r/SS13 • • 4d ago

BYOND BYOND development news 10/23/26

4 Upvotes

Because of the remedial safety and ethics classes now underway, all of our science departments—as well as engineering and a few others were safety was not the number one priority—are currently operating short-staffed. If this week has been anything to go by, the next three might be a breeze. Although some projects have stalled out because of the absence of a few mad scientist types, it also seems like the same people were the worst distractions from other work. Engineering ought to be performing worse for the loss of a few hands, but even though their task backlog is growing, I'm getting excellent quality check reports. Hopefully that backlog can be cut down when all of this is over. Corridor tag resumes next week, and I'm excited to see how the reshuffling affects our scores. Yes, I have been informed that people are betting on the matches, and no, Julie, nobody cares. Stop being such a tattletale.

  • Family medical/hospital stuff is not fully resolved. Calmer, but not resolved.
  • More bug fixes for 516 and 517 went in this week. I even took care of one I thought was a won't-fix in 516, but it turned out not to be bad.
  • The next maintenance release or 516 is postponed pending a change to the splash screen that was requested by some SS13 users. I haven't touched that part in a while so it's taking time to do it right.
  • I have a new report regarding an old issue about resource loading from a URL, but it's not fully actionable yet. It does give me a new idea, however, that I'd like to explore next week if I have time.
  • Please be sure to show the fundometer a little love and keep the lights on. Thank you to everyone who helps out as a BYOND Member, and/or regularly on Patreon and SubscribeStar.
  • Screw you, Spez.

There's more detail over on the BYOND forums. Today's early-access Patreon post is about an issue I need to look into on 517 and why issues like it crop up every time new hard vars get added in a major release. The countdown to the thinning of the veil grows short, so plan wisely and keep your killer clown tasers charged. I'll see you next week.


r/SS13 • • 5h ago

Image A traditional server

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136 Upvotes

r/SS13 • • 14h ago

Image Doctors dont even try to take you out of cryo anymore, they just look at you like this

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219 Upvotes

r/SS13 • • 15h ago

Paradise Disco Paradise - Greytide Concept

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11 Upvotes

r/SS13 • • 22h ago

/tg/ Tgmc is back alive again! Come play if you wanna, on weekends we get nuke war pop, and around 15 players on other days

16 Upvotes

Thanks to the power of @ everybody pings.

We really need more xeno players


r/SS13 • • 23h ago

Paradise Disco Paradise - Perception Vulp + Pian Threshold Plasmaman

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23 Upvotes

Yes, I misspelled it. That is intentional (because I misspelled it when i was making it.


r/SS13 • • 1d ago

Monkestation MAFIA WARFARE at Crimson Grid

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1 Upvotes

r/SS13 • • 1d ago

Goon The writing is on the wall (floor)

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52 Upvotes

r/SS13 • • 2d ago

General SS13 (2003 build) fully decompiled!

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48 Upvotes

If you're an SS13 historian you might have heard of the Pre-OpenSS13 builds of SS13, the earliest source code being the 2 decompilations of version 40.93.2 which is from around 2006.

However the earliest HOST FILES are for a 2003 build.

I fully decompiled the 2003 host files with the help of Claude, until the source code could compile to an identical .dmb (with BYOND 334)

We now have access to the oldest source code of SS13, even older than Hobnob (OpenSS13) and Gibbed's (Goon) decompilations!

You can compile the bitperfect branch with BYOND 334 (find it on Internet Archive), or you can compile the master branch which I fixed up for modern BYOND.

And yes, it's supposed to be laggy, the code for air flow is very unoptimized.


r/SS13 • • 2d ago

Meta One Rises, One Falls

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93 Upvotes

r/SS13 • • 2d ago

Halo:SSE Halo: Space Station Evolved 24/7 Playtest Week

8 Upvotes

hey there fellow spacemen enjoyers, its been awhile since I've last posted and I'm so shocked how long I've been in the community here, but its been a wild ride! Halo: Space Station Evolved turns 11 years old this year since our first post here and I want to deeply thank you all for those have been dropping by over the years supporting the small team here, with that being said we have still been working on things in the background to still keep the ship afloat such updating out backend for more smooth gameplay experience, we are also finally 516 compatible so you no longer need to downgrade to play the server! Also we are offering code and sprite bounties to pay people help out with the code base as well, plus we want to have the server up 24/7 for a week or so starting this Monday til November 1st the server should be open to the public and hopefully we can run some matches and plus some RP events like we use to in the past as well as it has been far too long since the last few events posted and if the things stay active we can keep things up longer!

What gamemodes does Halo:SSE have?

  • Reclamation: is a PVP gamemode largely similar to the Invasion gamemode from Halo: Reach. The UNSC is tasked with defending an Orbital Defense Platform (ODP) and the local planet from an encroaching Covenant invasion, while the Covenant must destroy the ODP by planting a bomb, scanning the colony for a Forerunner artifact, and then purging the heretics' planet in a storm of plasma. An Insurrection version of this also exists, but with the URF working to liberate the planet from UNSC control.
  • Revolution: In an outer colony on the edge of human space, a revolution is brewing! in this mode its URF vs UNSC, fight over control of New Pompeii or Geminus to free themselves from the UEG there are control points all over the city both factions can capture to gain points over time while completing their set objectives!
  • Outer Colonies: is a variant of Reclamation, except with a twist - it's a three-way war between the Covenant, the UNSC, and the URF!
  • Operation Trebuchet: Fast pace pvp action in this mode its URF vs UNSC, a team of ODSTs are sent to New Antarctica find and arm a stolen nuke with a URF outpost
  • System Conquest is an even larger scale version of Outer Colonies, except the battle isn't just limited to one planet but many! Essentially pulls random set of objectives out of a bag for all three factions (UNSC, URF, Covenant) simply taking over one planet to destroying all of the faction bases of every faction in the round, and while this gamemode is a work-in-progress, it is the ultimate gamemode for those looking to wage a two-hour war of the worlds while also giving space for roleplay to breathe as you can also be a colonist stuck in middle of the war, or civ ship crew exploring space/ trading goods between the colonies around or even be a GCPD officer/KS7 marshal
  • Slayer: Classic Halo tdm where you play as a spartan and duke it out, there also a spartan vs elite variant!
  • First Contact: A more slow pace RP focused mode that has the setting place in the pre-major conflict of the servers on KS7!
  • Base Assault: (URF EDITION): As UNSC in this single phase ground focused mode you defend the UNSC moonbase from a URF assault, either take out their cruiser or face defeat!
  • Base Assault: As UNSC in this single phase ground focused mode you defend the UNSC moonbase from a Covenant assault, either take out their cruiser or face defeat!
  • Achlys: Is another PVE gamemode with horror elements that recreate the events of the short film Mona Lisa and try to make your escape off a Flood-infested ship!
  • Capture and Hold: is a Covenant vs UNSC gamemode that mimics the Territories gamemode, with both faction fighting for control over various capture points to accumulate more points than the other team by the end of the round. ( New Map in rotation!)
  • Firefight: is a PVE gamemode where a group of players must hold out against encroaching hordes of AI enemies, while also struggling to keep their own teammates alive and their guns well-stocked on ammo. This comes in three variants; UNSC versus Covenant (Firefight), UNSC versus Flood (Stranded), and Covenant versus UNSC (Crusade).
NEW WIP MAP FOR NEW GAMEMODE
New Sentinel Spawners that can be captured by any faction for their use
New Covenant OB for ground battles

What are some recent changes/QoL updates for the server?

  • NEW MELEE COMBAT SYSTEM! Most (but not all) melee weapons now have a verb you can toggle, which puts that weapon in a stance. Stances can provide attack combos with different damage, armor penetration, and speed modifiers. With these stances, melee weapons will have multi-tile sweep attacks, though longer weapons such as Honor Guard staffs and Gravity Hammers have an extra tile of range!
  • UPDATED EVA EQUIPMENT! Most Covenant races can now choose to spawn with ranked EVA suits, allowing them to have the same armor durability as their non-EVA counterparts. All EVA suits also now have built-in jetpacks to let them move freely in space at no cost!
  • Suppression tweaks The camera will shake less from suppression and pain, but will now show more visual occlusion.
  • Painkillers and speedboosting chemicals now have a lessening effect! the longer they are in your system. This caps at 30% effectiveness.
  • IMPROVEMENTS TO RnD AND CARGO! All factions can now enjoy a wider variety of items to purchase from their associated cargo shuttles, letting them restock on supplies or buy special items, weapons, vehicles, and more!
  • PER-PLANET WEATHER SYSTEM!: Each planet has the chance to spawn in a random weather effect, ranging from rain and blizzards to duststorms and ashfall, as well as the time of day (currently just day and night). Certain combos may make it hard to see without any flashlights, or give players looking to utilize stealth a powerful edge in the darkness!
  • New maps*: Octanus Landing (Crusade). A temperate forested world Cassius Orbital Facility (Base assault/Reclamation) A new UNSC moonbase KS7 New Pompeii (Reclamation) A new colony that popped up years after the Final Battle of KS7 2530 ODP Cassius (Reclamation) Cassius Station acts as a combination Orbital MAC Gun and main base for the UNSC forces in the 111 Tauri system*
  • UN-WHITELISTED ROLES! Some roles have been stripped of their whitelist requirement, and can now be played by anyone! Some of these include Elite Minors, Brute Minors, ODSTs, and Hellbringers!
  • New gamemodes are being worked and old one coming back once map is made (OP: Red Flag)
  • Slight Ship combat rework for covenant!
  • Forerunner Faction Rework: The Sentinels get a 2025 update with new unit types and spawners being added to the mix with other forerunner stuff in the works
  • NPC interaction menus: simple wip menu for interacting with the locals and also able to control faction safe NPCs to make your own squad under AI command tab
  • Chat QoL: Goon/Runechat added to server
  • New Audible Emotes: specialized audible emotes have been added to most if not all races (*help in game to get list)
  • New Species rework: A bunch of race stat QoL changes have been made as well!
  • New Cryo rework: All cryo stations for each faction has gotten a facelift codewise so they are now useful for healing
  • New Gun rework: Alot of gun balance chances have been made plus vehicle reworks as well!
  • New languages for human players to choose from to add more roleplay flair to one's character!
  • New auto population balance feature has been added to make sure the player experience is fair and fun without the worry of zergrush level of pop!
  • Mining research update*, Adds 5 tiers of upgradeable mining drills unlocked through research and craftable in the protolathe and basic mining picks are now craftable with a sheet metal recipe (steel, silver, gold, uranium, phoron, diamond)!*
  • New role and equipment for the UNSC*, We now added the Hellbringer units from Halo Wars to life and the bullfrogs from Halo Reach with the new Jetpacks as well!*
  • New RnD system for ONI mains inspired by XCOM and Factorio with a diverse and indepth tech tree, within the new UNSC research items include plasma guns, armour upgrades, handheld shields, translators, while existing items now craftable include EMP grenades, thermal scanners, mesons, basic AI, implants and much more.
  • New tact-hud/Overwatch system: that now has squad helmet cam, displays your ammo count plus your shield levels if you have them, not only that it is also has an uplink to nearby support stealth ships, allowing for various things to be requested from them plus augmented with long range monitoring of soldier's vital health from overwatch consoles
  • Vehicle handling has been changed for a more smooth experience for the users!
  • Vehicle Rearm stations for air and ground assists!
  • New CAS fighters: Banshees and sparrowhawks now have been assigned to the UNSC and Covenant

Main Page: https://projectunsc.org/

Youtube Combat AD: https://youtu.be/BeMpyxah2l0

Wiki: https://projectunsc.org/wiki/index.php?title=HaloStation_Wiki

Discord link: https://discord.com/invite/f8jpDfSdfr

Event time 4pm cst

Date 10/26 - 11/01


r/SS13 • • 3d ago

Image Mr.Greybag arrives at the station.

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426 Upvotes

r/SS13 • • 3d ago

Paradise Disco Paradise - NIGHTMARE, NIGHTMARE, NIGHTMARE Suggestion

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20 Upvotes

Kidan/Ant People gets infected by evil mind control fungus.

This is art of a guy that I decided to art to spite for killing me as heretic.

No further comment.


r/SS13 • • 3d ago

Looking for Server Want to try SS13 but need advice

18 Upvotes

So I played SS14 and i still rly like this game, but players in there keep telling me about cool stuff that SS13 had that's not yet in SS14 and probably wont be for a long time

So I thought I might as well try SS13 itself.
I tried to look up info about it, but I keep hearing that most servers are troublesome and that most are ERP or low quality, etc.

So I want to know, what would be a good server for me to play? I tried to look it up but (according to what people post online) apparently the most popular server before was mismanaged and isn't good anymore, and I'm just not in the loop etc.

so TL:DR - What would be a good server for a new player to play on that would deliver the 'classic SS13 experience' and the closest in server culture and content to what the game was when it was more popular?


r/SS13 • • 3d ago

Monkestation I won, but at what cost?

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49 Upvotes

r/SS13 • • 4d ago

Image Mr Electric's Arcfiend day on Bastion Station.

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95 Upvotes

https://discord.gg/55Z4R5Xtsw to join the server!


r/SS13 • • 4d ago

Paradise Disco Paradise - Drama Skrell

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49 Upvotes

Another one from scratch

I wanted to incorporate the tendril hairs skrell have as much as possible while also keeping to the original design philosophy of Drama. More paradise arts to come soon!


r/SS13 • • 5d ago

General Interesting gimmicks you guys do?

18 Upvotes

I’ve run out of ideas for gimmicks to do to make the game more fun. I notice if I have no gimmick and the job isn’t engaging I’ll probably leave around the 1 hour mark (rounds on the server I’m on is usually 90 minutes. What gimmicks do you guys like to donor recommend?


r/SS13 • • 6d ago

Monkestation Criminal Crimson grid

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6 Upvotes

r/SS13 • • 6d ago

Bastion Station 13 Come visit bastion station for reworked blood brothers!

22 Upvotes

Hi ss13 redditors.
You know bastion station? the monke fork with a game master? Well right now, a big rework for the blood brothers antag is currently being testmerged. Come join us on discord for the hosting times so you can playtest it and give feedback.
The rework is basically giving BBs an exclusive crafting menu to craft exclusive items, more things like unique objectives will be added, but we need your help in giving feedback, join us at https://discord.gg/sDY8MkwSjY

See you soon, pick your favourite metafriends to flash, and get crafting!


r/SS13 • • 6d ago

Goon [BREAKING] [CVE 9.3] Privilege escalation RCE found in Goonstation source code, all DWAINE installations affected Spoiler

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40 Upvotes

r/SS13 • • 6d ago

UCFSS13 UCFSS13 HvH PVE test

0 Upvotes

As the title implies, we are testing the prospect of running events with human NPCs that can behave as close as possible to a real player.
However, right now it's pretty funny, not gonna lie, lmao.

https://reddit.com/link/1xbrzoq/video/3fnd2r12juwh1/player


r/SS13 • • 7d ago

General Neekothing (SS13 spinoff) has been fully decompiled!

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40 Upvotes

Neekothing is an old Russian BYOND game. It is related to Lifeweb, and the developer (kotowasiy) was friends with hydrated12/Randy the Lifeweb dev. It is basically like a schizo occult edgy version of OpenSS13 if I had to describe it in 1 sentence.

Over the course of a week, with the help of Claude I fully decompiled Neekothing until it could be compiled back into the .dmb that kotowasiy released in the Host Files .rar

I upgraded it to work on modern BYOND.

If you think it's "slop" or want to confirm it's real, you can compile the "bitperfect" branch with BYOND 512.1466.


r/SS13 • • 8d ago

Image Ernest Hemingway once bet that he would make the shortest story that could touch anyone, and he won

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61 Upvotes