r/WipeOut • • 14h ago

WipEout Fission, an AI-assisted decompilation of WipEout Fusion, is out!

10 Upvotes

r/WipeOut • • 2h ago

I'm developing a new game that has that wipEout vibe, albeit with more neons. Would love to get your feedback!

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3 Upvotes

r/WipeOut • • 14h ago

WipEout 2048: I made a campaign editor + a 20-season fan campaign (2051–2070). Help me set the time trial targets!

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34 Upvotes

Hi! I've been modding WipEout 2048 (EU, PCSF00007 v1.04) and ended up with two things I'd like to share:

**1. A new campaign: seasons 2051–2070*\*

- 20 new seasons (210 events) after 2050, on the same campaign map

- 2051–2060 at A class, 2061–2070 at A+, with harder AI (also optional for 2048–2050)

- Every season has a time trial, a zone event and an eliminator; the rest are races

- 30 events with ship restrictions: speed-only, agility-only, fighter-only, no fighters, or a forced ship (including some prototypes)

- New season banners on the map

**2. A campaign editor so you can make your own*\*

- Add/remove seasons and events, drag them anywhere on the map, change tile shapes and unlock order

- Pick any of the 60 original events as a template (race / time trial / zone / eliminator) and change track, speed class, laps, AI, weapons and pass/elite objectives

- Custom target times for time trials, zone targets and eliminator points

- Ship restrictions per event (allowed classes or a forced ship)

- Recolor the season banners or draw your own; banners are drawn with the exact triangles they cover in game

- One click builds a ready-to-use `eboot.bin` + `data2.psarc`, plus `.ips`/`.xdelta` patches so you can share campaigns without sharing game files

The executable is patched to remove the game's hard limits (save buffer, string heap, banner table), which is why there can be so many new events.

**🏁 I need your times!*\*

The time trial targets are still copied from the original 2050 events, so they're probably too easy (or too hard) for A/A+ class. If you play it, please post your best times and I'll use them to set proper Pass/Elite targets:

| Track | Class | Ships | Current Pass | Current Elite |

|---|---|---|---|---|

| Cathedral | A | Speed / Agility / any | 2:00.00 | 1:48.00 |

| Arena | A | Speed / any | 2:05.00 | 1:50.00 |

| Mall | A | Agility / any | 2:00.00 | 1:50.00 |

| Cathedral | A+ | Agility / Prototype / any | 2:00.00 | 1:48.00 |

| Arena | A+ | any | 2:05.00 | 1:50.00 |

| Mall | A+ | any | 2:00.00 | 1:50.00 |

Tell me the event (e.g. 2051-3), your time and the ship you used. Times from the original game's time trials on these tracks also help!

**Links**

- Editor (source + instructions, English & Spanish): https://github.com/Nepalmn/wipeout2048-campaign-editor

- Patches to play the 2051–2070 campaign: https://github.com/Nepalmn/wipeout2048-campaign-editor/releases/tag/v1.0

**Notes / caveats**

- Tested on Vita3K (PC and ROG Ally). Not tested on a real Vita yet; if you try it with rePatch, let me know!

- You need your own EU 1.04 copy (the patches check the MD5).

- Back up your save first. Old saves keep their progress; if you had already finished 2050, replay 2050 – Event 9 to unlock 2051.

- The editor needs Python (Pillow + NumPy) and ImageMagick. Its interface is in Spanish for now, but it's pretty visual.

**Made with Claude Code:** I built this together with Claude Code (Anthropic's AI coding assistant). It reverse-engineered the save format and the executable limits, wrote the editor and the build pipeline, and tested everything in Vita3K with me.

Feedback, bug reports, times and custom campaigns very welcome! 🚀


r/WipeOut • • 16h ago

Found my old copy of this classic

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118 Upvotes

Dug out my old Wipeout 64 cart. Still amazed at what they squeezed into an N64 cartridge.