r/alienisolation • u/MattFiler Mod • 21d ago
Modding Custom map support is launching this Halloween!
The 31st October is not only Halloween: it marks 9 years since my first commit to OpenCAGE - a hobby project to reverse engineer Alien: Isolation, which started out of a love for the game and a want for more content!
It has been a long road getting here, but I'm super happy to share that full custom map support will be releasing within OpenCAGE this Halloween as it hits version 1.0!
You can create levels completely from scratch, or port content from other maps to build up new areas. Additionally, you can also enjoy a bunch of other new features like animation import/export, live-edit functionality, a bunch of debugging tools for scripting, and vast improvements to the overall UX of the app and lots of other features like model import/export, texture import/export, behaviour tree editing, config editing, and much more.
Keep your eyes out on Steam or my socials to catch the release!
You can also join the Discord here: https://discord.gg/JJ4ECu9hpY
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u/Big_Section2812 21d ago
Fantastic!
Now, how do we get the aliens and the androids to fight each other? Because watching that happen is my dream. 😂
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u/alfooboboao 16d ago
ooh are you the guy who was interviewed in that fascinating 3 hour retrospective on alien isolation?
are we going to get a myhouse.wad
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u/Crimzan 21d ago
Holy cow. I was hoping for a level editor back then so much, all these years ago. Didn't think it was possible, but here we are!
Your dedication is amazing. That sounds super exciting! Thank you so much for your hard work!
How customizable is it? Can we basically make full campaigns if we want to? New Emails and voice mails, objectives?? I'm super excited to give this a spin once this is available :)