r/Starfinder2e • u/DragointotheGame • 3d ago
Player Builds Technomancer Subclass help
So, I'm making a SRO Technomancer.
I'm designing them to be semi healing, using a Waspslicer for some injections on teammates.
My question is, should I go DPS++ or Vyper. DPS++ will let me make healing shots from very far away, as well as dish out damage when no one needs any healing. Vyper let's me temp craft healing spell gems, which have much, much better healing than Medikits.
Free Archetype is enabled, so I was considering Pharmacologist dedication for those temp medikits.
For reference, my party consists of Melee Soldier, Bombard Soldier, Melee Solarian, Guns Blazing Envoy, and Precog Witchwarper
What do you all think?
3
u/Justnobodyfqwl 3d ago
You CAN go Viper Technomancer for the Heal spell hacking. But I think the kindest thing you can do for you party is to play a Mystic RN lol. Two melee classes, and four martials! The Technomancer is fun, but a Healing Mystic would make your party cry from happiness.
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u/DragointotheGame 3d ago
I thought about this, but considering i was the very first person to make their character, I shouldn't have to compromise, though i have been considering Mystic Dedication
2
u/SanaulFTW 3d ago
For my multiple society games today I played today, I used a Servoshell Technomancer and I dabbled as a healer and tank with the Robot I was summoning. I took the Witchwarper dedication only so I can use occult spells and thus have spell gems and the wands (forgot the name), of Motivational Ringtone. I always make sure to begin combat with one on each (more if you have more hands lol) and also made sure to have battle medicine. I reckon that setup + somebody else having medpatches and also having battle medicine should be enough IMO. I made sure that my creatures where being as annoying as possible when I Sustain them so my GM has to focus on killing them instead of my other allies. For example I used an Assembly Ooze thrice and boy was it a tanky annoying mofo specially because I was constantly giving it 2 tmp HP, bonus to hit and to its AC and it has crit immunity so no quickly dying from the bosses attacks!
4
u/Excitement4379 3d ago
viper are the best subclass for technomancer
this team are too big and need dedicated healer for sure
at least viper can cast heal from overclocked scroll or wand
2
u/BUSKET_RVA 3d ago
I just started playing a Gap-Touched Azrinarian(Dark) Elf DPS++ Technomancer and it's been FUN as hell. I'm still trying to figure out the best spells for the slots, but my cantrips have saved the day twice and the shooting distance has been beautiful.
I highly recommend giving DPS++ a try cause the options are legion and the fun never stops.😁🤘👍
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u/IgpayAtenlay 2d ago
I would go Viper, Mystic dedication, or both. I wouldn't worry about going DPS++ since that subclass is all about dealing damage and you already have four damage dealers (not just martials - damage focused martials). As such, you definitely want to focus your time and energy on anything other than damage (healing, buffing, debuffing, etc).
1
u/Cytisus81 3d ago
The Precog could pick Sooth for some healing. I would go Vyper and carry a spell gem or two of heals. Once you hit level 3 you can overclock the heal spell gem and cast spells from any carried spell gem.
You're a full spellcaster and can go blaster, buff/debuffs as you want and still have that big heal in your back hand.
15
u/ItsaMeProvalonely 3d ago
Couple of issues I can see:
Waspslicer doesn't have the tech trait so you can't overclock it with DPS++.
Pharmacologist doesn't let you inject medpatches. Injection weapons can be loaded with a hypopen, poison or serum. None of those do flat healing. Item level 14 hypopens can give fast healing 10 and commando serum can give temp hp.
Also remember those shots don't automatically hit an ally, so you have to get through the ally's AC too.
So the Viper idea for access to healing spells is probably better.