r/PUBATTLEGROUNDS • • 15d ago

Official Patch Notes - Update 43.2

4 Upvotes

Original Post (pubg.com)

43.2 Highlights

Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls

Live Maintenance Schedule (UTC)

※ The times shown below are subject to change.

  • PC: Oct 14, 2026, 00:00–08:30
  • Console: Oct 22, 2026, 01:00–09:00

Map Service

Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.

SLB: Dawnbreakers of Rondo

The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.

Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Collaboration: PUBG x BENTLEY

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS.  For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!

Gameplay

Message Radial Improvement

※ Available in all modes.

The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

  • Some phrases and icons in the Message Radial have been improved to make messages clearer.
  • The following message has been added to the World Message Radial.
    • Request to Board - “Get in the vehicle!”
  • The previous Thank You message has been changed to a movement request message.
    • Request to Move - “Move!”
  • The way item markers are displayed has been improved.
    • The item marker icon has been updated.
    • Item markers displayed in the world are visible only within 300 m.
    • The following objects will now use world markers instead of item markers:
    • Care Packages
    • Deathboxes
    • Vending Machines
    • Loot Truck Crates
  • The dotted line in the Waypoint Radial is now easier to see.
  • Radio messages are now visible while the Inventory is open.
  • An off-screen marker feature has been added to indicate markers and teammates that are outside the current World Map view.
  • Key bindings have been added so you can open a specific page of the World Message Radial directly using a shortcut key.
    • You can set these under Settings > Key Bindings > Interface > Radial.
    • The existing Message Radial shortcut has been changed to Message Radial - Page 1, and your existing key bindings will be retained.
    • New shortcut settings have been added for Message Radial - Page 2 and Message Radial - Page 3. No default keys are assigned.

Vehicle Spawn Balance Adjustments

Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.

  • Vehicle types and spawn quantities will be the same in Normal and Ranked matches on Erangel, Miramar, Taego, Vikendi, Deston, and Rondo.
  • Vehicles that previously spawned in only one mode can be found in both Normal and Ranked matches.
  • Motor Glider spawns will work the same way in Normal and Ranked matches.
    • A total of 6 Motor Gliders will spawn on all applicable maps.
    • Fixed spawns: 2
    • They will spawn at two fixed locations on each map.
    • Some fuel will be included.
    • Random spawns: 4
    • They will spawn at random locations among 20 spawn points.
    • No fuel will be included.

World

  • PUBG x Jujutsu Kaisen collaboration buildings and decorations have been removed from all maps.

Erangel

※ Available in all modes.

Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

  • The dirt and rock textures exposed after terrain destruction will appear darker than before.
  • This makes it easier to distinguish destroyed areas from intact ones.

(PC) PUBG: Playgrounds

Introducing the Winners of the PUBG: Playgrounds x CurseForge UGC Contest

Check out the winners of the PUBG: Playgrounds x CurseForge UGC Contest in PUBG: Playgrounds!

  • The winning modes will be added to PUBG: Playgrounds over the course of three months, in updates from October through December.

Object Placement Improvements

※ Applies to Custom Match - Playgrounds and PUBG: Playgrounds.

Undo/Redo and grouping features have been added to make it easier to place and edit objects.

Undo and Redo

  • You can undo or redo actions such as object placement and changes to device settings.
    • Undo: Ctrl + Z
    • Redo: Ctrl + Y
  • Each player’s actions are saved separately, and you can only undo or redo your own actions.
    • Up to 50 actions can be saved.
  • Undo and Redo are not available for the Editor Manager settings, such as rules, game options, and team settings.

Grouping and Ungrouping

  • Press the R key to select multiple objects.
    • You can select a minimum of 2 and a maximum of 100 objects.
  • Press the G key to group multiple selected objects together.
    • Moving or deleting a grouped object moves or deletes the entire group.
    • You can add already-grouped objects or an entire group to another group.
    • If the number of objects in a group falls to 1 or fewer, the group will be automatically dissolved.
  • Select grouped objects and press the G key again to ungroup them.
    • You can only ungroup when a single group is selected.
    • Groups will not be ungrouped if two or more groups are selected.
  • Object outlines will appear in the following colors to make it easier to distinguish their status:
    • White: Individual object
    • Yellow: Selected object
    • Teal: Grouped object

Placement Log

  • Object placement actions performed by players will be recorded in the Log Manager.

Displaying Player Nicknames in Edit Mode

Player information is now easier to see, so you can tell where other players are while creating a mode together.

  • In Edit Mode, the nicknames of other players on screen will always be displayed above their characters.

Team Selection UI Improvements

The team size settings and the team selection UI have been improved, giving you more freedom to create and play modes with different team compositions.

You can set different minimum and maximum team sizes for each team, making it possible to create a wider variety of gameplay experiences, such as a mode where teams of different sizes compete.

Individual Team Setting

  • You can set the player count for each team individually.
  • In the Editor Manager, click the “+” button in the Individual Team Settings to configure the following:
    • Team number
    • Minimum team size: 0-10
    • Maximum team size: 0-10
    • The minimum team size cannot be higher than the maximum, and the maximum cannot be lower than the minimum.
    • A team with a minimum size of 0 can start a match even when it has no players.
    • If any team is below its minimum size, some teams that have met theirs cannot be selected.
    • Unselectable teams will be shown as disabled.
  • Individual Team Settings take priority over the default settings applied to all teams.

Custom Match

  • Observer slots have been added to the Team Selection screen in Custom Matches.
    • Each slot can accommodate up to 10 players.

UI

  • The Editor Manager UI has been improved to make the new team-size settings and Individual Team Settings easier to use.

(Console) Controller Input Improvements

\ These changes apply to Console only, not PC.*

The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.

Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.

Controller Presets

  • PUBG Standard
    • Designed to make it easier to get used to the controls when first playing PUBG.
    • Familiar controls from other Console games have been adapted to suit PUBG’s gameplay.
    • This will be the default preset for new players.

Shooter Standard

  • A preset built around consistent controls.
  • Similar actions are mapped consistently.
  • Exceptions for specific situations have been reduced, so learned controls work consistently across a variety of situations.
  • After the October Update, the following Console controller presets will be available:
    • (New) PUBG Standard
    • (New) Shooter Standard
    • Type A
    • Type B
    • Type C
    • Custom
  • If you have existing saved controller settings, they will be retained.
  • PUBG Standard and Shooter Standard do not support customization.
    • Existing features including Type A/B/C and Custom will remain unchanged.

Marker and Message Radial

Marker and Message Radial controls on Console have been improved.

  • You can use the R Stick to navigate the Message Radial and select an item.
    • The Radial is active while you hold the mapped button, and the selected item is activated when you release the button.
    • You can use the Message Radial easily while moving.
  • Enemy markers can now be used whether you’re aiming or not.
  • The Radio Message Preset option has been removed.

Other Controller Input Improvement

  • The following improvements apply to all controller presets:
    • The activation time for actions performed by holding a button has been slightly reduced, improving responsiveness.
    • You can use the cursor to move around the World Map.
    • Buttons at the bottom of the World Map can be selected with the A button.
    • Moving emotes are now less likely to be unintentionally canceled when using a controller.
      • The acceptable range for L Stick input has been increased, making it easier to maintain a moving emote while moving forward.
  • Custom Presets have been improved to allow Scope Aim and Kick to be assigned to the same button.
    • To use Scope Aim and Kick on separate buttons, you can assign a different button to the dedicated Kick action.
    • If the Kick key binding does not work properly with an existing Custom Preset, please reset the preset and configure your key bindings again.

Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.

Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.

PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.

Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.

With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.

Custom Match

Improvements to Custom Match

Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.

Explosion Impulse Settings

\ This feature applies to Custom Match - Normal Mode.*

  • An option has been added to adjust explosion impulse using a multiplier.
  • Impulse can be set from 0-10x.
  • You can adjust the impulse of all explosives at once or set it individually for the following:
    • Frag Grenade
    • Sticky Bomb
    • C4
    • Panzerfaust
    • Mortar
    • Gas Can
    • Red Zone
    • Gas Station
    • Vehicle

Force End Match

\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*

  • A Force End Match feature has been added, allowing the host to end an ongoing match.
  • The host can force-end a match using the “Force End Match” button in the lower-left corner of the system menu (ESC).
  • When the host force-ends a match, a notification will be shown to all participants, and the match will end after 10 seconds.
  • After the match ends, all participants will return to the Custom Match lobby.
    • The Match Results screen will not be displayed.

(PC) Lobby Chat

\ This feature applies to all Custom Match modes.*

  • Hosts can now configure lobby chat.
  • If the “Host Only” option is selected, only the host can send messages to all participants.
  • Even if chat to all participants is disabled, other chat features, such as Team Chat, Whispers, notifications, and system messages, remain unaffected.

Random Team Assignment

\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*

  • A random team assignment feature lets the host randomly assign lobby participants to teams.
    • Observers and players who have not yet been assigned to a team are excluded.
  • Use the button in the upper-right corner of the Custom Match lobby screen to randomly assign players, starting with Team 1 and filling each team up to its maximum size.
    • In modes with two teams, players will be assigned as evenly as possible.
  • The random team assignment feature is unavailable if Solo settings or reserved slots are in use.

Intense Battle Royale Observer Settings

\ This feature applies to Custom Match - Intense Battle Royale.*

  • Options related to spectating after death can now be configured in Intense Battle Royale.
  • You can configure the following options under Match Settings > Rules:
    • Convert Dead Players to Observer
    • Killer Spectating
    • Observer Voice Chat
  • On Console, only the Killer Spectating option is available.

Hide Player Nicknames

\ This feature applies to all Custom Match modes.*

  • A Hide Player Nicknames option has been added, allowing you to hide other participants’ nicknames.
  • This can be configured on the lobby creation screen and under Lobby Match Settings > Basic.
  • When enabled, the nicknames of all players except you and your squad members will appear in a format such as Unknown #000.
    • This applies wherever nicknames are displayed, including the Killfeed, Match Log, and kill messages.
    • Actual nicknames can still be seen in Death Cam and the Report screen.
  • Actual nicknames will be displayed on the results screen and in replays after the match ends.

Other

  • You can join a match directly by double-clicking it in the match list.
  • The previously selected mode will now remain selected when you leave a Custom Match lobby.
  • Team numbers displayed in the Custom Match lobby and the in-game Observer screen have been synchronized.
    • If Hide Player Nicknames is enabled, team numbers will continue to be assigned randomly as before.
  • You can now kick a player by selecting their nickname in lobby chat.
    • The existing feature for kicking players through lobby slots will remain available.

Supply Bay

The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.

Card Opening Animation

  • The cargo-opening animation will vary depending on whether the cargo contains a Gold Card.
  • A special animation will play when you obtain a special item from a Gold Card, making it easier to identify.
    • The existing Gold Card spawn conditions and animation will remain unchanged.

Cumulative Rewards

  • When you enter the Cumulative Rewards screen, it will automatically display the section matching your current progress.
    • If there are rewards you can claim, you’ll be taken to the first available reward.
    • If there are no rewards you can claim, you’ll be taken to the next cumulative reward in your progression.
  • A Claim All button has been added so you can claim all cumulative rewards at once.
    • It will be enabled when at least one cumulative reward is available.
    • Rewards obtained with Claim All can be viewed on a single screen.
  • Instructions have been added to make it easier to understand how to use cumulative rewards.

UX/UI

Overall Lobby UX Improvements

The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

  • You can change the host or reorder teammates without disbanding the team.
    • You can delegate host status by right-clicking a player’s nameplate in the Lobby or Social tab.
    • You can kick a teammate who is offline.
    • If the host is offline, another teammate can kick them.
  • In Normal and Ranked lobbies, you can preview the in-game numbers assigned to your teammates.
    • The host can change a teammate’s in-game number by dragging their nameplate.
    • The host’s number is fixed at 1.
    • Teammates’ numbers are not displayed when Random Matchmaking is enabled.
  • The host icon is now easier to see.
  • In Normal and Ranked lobbies, matchmaking will start as soon as the host selects Play.
    • Unlike before, not all teammates need to be ready.
    • You can now see more details about your teammates’ status in the lobby.
    • Whether they are viewing another menu
    • Whether they are away due to no input for a set period of time
  • You can drag the Matchmaking banner to move it wherever you want.
    • This reduces the cases where the banner obscures other information or buttons on the screen.

Performance

  • Overall in-game performance has been optimized to provide a smoother gameplay experience.
  • (PC) The internal audio engine has been updated to ensure stable maintenance and management of the sound system. The existing in-game audio experience remains unchanged.

Workshop

New items have been added to Hunter’s Chests.

  • WINTER'S WILDEST CREATURES
  • SURVIVOR PASS: ERANGEL SUBZERO

Bug Fixes

Gameplay

  • Fixed an issue where the parachute could only be deployed from a lower altitude than intended after jumping from the starting plane.
  • Fixed an issue where the landing sound was not played when landing after performing a Jump Kick.
  • Fixed an issue where the scope was not centered on the screen when aiming while on the water's surface.
  • Fixed an issue where players could perform a Kick while moving when opening the Inventory during a Kick.
  • Fixed an issue where a character affected by the Stun Gun did not die immediately upon reaching 0 HP when unable to enter the DBNO state.
  • Fixed an issue where Gas Cans did not explode from Molotov flames when placed on world transportation such as ferries, cable cars, and trains.
  • Fixed an issue where the execution animation was displayed incorrectly when the player being executed forcibly exited the game during an execution.
  • Fixed an issue where characters spawned below the ground when respawning in PUBG: Playgrounds - Road To Pan.
  • Fixed an issue where team numbers for players and Bots were not displayed as intended in Casual Mode.
  • Fixed an issue where the revive animation would occasionally play without the revive progressing properly.
  • Fixed an issue where melee weapons thrown by another player from a vehicle's passenger seat were not displayed in the Death Cam.
  • Fixed an issue where previously assigned actions were unintentionally restored when reopening the Controller Custom Preset settings after changing certain key bindings.
  • (PC) Fixed an issue where a crash could occur under certain conditions while editing the item list of the Market Device in Custom Match - Playgrounds.
  • (PC) Fixed an issue where restrictions from the Action Restriction Device remained active when switching from Play Mode to Edit Mode in Custom Match - Playgrounds.
  • (PC) Fixed an issue where other players' characters could be displayed at positions different from their actual locations under certain conditions.

World

  • Fixed various issues related to collision, textures, stability, and other aspects in Karakin.
  • Fixed an issue where characters spawned below the ground at a specific starting point on Rondo.
  • Fixed an issue where the World Map was displayed in different positions depending on the play zone when zoomed out in Intense Battle Royale on Haven.

UX/UI

  • Fixed an issue where the weapon category tabs were displayed incorrectly when viewing Custom Spawn Kits in Team Deathmatch with the language set to Arabic.
  • Fixed an issue where Waypoints were not displayed on the Minimap after switching seats in a vehicle.
  • Fixed an issue where the Supply Bay page would disappear under certain conditions.
  • Fixed an issue where players could occasionally be unable to enter the lobby when returning from a match.
  • Fixed an issue where players could not enter a match and an error message was displayed when the match started while the client was minimized.
  • Fixed an issue where Medal images for certain previous seasons were displayed in incorrect positions when viewing player's profile stats under Career > Leaderboard.
  • Fixed an issue where Preset Slots in Customize were not immediately activated after purchasing the PUBG Plus upgrade.
  • Fixed an issue where selecting the Go button after purchasing a Contender Cargo Ticket from the Store did not redirect players to the Contender Supply Bay page.
  • Fixed an issue where the confirm shortcut did not work when the text field was active on the secondary password input screen.
  • Fixed an issue where rankings on the Playgrounds results leaderboard were not displayed correctly based on the number of wins.
  • Fixed an issue where the assigned key for Change Scope Mode was not displayed after reopening Settings under certain conditions.
  • Fixed an issue where weapon attachment slot UI would occasionally not be displayed when obtaining a primary weapon in Intense Battle Royale.
  • Fixed an issue where the weapon in Primary Weapon Slot 2 overlapped with the backpack when switching from FPP to TPP.
  • Fixed an issue where the remaining time text for Check-in Events was incorrectly aligned.
  • Fixed an issue where the player's own off-screen markers were not displayed on the Minimap when the Team Marker and Waypoint Display option was disabled.
  • (PC) Fixed an issue where Solo records for Ranked Seasons 36–42 were not displayed under Career > Stats.
  • (PC) Fixed an issue where team rankings in PUBG Bridge's 2D Replay were displayed differently from the actual results under certain conditions.
  • (PC) Fixed an issue where the focus did not function properly in the Team Management menu when using a controller under certain conditions.
  • (Console) Fixed an issue where the marker function did not work properly when the Show/Remove Marker action was separately assigned in Controller Custom Presets.

Items & Skins

※ Clipping issue: When two objects intersect, one object obscures part of the other.

  • Fixed an issue where the female character’s part of the hips became transparent when wearing the Time Keeper's Shorts.
  • Fixed an issue where Glasya’s Hair movement was not displayed properly.
  • Fixed an issue where the 10000DAYS' Top was not displayed when equipped by a male character.
  • Fixed an issue where the sleeves of certain jackets appeared wider than intended.
  • Fixed an issue where the female character’s wrist appeared transparent when wearing HUYA Tactical Gloves with certain jackets.
  • Fixed an issue where the male character’s part of the hair at the back of the head was not displayed when wearing PGI.S Tactical Hoodie and Happy 7th Anniversary Unicone Hat together.
  • Fixed an issue where certain animated elements of specific helmets did not move properly when equipped by Eve.
  • Fixed an issue where the male character’s calf became transparent when wearing Rebel at Heart Boots with certain multi-slot outfits.
  • Fixed a clipping issue when the female character wearing the GI Army Pants with certain boots.
  • Fixed an issue where the female character’s ankle became transparent when wearing Plaid Shorts with Twisted Devotee Boots.
  • Fixed an issue where parts of certain gloves were not displayed when wearing Pool Party Swimsuit.
  • Fixed a clipping issue when wearing the certain pants and boots.

r/PUBATTLEGROUNDS • • 15d ago

Official Map Service Report - Update 43.2

0 Upvotes

Original Post (pubg.com)

We’re sharing regional map preference data and rotation details for Update 43.2 below.

Map Preference by Region

※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.

※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

  • Map Preference Measurement Period: August 3 - September 28

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.

Map Service

※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.

Schedule

Normal Match

AS

SEA

KAKAO

※ For the KAKAO platform, Erangel, Taego, and Sanhok are always included in the Fixed Map pool.

NA

SA

EU

RU

Console (All Regions)

Ranked

  • Erangel (25%) / Miramar (25%) / Taego (25%) / Rondo (25%)
  • The map service for Ranked is updated on a season-by-season basis.

We’ll see you on the Battlegrounds!

PUBG: BATTLEGROUNDS Team


r/PUBATTLEGROUNDS • • 8h ago

Highlight Just a little something i've been sitting on. Enjoy!

Enable HLS to view with audio, or disable this notification

54 Upvotes

r/PUBATTLEGROUNDS • • 3h ago

Announcement First Solo Dinner!

Post image
13 Upvotes

Haven't played regularly in 8 years and turned around and got one 2nd place then this dinner. I'm not about that brawl life so 3 kills doesn't suck in my own eyes but I'm sure it does in yours. Ran out of ammo on the M249 after starting on them, then finished with 2 shotgun blasts from like 30m, they might have sucked too but I'll take it. Eatin' good tonight.


r/PUBATTLEGROUNDS • • 9h ago

Highlight May the gods know I love the panzerfaust...

Enable HLS to view with audio, or disable this notification

11 Upvotes

r/PUBATTLEGROUNDS • • 0m left

Discussion BY FAR my luckiest car collab

• Upvotes

I bought all three passes to grind the Bently collab, hoping I could meek out at least one of the cars before they're gone forever. 71 cases opened total. 27 bought with BP and 44 from the passes


r/PUBATTLEGROUNDS • • 22h ago

Media Jackpot!

Thumbnail
gallery
60 Upvotes

Found 4 adrenaline syringes in one of these wooden pots


r/PUBATTLEGROUNDS • • 24m ago

Discussion Quick ping

• Upvotes

I'm looking for the quick ping setting in key bindings but is not where to be found.


r/PUBATTLEGROUNDS • • 22h ago

Highlight Casino Chaos

Enable HLS to view with audio, or disable this notification

43 Upvotes

r/PUBATTLEGROUNDS • • 14h ago

Discussion Random clothes spawn

Enable HLS to view with audio, or disable this notification

6 Upvotes

It just happened solo vs quads, I'm alone in Hae Moo Sa (like 3 of us were still in the plane), suddenly I found guardian angel jacket laying down on the floor. Went back into replay (luckily it works since my net for some reason went down) and noone was there. Wtf!?
Tought they have removed clothes spawns? Is this some bug or new feature?


r/PUBATTLEGROUNDS • • 5h ago

Discussion Where to use the ticket for Bentley?

0 Upvotes

I am pretty sure it is gone where I am looking at it, but maybe I'm blind? I used like 15 before and now I cannot see the place where to use the tickets after the maintenance


r/PUBATTLEGROUNDS • • 13h ago

Discussion I am a moron who does not get how items/crafting/clothes work :-O

4 Upvotes

I played PUBG in 2017 when it came out and freaking loved it, you could pick like camo pants or camo shorts for ur dude, shoes or no shoes was a big thing people were talking about (due to sound) whatever .

Came back in 2026 and now there's Furries running around everywhere, doing synchronized dances in the lobby and all kinds of flamboyant nonsense. My dude came with a pair of jeans and a t-shirt and I want to get some camo gear or something practical.

I am utterly at a loss as to how any of this works. I had BP, I had G, my G disappeared for some reason. I paid $4.99 for what I thought would be the ability to get clothes...nope. I have no idea what I paid for (I think it's the right to earn points that earn items that you can craft into a magic spell that you can then summon clothes).

Sometimes I "claim" something and the action there says "move". I have no idea what I'm moving to where. It still isn't clothes. Sometimes it's like a card or something, but it's not the thing, it's just a card.

How insanely complex does this have to be? I would literally pay $10 to just pick out a few clothes I like but I can't figure out the metagame because I am a moron.


r/PUBATTLEGROUNDS • • 12h ago

Suggestion Need new team mate

3 Upvotes

I played when it launched for around 230 hours and went to console, until now 8 years later im back to pc. Skill gap is crazy, players have evolved very much. Im not bad, i just need to re adjust.

Add me on steam, my name is Pearlbison.


r/PUBATTLEGROUNDS • • 1d ago

Discussion Reach other pre-match lobbies

Enable HLS to view with audio, or disable this notification

139 Upvotes

If you have ever wondered what happens if you reach another pre-match lobby the answer is nobody is there.

This Bentley season allows to use vehicles in pre- match lobbies, although you may think everyone coexists in the same map but in different locations, it seems you are alone in the map with the people of your own lobby, optimization issues my best guess.


r/PUBATTLEGROUNDS • • 3h ago

Discussion cheat that disconnects you from the game?

0 Upvotes

genuinely LOVE the final 3 fight in solos for its insane tension so I HAVE TO ask

is there some kind of cheat that boots you out as if you lost internet connection? had this happen to me now and it is just too much of a coincidence especially when my whole session I had zero connection issues and that last closing circle was gonna sick. ffs man legit blue balls fr ARAGSG


r/PUBATTLEGROUNDS • • 1d ago

Highlight AKM vs. 4-man squad

Enable HLS to view with audio, or disable this notification

41 Upvotes

It feels nice going back to the basics after an exciting day of ranked.


r/PUBATTLEGROUNDS • • 19h ago

Discussion Is it worth redeeming blue chips for supply drops still?

5 Upvotes

Can you still get anything of value? I know that right when the initial update first came, it was very OP with the drop weapons and all of that. What is it like nowadays? Can you even get drop weapons? Or is it only level 3 armour and the like?


r/PUBATTLEGROUNDS • • 18h ago

Discussion If you strap a c4 to a vehicle but the car blows up before the c4 goes off does it disable the c4?

3 Upvotes

This is my question, I know a c4 blowing up stops another c4 but how about this?


r/PUBATTLEGROUNDS • • 10h ago

Suggestion Servidor en mantenimiento ?

0 Upvotes

Al ingresar me sale servidor en mantenimiento.. pero al buscar me aparece que el mantenimiento fue hace tiempo .. alguien sabe hasta cuándo será el mantenimiento ?


r/PUBATTLEGROUNDS • • 22h ago

Discussion License plate meaning

Post image
3 Upvotes

Pulled this license plate and cant figure out its meaning. Anyone have any ideas?


r/PUBATTLEGROUNDS • • 1d ago

Discussion Worst patch ever?

15 Upvotes

This patch has been among, if not THE, worst patch performance-wise in a long time. FPS regularly dips below 60 despite my machine typically being just fine to run the game 120+ for years now. It's actually worse than the patch when they brought destructible buildings to Sanhok, which was a pretty jittery patch in its own right. At least that was just that one map. This time it's across all of them. This really requires immediate attention.

While I'm at it, what's with the obsession with turning regular play into Ranked/Pro? Removing the few things that make normal play a bit fun, the C4 changes, now the removal of gliders, and other things over the last few months are odd decisions for Krafton devs to be spending their time on in my opinion, and it's hard to figure out why they don't seem to get that sometimes people play normal because they don't want to play ranked. If they did, the option is RIGHT THERE to do so.

I realize by now that I shouldn't expect a great deal. It took something like 2 years for them to restore the over/under hand indicator for throwables for me, much longer to get a few extra outfit slots, but maybe it would have happened sooner if "if it ain't broke, don't fix it" was the overarching philosophy. I know I'm hardly the first or only to point out how often actual issues are not getting attention while things that literally nobody who actually plays the game asked for are, but come ON.


r/PUBATTLEGROUNDS • • 16h ago

Discussion I assume this was a hack?

0 Upvotes

I don't have replays turned on and I'm a bit annoyed I don't.

Drop into a ranked, my team go to Gatka, I see a squad dropping so I dropped to the farm buildings about 300m north. Plan is to quickly loot then reinforce my squad.

Luckily my squad was good, they killed and knocked one.

I see a guy knocked behind a building and observe his friend running in. I don't want to take the shot until he is rezzing and about 75% of my body is hidden by a rock

I'm using a Mutant with a 6x because that's all I got out of the first house.

The seconds he crouches to rez, I bring the crosshair onto him. It's a 220m shot and I'm not very good so do the breath hold as I'm aiming. The literal second the red dot touches his body he instantly disengages the res and turns 90 degrees left and brings his weapon up directly onto me. He fires and hits my rock. I fire two shots and down him, he must have been low health for that.

It was the most surreal thing I've ever seen. it was almost instantaneous that less than 1 second after my crosshair connects, he's stopped the rez, turns, faces me, brings the weapon up and is firing 200m with high accuracy in less than 1 second.

Anyway, 30 seconds later I make a push and his friend mag dumps me with an Uzi at 150m and kills me.

Years gone by i've seen hacks in games like arma that tell you when someone is aiming at you, I assume this trash was the same because it was literally impossible.

I'm about done with this game now.


r/PUBATTLEGROUNDS • • 1d ago

Discussion What is - according to you - acceptable FPS for PUBG?

2 Upvotes

Both for average and 1% low


r/PUBATTLEGROUNDS • • 1d ago

Highlight Ranked FPP revenge knock

Enable HLS to view with audio, or disable this notification

7 Upvotes

Not so fast, biker boy


r/PUBATTLEGROUNDS • • 23h ago

Discussion Unfair matchmaking?

2 Upvotes

I was playing this game on normal game mode, then decided to try ranked bcs I die before even seeing any players, but however in ranked I play against 500 level morherfuckers, how would I compete against this opponents? I'm not even 100 level