r/Torchlight • u/IlyaN4 • 18h ago
Torchlight 2 Torchlight 2 (macOS, Steam) crashes 100% of the time when slimes come into view: abort() in Ogre depth sort
Hi everyone! My game crashes (Steam version) every time slimes appear on screen in The Undercurrents. I’m playing an Outlander, level 31, Normal difficulty. It happens 100% of the time.
I have MacBook Pro 11,5 (Mid-2015, i7, 16 GB RAM, Radeon R9 M370X + Intel Iris Pro), macOS 12.7.6, Steam version of the game.
It’s an EXC_CRASH (SIGABRT) on the main thread. The key part of the stack:
abort()
std::__check_strict_weak_ordering_sorted<..., Ogre::QueuedRenderableCollection::DepthSortDescendingLess>
std::stable_sort<Ogre::RenderablePass*, ...DepthSortDescendingLess>
Ogre::QueuedRenderableCollection::sort(Ogre::Camera const*)
Ogre::RenderPriorityGroup::sort(Ogre::Camera const*)
Ogre::SceneManager::renderBasicQueueGroupObjects(...)
...
Ogre::Root::renderOneFrame()
CGame::begin()
Full crash report: https://pastebin.com/ndBsy678
P.S. Slimes appeared earlier in the game without problems, so it seems tied to a specific slime type, effect or spot in The Undercurrents. Verifying game files and reinstalling the game didn’t help.
Has anyone run into this? If so, was it fixed, and how










