r/SoloDevelopment • • 5h ago

Game Which Look Fits Our Sci-Fi Game Better?

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0 Upvotes

I'm experimenting with different tonemappers in Sundered Reach, my upcoming sci-fi sandbox game inspired by Mount & Blade and Total War.

Same scene, two different looks.

Which one do you prefer A or B? 👀

Your feedback will help shape the final look of the game!

All assets and landscape amterials brushes etc that we used are from Joe Garths Brushify packs so shoutout to him , check his packs out they are awesome and easy to handle :)

i dont know him thats not paid advertisment -_-
I see you reddit filters 👀


r/SoloDevelopment • • 13h ago

help Spent a week making a pigeon. Inspired by RDR2's wildlife. Looking for feedback!

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31 Upvotes

r/SoloDevelopment • • 23h ago

help Quale stile artistico dovrei adottare per il mio primo gioco, A o B?

0 Upvotes

r/SoloDevelopment • • 18h ago

Game I dreamt up a skateboarding game concept over 15 years ago. Today, I finally made it a reality. My first published Game Demo is finally on Steam!!

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43 Upvotes

When I was a teenager, I lived and breathed 3 things: Pokemon, runescape, and skateboarding. I always imagined a video game with mechanics from those games mixed with the real-life progression of skating. Simply put.. the more you skate, the better you get and personally unlock more things you can land.

Last year I finally picked up learning Unity front to back, and of course, got right to work on my dream game. It’s in its final stages of completion now, and i was comfortable to make a playable demo for the masses to see for the first time before launch. This is Skatebound!

While the demo only includes the skateboarding mode, the full game is an entire RPG with an open world map with spots and parks to discover, challengers to skate against, boards to collect and hundreds of things to do. You have 6 essential skills like grinds, speed, and gaps that you level up xp with (just like OSRS!)

It’s crazy to see it come to life as fast as it did, and I’m over the moon. It still needs some polishing and fixes, and I didn’t want this post to come off as marketing, I’m just proud of it. If you felt like checking it out on Steam, grab a controller first and thank you!!


r/SoloDevelopment • • 8h ago

Discussion Game Devs Just Started Pulling Their Demos Off Steam

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0 Upvotes

Hey Devs

just watched this new video from Bellular news....it looks really bad specially with what happened to the needle in the haystack game..

I'm seriously reconsidering it and would like to know what would you do. Would you still put your game to demo?


r/SoloDevelopment • • 19h ago

help low wishlist, feeling low.

15 Upvotes

Hey all,

Not sure why I’m posting this, I think I just need to get it out of my head.

My game’s release is a week away and I’m seriously thinking about pushing it back, or maybe not releasing it at all. It’s mostly done. Apart from a few small card designs it’s basically there, which somehow makes this harder, not easier.

The numbers are what’s getting to me. I’m at 200 wishlists and 170 demo plays, and I honestly don’t know what that means for launch. I know I’m not good at marketing. But I’ve reached out to a bunch of people and almost nobody has answered, so it’s hard not to feel like I’m shouting into nothing.

I’m incredibly proud of myself for releasing a real game on Steam. Considering I started out making Flash games with my dad many years ago, it still feels unreal. Even so, I’m finding it hard to come to terms with where things are right now.

I just wanted to say it somewhere. I wanted to clear my head a bit.

If there are friends out there in the same situation as me, how are we getting through this? What should our next step be?


r/SoloDevelopment • • 13h ago

Game After months of solo dev, my first game is live

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0 Upvotes

Just launched Monstache on Android, a 1to 4 player party game on one phone. The hero creator lets you snap a selfie, pick outfits, and record your own power shout, ouch and victory cry, then add filters like chipmunk, robot or alien. Everything stays on-device, nothing is uploaded.
Getting voice recording, filters and face cropping to feel smooth on low-end Android phones was way harder than I expected. Same with fitting 4 players' controls on one small screen without people's thumbs colliding.
Would love feedback from other devs on the onboarding and first level. What would you change?

https://play.google.com/store/apps/details?id=com.monstache.app


r/SoloDevelopment • • 19h ago

Marketing car

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0 Upvotes

r/SoloDevelopment • • 17h ago

Game NextFest - "We Roll At Dawn"

1 Upvotes

First off I want to thank you to everyone who played my demo. I know I don't have high end crazy numbers like everyone else has. But I am working towards that. I am doing the best I can, learning coding as I go. It means a lot that I even had anyone interested in my game, with all of the competition.

I know my game may not be for everyone, but it's a passion project of mine, and I will keep working towards it and not just abandon it because it didn't do well in NextFest. I am working on bugs and feedback I got during this event now, and working on releasing more heroes, towers, and stuff to do. I promise!

Thanks again everyone!


r/SoloDevelopment • • 18h ago

Game I'm Making a GTA-Style Pixel Art MMO | Zillville Gameplay Showcase

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1 Upvotes

r/SoloDevelopment • • 20h ago

Game Link Relay — my AI-assisted word game, playable inside Reddit

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0 Upvotes

r/SoloDevelopment • • 15h ago

Game www.VibeDuels.com Season 1 in full swing.

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0 Upvotes

www.VibeDuels.com a video game where your AI written bot against an opponent.

Currently Season 1 is tank battles. We have 171 bots from 10 different users. Hoping to get more beta testers.

Completely free. Bring your own model.

Hope to see you guys. If you have any comments or questions feel free to DM me here.

Thank you.


r/SoloDevelopment • • 23h ago

Game Solo dev update: water runs, power, oxygen coverage and returning to base in Zero Point

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2 Upvotes

Collecting water is one part of the trip; this is what I'm testing when the player brings supplies back to base.

I'm developing Zero Point solo. My previous post here showed the oxygen loop. This 69-second clip from the base-systems devlog follows water collection, a resource depot, the power and oxygen-coverage panel, weapon charging and a rest spot.

I'm trying to make the return trip prepare the next outing, while keeping repeated upkeep brief. The gameplay HUD is left visible so the interactions and state changes are easier to follow.

This is an early prototype. The buildings are a pre-placed test environment; crafting and player-placed construction are still in development. Steam Early Access is currently planned for December 2026.

From a solo-dev perspective, which step in this sequence most needs simplifying or clearer feedback?

I'll leave the Steam page in the comments for anyone who would like to follow development.


r/SoloDevelopment • • 21h ago

Game I'm making a game where you're a spider on a log in a sawmill

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3 Upvotes

Demo playable on browser:

https://vodok.itch.io/arachnosaw


r/SoloDevelopment • • 9h ago

Discussion I used AI to make my first game. After 6 months of development, I finally understand why so many indie devs hate it.

0 Upvotes

I was one of those people who always wanted to make a video game but never thought I had the time to actually do it.

Funny enough, this all started while I was sitting on the toilet watching a video about making a game in Pico-8. Something about it lit a spark in me. i had messed around with GameMaker throughout the years and knew enough to get myself into trouble, so I decided I was finally going to make a game.

Castle of the Winds was a game I always loved, and my original thought was basically: what if I made something like that, but with updated graphics, my own world, and my own ideas?

Around the same time, I discovered just how good AI had gotten at helping with code. So I started using ChatGPT. A lot.

I didn't research how the indie community felt about AI. I didn't really know about the arguments surrounding AI-generated art or how strongly artists and developers felt about it. I was a plumber trying to make his first video game after work. I kept my nose down and worked on the thing for about six months.

AI helped me tremendously with coding. But I was still designing the game, building the world, creating mechanics, balancing things, testing, breaking things, fixing things, publishing builds, and learning all the little lessons you learn when you actually try to finish a game.

I made a point not to use AI-generated art or music for the actual gameplay. But I did use AI for some backgrounds and marketing material. At the time I didn't think much of it. Now I wish I hadn't.

Toward the end of development I started seeing more and more of these videos where someone would basically ask AI:

"Give me a game idea."

"Now make the game."

"Make the art."

"Make the music."

"Make the Steam page."

"How do I make it go viral?"

And I started feeling strangely disheartened.

I had spent six months making my game, and here I was watching people try to speedrun the entire process. It felt like the goal wasn't even to learn how to make games. The game was just a product they could generate as quickly as possible for money, views, or attention. But then I had to confront something uncomfortable. Hadn't I done a smaller version of the same thing?

I'm a plumber by trade. One of the things I do is gas piping. There are modern flexible gas piping systems that can make an installation much faster and easier. Then there is black iron pipe. Black iron is old school. You measure every piece. Cut it. Thread it. Fit it. Sometimes you take the whole thing back apart because you're off. It takes longer and it requires more skill.

That's what I use and proud of it.

When someone who knows the trade asks me what I use for gas piping and I tell them I still run black iron, they often get excited about it. It's becoming a dying part of the trade. People have been installing gas that way for more than 100 years, and there is something satisfying about standing back and looking at a clean black iron installation and knowing that you built it.

I'm not saying flexible gas piping doesn't have a place. It absolutely does.

But personally, I wouldn't sacrifice the quality or craftsmanship of my plumbing just because there was an easier way to get the job finished.

And eventually I had to ask myself:

Why didn't I have that same attitude toward making my game?

The truth is that I could have made those backgrounds myself. I could have made the marketing material myself. It would have taken longer. i would have had to learn. My first attempts probably would have looked worse, but I could have done it.

I think that's the part of the anti-AI argument I didn't understand until I actually went through the growing pains of making something myself.

There is value in the struggle. Spending years learning how to draw, compose music, program, animate, write, or design games. There is value in craftsmanship even when a machine can produce something faster.

I still think AI is an incredibly powerful tool, and I don't think using it automatically makes someone lazy or untalented. I probably wouldn't have gotten through some of the programming problems I encountered without AI helping me understand what I was doing. But I think there is a difference between using a tool to help you practice a craft and using a tool to avoid developing the craft altogether.

I didn't understand that distinction when I started. Now I do. And unfortunately, I learned it after the game was already released.

The funny thing is, there's one guy who has played my game for around 30 hours over the last month. He keeps asking me questions about mechanics and the story. Every time he does, it makes me glad. Somebody actually found this weird little game a plumber spent six months making and cared enough about the world I made to keep playing it and asking me questions.

That means more to me than I expected it would.

It also makes me wish even more that I had done those remaining pieces myself. If I ever make another game, I want to do things differently. I'll still use good tools where I think they're appropriate, but I don't want convenience to replace craftsmanship.

Black iron gas piping is slowly becoming a dying part of my trade because easier alternatives exist. I hope making a video game without generative AI doesn't eventually become the same thing.

It took making my first game, and failing, for me to understand why preserving that craft matters.


r/SoloDevelopment • • 18h ago

Game [Free][Browser] Hellfog — Minesweeper in a dark dungeon, and I'm looking for people willing to take a few risks

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0 Upvotes

r/SoloDevelopment • • 39m ago

Game I gave my king a horse with feelings. Push him too hard and he just... refuses.

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• Upvotes

r/SoloDevelopment • • 1h ago

Discussion Want to Feature Your Development on a Reddit Founders Blog? (Follow-Up to Previous Post)

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• Upvotes

r/SoloDevelopment • • 2h ago

Game An interactive web game to find your next Steam gem

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0 Upvotes

I’ve been working on my game discovery tool for about a year on-and-off. Now I’m learning how to make web games too, and thought I could apply that to making the joy of discovery a bit more tangible.

The purpose here is really to use general vibes to find your next game. For greater specificity, there is a recommender tool on the same site with filters not available on Steam, but this project is meant to evoke the kind of fun you used to have with StumbleUpon, except you curate the experience a bit more yourself.

Written in JS, dig your way through your preferences and find some fun new games to play.

Apologies for the somewhat nooby janky nature of it, but I plan on refining it to feel a bit better over the next few weeks. Any feedback to make the experience better would be very appreciated.

Try it yourself at https://gamediscoverytool.com/diiig


r/SoloDevelopment • • 2h ago

Godot I only add one feature like what every two days...

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0 Upvotes

r/SoloDevelopment • • 3h ago

Game Ashram Online, a free to play MMORPG built on Unreal Engine 5, opens its Free Open Beta on Steam on December 1

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0 Upvotes

r/SoloDevelopment • • 5h ago

Game Now on itch! Catastrophy!

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0 Upvotes

r/SoloDevelopment • • 19h ago

Game Day 4 of developing my indie game. New ECS system, improved movement, weapon VFX, and a vendor system.

0 Upvotes

https://reddit.com/link/1xh2tzo/video/7me6dyq1e2yh1/player

Another development update.

I've been working on several parts of the game, mostly focusing on movement, visual improvements, and optimization.

The foundation is starting to come together, but I'm still not entirely happy with the gameplay itself. Right now, it's mostly just running around and shooting enemies. I haven't made any major improvements to the core gameplay loop yet.

I'm planning to work on balancing, introduce more weapons, and experiment with additional mechanics to make the game more engaging. I still feel like I need a better idea of what will keep players interested in playing.

As for the environment, I'm going for the atmosphere of an old laboratory with a broken ventilation system. Dust is everywhere, and I've added dirt textures to the floors and walls to make the place feel more abandoned and neglected.

The props inside the rooms are still temporary. I'll probably replace most of them once I have a clearer idea of how I want the environments to look.

Here's what I've added and changed so far:

  • Reworked the RPG particle effects.
  • Fixed and improved boss movement.
  • Switched to a new ECS system for better optimization.
  • Added a vendor system, currently represented by a computer terminal where players can purchase upgrades and items.
  • Added a custom cursor UI.
  • Replaced and reworked all the old blocky, cube-like VFX throughout the game.
  • Completely overhauled the blood effects, including hit impacts and blood splatters.
  • Added dirt textures to floors and walls.
  • Added dust particles throughout the map to improve the atmosphere.
  • Added a flashlight attached to the player's weapon.
  • Reworked the weapon laser. It no longer relies entirely on emission and now looks more like an actual laser sight. The previous version was making it difficult to see the bullets.
  • Replaced the sprinting animation.
  • Completely reworked the character movement. Turning now has a slight delay and momentum, which makes movement feel more natural, especially while sprinting.
  • Improved the dodge roll animation.

There's still a lot to change, especially when it comes to gameplay mechanics and environment design. For now, I'm trying to build a solid foundation before making bigger decisions about the direction of the game.

That's where things stand at the moment. I'm still figuring out what works and what doesn't as I go.


r/SoloDevelopment • • 7h ago

Game Gully Cricket Scoreboard: How do you keep score when playing with friends?

0 Upvotes

Looking for a simple way to keep score during gully cricket, street cricket, or backyard cricket?

If you've ever played gully cricket with friends, you know the struggle: someone forgets the score, there's confusion about wickets, and everyone argues about how many runs were scored on the last ball. 😂

Whether you're playing gully cricket in India, street cricket with friends, or backyard cricket at home, keeping track of the match should be simple.

I've been working on Wickto.com, a web-based cricket project designed around the fun of playing cricket with friends.

The idea is to make casual cricket more enjoyable, especially when you don't have a professional scorer, a physical scoreboard, or a full cricket ground.

🏏 Some things cricket lovers might find useful:

- Keeping track of scores during casual cricket matches

- Playing gully cricket, street cricket, or backyard cricket with friends

- Having an easier way to follow a local match

- Making friendly cricket competitions more fun

You can check it out here: https://wickto.com

I'd love feedback from fellow cricket lovers:

  1. How do you currently keep score during gully or street cricket?

  2. Would you use an online scoreboard for your local cricket matches?

  3. What feature would make a cricket scoring website genuinely useful for you?

I'm interested in hearing from people who play tennis-ball cricket, street cricket, backyard cricket, or weekend cricket with friends. What problems do you face when keeping score?

Thanks, and happy cricketing! 🏏


r/SoloDevelopment • • 9h ago

Game Welcome to Inkorium! First Gameplay & Engine Showcase (Custom 2D Sandbox Built from Scratch)

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0 Upvotes