r/classicwow • • 22d ago

Classic Era Five Man World Record Dungeon Leveling.

Does anyone know where I can find the world record for dungeon leveling in a five man?

I've been trying for hours to find a world record but I only see mage AoE grinding and hunters solo questing.

100 Upvotes

169 comments sorted by

17

u/eshwar007 22d ago

KEK

good one. sorta bait but gets the point across. I think most people's complaints are specifically about SM, if we just disable SM as a dungeon maybe things will be better.

22

u/purple_hatkid 22d ago

SM was never an issue , the fact that 30-42 sucks to quest is why people grind it in sm sm Add questing content = fixed

8

u/Responsible-Farm8403 22d ago

I think you're right about this, I think those guys on the big screen said that they added a new zone called Riverglades to specifically combat a dryspell in that leveling range.

2

u/eshwar007 22d ago

Agreed. I have suggested the same and even suggested fixes for fixing the open world and its absolute dearth of social interactions, but here we are… hope they do something sensible!

2

u/Jasonius 22d ago

Make the open world better to incentivise people to go out? No. Nerf dungeons to force people out? Yes.

1

u/Mind-Game 22d ago

Agreed.

142

u/Steadlington 22d ago

Sorry but you must be wrong. It's everywhere, redditors who don't reach 60 have assured me that's the fastest and most efficient way to level. Since they're never wrong, you must be.

Insert:

  1. Go back to era

  2. Go back to retail

  3. It's about the Journey

  4. It's what the devs want

  5. You can still do dungeons

  6. Forever isn't for you

83

u/passtheblunt 22d ago

7. They're part of a targeted campaign of RMT boosters astroturfing Reddit

20

u/Steadlington 22d ago

Ah that guy, I forgot about him lol

8

u/EggPsychological4844 22d ago

Is he not aware they they effectively killed boosting in Classic in 2021 but sort of revived it in Forever?

17

u/Steadlington 22d ago

They don't play the game, their opinions are crowd sourced from reddit

-2

u/WrongOpinionOnly 22d ago

This is wrong, boosting is alive and well on era and classic

6

u/Ringoisadingo27 22d ago

They're part of a targeted campaign of RMT boosters astroturfing Reddit

love how someone used this exact thing in the comment thread below this.

-7

u/WrongOpinionOnly 22d ago

This is true

8

u/Oddypop 22d ago

This was refreshing <3

10

u/EggPsychological4844 22d ago

Lmao the only things any of them have said about it 😂

2

u/drale2 22d ago edited 22d ago

The amount of times I have been told "forever isn't for me" by the community (this subreddit) has made me actually start believing them.

3

u/certifiedstreetmemer 22d ago

I believed blizzard before reddit told me. 4E definitely isn't for me

-2

u/This_is_opinion 22d ago

Yah bro ur on reddit? Not the official forums for wow games. Ofc people are gonna sact like redditors on the website reddit. Go on battle.net and browse the wow forums and you'll get wow players acting like wow players

-1

u/2M4D 22d ago

I’ll take 3 4 and 5 Jimmy!

2

u/Steadlington 22d ago

Very brave of you. 2004 was such a great year

1

u/2M4D 22d ago

I remember buying my beta disk like it was yesterday. Amazing year

14

u/jebza 22d ago

If only they'd nerf mobs and quests so dungeons are more appealing!

1

u/CopiousClassic 20d ago

I want so badly for them to apply all the dungeon logic to quests and overland mobs so people can just admit it doesn't make any sense.

56

u/passtheblunt 22d ago

This is ridiculous. I thought dungeons were the most OP way to level?

Where's the world record speedrun dungeon leveling leaderboards?

4

u/Emergency-Oil812 22d ago edited 22d ago

I mean, technically if you just search "WoW Classic 1-60 World Record" on YouTube the first link is this https://www.youtube.com/watch?v=pa_Ks4UEK5g

Which basically just comes down to boosting himself with his main via dungeon spamming. Regardless, this wouldn't be an issue since grey mobs for one party member should mean no exp for the group.

Also, anecdotally, if you have a premade dungeon group that's usually felt a bit faster than questing in Classic. The amount of exp from dungeon quests are still pretty good and there are tons of dungeons, I think people are overreacting a ton - but I do agree they can and should still up the mob exp a bit.

4

u/KforKaspur 22d ago

It's also not going to be feasible since they have been nerfing frost's ability to slow mobs making this type of boosting a lot harder. I honestly hope they revert dungeon XP, I doubt they will and I'll be playing regardless, I just know if they don't revert it, I'll mostly be playing Solo with the occasional "Hey I'm in that zone too, after this quest wanna run the dungeon?" only to be told "Nah Josh and I already ran that with Brody so its not worth" and having to find pugs anyways

1

u/AggravatingEnd976 21d ago

Don't mind a nerf on dungeon xp, but it seems like they have over done it by a wide margin.  Personally think it should still remain viable, but less efficient if that's what they are going for but from comments here it seems like it's not viable at all

1

u/litnu12 21d ago

The best part about Dungeons was always not having to fight for mobs with 20 other players. Especially in the beginning it is so much more relaxing.

-12

u/WeightVegetable106 22d ago edited 22d ago

There are only 2 kinda categories for speedrunning lvling on classic, unrestricted, which is boosting your char to 60, or SSF, which would exclude the dung grinders. But nice strawman you had there.

-10

u/Burrito_Pls 22d ago

Don't let a second of critical thinking get in the way of their whining. This is their latest discord talking point to spam in every thread.

2

u/davidos18 22d ago

World first matters way more than world record?

-6

u/Baptism-Of-Fire 22d ago

I can't speak for vanilla but Wrath I'm pretty sure our 4 man sunwell BIS group leveled faster than any questers and it wasn't close. 

Tbc felt the same with naxx gear. 

The only exceptions were the dudes exploiting some insane hyper spawn in ICC or something 

1

u/Soulspawn 22d ago

I don't remember the details but I think many swp gear pieces lasted until naxxaramas so it makes some sense that you could power level in dungeons, plus the dungeon quests in wrath appear near or in the dungeons.

1

u/Baptism-Of-Fire 21d ago

Yes several pieces were only outclassed by pre-bis heroic dungeon blues

A few rare items were actually preraid bis like the caster staff off KJ, rogue two-piece set, some others.

I'm getting downvoted because I'm right and people don't like it, I suspect.

14

u/FixBlackLotusBlizz 22d ago

bring back dungeon leveling

6

u/Messrember 22d ago

there is no such thing as "5 man world record dungeon leveling". There is one for leveling panda with herbalism and mining, while staying neutral tho. You can try the method. It's around 4200 hours

2

u/Mjolnoggy 21d ago

Fun fact, in Shadowlands he got to level cap (60) in 17 days /played.

Ballpark math puts 1-60 through dungeons in Forever to be at around 20 - 23 days /played.

11

u/RedditClout 22d ago

I really don't give a fuck one way or another about what's going on with the Dungeon XP shit, but anyone who is trying to argue its about speed is being dishonest. It has nothing to do with speed and everything to do with convenience. If I want leveling efficiency I will install RestedXP and let my monkey brain follow an arrow around.

 

How do I know? I'm that lazy player that wants QOL convenience. I want LFG queueing and AFK in Captial Cities. Since we wont get that, the next best thing for me to do is sit outside Deadmines and don't move until I out-level the dungeon and then move onto the next Dungeon. I will rinse this behavior all the way up to 60 and the only time I deviate from this is if I'm forced to where I'm in this weird deadzone between levels.

 

Again, I don't give a fuck if people choose to play this way. I like player agency. I like that people run through dungeons 20 times a day and don't move. I am that person. I also don't mind if they're trying to make Forever a different game where you want to go and mix it up and run some quests to make the world feel more alive. I get it. I get what they're trying to do. They're trying to combat the player that I am. I wish the dungeon XP stayed the way it was.

 

That said, they've got work to do between the phasing and sheer amount of players camping quest mobs. It sucks ass to do certain quests right now and I much prefer to run RFK 30 times instead. The convenience is unparalleled.

1

u/tigersbloodftw 22d ago

Bro chill, they are asking about classic ERA

1

u/AggravatingEnd976 21d ago

Sounds like me,  but remember once live the quest thing should somewhat sort itself out with players moving through the levels at different speeds.  Right now in beta it's chaos because everyone is forced into an artificially low level bracket

-7

u/AkulaTheKiddo 22d ago

You didnt want shared tagging, now you deal with the consequences.

7

u/HiPitchEricsFishMits 22d ago

You are of the most annoying type on this subreddit.

4

u/Sweet_Disharmony_792 22d ago

just block them. it makes the sub better

-4

u/AkulaTheKiddo 22d ago

Why ? Im only telling the truth.

4

u/LooseProgram333 22d ago

Dungeon spamming was a thing, mostly 30s and 40s because there was a lack of quests to really efficiently level. But i think Hunter and Mage could both be more efficient with good knowledge.

5

u/yellow12_ 22d ago

You can't find it because it doesn't exist. It's just another lie thrown around by questing andys.

1

u/usermanxx 22d ago

Make it happen!

1

u/ProningPineapple 21d ago

Quickest way to level is boosts through dungeons and raids (zf). If you're talking about release then mage farm probably, but it all depends on how contested it is. If you're alone doing it it's peak.

Probelm for me has less to do with speed, and more to do with the effects this convenience has. First of all it becomes "the meta" very quickly, which reduces players in the open world. Secondly meta groups form and makes it difficult for "normal" players to even find a group for their dungeons (spellcleave, melee cleave, etc).

Being a rogue trying to group was a miserable experience.

-1

u/Careless-Praline7751 22d ago

For speed levelers, mage aoe an hunter solo were the fastest way to level to 60

For the average leveler, dungeon spamming was more efficient and faster because it required far less effort.

Dungeon spamming, you didn't have to figure out where to quest next, what the quests needed you to do ( depends if you use a guide or not ) but lets say no questing guide, because you don't need a guide for dungeon spamming either.

If anyone remembers classic wow dungeon spamming, then you would agree.

8

u/Responsible-Farm8403 22d ago

Can you point me to where the average speed was to 60 with dungeon leveling from around 15 to 60?

Because I honestly can't find any information on a timeframe and it's hard to say something is too powerful without numbers so I can compare to the same thing across to questing.

2

u/Freudinio 22d ago

I thought they said that they changed it to get people out in their world?

-6

u/Martypoe 22d ago

That is what they said, the thread is just a strawman.

3

u/Responsible-Farm8403 22d ago

It's strange people say it was about speed, boosting and the world but if we're on a megarealm all players within a region are playing together if the world is empty that sounds like a technical issue with layering that Blizzard should fix.

1

u/Masterofdisaster420x 22d ago

Questing and mob grinding is faster if you’re not contested, as soon as you’re contested dungeon grinding is faster

0

u/Careless-Praline7751 22d ago

yeah, what was the average speed of a quester with no guides?

Can't find any info on that.

1

u/Responsible-Farm8403 22d ago

I do believe the accepted average speed of players leveling is around a week and a half or roughly ten days to 60.

2

u/uber_zaxlor 22d ago

There's also zero competition inside a dungeon too. It's less about speed, more about efficiency. You can figure out how long each dungeon takes, how much exp it gives and say "I'm going to hit level X in Y time period".

It's a bit harder to do that in the open world, because quests give varying amounts of exp, other players also want to kill the same mobs as you and on a PvP server you can get ganked.

Plus you can't really pay someone to "boost" you in the open world. But you sure as shit can pay some level 60 Mage to "speed run" you through SM and never leave the instance except to reset it.

3

u/Responsible-Farm8403 22d ago

But I thought they made it so if the mobs are grey no one gets the experience in the dungeon.

1

u/uber_zaxlor 22d ago

I think there's cut off points now?

I remember in SOD no-lifeing SM to hit the level 40 cap, then running RFD towards the end 4 or 5 times because it was way quicker than questing. I mostly play on Hardcore where you get locked to a dungeon, as if it was a heroic. The trash also gives less exp, but the bosses give more. I don't know why they've not decided to do that with Forever, or remove the once-a-day lockout and load all the exp onto bosses.

Personally I'd prefer all dungeon quests to be rebalanced to be 100% completed in one run (so mob drops require less AND drop for everyone in the group), you get locked to the dungeon so you can only run it once a day, bosses give more exp than the trash and the amount of trash is cut so it's obvious which "path" there is through the dungeon.

1

u/Responsible-Farm8403 22d ago

Dungeons have an artificial cap per hour so being more efficient is actually about timing dungeons at maximum runs within an hour period, I do believe it's 5 dungeons an hour before you have to wait for your first one to expire.

2

u/drae- 22d ago

When you're doing them at level it's pretty hard to hit the cap, even in something like stockade or sm. Unless your party is 3 mages or something. And sm you just go to the other wings.

3

u/Petzl89 22d ago

I dungeon grind to turn off the brain in between questing areas or to avoid quests in an area I don’t enjoy. Or simply because I don’t want to do anything else for a few hours?

I really don’t know why, knowing full well it’s not optimal xp, I’m not allowed to do it. Well I am allowed…. But in its current iteration it would be such a waste of my time that it would be better to grind boars in the wild.

2

u/KielexWoW 22d ago

counter point, restedxp follow the arrow makes anyone with reading comprehension skills a fast lever. also the vanilla route is going to work in forever.

0

u/Careless-Praline7751 22d ago

remove restedxp / leveling guides, because they are cringe and boring

3

u/Steadlington 22d ago

xdd, how about just let people play how they want to lol

1

u/drae- 22d ago

For the average leveler, dungeon spamming was more efficient and faster because it required far less effort.

Yeah... I'm gonna need you to source that wag.

Also, many of us have played through the content more than enough to not need a guide.

1

u/Additional-Mousse446 22d ago

It doesn’t really matter for forever since the dungeon mob xp is so shit lol

Fastest group is going to be 5 man questing into 5 man every dungeon once, if curious about routing would probably just look at what ahmpy’s doing on his streams.

2

u/Atiyo_ 21d ago

Fastest group yes, but they will probably be a few hours behind the fastest solo levelers probably hunter, unless they get nerfed drastically in early levels.

0

u/Coycington 21d ago

there aren't because healers and tanks can't level fast enough to the dungeon points. mages and hunters are so far ahead at this point that catching up is impossible.

that doesn't negate the literal fact though that dungeon leveling is still faster than solo leveling starting at level 30ish when you can spam SM. i don't have the numbers, but i think it would be a bit mental to think that a solo leveler can keep up with the XP a 5 man group generates in those dungeons per hour. followed by ZF until 50, then BRD and later UBRS which you need anyway for the pre BiS gear.

SM/ZF/BRD is just so godly strong that no solo leveler - probably not even a mage - can keep up with groups at that point.

that's the basis of the argument here. dungeon XP per hour IS faster... starting at maybe level 20 with DM/WC at the earliest, but also the traveling between the dungeons takes up quite a bit of time, but i think even if we were to count that time in dungeons are faster. literally every

like let's be real. what is a lone level 60 mage and hunter doing? exactly: they wait for the tanks and healers to catch up so their progress is LITERALLY the same as it is for everyone. even more so in forever where solo farming dungeons shouldn't be possible anymore

-2

u/InherentlyToxic 22d ago edited 22d ago

do people not remember apes boosting their players through LBRS runs with mages to get classic first MC?

1

u/TieInternational307 21d ago

They did that because of raids not reducing the XP gained like it was supposed to when more than 5 people. That made them all shift to the dungeon meta midgrind.

-3

u/ASaGHost 22d ago

When you need 20 players to hit level 60 within the same few weeks, and some of them are healers, then you need to group with them. Grouping with them in the open world is the worst leveling strategy by far. Every additional party member exponentially increases the time you spend on a single quest while decreasing the experience you get from mob kills. I know this idea is really hard to wrap your head around when you're in 8th grade. Hope this helps.

-5

u/_OOL 22d ago

Why don’t they simply play their dps spec and level to 60 that way?

-2

u/Nac_Lac 22d ago

Because it's faster to boost 20 players than for them to level solo.

0

u/Leading_Pay4635 22d ago

Didn’t ahmpys group get beat by a 5 man in hardcore? Only example I’ve ever seen/heard. Unsure if it’s true

3

u/Responsible-Farm8403 22d ago

I know nothing of hardcore but I do know they added a 24 hour dungeon lock out below sixty if I remember correctly. No idea when that was added could've been later.

-7

u/Elmimica 22d ago

It was never about doing dungeons over and over with other players around your lvl, it was about boosting.
WoW Classic - Level 1- 60 World Record in 21Hr 16Mins | Power Leveling
Here's a video.
For perspective, Joker took 3 days 7 hours of /played.

So yeah, first doesn't mean faster, just first. Lvling gets faster and faster the more people are already 60 and open to help you or the more twink gear exists.

6

u/Responsible-Farm8403 22d ago

This video shows someone having someone kill his mobs outside of his group to get the full experience credit and then getting boosted in dungeons by a level 60 mage, I do believe they fixed this by making mobs that a grey to one person give no experience to anyone in the dungeon.

12

u/Common-Editor-6111 22d ago

Boosting doesnt work in Forever in the current build, if a mob is grey to a player no one gets XP. Thanks for reading

7

u/birdbud- 22d ago

I love how there's 5 different " actual" reasons for these dumbass changes

-7

u/Arturia_Cross 22d ago

The developers have it, hence the nerf. Are you calling the devs liars?

7

u/Responsible-Farm8403 22d ago

I don't think Blizzard has ever told a lie. I truly believe they made the WoW token to protect me from those mean RMTers, it was only for my benefit.

5

u/passtheblunt 22d ago

Surely not. A company would not lie to increase profits and deceive their customers either!

-8

u/doublestack12 22d ago

Assisted / Power Leveling Record: A later coordinated run dropped the time down to 21 hours, 16 minutes using optimized instance pulling, dungeon strategies, and group level manipulation.

Crazy! It’s almost like you didn’t look at all. We’ve had to break out into different categories for this very reason.

6

u/Steadlington 22d ago

Are you stupid or just ignorant?

That's not a group, he's getting mob tagged and boosted xdd. He's not leveling in a 5 man, he's getting boosted.

Like do you even know what happens in classic or are you just here as a vocal tourist

-10

u/doublestack12 22d ago

They used optimized group routes and dungeons. Yeah boosting is the entire issue that blizzard is addressing and you mouth breathers like to lie about your true intent here.

You aren’t grouping with 4 other friends you want boosting back and brain dead routes back.

It’s sad none of you can admit this and would rather destroy the game than actually play it.

5

u/Steadlington 22d ago

So you post misinformation, get called out that it's misinformation, and I am now a sinister guy with an ulterior motive xdd. Nobody wants boosting, get a grip man.

For a guy that doesn't even reach 60 on classic and only posts on reddit, you sure know absolutely nothing about the game, go figure xddd

3

u/passtheblunt 22d ago

How is the game destroyed if I like leveling in a group with my friends running dungeons?

-16

u/DrywallSky 22d ago

"I dont spam dungeons because its the easiest most clown-proof method of leveling, its just because its so much fun. But I wont do it now because its the not the easiest most brain off method of leveling anymore. Im very aware."

7

u/Responsible-Farm8403 22d ago

It's not healthy to worry about other players like this but it is endearing that you are this compassionate for your fellow player protecting them.

-11

u/DrywallSky 22d ago

It is pretty worrisome.

I mean I remember spamming DM because I had the mentality of a 10 year old too. Only unlike you guys, I was actually 10 at the time 🙂

5

u/yellow12_ 22d ago

yes you've moved on to installing restedxp and following the arrow

-1

u/[deleted] 22d ago

2

u/Ok-Comedian-6852 22d ago

And jokerd did it in 3 days 7 hours without a single dungeon.

1

u/Green-Broccoli277 21d ago

are we supposed to balance the game based on world records now? I thought the average experience would be more important

1

u/Ok-Comedian-6852 21d ago

And questing has always been faster for the average person, so what's your point?

0

u/[deleted] 22d ago

2

u/Ok-Comedian-6852 22d ago

GY ZF farm is not the same as dungeon spamming, and has been fixed in forever.

Doesn't change the fact that sub 4 day 1-60 is possible with questing. If you choose to play on a PvP server the consequences are a more competitive open world, if you don't want that roll pve instead and stop whining.