r/classicwow • • Sep 22 '26

Forever I have some concerns

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The art direction is literallt all over the place. Even in the datamined stuff. Nothing, literally nothing has the classic art style to it.

Why abandon the idea of ”keeping the timeless classic artstyle” when they literally had 2 segments at blizzcon explaining why they love and desire the classix style so much?

This whole thing just feels extremely rushed in my opinion and im concerned for the future of the games art direction. If this keeps going, we’re playing classic with a retail skin on it in a year from now.

4.2k Upvotes

1.2k comments sorted by

158

u/Grenrion Sep 22 '26

From what I have seen it's really just the skyborn zones. Everything else they have added just feels like classic, riverglades, dalaran and the new dungeons all feel more like classic which makes the skyborn so interesting on why they are so different besides the obvious retail art design.

56

u/Agarthan_exile Sep 22 '26

Probably different teams working on different stuff

113

u/Fading_Hours_ Sep 23 '26

This is why you have art directors who well, direct the art.

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u/Curmudge_Unit Sep 23 '26

Yeah they probably worked on the sky elves a few years ago for a retail expansion

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u/Dry-Judgment4242 Sep 22 '26

Personally I think it's some last effort executive meddling. Then they just took a unreleased retail race and slapped it into Forever, duct tape and all.

2

u/Oyxopolis Sep 23 '26

Not really likely that it was a rushed decision. It coincides too much with the takedown of Turtle WoW, which was what WoWF claims to want to be. An extended version of OG WoW without expansions. New areas, balance changes, additional races and class combinations. TWoW had all this and more.

They didn't take action on multiple private servers for years and then suddenly they struck out of nowhere. Now, they introduce TWoW under their own IP. (I know TWoW illegally used the IP, that's not my point).

To me it coincides too much with the takedown, that I can only argue that it was preplanned. They took inspiration from TWoW, they worked through Alpha until it was semi-ready and then they struck down TWoW and some collateral servers that had grown out of proportion. Years in the making, at least.

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u/Nrgte Sep 23 '26

I have a feeling that Skyborne was originally planned as an allied race for retail and got scrapped and now has been repurposed.

8

u/ChefTrunk Sep 23 '26

Skyborne is a compromise. Everyone loves bloodelves but draenei are kinda niche and don’t fit into Classic.

It is so obvious that I Wonder why people are Even theorizing about it.

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u/deflection1337 Sep 23 '26

Well the new Tier Sets are another example

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u/Flat-Two-789 Sep 23 '26

they wanted a good chunk of retail players to play so they gotta make it fluffy for them because its easy money if it wasn't for beta access no one on classic would be buying that horrible looking race especially druid god those forms look horid

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u/No-Floor1930 Sep 23 '26

Probably adding it to retail and don’t want to make 2 different versions

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u/venancioo0 Sep 23 '26

Yeah, it kinda feels rushed. Seems like they had a few unused assets from Retail and had to put them somewhere else. Actually, there's one creature that was datamined that is completely new and does have the original Classic art style. I want to hug whoever made this one at Blizzard, cuz its exactly what I'd expect from a classic+ art direction
https://imgur.com/a/btow3Kb
Other than that, everything else is straight-up Retail.

5

u/hnss_ Sep 23 '26

yea, seen that. Unfortunately that’s the one and only asset which seems to fit the style.

42

u/Necessary-Ship-529 Sep 23 '26

My theory is that Forever wasn't supposed to be released for another 6 months to a year but someone up top made them release it early. That's why the Skelfs are just Blood Elves with a blue filter added to them because the models we see now were only meant as placeholders until new, unique hair styles and faces could be created for them. Likewise the conflicting assets were there just to get the basic framework down before a final pass would homogenize them all into one uniform art style.

But since the game was released early, the suits said "That's good enough, just release it as is."

27

u/tethysian Sep 23 '26

It's so apparent that the sky elves were stuck with the blood elf models and faction split last minute. 

They're tied to raid content so I don't think they were supposed to be a playable race at launch, but they were probably faster to push out the gate than what they had planned for blood/high elves.

25

u/Necessary-Ship-529 Sep 23 '26

They'd be MUCH better received if they were first introduced through quests and a raid.

3

u/MiaLovelytomo Sep 23 '26

for real, i genuinely would've found the lore and everything about them SO MUCH cooler in this case.

They truly just feel more like a business decision, rather than an artistic one

2

u/RemarkableShip1811 Sep 23 '26

Yeah, that was my feeling as well, they were meant to be a neutral unlockable race ala Drow from D&D Online 20 years ago.

16

u/mf864 Sep 23 '26

The real answer is classic models weren't supposed to be in the game. Retail hd was originally the only option before they showed streamers and they begged blizzard to add classic models to the game.

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u/Ashgur Sep 23 '26

Then why use retail Belf model and not tbc?

2

u/Sandman145 Sep 23 '26

Nothing impedes them of doing it in the future, forver is nor meant to be static so changes like this should be expected if blizzar is really serious about the "forever" bit.

I don't think it will be done, i think we will get more and more retail backports and almost no new assets on the classic style.

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u/Star_Citizen_Roebuck Sep 23 '26

Plus, a shared race is not classic at all.

The only thing I can think of when I see a shared split race that can go horde or alliance, is that some bean counter told the board they could save money on assets and work by making one race shared across factions.

2

u/BarbsFPV Sep 23 '26

Usually the bean counting comes first. Then they tell you “ok, we crunched the numbers and this is the budget we’re giving you for this project.” Then it’s up to the management side of the game to decide where that money is going to go, and one shared race freed up a considerable amount of time and money that could be spent elsewhere.

Same with reusing old blood elf assets that have already been fitted for all the Vanilla gear and are transmoggable. Everything is a tradeoff, with time and budget being the biggest constraints.

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u/dchun31 Sep 23 '26

The last sentence is the scariest. "If this keeps going, we’re playing classic with a retail skin on it in a year from now." This is basically my biggest concern, after seeing so much of whats in Beta.

4

u/AdProud1014 Sep 23 '26

Yeah that that looks about right

3

u/Big-Resort-4930 Sep 23 '26

Completely new? It's a furbolg with shoulder pads my man

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1.6k

u/glormosh Sep 22 '26

They meant timeless isle in classic mists of pandaria

111

u/bearflies Sep 23 '26

Unironically I think they are actually considering the “classic expansions” as classic. Thats why they think the skywall elves fit 

45

u/Which_Wrap8263 Sep 23 '26

Yes, when Blizzard says Classic they mean all the way through Mists of Pandaria. What you’re calling “classic” is Era.

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u/Pretend_Purchase_893 Sep 23 '26

Has this not been not been obvious? They literally released classic mop, classic tbc, classic northrend. It's in the name...

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u/CodyMartinezz Sep 22 '26

bro LOL but even that shit aint bad compared to this modern crap

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u/ForeverStaloneKP Sep 22 '26

Isn't the crane from mop 15 years ago? Would hardly call that modern

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u/ViciousVirg0 Sep 23 '26

I don’t personally consider mists of pandas classic even a little bit. But to each their own.

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u/Nivosus Sep 23 '26

This is the modern crap, being shoveled into classic.

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u/Worried_Piccolo7166 Sep 23 '26

more soulless retail slop

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u/BatmanEvans Sep 23 '26 edited Sep 23 '26

Really good watch exactly about this.

https://youtu.be/Ex7jjjjnLkg?si=SkdXB1_I-GfqYPMF

16

u/PM_UR_UNDERBOOTY Sep 23 '26

Neat. Good constructive feedback from someone who seems knowledgable about art styles and direction.

He has helped explain some of the things I was intuitively feeling, but was not experienced enough with to put to words.

7

u/NadeshikoEatingPasta Sep 24 '26

Very solid breakdown that didn't really need to rely on subjective terms or personal preference. Just a lot of "this art style is objectively not the same as what vanilla was, and anyone can see it if you use a few examples."

2

u/Extra-Amoeba-677 Sep 25 '26

i mean iit's obvious they want the race that nobody asked for to stand out in some way.

4

u/nano_peen Sep 24 '26

so happy he brought up OSRS. they nailed matching the old art style

3

u/Hairy_Yoghurt_145 Sep 24 '26

I’d say they’ve also had their fair share of critique (diary gear, Cosiantus). Funnily enough the critique sounds the same, mostly being “It has too many polygons, making it look overworked and out of place”, “It looks like it came from a private server”, and most funnily: “Why the fuck is everything new so purple?”

It really helps that the vast majority of the community goes absolutely apeshit over the 2007 art direction getting spurned. We obviously have that here too, but it’s getting drowned out by retail players. RS3 fortunately didn’t have the numbers necessary to effectively brigade OSRS. 

2

u/nano_peen Sep 24 '26

good point, i shouldn't say they've nailed everything, however, they have done a really good job most of the time. i remember old zeah development and they missed the feature density of the new areas, and they were receptive to feedback to match it to the style of the mainland. in my opinion i think modern zeah after its thousands of tweaks fits perfectly

2

u/Hairy_Yoghurt_145 Sep 24 '26

Yeah Varlamore was well executed too. The things they offered were brand new in many ways, but felt like things that could have come out back then (if the tech would allow it)

378

u/zapzya Sep 22 '26

The colour palette is a bit too far from the classic colours.

184

u/TheTeafiend Sep 23 '26

Might actually be the biggest issue with it. If it was just...brown or less saturated or something, I really think there'd be a lot less controversy.

55

u/Feelsweirdman99 Sep 23 '26

Yes the saturation is too much

54

u/Necessary-Ship-529 Sep 23 '26

Absolutely.

My problem with the Skyborne is just that one smurf blue color. The others are acceptable and actually I wish the normal skin color was a touch bluer so it didn't look so much like regular elves. The purple is a bit much but still tolerable because it is desaturated. The blue would likewise be more tolerable if it was adjusted to be grayer.

Same goes for the druid forms, they need to be less bright and less saturated and then they won't be as obnoxious.

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u/DwarfCoins Sep 23 '26

Even then it's still way differently stylized from classic. The plainstrider for exmaple has a lot of texture detail in the scaly skin, beak scratches, scruffy ends on the hair. While the newer stuff is very smooth and uses a lot of big shapes.

Less people would have noticed, but the color is far from the only thing that makes it feel different.

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u/Independent-Ad4612 Sep 22 '26

Just imagine seeing this neon Disney bear running around in Westfall

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u/Kappatalist9 Sep 23 '26

Yeah uh.. I am. Its a silly small thing but it's so jarring seeing like 10 of them frollicking through Westfall

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u/door_of_doom Sep 23 '26

Isn't it just the "arcane" color palette? For a mob that is an arcane-themed zone?

See for other examples: Arcane Aberration, Arcane Phase Lasher, (Both from Dire Maul, where the Skyborn are from)

I see those mobs and immediately think "Those are associated with Arcane magic, like an arcane mage"

26

u/zapzya Sep 23 '26

I feel like the saturation (or intensity, idk) of the colours is too much. Plus, aren’t these supposed to be more elemental than arcane, considering they live in skywall?

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u/nano_peen Sep 24 '26

good point,

in my opinion, any new forever asset in order to maintain the same art style should have:

  • angular silhouettes

  • low poly geometry

  • texture communicates the form

  • painted surface

  • rigid animation

  • use the vanilla colour palette

2

u/ButtonedEye41 Sep 24 '26

Its also all so curvy and smooth. Plainstrider looks like a featherless chicken that had a bad haircut and just woke up at 2am. Bear form's face looks like my dog's when i dont give him his favorite spot on the couch.

The things on the right look like they jusy came out ofthe hair salon

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u/Natsuaeva Sep 22 '26

Some assets do feel very retaily yes. Sometimes I see Skyborne hunters with pets that I recognize as straight 1:1 rips of animal models from Dragonflight. It is slightly jarring. It doesn't really impact my enjoyment very much but it's a minor negative in the artstyle for sure.

195

u/EgotheEvil Sep 22 '26

It's very strange that the environment team is doing such a good job making new zones which fit perfectly into the classic art style yet the new mobs, weapons, and armors are all retail with maybe crunched textures and some fewer polygons.

Is it going to get to the point where all of the characters and their equipment are modern hd while standing in a ps2-era world?

It's just inconsistent and weird. I suppose it lets them monetize retail assets twice though, huh? :D

112

u/saxon_hs Sep 22 '26

Not that strange, they’re entirely different skill sets and done by entirely different people I imagine. The person leading the environments team understands what authentic classic design means, and the person leading mobs and character design doesn’t at all.

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u/SkipX Sep 22 '26

I think it's more due to them reusing assets and not makeing any new ones.

3

u/Dinoriel6142713 Sep 23 '26

They're not all reused. They are making some new ones. The undead paladin charger for instance is brand new. In that case though I would have preferred if they had reused an asset. Undead paladins should have just got a recolour of the Alliance charger like they did for blood elves in TBC. There was no reason to make a new one, especially when it just doesn't fit in at all.

1

u/Token2077 Sep 23 '26

It's this. Everyone seems to think blizzard is creating everything from the ground up. Yeah, no. They are using assets they already have around. Also, the environment team? Got some news broskis, it's fog and lighting updates my dude. Very little is actually new.

0

u/Maatix12 Sep 23 '26

I'd say it's exactly the opposite.

The problem is, they've changed the way they make assets since Vanilla. The old way is a map applied to a blocky model. It's outdated.

Yes, they could go back to that style "to make it feel like classic" but then the maps will still have new art in them, and the models will still be more advanced - Making it still feel "not like Classic."

You can't win in this scenario.

2

u/Hanishua Sep 23 '26

It's not hard to learn how to do assets in old style. Any artist can do that just by looking at old assets. It's not magic. Private servers did it. They just choose not too most likely to cut the cost by just porting retail assets.

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u/SelfUnconsciousness Sep 24 '26

I think you’re right

26

u/CenobiteCurious Sep 23 '26

It’s probably a failure in leadership philosophy among the artists.

They equate higher quality work to retail level art, and simply do not know how to dial in the work to the nostalgic crappy aesthetic that mentally most classic wow players adore, and find to be alive.

Like no artist wants to be the one that speaks up with their lower poly sword and says “um boss I made this in line with the standard and I think this is how the design should be”. Insert dude being thrown outta corporate window meme for speaking up type shit.

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u/CapSnowFrosty Sep 23 '26

I mean, my guess is that the world building tool is just something already built up with existing assets. This is why through all the world you see copy-paste assets like scout towers and houses. For new zones, they just edit the terrain and grab from the asset pool.

Weapons, mobs and armor on the other hand are being created from scratch. Something people should remember is that none of the people that worked in 2004 is in Blizz so that mentality is very much lost. They are mostly likely borrowing talent from retail and they are used to an art style and aren't translating it to Vanilla well.

1

u/CenobiteCurious Sep 23 '26

Makes sense as well, hopefully they dial it in. If people are complaining then “they’ll get used to it” doesn’t cut it quality wise imo.

2

u/Amelia_redditname Sep 23 '26

It's not even just about the poly count, they could (and I hope they do) make HD models with the more gritty aesthetic.

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u/RazekDPP Sep 24 '26 edited Sep 24 '26

It's likely because new zones don't need to be backported into retail Warcraft so they're their own thing.

Models do need to be compatible between Retail and Forever so they can be reused for both.

I believe the reason the Skyborne look so much like Bastion is because that style wasn't remixed endlessly in retail.

I guarantee you that after the pitch, one of the big questions was how much could be shared between retail and forever and if it was up to Microsoft, WoW Forever would be Classic+ but with retail assets and art direction, simply because you're reselling the same product twice.

13

u/i_wear_green_pants Sep 23 '26

They haven't said it but it really looks like Skyborn is made originally for retail. Then it was transferred to Forever because they needed something for extra $$ to make executives happy.

I am mostly worried about the future of this game. In the end Blizzard is a big company. Their goal is to make money. They don't have room for true passion projects (and that's what players really want to see). It's very likely we'll see similar shiny things that cost extra in the future as well.

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u/TaleOfDash Sep 23 '26

Hard disagree tbh. The questing in the Skyborne zone may feel like it's right out of Cataclysm, but the art design in the zone itself does not. And I don't think even Blizzard would add another Blood Elf reskin to the game.

They very clearly reek of "We need something similar to Blood Elves to fill the gap but it needs to be something new."

In reality I just think they weren't even considering the SD art style at all until a few months ago.

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u/PlayfulSurprise5237 Sep 22 '26

Some of them are straight literal 1:1 rips right out of retail, I've seen the comparisons.

I pray to God that the Forever devs just chalk this up as placeholder models and does something fitting to the game.

I mean it's not like they're really losing out on any work done, you know... since they're ripped right out of retail and slightly altered(mostly color/patterns).

The HD models are out of retail too, but at least they fit the color scheme of the game, aren't big and bulky and stand out like a sore thumb until you look closer. And even then most of them are fine for the most part with the updated graphics. Plus of course they are on a toggle.

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u/No_Cup2938 Sep 23 '26

Right likewise, im hoping that come the first major content updates we get the "real" vanilla style design

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u/Guilty_Turn8903 Sep 23 '26

nothing ppl say can ever convince me to willingly look at HD models

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u/DHGaming18 Sep 23 '26

Thank god this guy has seen the comparisons everyone.

2

u/Tharwin Sep 23 '26

As a skyborne hunter I felt obligated to pick up the first large cat I saw that wasn’t on the island in the sky. I do love the owlbear though

1

u/nano_peen Sep 24 '26

some assets are retail assets with a forced lower resolution xD

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u/the_ammar Sep 23 '26

blizz breaking their own advertised "design principle" is par for the course

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u/Palmdiggity888 Sep 23 '26

I want a retail toggle for mobs

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u/BardsBand Sep 22 '26

i like it. i also love the fog, lighting, water, and audio. it all makes the game so much more immersive

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u/Natsuaeva Sep 22 '26

I like the environments, I'm mostly criticizing assets. The zones and lighting are beautiful and I want them around, but seeing an elf run by with a literal Dragonflight pet while a neon-colored owlbear druid runs beside them is jarring.

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u/Lostsun_117 Sep 22 '26

Mix matched assets with different fidelity doesn’t make the game more immersive.

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u/[deleted] Sep 23 '26

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u/Natsuaeva Sep 23 '26 edited Sep 23 '26

I don't think so tbh no. Artstyle cohesiveness is a legitimate complaint to have here, but it's very low on my priority list for me personally. If the actual gameplay starts being like retail some day then I will be a rabid complainer though absolutely, but I really don't have much of an internal reaction if stuff just visually looks kind of out of place, even if I can recognize it's negative

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u/Rotund-Pear2604 Sep 23 '26

We're not saying that these models aren't beautifully crafted, the textures exquisitely detailed, or that the coloring is done poorly.

They are genuinely great looking models Blizzard.

But they stick out like a sore thumb in a game where the entire art direction runs counter to this.

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u/nano_peen Sep 24 '26

yeah if i could talk to the artists directly, i would want to make it clear that they're made beautiful, vibrant, high quality art and they've done a good job at that.

my issue is that it's a totally different art style that isn't in line with the classic flavour. in my opinion, any new forever asset in order to maintain the same art style should have:

  • angular silhouettes not rounded/curved

  • low poly geometry not dense

  • texture communicates the form rather than geometry

  • painted surface not clean/muted

  • rigid animation not expressive

  • use the vanilla colour palette

4

u/nano_peen Sep 24 '26

my ideal skyborne bear form credit vrynn.bsky.social

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u/Wadarkhu Sep 22 '26

Coulda had gryphons and wyverns up there. Coulda recoloured the MOP crane, it'd look closer at least.

Also, what's up with these druid forms? It's bear form, not owl form. There's nothing owly about Skyborne, they are an elf. Nightelves have elvish bears, taurens have horns, the Skyborne should have either a blue tint and elvish looks or tap into their elemental links somehow.

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u/JozuJD Sep 22 '26

You can change your Skyborne Druid form color. It’s not even a good argument here.

All of your arguments (in this thread) are tired.

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u/hnss_ Sep 22 '26

it was never about the color

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u/Billbuckingham Sep 23 '26

The biggest thing is the textures are too smooth, that's the retail watermark, extremely smooth, large eyes, disney-like features essentially.

That's the problem, do you see that or not?

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u/JozuJD Sep 23 '26

I see it, but not as a problem, I guess is my final stance.

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u/Teriko Sep 22 '26

the argument is its ugly and makes no sense and the reason it exists is because the artists are on a pause from retail content atm and they're bored so they made this monstrosity and put it in classic

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u/Wadarkhu Sep 22 '26

Ignore the colour bit because I forgot the elves weren't all blue. Read this bit:

Skyborne should have either a blue tint and elvish looks or tap into their elemental links

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u/Topkek69420 Sep 22 '26

Many people will recognize the issue but think it’s minor and won’t make a real difference. However I think art cohesion in an MMO is so important to immersing myself in it. If I’m out in duskwood vibin out and a skyborne Druid in cat form runs by its GOING to take me out of it a little bit.

This also has NOTHING to do with “what’s better or worse.” It simply doesn’t fit alongside the world and vanilla models

12

u/missingpiece Sep 23 '26

Retail WoW capital cities literally looks like Fortnite lobbies. Unfortunately the people that care about artistic direction and cohesion are in the minority, the people that will pay $15 for a hotdog mount are in the majority, and Blizzard isn't about leaving money on the table.

Purchaseable cosmetics are coming, it's just the classic strategy of "boil the frog," get everyone hyped then enshittify the game.

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u/Capkebab Sep 25 '26

Not as much as "funny" names

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u/ebinmcspurdo Sep 23 '26

If these were made in tbc u would say its normal and makes sense

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u/Topkek69420 Sep 23 '26

….if they would have been made in 2007 I wouldn’t have an opinion because it would have been the newest thing for the then current version of the game? That’s not the argument though. Retrospectively looking at these models and designs, we can see what vanilla (and even TBC) and say that they don’t match the aesthetic

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u/Grip999 Sep 22 '26

Yeah I agree that does not give classic vibes AT ALL

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u/Sea-Animator4250 Sep 23 '26

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u/EsotericCreature Sep 23 '26

I'm a lurker and don't what the context of this, but this model feels like it was made by someone who has never seen a bear. The face looks like a wolf superimposed on the bear model.

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u/bigsteve72 Sep 23 '26

In all honesty, it probably was to allow the game to run better

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u/Sea-Animator4250 Sep 23 '26

So, if you notice the current bear models for night elves and taurens, you’ll see that their normal model faces blend into the bear face. This is what’s happening here as well: the high elf model face blends into a bear.

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u/ravens52 Sep 23 '26

That model is actually sick.

251

u/W00C4SH Sep 22 '26

This might not seem like a big issue yet but if Blizzard keeps on forcing HD monster + item models on Forever the game will come to a point where it will lack identity. If they want to push the HD option on Forever we should also have a HD/SD slider for items and monsters.

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u/Sleyvin Sep 22 '26

SD was only recently implemented to appease people at launch, it was never meant to be a long term plan.

It will be phased out gradually since all the new content will be HD only.

They will never remove SD outright but at some point SD model will be a minority.

16

u/MiaLovelytomo Sep 23 '26

What i don't get is that the environment itself is really low definition compared to the HD models, so i feel even in this case we will STILL end up with incoherent graphics (unless they literally rebuild the entire world)

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u/saxon_hs Sep 22 '26

Majority of Alliance classic folks be on SD until they fix those ugly ass gnome and human retail models.

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u/biggest_tub Sep 23 '26

I much prefer the art style of the SD character models, but to be honest some of them look so cooked with how they map to the retail skeletons that I'm forced to use the HD ones to avoid looking like some low-poly skin-walker.

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u/Any-Influence-7948 Sep 23 '26

100% this can snowball into something unrecognizable

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u/DPSDM Sep 22 '26 edited Sep 23 '26

From the different 3rd parties brought on as consults it seemed blizzard only wanted to use HD models initially for the relaunch and a compromise was made relatively late in the development cycle. A few of the game leads helped get them to include SD at the request of a bulk of the consultants.

The models we have are their attempt to SD the elves, owl bears etc they didn’t push hard enough probably to split the difference between the SD and HD players.

They’ve put themselves into an awkward position deciding to tackle both. They’ve doubled the work or are left having SD and HD players a little dissatisfied

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u/tinylittlebabyjesus Sep 23 '26

I do worry it's a matter of how far they push the line. The problem is it's a bit vague and hard to define what we mean by the original wow aesthetic, and also, I'm definitely not opposed to improving the looks of things, but not every "improvement" actually looks better. Hopefully they're open to feedback, for once.

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u/V2inMyGym_DA_ Sep 23 '26

"the game will come to a point where it will lack identity."

I guess that's kinda their plan. They probably hope most retail players will move to Forever after the Last Titan, and Classic players are used to the changed artstyle by then, so forever will become the next retail.

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u/Pretty-Cockroach6394 Sep 23 '26

then they can release WoW Forever Ever and make even more money selling people the same hopium all over again lol

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u/Squery7 Sep 22 '26

I don't even care if it is retail or classic style, but a mesh of both is an abomination and should not happen, this has been a problem in retail since WoD and not that they have the chance to start fresh they should commit to a style and run with it.

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u/Acaeus_Vinn Sep 22 '26

I don't understand why it's so hard for them. Turtlewow introduced custom models with the same tone and poly count you'd expect in Classic. Classic was pretty enough in its own right, why does everything need to have the theme of retail?

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u/nano_peen Sep 24 '26

i think turtlewow nailed it. sure a few new assets were out of place, but the majority were absolutely seamless.

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u/Blue_Supreme-xfx Sep 22 '26

It's not a huge deal for me but yes they do look out of place for sure. Also the sky elf models look really out of place. They need to add sd models for them.

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u/Independent-Ad4612 Sep 22 '26

The skyborne SD models need to be heavily de-saturated, especially the druid froms. They're practically neon.

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u/ThatLeetGuy Sep 23 '26

It's as hilarious as it is depressing to see a bright blue elf with taffy-neon pink hair in Orgrimmar and imagine that someone at Blizzard actually thought it was a good idea that seamlessly fits the aesthetic of classic. It's like someone found out how to port their retail character into Vanilla.

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u/TylerPizzle0 Sep 22 '26

i’ve been saying this!! If they’re gonna have a SD toggle they have to commit to supporting this artstyle or else what even was the point.

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u/Jakcris10 Sep 22 '26

The point was to placate classic fans long enough to buy the beta key

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u/pinnacle_i Sep 23 '26

Its weird cuz they have have so belf models. What's so hard putting blue skin and a tattoo on them?

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u/heckfirex Sep 22 '26

I don’t mind the model, what I mind is that everyone who picked one picked the brightest damn blue in the game 😂 i don’t know how anyone wants to be Blue Elf when they could be… normal

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u/nano_peen Sep 24 '26

i really hope they plan to add SD

32

u/MoistCucumber Sep 22 '26

Want and will are two very different words

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u/Alternative_Gur_3703 Sep 23 '26

I understand where people are coming from but I feel like it's gonna be an uphill battle as the concept artists from the Sam Didier/ Chris Metzen power metal dark fantasy era are not the new generation talent entering the industry. I'll fight it too it's just gonna be a constant struggle to keep a dead artstyle alive.

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u/tethysian Sep 23 '26

Couldn't they just have hired a couple of 80s fantasy lit enthusiast metalheads for the team?

2

u/Alternative_Gur_3703 Sep 23 '26

The problem is that those game developers are all facing retirement or are in senior positions. The 80s was almost 50 years ago dude.

1

u/Littleman88 Sep 23 '26

They likely would make high poly stuff too.

Point is, they're not going to make 2 models for everything.

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u/vulcan7200 Sep 23 '26

power metal dark fantasy era

Warcraft has never been power metal, dark fantasy. What on Earth are you talking about? I seriously have no idea where you guys got this idea from, outside of convincing yourselves of it in order to try and sound like Classic and Retail are more different than they are. Warcraft has always been more comic book/cartoon-y and often times more vibrant than other Fantasy genres. That was literally one of the main criticisms of World of Warcraft upon release, as other MMOs went with a more grounded Fantasy art style.

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u/Alternative_Gur_3703 Sep 24 '26

All of the concept art specifically from Chris Metzen and Samwise Didier fits that genre. In fact the same concept artist went on to do albums for Swedish power metal bands and was the singer/songwriter for blizzards in house metal band. It's not a stretch at all really.

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u/Ok-Cook-7365 Sep 23 '26

If you don’t know this, right around the time they went to make scarlet raid in SoD, Josh actually wrote about how it was the first time his team was brokering a relationship with the art team since these were truly new models.

Brother in Christ, it looks like retail because it IS the retail team that is doing these. They didn’t hire some new art department, your boy is trying to do what he can in the company to have this built.

What Id call out is that I think this is the spellbreak team working on this. Ever since around dragonflight they had acquired this studio that made a game called spellbreak - when they did that - the art style became dramatically more feminine and Disney like.

I’m talking about the difference between shadowlands vs dragonflight. If you know, YOU KNOW, LOL.

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u/SoulSella Sep 23 '26

Ooof yeah that style is so apparent after looking them up. Not bad work just not what this community is looking for. They need to go aquire some nerds off the net who have been working these private servers damn.

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u/Ok-Cook-7365 Sep 23 '26

The joke I usually use is interview some big fat guys with beards and ask to see their playlist. If it’s heavy metal or some early 2000s rock that’s probably your guy, lol.

Basically if you were were going to a creed concert find a guy who draws.

This is what their cinematic team looked like at blizzard back in the day.

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u/Altruistic-Ad-6041 Sep 23 '26

i kinda agree, but lets not fool ourselves, Turtle WoW's new raid tiers were UGLY AS HELL

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u/Sunshiner5000 Sep 23 '26

This art team needs to go do something else. They obviously don't understand the WAR in warcraft.

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u/Teriko Sep 22 '26

>bear form

>its not a bear

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u/Dodislav Sep 22 '26

Owlbear

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u/SweetRoll789 Sep 22 '26

I saw a post here a while ago that was like

"It looks like an OWLbear not an owlBEAR"

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u/0xfrankiecrisp9 Sep 23 '26

Half Elf, Half Bear, Half Owl

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u/Dogballs2020 Sep 23 '26

That already exists in classic. It's called a Moonkin.

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u/LabResponsible8484 Sep 23 '26

I don't actually mind the idea of an owlbear, it just looks way too busy with all the feathers and the colours are way over the top.

But in general I have no issue with a druid transforming into something resembling 1 or 2 animals that are in game already or something that is new but fits the aesthetic. Also owlbears like this exist in D&D for example and would fit the Vanilla Wow aesthetic well if done correctly.

7

u/Adastreon Sep 23 '26

This might be one of my biggest concerns. The art of so many things just take me out of classic and right into retail. At times I feel like I almost want to use the HD models to get some consistency but I just dont like them like the classic models

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u/Longjohnscharkey Sep 23 '26

It’s literally just Retail Classic. They changed so much that it barely even resembles the game they are trying to imitate. Hard pass, gonna stick to classic. Don’t piss down my back and tell me it’s raining.

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u/vulcan7200 Sep 23 '26

This is honestly, an absurd take. This plays nothing like Retail. Like, at all. This is 90% Classic gameplay with a few added QoL changes. You either haven't played Retail, and don't know what you're talking about, or are deliberately lying so you can force yourself to hate something. Pretending that this is anything even remotely resembling Retail is just straight up misinformation.

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u/Longjohnscharkey Sep 23 '26

Hahaha alrighty bud, if you would like to believe that, you go right ahead.

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u/Arsidee Sep 22 '26

Spirit of classic was just PR. They’re trying to sell the game to everyone. Not a target audience. I’m shocked this isn’t common sense from the community at this point that blizzard hasn’t cared and the community doesn’t hold them accountable. They argue over who the game was intended for in comments instead of turning their pitchforks to blizzard and demand the absolute highest quality of the game from the company with the most capital in MMOs.

Bald guys 2nd sentence on stage “EVERY change or update was measured in the spirit of classic” then he showed you blue elf’s and everyone started going “WeLl tHe gAmE iS fReE, WhO cArEs aBoUt $30 ElFs. We AlwaYs PaY foR tHe neW rACe”

Their first change was literally factionless blue elf’s. Spirit of classic steaming from it.

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u/Guilty_Turn8903 Sep 23 '26

every big release starts like this nowadays. bf6 was made for both cod kids and battlefield vets and it backfired so now they are trying to make amends and pander to battlefield fans.

i suspect it will be no different w forever. the game will loser players fast and then blizzard will just start bending over backwards to every classic player whim.

every company has to "try" at first to see if they can make a game for everyone, i guess.

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u/Sodasodapls Sep 22 '26

Tbh having both HD and SD models is a way of trying to sell the game to everyone and thats a good thing.

The bad thing is skyborne lacking SD model and that NE/tauren lacks HD model. So right now its not 100% great solution, but it could be!

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u/Whatduheckiz Sep 22 '26

I would fully agree and fully support if they made the game 100% SD/HD switchable.

But by the looks of it, I doubt they're going to do that. They're going to have to work twice as much for the same content. It's a big bite they decided to bite off, let's see if they can chew it.

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u/Efalna Sep 23 '26

Hopefully they add the missing models by launch.

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u/manowartank Sep 22 '26

I suspect lowest player retention among blue elves.

This whole race was clearly made for retail players. We’ll see if it ends up as fiasco or not.

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u/tethysian Sep 23 '26

The funniest thing is that retail players are the ones who are sick of the random allied race recolours. This is for the whales and the players who don't care about the game having any kind of internal consistency. 

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u/tethysian Sep 23 '26

Thank you! So much of what they've said is directly contradicted by the game itself. It drives me crazy that people are citing the sales pitch as if that has any bearing on reality. Pay attention to what they're doing, not what they're saying 

1

u/ghidawi Sep 23 '26

I don't think it makes sense for them to sell this to everyone. They already have the Retail audience captured. What they want is strengthen the hold on the Classic/ex-TWoW audience. The worst scenario for them is Forever ending up capturing Retail players while a significant portion of Classic players goes back to other flavours of Classic (including pservers). Because then they just wasted money.

I think at this point they're on track, and the small deviations seem mostly either accidental or not significant enough. But the true test is going to be how they handle QoL-creep overtime. In the end no matter how much you argue with people in the forums and think they're insufferable, if they truly "go back to classic" then Blizzard has lost their investment.

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u/nano_peen Sep 24 '26

they said classic+ so many times though :'(

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u/caffeine-182 Sep 22 '26

Blizzard is eventually going to push the HD route, alienate a lot of players, then wonder why a chunk of the playerbase leaves for private servers again.

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u/Feelsweirdman99 Sep 23 '26

Hd stuff isn't bad. You have retail skeletons for SD. I think animations and colors are the real deal breakers at least for me

1

u/nano_peen Sep 24 '26

RemindMe! 5 years

6

u/tententai Sep 23 '26

The Sky elf situation looks like something forced from the top. The whole Classic team clearly is aligned on the vision, all the new mechanics, quests, dungeons and zones really feel Classic, they nailed it... all except the Sky Elf stuff. It really looks like some manager showed up and said, "hey we need to make some money with that Forever stuff, just add some elves, people will like them, and just re-use this discarded Modern stuff we have there".

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u/InvictusPretani Sep 23 '26

I wonder if it's intentional.

They got forced to add them, so they made them hideous and out of place so people complain and they can then add in what they (and we) want.

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u/Endless-Dive Sep 23 '26 edited Sep 23 '26

i think the same, like the guy on twitter who is working in the classic forever team and made the new zone riverglades. he would never implemented this race after this banger tweet. so its definitive a decision from higher up, otherwise it would make no sense to add this race into classic, the blue skin color in the world is so bright its hideous. his tweet https://x.com/Marmstrongwow/status/2102585118305161513?s=20

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u/Fading_Hours_ Sep 23 '26 edited Sep 23 '26

This is my single biggest issue with the game. I’m all for improving the graphics but it should stay faithful to the classic game.

They got this right with the gameplay and the even the new lighting, but the models are not faithful, authentic or true to the classic style.

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u/Poulet_Ninja Sep 23 '26

We ,classic players , have never been the target audience here.

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u/Flashfirez23 Sep 23 '26

I want them to just commit to a style. Instead of doing both because it’s not working and it’s only going to look worse as time goes on.

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u/STARSBarry Sep 23 '26 edited Sep 23 '26

Just watched this video

Which covers this topic, and its my main gripe with the game, with Skyborne being cross faction the second, I think both these issues primarily effecting the new race is the main reason they get so much flak, in that its likely this would not have happened if they had not been added.

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u/Proudnoob4393 Sep 22 '26

By now everyone should know anything said at Blizzcon is just PR bs.

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u/kezzic Sep 22 '26

Not gonna lie, it massively detracts from my enjoyment of the game.

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u/elyk12121212 Sep 23 '26

I couldn't agree more. I'll play at launch because new MMO experiences are always a blast, but I expect more additions like the skyborne before too long. I hope to be proven wrong, but I don't expect it

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u/Aureliusmind Sep 22 '26

I actually really like the owl bear but the colour sticks out like a sore thumb whenever I see one in Westfall.

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u/trbisca Sep 22 '26

Agreed, these look strait outta retail

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u/masxl Sep 22 '26

This matters.

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u/Jolly-Refuse2232 Sep 22 '26

It literally feels like virtue signaling to the classic players without actually committing at all to retaining the classicness

To be fair they didn’t even put classic in the name though I legitimately don’t think they actually care about the classicness for the most part

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