r/fabulaultima • • Feb 13 '26

Fabula Ultima Subreddit LFG Megathread (est. February 2026)

27 Upvotes

LFG Megathread - Rules

Posting a Game

  1. Please copy and paste the LFG format edit: one of the LFG Formats at the bottom of this post, filling in appropriate details. Following the format exactly is not a requirement, it just helps keep this thread organized and easy to read.
    • If a game is paid, you must be explicit about this. If an LFG posting is paid but does not explicitly advertise this, it will be removed.
  2. Please edit your posting as its details change, especially if spots are filled, and/or if spots or the game itself are no longer available.
  3. Please be careful with your personal info. Reserve private discord invites for personal messages, for example.
  4. You may post an LFG as a comment in this megathread, or as its own post on this subreddit, but not both. (If your posting is its own post, please do not post is as a comment on this megathread, and vice versa.) This is mainly about clarity in communication (wait, is this person running the same campaign twice?).
    • If this LFG megathread is replaced by a new one (see Moderating Rule 2), you may copy and paste any of your open LFG postings from the old megathread to the new megathread.

Finding a Game

  1. Please reply to a posting if you are interested in joining its group, even if you conduct your conversation in PMs or on another site. This is mainly to signal to other users that there is activity on a given posting.
  2. It's recommended to sort this thread by New to find more recent games.
  3. Same as the previous section's Rule 3: please be careful with personal information online.
  4. Please do not report comments in this megathread for Self-Promotion and/or Spam. This megathread is explicitly for sharing game postings. Please do report comments that break the subreddit's other rules (Relevance, Piracy, AI, etc).

Moderating LFG

  1. There will always be an LFG megathread pinned to the top of the subreddit.
  2. The mod team will replace an old LFG megathread with a new one after a certain length of time passes (TBD based on testing, estimated 3-6 months), or after the thread has 100+ comments, in order to maintain an uncluttered LFG experience.
    • The main body of an LFG megathread will be updated to notify posters prior to a refresh, with ample notice (about two weeks)
    • Old threads will not be deleted, but instead unpinned from the subreddit landing page.
    • Posters with open games may copy/paste the text of their posting to the new megathread.

~~~

LFG Posting Format (creating a game)

Copy and paste the format below, replacing the non-bold type with your details. Exact adherence to this format is not required, but please keep things organized and readable.

Concept: try to keep this brief (300 words or less)

Paid/Free: include cost if paid; paid games that aren't explicit about payment will be removed

GM Spots: spots filled / total spots

Player Spots: spots filled / total spots

Adventure Length: one-shot, X sessions, indeterminate; starting and ending levels, if you like.

Session Times: frequency (weekly etc), day(s) of the week, session lengths, and ideally also time zone.

Medium: play-by-post, voice, vtt, specific programs and apps, etc.

Who Can Join?: language preferences, adults-only, etc.

Rules in Play: optional rules, house rules, homebrew policy, etc.

Additional Notes: anything else relevant to the posting, but please keep it brief to minimize thread clutter.

~~~

LFG Posting Format (looking to join a game)

Copy and paste the format below, replacing the non-bold type with your details. Exact adherence to this format is not required, but please keep things organized and readable.

Player/GM: say which one(s) you wish to be

Availability: the kind of schedule you have for a game (ideally with time zone to prevent confusion; also, please don't overshare personal info like a detailed schedule of your daily activity).

Interests: what kind of game/group/etc you would like to be a part of

Additional Notes: anything else relevant to a prospective group, but please keep it brief to minimize thread clutter.


r/fabulaultima • • 17h ago

Question How would I play a cavalry/pegasus knight character?

22 Upvotes

I've thought of pilot, but do I have any other options?


r/fabulaultima • • 1d ago

Question Project FU

17 Upvotes

I am trying to automate some bonus damage that is based on a characters personal clock but I have no idea how to actually reference its current value. ie if they have 2 sections on the clock they get 2 extra damage


r/fabulaultima • • 2d ago

Art Redesigned My Player Character After... a While

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19 Upvotes

I have been playing as Jacques for nearly 3.5 years now, with about 2 of those years including a Fabula Ultima campaign! I finally got over myself and gave him a redesign! He needed some more cloud motifs and overalls.

(The overalls actually work in-story because his best friend and the first person he got a bond with wears overalls too.)

I love Fabula Ultima because you can play a catboy ventriloquist dummy addicted to ranch without any issues.

For those who are curious, Jacques is Level 10 in Chanter, Esper, and Orator, Level 4 in Chimerist, Level 1 in Loremaster, and I plan to split the last twenty levels between the unfinished classes and Entropist. His build is centered around recovering MP so fast that he can spam Esper gifts and powerful Chants, with a general flavor of "empathy" since that's his theme.


r/fabulaultima • • 2d ago

Question Bronze Libra Question

21 Upvotes

Do you guys run this that 'everything is a multiple of 1' such that rolling a 1 is essentially a free activation of this item?


r/fabulaultima • • 3d ago

Chaos Piromancer?

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100 Upvotes

Hey everyone! I'm going to play my first table of Fabula Ultima.

My character will be a magical puppet that absorbs magic; I'd like him to focus primarily on fire and chaos magic.

What would be a good build for him?


r/fabulaultima • • 2d ago

Question Balance with Devastation and Area Status

22 Upvotes

Hey everyone! We’re reaching the late game of a campaign I’ve been running with some friends. Since they’ve started taking on level 30 bosses, I’ve started assigning the spell Devastation to some of the bosses. However, I have some misgivings on how balanced that spell is. In the early game, I had some enemies use Area Status for a bit, but I quickly made that spell more scarce because I found just giving everyone a status effect without the opportunity for defense felt cheap. They’ve fought a couple bosses now with Devastation (or very similar abilities), and the ability to just hit everyone for large damage (I believe enough to knock two players right into crisis from full HP) with no defense play is again feeling cheap.

What has your experience been using these spells? I believe the intent is that they are puzzle pieces the party is supposed to work around once they know the boss can use them (such as by draining the boss’s MP or setting up resistances to the damage type). I’m just worried about this leading to something like the player with healing spells having to spend most of their turns healing everyone rather than using any of their other abilities. So how have you approached these spells? Has anyone tried something like making them magic checks or added other ways for the party to play defense? Or are they really not as cheap as they seem?


r/fabulaultima • • 3d ago

Art LATEST latest prototype Fabula Point token! (Version 6.3)

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66 Upvotes

Here's my last post for reference.

While it hasn't actually been that long of a journey time-wise, it's felt long!

I know I only first posted a few days ago, but this has been a pet project of mine since my buddy gave me this printer about 2 months ago.

I started with Tinkercad, and an idea for a nesting token.

Iterating on the design to incorporate more elements and colors, and then trying to get those designs to print well, has helped me learn a MASSIVE amount about 3d Printing and design, especially on how to design FOR 3d Print.

As for Version 6, unless inspiration really strikes me, it should be my final version.

For this one, I actually went and found the Font used for the book cover and headings, Credit Valley, though they use a stylized version of it for the book covers. I took that and converted the word "FABULA" to an svg, and then loaded it into my CAD. I originally had a design that just had "F U" on it, but I hate the prospect of all those jokes, so I opted to go for the whole word.

Provoco Fati was, IMO, pretty cool, but it took up too much space and I was moving away from the inclusion of more recessed design elements.

This also allowed me to make the central Star much larger so it would stand out more on a smaller piece. I was also struggling with getting the colors I was using to provide enough contrast that the star shape wouldn't be lost in the layers. I recently got some metallic gold filament, and a new white filament that is MUCH more opaque and vibrant than the spool left over from my buddy's supplies when he gave me the printer. It doesn't come through too well in pictures, but in person it's night and day.

So, I settled on these key design elements:

  1. FABULA: Obvious.

  2. Lightning Bolt: The symbol for offensive spells in the books, and used here as a symbol for Magic in general. The larger, blockier shape sticks out more and comes out more consistently when printing, and it's also explicitly referential.

  3. The Sword: What goes better with sorcery than swords? Also an obvious iconic shape to include in the overall motif.

  4. The Quill pens: I felt the top had too much unused space, so I found a small quill pen shape, and added two of them, representing the notion of "Rewriting fate", as well as fitting in with the themes of writing your own story.

Overall, the piece is 2.8mm thick (Just under 1/8"), with a 25mm diameter (Almost exactly an inch). They're completely solid, so they have just enough of a weight to them without feeling too blocky, and they still stack nicely.

If batch prints work out, then it's on to an Ultima token! The design concept for that will be roughly 50% larger diameter, the star will be cutout, and then obviously "ULTIMA" instead of Fabula, and I'll swap the shape elements with more fitting ones.

Hope you guys liked them and if anyone stuck with my gushing rambling, thanks for listening!

If some larger batch runs prove successful, I'll package it into an m3f file and share it here, along with the raw STLs.


r/fabulaultima • • 3d ago

Art Villain Artwork

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111 Upvotes

Hello everyone. Wanted to share another one of my drawings. This villain may actually have all the right cards to be our final one in the future depending on how the story will evolve.


r/fabulaultima • • 3d ago

Homebrew Legados

9 Upvotes

trago aqui uma regra opicional que criei baseada nos Fellows de sword world. então resumidamente usar personagens de uma mesa na outra.

Legados

Nem todo personagem jogador precisa ser restrito a uma única aventura, nisso você pode criar um Legado a partir dele. Essa regra visa permitir personagens de uma campanha afetarem a outra.

Você pode criar um legado a partir de um personagem jogador que você tenha ao converter sua ficha para uma ficha de legado. fichas de legado são divididas em duas partes. A primeira é o painel de role play onde você anota os traços e o nome do personagem, e a segunda é a tabela de heranças onde você coloca a simplificação das skills do seu personagem, que serão herdadas pelo novo.

Exemplo do painel de role play: Henrique quis fazer do seu personagem Kennosuke um legado, para isso ele preencheu o painel com informações copiadas diretamente da ficha do personagem.
Identidade:  Mercenário oni esquecido por seu povo.
Tema: Pertencimento.
Origem: Tataguara
Classes: Elementalista, Merchant, Mestre de armas

Essas informações identificam seu legado além de dar mais coisa para seu personagem invocar com pontos de fábula por ter a herança desta figura que originou esse legado.
Já a tabela de heranças onde você anota versões adaptadas das habilidades e capacidades do personagem para que o seu novo personagem possa usufruir. Mas tabelas de herança só podem ter até 4 heranças.

Exemplo: Kennosuke tem a skill Ventos de Comércio que permite ao usuário gastar pontos de comércio para criar um NPC ou um item raro, então em sua tabela de heranças o Kennosuke permite que ao personagem que o escolher, usar pontos de comércio para contatar um único NPC previamente criado para ajudá lo. Kennosuke também tinha em sua posse uma espada que lhe permite conjurar iceberg mesmo sem ser elementalista, e colocando ela na sua tabela de heranças permitindo ao personagem que o escolher usar essa magia.
Se Henrique quiser colocar uma quinta herança na tabela de heranças do Kennosuke ele tera que escolher uma herança que ele já colocou para que a nova substitua.

Lendas entre mundos. Cada seção é em um mundo próprio feito pelos mestre e os jogadores, então ao passar um personagem para outra mesa como um legado certifique-se de incluí-lo de alguma forma no mundo pode ele virar uma Deus patrono ou um grande herói que tomou um dos personagens como sucessor.


r/fabulaultima • • 4d ago

Question Looking for sites for images of monsters

40 Upvotes

I been using Pinterest to use as images for monsters in my creations. Unfortunately the website is plagued with AI images. Is there any suggestion of website where there no AI image or at least in less quantity?

Edit: Everyone, thank you for these suggestions! They will help me a lot to find the arts I want to use. Thank you! really thank you!


r/fabulaultima • • 4d ago

Question Looking for tips on what to do with an heir who is a magic knight?

14 Upvotes

Hello everyone, I've started creating a character sheet for my first Fabula game, and I need help because I'm new to the system.

So, I'm making a character who is a magic knight ( this class: https://www.reddit.com/r/fabulaultima/s/r6X30MfyFz ) and weapons master.

I ended up choosing rare heirloom quirk because of the lore, and starting with a rare item is cool, but... I'm wondering what to get or what to do with my magic item since the magic knight replaces my equipment with something else, so getting a weapon or armor would be pointless, and a shield could be good, but... I want to use a heavy spear as a weapon because the damage is better, so what I'm left with is a relic, but I have no idea what to do with it. I appreciate any recommendations anyone can give me.

PS: I translated this, sorry if something doesn't make sense.

Edit: Okay, sorry for the confusion about what the magic knight was. Apparently, this class and others only exist in Portuguese, and I don't have the PDF of the book in English, so sorry for the strange words, lol.


r/fabulaultima • • 4d ago

Help needed! Homebrew rules and mechanical consequences of them.

14 Upvotes

Hi, I'm in need of help from you, the community.

Some background, I'm technically newer to the system. But only because I've played/run very few games. I've only run the Press Start three times and played in 8 sessions all together over the years I've had this game. But I have owned and loved this game for a longer time, and recently I've decided to start a new game. It hasn't started yet, but I'm getting there. So I have had plenty of time to go over the rules. The good, the meh, and the things I think I want to change.

And that's why I'm making this post. I have ideas of what I want to change, but I've only been able to test these homebrew rules on my own and not with players. And before I subject players to these changes, I want to check with the Sages of this game to see if any of these changes would break something or cause a cascade of problems that would hurt any future game of mine.

So I give you my homebrew ideas. Please don't be gentle. I'm a big boy, I can take the criticism.

  1. First of all I am using the alternate initiative. I know this is technically "official homebrew", but I'm listing it just incase it clashes with any other change. For those that don't know, this initiative system basically work like this: If there are no Villains in the scene then Players go first. If there are Villains in the scene then the adversaries go first.

  2. Next up is HP. I'm a math guy. So when I crunched the math and found out that an unlucky hit can one shot a player? That I don't like. (Example: Level 5 character with d6 Might and no HP boosts from classes starts with 35 HP. Multiple level 5 monsters can do 25+HR attacks with a d10. So one lucky roll and 35 damage.) And looking through the books the only official or semi-official help for that was a side bar that says give characters a +10 HP at character creation. I feel like this is nothing more than a band aid.

    So instead I went through a bunch of math trying to find something that I felt helped fix my complaint, while also not overly breaking thing. And I think I've done it? But also this is why I'm here. To see if it will actually work. So here's the change:

Original HP calculation: (Might x 5) + Level

My HP calculation: (Might x 5) + (2 x Level)

So basically 5 extra HP at the start to help prevent a one hit KO and 50 extra HP by the time they hit level 50. Which at that level means an extra one or two hits before you go down. Simple yes? And a solution I hope works.

  1. Thirdly is having a Frontline and Backline. In the official and semi-official rules there is an optional rule for this. Basically giving a static 5 damage reduction to all melee attacks if you're in the backline. And the backline can only exist if there are an equal or more amount of characters in the frontline.

    So I kind of like this. The Frontline having to have more or equal characters in it before any character can be in the backline. It's the static damage reduction that is the problem for me. I feel that it will generate confusion and at lower levels it is vastly more powerful. So instead, I'm thinking of making it so that all melee attacks made to a character in the backline are treated as HR=0. Now this might feel strong, but remember the math. Dice roll is somewhere between 1 and 12 depending on the dice. Which means the damage reduction on average is 6.5, a 1.5 increase from the static number. But this also makes it easier to remember and means that backline characters still have to be strategic for skills and attacks that already treat HR as 0.

  2. And lastly a homebrew involving MP. Unless you take Enthropist levels or stockpile your IP, then once you use your MP it's gone until you rest. This is fine for most games. But it does lead to the problem of "Oh no! We're out of spell slots MP! We need to rest!" Which is okay for a JRPG, but this is a TTRPG, even if it is designed to be similar to JRPGs. It incentivizes one to three fights at most or an overly cautious play style. And I want to slightly alleviate that. So my idea is that at the end of every combat (and only combat, for balancing reasons) every character recovers MP equal to their current Insight. Yes, current. So die size increases would stack. So this means 6, 8, 10, or 12 MP recovered at the end of combat. Not a lot in the grand scheme, but enough that the party can feel like they can fight one more combat or push forward just a little more.

And this is my little list of Homebrew. I want to know your thoughts. What works and what doesn't. And why. Share your thoughts, your tweaks, and any rules I might have missed that these changes interact with.

Thank you in advance!


r/fabulaultima • • 4d ago

Art Folder?

27 Upvotes

I'm hitting a wall right now. I can find art for characters and humanoid NPCs very well, but for monsters I can't seem to find anything good. Not really looking for sprites, but anything really, the only thing I really want to do is to keep the art style consistent, so if anyone knows a good game to find wolfs/demons/ghosts/monsters in general, I would appreciate it so so so much. (Doesn't have to match my humanoids, just match the artstyle between the monsters)

(it doesn't have to be a folder, but if anyone knows a good game with those kind of monsters I would appriciate it, so I could look up the wiki)


r/fabulaultima • • 4d ago

Question Looking for class recommendations

15 Upvotes

Im playing in a game right now as a group doing the classic adventurers guild party setup, but at part of my character concept I wanna be able to do some espionage type stuff going forward. Were currently 6th level and I took 4 levels of Chanter and 2 levels od Sharpshooter. Is there another class that will help me be sneaky and break into places that I can look into in addition to these?


r/fabulaultima • • 4d ago

Art Character Art: C0-1313 "Cobb"

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19 Upvotes

A promethian cobbled together from the bodies of heroes who died in the Dragon Wars, built for a yet unknown purpose. Typically seen with a wand in one hand, and a heavy axe in the other.

(Thanks to Slynyrd's blog for help and body frame template to copy)


r/fabulaultima • • 5d ago

Question Is there place for Magic School as permament setting in Fabula Ultima?

40 Upvotes

Dear Fabula Ultima players and GMs of Reddit,

Fabula Ultima is often connected with phisical journey. In Atlases we've got always 10 new locations GMs can be inspired by. This game just isn't thought with idea of party staying in one place for most of the campaing in mind...

And there is my question: Do you think there is really no way of changing that?

Like, now I'm very interested with Fire Emblem: Three Houses and I noticed, there is no homebrew for Magical School (or any other types of schools) in Fabula Ultima. Nor there is any official thing outside of few lines about Alchemical College in Eizenstadt in Natural Fantasy Atlas.

And I wonder if I could change that. Because there is many magic schools in games, anime etc., that could be inspiration for in-game Magic Schools: Strixhaven (MtG), Easton (Mashle), Beacon (RWBY) etc. So there are many ways to do that.

But there is still one question lingering in my head: is one place that could be majority of the campaign, place that players would return to many times etc., valid idea? I think there should be ways to go out of school for some school trips, vacations or just walk to the Forbidden Forest. But I still am afraid that idea of characters not traveling around the world, but "locked" inside one place could be something players wouldn't like.

(Idea of characters being students on school trip adventure was already tested by me, both as a player and GM, so this isn't what I'm worrying about.)

So, what are your opinions? Is idea of school as main location for campaign (and even whole homebrew book) good?

PS.: English isn't my native language. Sorry for error.

PPS.: Reddit don't allow two tags, so I tagged this post as "Question", because all of this "Homebrew" is just in planning.


r/fabulaultima • • 5d ago

Why does Guarding cancel Theriomorphosis?

25 Upvotes

My GM is working with a fellow player on a character, and they've been comparing and contrasting various skills, and can't find any good reason why taking the Guard action ends Theriomorphosis.

Does anyone know what the reason for that restriction is?


r/fabulaultima • • 6d ago

Art My latest prototype fabula point token.

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54 Upvotes

The print was definitely too large, almost 2" wide.

I think i like the outer twist pattern.

Bambu Lab A1, with bottom layers in white pla, mid layer in galaxy blue sparkle pla, and twist + sword + staff in Silver silk PLA.

Takes about an hour to print one, too.

I could probably do more if i had an AMS system.

"PROVOCO FATI" is Latin for "I challenge fate"

I think the top layer needs some kind of texturing.

Next is to test with a .4mm nozzle to see how the quality holds up, as that wouls print much faster. I want to get the print time down to about 20m per piece so I can run a sheet of 25 overnight.

Then to work on an Ultima point token. Those will be huge, and i want to make them diamond shaped with a spiked rim around the perimeter, and then like a stone texture, and to surround the central star with flames.


r/fabulaultima • • 6d ago

Art Finally starting my Campaign! Here's a little guy.

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72 Upvotes

After spending most of a year stumbling around, trying to pull my old group back together after we all got burnt out from Dnd, i'm finally about to begin a FabUlt campaign!

We spent a little more time on session 0 than what is generally advised (months) and in the meantime i decided to pickup a new hobby. This little guy is going to be the first boss (player derailing permitting, but i'm fine with that), and it's also my first ever pixel art from the ground up!


r/fabulaultima • • 6d ago

Question How to create a vertical world?

33 Upvotes

I’m intrested in create a vertical world for a natural fantasy campaign, but i don’t know exactly how i want this world to be. Does anyone have created a vertical world campaign? If so, how is your world and how can i think of an idea for one?


r/fabulaultima • • 7d ago

Art "What's the Vibe?" Another round.

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139 Upvotes

Like the title says. Whats the class/build/Identity vibe?

(Im actually going to be playing in a campaign. Pretty excited about it.)


r/fabulaultima • • 6d ago

[LFG - Paid] 1-shot: Press Start learn to play this Sunday, 10/25 @ 4pm pst

0 Upvotes

This is a paid one shot that will be focused on folks who are interested in the game but haven't had a chance to play yet or want to experience the press Start adventure.

Sign up if interested at the link below

https://startplaying.games/adventure/cmvh2zghm000il407nz1xev6x?ref=cmsryv2of00h3l704il1ctyg4


r/fabulaultima • • 7d ago

Are temporary attribute increase to DEX and INS basically objectively better than to MIG and WLP?

25 Upvotes

The question comes up because, while you can use any of them for accuracy and other checks, temporary increases to DEX and INS increase your defenses, while temporary increases to MIG and WLP do not increase your HP/MP.

So it would seem on the surface that there is an objective difference in value. Subjective value will obviously vary. If you rely on MIG+MIG or WLP+WLP checks they could be good options for you.

But is my group missing something (forgotten rule, synergies anyone can take advantage of regardless of build, MIG and WLP getting more use in common checks, etc), or is it true that objectively DEX and INS temporary increases are more valuable?


r/fabulaultima • • 7d ago

Question Techno Fantasy errata.

17 Upvotes

Hello, I recently bought the spanish edition of Technofantasy Atlas and was checking for errata by comparing it with the official list and the English PDF version that I have (1.1).

And in both of them this listed errata are present:

[minor] Page 142, Scornful Hoplosphere. Requires 3 slots.

[minor] Page 143, Toxic Hoplosphere. Requires 3 slots.

Is there a more updated english version?

Thanks.