r/factorio • Official Account • 21h ago

Update Version 2.1.24

Minor Features

  • Restored the fluid pipeline visualization when selecting an entity.
  • Added "show fluid pipeline visualization when selected" interface setting, enabled by default.
  • Added --test-save, --test-scenario, --test-ticks and --test-arg command line options.

Graphics

  • Tweaked icons of simple coal liquefaction and acid neutralization recipes. more

Changes

  • When holding a wire, only entities connectable with it are selectable. more
  • Added Quickbar section to interface settings.

Bugfixes

  • Fixed that tiles which changed slightly outside of the screen could draw their old state when they become visible. more
  • Fixed that some prototype errors would not show the manage mods button. more
  • Fixed that input and output cargo hatch counts were reversed in tooltips.
  • Fixed that clicking the current research button didn't always open the technology GUI to the current research. more
  • Fixed a crash during sprite loading when a sprite path was invalid and some tile-effect prototypes were partially loaded. more
  • Fixed that robots would try to insert modules before the machine was able to hold them. more
  • Fixed that space platforms could get stuck trying to insert modules before the machine was able to hold them. more
  • Fixed a crash when destroying a locomotive in a simulation while train GUI was open. more
  • Fixed tips-and-tricks image loading when opening the tip from chat. more
  • Fixed a crash in map view related to entity invalidation while searching. more
  • Fixed space platform not dropping trash on arrival when all its requests were restricted to the same planet. more
  • Fixed a crash related to raising events for units added to unit group or removed from unit group. more
  • Fixed a crash when a unit tried to go around another unit whose target died in the same tick. more
  • Fixed out of map tile was missing absorption of other pollutants. more
  • Fixed tight spots level 4 had some resources too rich. more
  • Fixed that opening search via the hotkey in multiplayer and then quickly typing didn't work well. more
  • Fixed that the joining/loading/catching up GUI did not size correctly when mods were involved and multiple players were joining at the same time. more
  • Fixed that crushers had emissions and heating energy defined when they never used them. more
  • Fixed a crash when using request-to-save-and-quit in headless mode. more
  • Fixed that migrations could mix fluids of different temperatures within crafting machines. more
  • Fixed a performance regression with fluid flow on certain save files. more

Scripting

  • Added LuaBootstrap::finish_test() and LuaBootstrap::test_arg.

Previous changelog: Version 2.1.23

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

395 Upvotes

54 comments sorted by

270

u/Stunning_Box8782 21h ago

Dammit guys I thought we were stable

191

u/CXS-K 21h ago

Stability is a spectrum :P

27

u/Sufficient-Pass-9587 21h ago

Might have to start using this with my patients...

42

u/Alfonse215 21h ago

Bugs still need to be fixed. Also, 2.1.24 is experimental; it will take a little time to be pushed to stable.

27

u/Subject_314159 21h ago

I've been squashing bugs on Nauvis for years, yet they keep coming 

17

u/djent_in_my_tent 21h ago

I doubt it, I haven’t been able to find a single horse anywhere

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327

u/factoriooverthinker 21h ago

Bless the democracy of this community!

Restored the fluid pipeline visualization when selecting an entity.

60

u/TourDeFridge 21h ago

The pipeline has been restored! The spice must flow!

42

u/Sufficient-Pass-9587 21h ago

Got to love Wube

104

u/thala_7777777 21h ago

Added Quickbar section to interface settings.

did seem weird to put that interface setting inside hidden tab

66

u/Alfonse215 21h ago

They probably underestimated how many people wanted it, thinking it was a niche feature.

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41

u/Reefthemanokit 21h ago

Ah that's why I thought the simple coal liquefaction recipe was weird

7

u/spoonishplsz 21h ago

I could never figure out what it was supposed to be lol

37

u/Yggdrazzil 21h ago

When holding a wire, only entities connectable with it are selectable.

Love this one!

41

u/Alfonse215 21h ago

Added --test-save, --test-scenario, --test-ticks and --test-arg command line options.

Any clues on what this is about?

83

u/bilka2 21h ago

It's for running tests for mods/mod developers. You can find more information at https://wiki.factorio.com/Command_line_parameters and the linked Lua docs.

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13

u/cathexis08 21h ago

Woah woah woah, that hitbox change for wire selection is amazing.

25

u/Jackeea 21h ago

Restored the fluid pipeline visualization when selecting an entity.

I used to pray for times like this

24

u/Calazor0 21h ago

The devs have listened! Hover fluid visualisation is back🙌

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10

u/wizard_brandon 19h ago

did they fix bugs being overly agressive?

4

u/zielony 18h ago

I swear the bugs started expanding way faster after the last update, but maybe it’s more because of the sudden change from one algorithm to another

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8

u/sankto 21h ago

Added Quickbar section to interface settings.

And a Quick Pipette toggle. Thank you 🥰

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5

u/Ulu-Mulu-no-die 20h ago

Restored the fluid pipeline visualization when selecting an entity.

Thank you so much!!! <3

8

u/CleanAccountSteam 21h ago

For anyone wondering, it breaks some mods.

5

u/philipwhiuk 18h ago

Like what?

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