r/technicalminecraft • u/PlainOats • 10h ago
Java Showcase Proof of Concept: Player Controlled Shulker Bullets
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Proof of concept for a set up that lets a player control shulker bullets by vision. Uses a combination of projectile viewing angle encoding and the fact shulker bullets travel to their target's exact coordinates regardless of dimension.
This is still extremely clunky; The effective range is limited since the target needs to be in loaded chunks at all times, and it only really works near the center of the world (since otherwise bullets traveling to the overworld end up very far away from the actual targeting area due to the 8x offset). Additionally, the warden doesn't exactly allow for highly precise targeting, and I ran into many problems with it killing the shulker. Still, I've had this idea since I found out shulker bullets could be somewhat controlled, so I'm glad I was able to execute it!
(floating ender pearls in the video are for ease of keeping chunks loaded, you could replace them with normal chunk loaders if you wanted to do this in survival)