r/swrpg • • 1d ago

Weekly Discussion Tuesday Inquisition: Ask Anything!

19 Upvotes

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!


r/swrpg • • 1d ago

Game Resources How to Play Poe Dameron! Star Wars RPG

Thumbnail
youtube.com
11 Upvotes

Character Creation guide on how to play as Poe Dameron from Star Wars Force Awakens. We'll see how this one does, maybe I'll make more. I dunno.


r/swrpg • • 1d ago

General Discussion I made an OP character and want to dial it back

20 Upvotes

For some context, this is our group and storyteller's first campaign. Usually the group really digs into the rules and possibilities in ttrpgs, but the campaign has had inconsistent game scheduling, the group has a general dislike for the rules, and the dm hasn't solidified their understanding of the game. As someone who loves powergaming and star wars, I think the game is really cool and made an overpowered Brawl Assassin/Doctor. I didn't heed the balance warnings and now my character is a challenge for the storyteller, even more so with the rest of the group not really caring. I'm going to stop using Pressure Points and Anatomy Lessons to see how things go, possibly stop using Deadly Accuracy if that's not enough, and ask the story teller if I can refund those points if it seems to work.

I know there are bigger issues with the table as a whole, but it seems like this is something that can be easily fixed to make the game more fun. Any other rebalance suggests would be appreciated.


r/swrpg • • 1d ago

General Discussion Game Idea - Odd Squad

4 Upvotes

So I was thinking of Separatist gameplay and how that works when their droids are (in TPM at least) only operational due to the proximity of the droid control ship. Not to mention that, with the size of production and the general lack of quality of materials, the droids are notoriously fragile.

That got me thinking about those Neimoidians we see on the control ship, are they manually controlling batches of droids or what? There are enough instances of droid agency in the scenes the battle droids share with Jar Jar alone to suggest not, but it got me thinking.

Yaddayaddayadda, what if you had a competent group of people remotely controlling a group of droids as the PC group? 4 meatbags and an equal number of droids.

I am thinking similarly to humans and the Na'vi in Avatar, or the players and the Oasis in Ready Player One. Maybe even the modern Jumanji, where the droids possess the skills the meatbags don't.

I am thinking that they could be a mirror of the bad batch (or even the republic commando squads)

Duty and XP earned goes towards upgrades or recycling if the droid body gets destroyed. Each player would essentially have two characters, the live person and the droid body they use as boots on the ground.

Anyway, just a though on how to make separatist droid gameplay more interesting...


r/swrpg • • 1d ago

Podcast/Stream Stormrunners - Creed and Cause (Part 5)

Thumbnail
youtu.be
3 Upvotes

r/swrpg • • 2d ago

Game Resources Given how there is no official PDF of this game (web adventures aside) and EDGE won't print decks anymore, are they on the way to become lost media? If so, is there a way to convince EDGE to at least reprint the Critical Damage decks or the various NPC decks?

Post image
108 Upvotes

r/swrpg • • 3d ago

Game Resources Look what I snagged!

Post image
242 Upvotes

This completed my starter sets collection and all the cards I wanted (all adversary decks + both critical hits decks)!


r/swrpg • • 4d ago

Rules Question Block/Parry/Reflect/Deflect without a lightsaber?

14 Upvotes

some of these abilities say they can be used without a lightsaber 'at the discretion of the GM' but I am going to be the GM.
What can you use to block or parry without a light saber? I'm assuming something like the Gungan energy shield?

Also I would pretty much veto Reflect or Deflect with anything but a light saber

Edit: I am using the ReSpecialization character specs and they have the Deflect talent. I reduced ranged damage by 4 and costs 3 strain. Block works similarly for melee.

I get that any weapon can be used to Block (or parry if using original specs) but can you Deflect ranged fire with a melee weapon? This is a force sensitive character, but I would think deflecting with a non cortosis weapon would ruin it quickly.

Perhaps only with weapons that have the Deflection property?


r/swrpg • • 4d ago

Fluff Can someone help me with information on the Imperial Acolyte Program, Emperor’s Eyes, Reach and Voice as well as the Byss Mages? I need solid info on them and the wookipedia articles look lighter than they use to.

Thumbnail
5 Upvotes

This is for a Star Wars game I am running so i feel it’s related enough to this sub.


r/swrpg • • 4d ago

Rules Question Question about Intellect and Vigilance

17 Upvotes

From the genesys core rulebook:

Characters with a high Intellect can extrapolate and interpolate data, can recall details and draw from previous experience, and can think of long-term strategies and envision the ramifications of present actions.

This is the main skillset I like my characters to have, but intellect seems to be pretty much only used for technology and book knowledge skills in this system, not anything related to general planning or figuring out what to do. Vigilance, on the other hand, retroactively determines preparedness; if this includes plans of action for unexpected events, it's definitely the skill I want. However, "preparedness" is vague, so I'm unsure what exactly it would cover. What characteristics and skills should I focus on in order to make a shrewd, resourceful character who's better at making decisions than I am in real life?


r/swrpg • • 5d ago

General Discussion Places OTHER than a bar/cantina to meet and hire a pilot?

60 Upvotes

Meeting in the cantina or bar is overused. Looking for a new kind of place or way to meet and hire a smuggler/pilot. Any new ideas that are plausible?

My own initial thoughts:
- a Star Wars version of a pool hall.
- a large Casino could be interesting.
- talking to pilots at a starship race.
- talking to pilots at a spacedock freight hub (where they're picking up quick jobs)


r/swrpg • • 5d ago

Tips Recommendations for a Siege Assault/Defense?

14 Upvotes

Howdy all,

I was hoping for some advice. My players have crash landed on Weik and got caught up in a fight between a local Bandit Warlord who's been stored up by one of my Big Bads, and a local noble. The party is about to help lead the defense of the Noble's fortified manor, and I was hoping for some advice. We've built the mass combat dice pool and added Boosts and Setbacks to reflect prepared defenses, plans, etc. I think the mass combat will go well. My question is, what would be some good things for the party to do in-between those mass combat rolls? I feel like I've backed myself into a corner where they'll be stuck trading blows and would love any ideas to make the fight more dynamic and exciting for them.

Thank you all, I appreciate your time and any help you can give.


r/swrpg • • 6d ago

General Discussion Some SWRPG OC Commissions I've done!

Thumbnail
gallery
318 Upvotes

r/swrpg • • 6d ago

General Discussion Help me find the equivalent of a Space Honda Civic

28 Upvotes

All you spacecraft lore nerds, which civilian/commercial light freighters are equivalent to a Space Honda Civic?

------

It's finally become relevant for my players' communal light freighter to have stats beyond crashed/in repair/flyable, as they decided to barter some very valuable quest loot for ship upgrades on the local black market.

To be clear, this is not a tricked out Hero ship they've been flying. It has everything you need in a ship to hyper from one star system to the other and literally nothing else.


Speed: Enough that you can hit escape velocity

Shields: Enough to not die to the first micrometeor in low orbit

Weapons: lol nope

Cargo hold: technically exists, but you're definitely not bulk trading

Navcomputer: Enough for Point A to B on traditional hyperlanes

Crew capacity: 4-5 comfortably, 8 max, but the Lifesupport systems are going to struggle and no one will be happy

I do want it to have ~4 hardpoints available for upgrades though, because they are really excited about building up their ship.


So there you have it. What is the make and model of this spacecraft?

Please nothing from the YT series, and bonus points if not made by CEC at all. YT's and to a lesser extent other CEC ships invoke the Falcon, and the Falcon is a sexy beast.

This is the beloved, but only technically functional Honda Civic that has been sitting in your aunt's back lawn since the 90's that she doesn’t mind you fixing up and taking. ^^


EDIT: Thanks for all of the well thought and informative responses! It was a lot of fun to meet new spacecraft, and I'm really looking forward to the next session with my players ^


r/swrpg • • 6d ago

Rules Question Building a force-sensitive face/mastermind in swrpg

11 Upvotes

My characters are smarter than I am. In any system, I like to specialize in skills that are good for  identifying non-obvious information, forecasting probable outcomes, assessing or understanding situations, making plans, and figuring out what to do. Note that this is different from actually carrying out a plan, which may require its own rolls, though it would make sense for a good planning roll to provide bonuses to these subsequent actions. Essentially, my character’s specialty is getting ideas and meta knowledge from the GM (though I also expect GMs to do their best to make my own crazy ideas work). I also like building characters who are good negotiators and dealmakers (it's handy that there's a specific negotiation skill in the game). Among the more human-like races, what race would be best as a starting point, and what career/specialty caters best to these functions?


r/swrpg • • 8d ago

Weekly Discussion Tuesday Inquisition: Ask Anything!

25 Upvotes

Every Tuesday we open a thread to let people ask questions about the system or the game without judgement. New players and GMs are encouraged to ask questions here.

The rules:

• Any question about the FFG Star Wars RPG is fine. Rules, character creation, GMing, advice, purchasing. All good.

• No question shaming. This sub has generally been good about that, but explicitly no question shaming.

• Keep canon questions/discussion limited to stuff regarding rules. This is more about the game than the setting.

Ask away!


r/swrpg • • 7d ago

General Discussion D&D / SW FFG in Chicago/Rogers Park area [Offline][Other][Chicago, IL][One-Shot]

Thumbnail
2 Upvotes

r/swrpg • • 7d ago

General Discussion Ship for a group of Old Republic Jedi

14 Upvotes

Hey all,

I am running a game set int he old republic, my players were just knighted after a year of play and its going great

I want to "give" them a ship (narratively owned by the order), that they will have for a long time, instead of jumping into fancy new ships down the line id rather see them have opportunities to improve and mod their existing ship to suit their needs.

RAW I am not really seeing ships/rules that fit the bill, all are either too capable to begin with, too limited in terms of hardpoints, or otherwise very hardlocked into a specific kind of role. The crafting/modding rules also i think don't really support the level of customization im hoping to get.

To be clear, I am not looking for a completely modular thing, with them re-configuring their ship constantly, modding/improving the ship should still be a slow incremental process. I am also not looking for their ship to be transformed into a really fundamentally different thing (not after space hulks here or a small shuttle becoming a big cargo ship, etc)

Anyway I am curious if anyone has taken a approach in this space? Is there some home-brew or maybe specific ships that worked well?

Basically I am aiming to make their ship a home away from home, that is personalized and special and redirect the player's inherent obsession with seeking a better ship into making their existing personal ship better instead.


r/swrpg • • 9d ago

Game Resources Kashyyyk Region map i made for the Star Wars game im running in TTS

Post image
89 Upvotes

took me quite a bit of time to do it, hope you like it


r/swrpg • • 9d ago

General Discussion Combat Skills outside of Combat

10 Upvotes

Many moons ago an Order 66 podcast episode discussed how to use combat skills like Ranged or Unarmed outside of combat, to give fighters options of things to do during other kinds of encounters.

Do you remember the episode, or do you have any suggestions on things someone could do with these skills during different kinds of encounters?


r/swrpg • • 10d ago

Rules Question Ways to cover more distance in combat

15 Upvotes

So, looking into movement hard cause I have a fellow player who likes to punch things, but sometimes things are just so dang far away.

Moving is one or more maneuvers. 1 maneuver gets you from short to medium (or vice versa), and then it's 2 ADDITIONAL maneuvers to get to long range. So that means you can engage with an enemy that is in medium or short range with you by spending two maneuvers on a turn. Which seems to mean if you're strictly on foot, medium is the best you got.

I know there's some talents that get you a third maneuver to move, but that's potentially not the path we're going to go.

There's items like the Grapnel Harpoon Launcher, Under Barrel Grapnel Launcher, Integrated Ascension Gear, and the Exoglove which all have a similar hookshot mechanic which requires an action, a roll, and a follow-up maneuver to pull someone to you or pull yourself to a destination. However, the range is medium. So you're essentially in the same boat as if you were running. Exceptions being if you need to move vertically or if maybe this circumnavigates difficult terrain of some kind? But ultimately, situational.

Then there's items like jetpacks, rocket boots, and the foot speeder which essentially turn you into a flying vehicle. I don't have all the different stats in front of me, but it seems like if the max speed is high enough, you might be able to move further with less maneuvers. Of course, speeding up or powering on the item would take up part of the action economy too, so maybe even this isn't an effective option?

Are the hookshot items affected by talents or other effects that increase weapon ranges? Are jetpacks and similar items able to get hard points so that they can move fast enough to matter? Or ultimately, is moving up to medium pretty much it?

Thanks in advance.


r/swrpg • • 11d ago

Game Resources Project Holocron Ship Yard 2.0

Thumbnail
gallery
189 Upvotes

Happy Friday everyone! Wanted to let you guys know that Project Holocron has gone through an entire visual revision! Along with the new look, the new Ship Yard is live with a full vehicle catalogue, tracking systems, and modification menu. You can place your characters and track the appropriate abilities to roll checks.

Besides many other little additions, another big feature is the new Homebrew page. From there, users can create their own weapons, abilities, and careers from scratch or use a current one as a base.

Hope you guys enjoy! You can give feedback at the project discord at Project Holocron Discord.


r/swrpg • • 10d ago

General Discussion Assistance in Considering Lightsaber Specialization

9 Upvotes

Hello everyone, I hope you're doing rather well thus far today. I'm currently in the process of building another Star Wars RPG character and I'm hoping to do a little something new while still playing into aspects I enjoy. As such, below are a few options I'm considering along with a few facts of the game itself.

Alright, so the game itself is taking place during The Old Republic Era. My group and I are all going with playing Jedi with most of us, myself included, taking the Quick Path to Power 30 Species XP option of starting with a second Force Rating. My species is not yet set in stone as I'm considering several different character ideas that I'm hoping to get feedback on.

The first idea was Shien Expert. Reading this as a concept, I love this specialization all for but one reason. That being it's cunning based. Out of all the attributes offered, cunning feels like one of the most situational and harder to use if not really trying to push for certain aspects. Aside from perception as a skill. I've played a cunning based character before who very lightly went into Shien Expert and simply didn't enjoy it given how situational cunning proved to be and how I don't tend to gravitate to underworld esq characters. If someone has an idea of how to help make a cunning character shine in another way, I'm open to hearing such ideas, as I really enjoy the talents of Shien Expert.

My second idea was to lean more into agility with Ataru Striker. I've never really played an agility-based character, so I'm not certain how useful I'll be in the grand scheme of things when compared to the party face or resident scholar (Soresu character). Ataru seems fun, especially since I'll be starting with two FR to help Hawk Bat Swoop and Saber Swarm shine. If someone could enlighten me to how to keep agility from not feeling too situational, I'd love hearing ideas concerning such. My only other concern is the starting skills for Ataru Striker not being ideal to what I tend to enjoy, so I'd probably take another specialization first then Ataru Striker. More about what I tend to enjoy below.

In the end my preferred style of play is to go fairly focused in on force capabilities as well. I know Niman is very good at that fact. I, however, have mostly done Niman and want to try something new and thus exciting. I do want to at least have a focus on Willpower for help with strain, as well as a focus on some force powers and discipline. Especially since the group is expected to combat a fair few other force users. Lastly, we can start with a lightsaber and 500 credits or 9,000 credits. We do start with 150 XP as well, so the character will be decently built into.

Thank you for your time, if you've any questions or advice, please don't hesitate to make such known. If you've any recommendations or ideas concerning other specializations or possible good pairings with what I've mentioned above, please feel free to offer such as well. Please do take care and I look forward to hearing from some of you soon.


r/swrpg • • 10d ago

Game Resources Triumph! + Expansion by Alter

8 Upvotes

Hello there, I’m looking for the Triumph cards by Alter that are shown on SWRPG Community.com, if anybody has them saved I’d appreciate it if I could get a copy. Thank you in advance.


r/swrpg • • 11d ago

General Discussion What elements of storytelling and visual design would you incorporate into a Star Wars RPG inspired by Tales of the Jedi (1990s comics)?

Thumbnail
gallery
55 Upvotes

I'm running a campaign set in an alternate Star Wars universe where none of the original Legends or Canon characters exist, and none will appear in the future. I want to build something of my own while capturing the atmosphere and aesthetic of the 1990s Tales of the Jedi comics.

What aspects of the galaxy's lore, storytelling, worldbuilding, architecture, character designs, technology, or overall atmosphere do you think would be worth incorporating? I'm especially interested in ideas that could help make the setting feel distinct from both Canon and Legends while still capturing that ancient, mythic Star Wars feel.

I'm also curious about what kind of storyline you think would be interesting for a campaign like this, especially one that moves away from the usual Jedi vs. Sith conflict. Could a campaign focused on criminal syndicates, rival cartels, bounty hunters, and the galactic underworld work well in this setting?

For context, the party consists of three characters: a Hutt Sith and two bounty hunters, one Anzati and one Gen'Dai.

I'd love to hear your suggestions, whether they're specific visual references, narrative themes, or broader ideas about how to make this kind of setting work!