2)
- (When the ship wants to escape) After watching their squadron get destroyed, it looks like their leader is prepared to turn tail and run.
- (After the ship successfully escaped) The Rebel ship jumped away.
- With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight. (You receive a crewmember.\3]))
- (After the ship successfully escaped) The Rebel ship jumped away.
- (After destroying enemy ship) *You scrap the wreckage. (*You receive low scrap with resources.)
- With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight. (You receive a crewmember.\3]))
- (After killing enemy crew) With the crew dead, you scrap the ship. (You receive medium scrap with resources.)
- With the threat gone, you contact the Federation outpost. They respond, "Our location has been compromised! Take everything you can and please drop our survivors off at the next station." One soldier offers to stay and fight. (You receive a crewmember.\3]))
r/ftlgame • u/Such_Trip_5080 • 2d ago
Stealth achievements advice
I am trying to unlock stealth B, how do I do the 9 shots avoid. I am at the flag ships’s phase 3.
r/ftlgame • u/kpashka • 2d ago
Project Chonkestrel 0.6-alpha: 4 new bosses!
The big-ship FTL mod (built on XFTL) gets its first bosses. Download and screenshots: https://chonkestrel.gitlab.io
What's new
- Four bosses, size 3: the Devourer (a Lanius hive-ship at the Maw's exit), the RSV Vigilance (the Blockade Line's command dreadnought), the Stormbreaker (CONCORD's Mantis hunter flagship at the Gullet's exit) and the Ossuary (CONCORD's Engi salvage ark at the Belly's exit). Each is twice as wide and as tall as a long ship, fights you one on one, and holds its sector's exit: you can't leave until it's beaten, and it mends while you're away.
- Packed: 8 to 12 twin and triple weapons (more triples the stronger the boss), 20 to 40 crew, up to 4 Zoltan shields, and boarders already waiting in their teleporters when the fight starts.
- Boss rewards: up to 400 scrap, the boss's own twin or triple weapon and more, rare drones and augments, and an augment found nowhere else.
- The Maw, the Gullet and the Belly: the hazardous sectors are renamed, are on every map, and the Rebel fleet moves faster in a boss's sector. A boss's beacon is a nebula with up to 3 more hazards.
- Every ship boards: enemies with a teleporter send boarders from the first sector.
- A calm start to every sector, fuel for a big ship, gentler first sectors, a medbay that shows its healing, and 14 more vanilla augments that now work.
Fixed
- Boarders on the other ships of a fight can be selected and ordered about, and their markers show.
- No reboarding a beaten ship, and teleporters only bring home their own crew.
- Doors can't be worked with the doors system destroyed, and they shut so vented rooms get their air back.
- Adv. FTL Navigation, Stealth Weapons with beams, mind control and twin/triple weapons against a cloaked ship, and many more: see the changelog on the site.
Thanks again u/ActivityFew2621 for the bug reports, most of them are fixed in this one. Full changelog on the site.
r/ftlgame • u/EXTRAVAGANT_COMMENT • 2d ago
Image: Meme/Macro this has been the worst trade deal in the history of trade deals, maybe ever. (zoltan great eye)
r/ftlgame • u/ZagleZigawa • 2d ago
Image: Achievement A snap shot into my first normal mode win.
So many high and lows, pretty sure I wasted some scrap here and there... Getting the engi medbay repair was not worth 40 scrap, sold the burst MK1 and burst MK2 in S7 when I got the 2nd flak from the rebel sector flagship to afford hacking and cloak...
This run I feel would've been so much easier if I leveled weapons early...
I guess it also would've been easier if I hadn't been late to jump in sector 1-2-3...
That Zolton ship that hacked my shields scared the ever living shit out of me, thought the run was dead after getting pre ignitor and glave beam in sector 2...
Would y'all believe me if I said I spent less than 20 scrap on repairs? I've been blessed this run... One reason I got hurt so much this run was because of multiple early sectors with drones using double missiles systems... Painful fights before I got my hand on the glave beam...
With the double flak and glave setup and hacking shields I could do 90% of the flagships hp in one volley, this was a really fun run...
This ship is just so goated...
r/ftlgame • u/EXTRAVAGANT_COMMENT • 2d ago
Video: Others dead crew not appearing in the clone bay after crazed scientist event ?
this event turns one of your crew into an enemy, but when you kill them they don't appear in the clone bay queue. is it a bug ? also, there is blue text for life form scanner, but you don't get the option for having a slub crew.
https://ftl.fandom.com/wiki/Research_station_with_no_response
r/ftlgame • u/AccordingHeron1601 • 2d ago
Easiest run ever (I died 2 seconds later)
Engi A is rage inducing when fighting auto ships but it's all worth it in the end I suppose
r/ftlgame • u/tuatramxo5 • 2d ago
Text: Discussion FTL Daily Discussion: Engi research station (152)
Type: Event
Sector:
LRS Output: No ship presence
This event will occur at a distress beacon.
This event can occur only once per sector.
You arrive at a smoldering Engi research station, its distress call unanswered - attacked by pirates or Mantis most likely. There may be someone left alive, or else something of value left on board.
- Board the station.
- You send an away team to investigate, but there's nothing save for the acidic stench of burnt Engi parts. This place is dead. (Nothing happens.)
- Your away team reports a wounded Engi and a functioning drone schematic. Then someone yells. The station reactor is overloading and they're running out of time!
- Save the Engi!
- One of your crew valiantly grabs the Engi and throws it into the airlock right before the reactor blows and the automatic blast doors slam shut. You have no choice but to mourn their sacrifice and move on. (Lose a crewmember) With Clone Bay: The brave crewmember's clone strides from the Clone Bay, rather full of themself after such a heroic act - The lost crewmember is revived. (The Engi who was saved offers to join your crew; You receive an Engi crewmember with low scrap.)
- *Your crew return safely to the airlock with the injured Engi and you put some distance on the station before it blows. The Engi, impressed by your crew, volunteers to join you. (*You receive an Engi crewmember with low scrap.)
- Save the drone schematic.
- Your away team heads home with the goods, but as they transfer back to the ship, a small explosion blows the airlock and one of the crew is sucked out into space! **(**You lose a crewmember and receive low scrap.) With Clone Bay: *Fortunately, your crewmember was close enough to the ship for the Clone Bay to revive them. (*The lost crewmember is revived.)
- *The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your crew return safely to the airlock with the drone control and you put some distance on the station before it blows. (*You receive a drone schematic with low scrap.)
- Save yourselves!
- *It's a tough order, but your crew's lives are the priority. They drop everything and return to ship unharmed. You put some distance on the station before it blows. (*You receive low scrap.)
- Save the Engi!
- Ignore it.
- The place looks in bad state, probably nothing of use there. Time to move on.
- Nothing happens.
- (Improved Sensors) Run another scan. (Requires level 2+ Sensors)
- (Long Ranged Scanners) Run another scan.
Second Scan
Scans reveal the station's reactor is overloading! Not only that, but an injured Engi and a functioning drone schematic are still on board! There's not time for both...
- Save the Engi!
- Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!
- You receive an Engi crewmember with low scrap.
- Your away team heads straight for the Engi and returns with time to spare. You put some distance on the station before it blows and the Engi is so impressed by your crew that they volunteer to join you!
- Save the Drone Schematic!
- The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.
- You receive a drone schematic with low scrap.
- The Engi don't feel things the same way other species do. They'd want the tech to be saved. Your away team heads straight for the goods and returns with time to spare. You put some distance on the station before it blows.
r/ftlgame • u/TheBayHarbour • 2d ago
Crystal B is so hard to play
Mainly, I just can't get through the first sector. I had a better time with Crystal A than with B and B is supposed to be the best ship in the game.
I have all 3 achievements with the Crystal cruiser and I got them all in the A iteration. Yes, including the 10 rockship one so I have an idea of what I'm doing. I'm currently trying to 100% the game and have made decent headway,
Seriously lmao, auto ship in an asteroid field, or any ship with an assault drone and you're pretty much toast in the first sector. I don't see what people feel is so overpowered about this ship. Sure you get cloaking but it only lasts 5 seconds and after that you're just fated to take huge damage anyway.
I can see why it MIGHT be good in SOME situations, but people are saying you can just not take any damage until sector 5 which... yeah I don't think you've played the Crystal B buddy... like... ever.
It's in stark contrast to Lanius B which obviously gets the best weapon in the game to start as well as boarding crew that can ignore lack of oxygen. Crystal people can too to an extent but they still take damage not to mention no weapon, no taking out autoships.
I find its earlygame a bit too weak. Mantis B has the second shield, Lanius B has the mind control and Adv Flak and whilst Crystal B does get the Cloak, which is very good, it only holds back enemy fire for so long and crystal people aren't exactly the highest dps crew in the game.
I just don't see what I'm supposed to do in the early game other than run away and due to the early scrap deficit, keel over and die.
r/ftlgame • u/tommy_bomby • 3d ago
I was wrong before, THIS is peak performance
Am i reaching dangerously close to perfection? also in this run i was lucky enough to find rock plating AND zoltan shield
r/ftlgame • u/tommy_bomby • 3d ago
Image: Screenshot it's a very difficult decision
i love boarding
