r/PUBATTLEGROUNDS • u/voxeticek • 8h ago
Highlight Just a little something i've been sitting on. Enjoy!
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r/PUBATTLEGROUNDS • u/EscapingKid • 15d ago


Patch Report #43.2 | Survivors Left Behind, PUBG x Bentley, and New Console Controls
※ The times shown below are subject to change.
Check out the Map Service Report - Update 43.2 for the latest info on regional map preferences and rotations!
※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.
The suspiciously ravenous are back in PUBG: BATTLEGROUNDS! Power the generators, survive the deep night of Rondo, and greet the dawn.
Check out the upcoming SLB: Dawnbreakers of Rondo announcement.

Bentley, a symbol of elegance and distinction, is coming to PUBG: BATTLEGROUNDS. For more information, please refer to the PUBG x BENTLEY Collaboration Announcement!
Message Radial Improvement
※ Available in all modes.
The Message Radial and Marker have been improved, making it easier and clearer to communicate with your teammates.

Vehicle Spawn Balance Adjustments
Vehicle spawns have been rebalanced to provide a more consistent vehicle experience in Normal and Ranked matches.
Erangel
※ Available in all modes.
Erangel’s terrain destruction textures have been improved to make destroyed areas easier to identify.

(PC) PUBG: Playgrounds
Introducing the Winners of the PUBG: Playgrounds x CurseForge UGC Contest
Check out the winners of the PUBG: Playgrounds x CurseForge UGC Contest in PUBG: Playgrounds!
Object Placement Improvements
※ Applies to Custom Match - Playgrounds and PUBG: Playgrounds.
Undo/Redo and grouping features have been added to make it easier to place and edit objects.
Undo and Redo
Grouping and Ungrouping

Placement Log
Displaying Player Nicknames in Edit Mode
Player information is now easier to see, so you can tell where other players are while creating a mode together.
Team Selection UI Improvements
The team size settings and the team selection UI have been improved, giving you more freedom to create and play modes with different team compositions.
You can set different minimum and maximum team sizes for each team, making it possible to create a wider variety of gameplay experiences, such as a mode where teams of different sizes compete.
Individual Team Setting

Custom Match

UI
\ These changes apply to Console only, not PC.*
The in-game controller scheme improvements announced in the previous Dev Letter will be implemented in the October Update.
Console controller schemes have been improved overall so you can use PUBG’s various features and content more intuitively and consistently.
Controller Presets

Shooter Standard

Marker and Message Radial
Marker and Message Radial controls on Console have been improved.
Other Controller Input Improvement
Developer’s Comment: As we shared in the Console Roadmap, we’re working to make the controller schemes—which have become rather complicated as new features and content have been added over the years—more intuitive and consistent. With this update, we’re introducing two new presets, PUBG Standard and Shooter Standard, based on the two approaches we previously discussed.
Both presets follow the same general principles: the left hand controls movement and view, while the right hand controls actions and attacks. However, each offers a different control experience.
PUBG Standard prioritizes reducing the time needed to learn the controls. Familiar controls from other Console titles have been adapted to PUBG’s gameplay, helping new players feel less hindered by the controls from their first match and get into the game more quickly.
Shooter Standard minimizes exceptions, so the controls you learn work consistently across a variety of situations. Similar actions have been assigned to the same areas, and consistent rules have been applied throughout the control scheme. Once you’re familiar with it, you can focus more on gameplay instead of thinking about the controls themselves.
With this update, we wanted to offer new control schemes while preserving the familiar experience for players used to the existing controls. We hope these improvements give new PUBG players control schemes that are easier to learn, while offering existing players a range of options to suit their playstyles.
Improvements to Custom Match
Host features and the lobby experience have been improved overall to make creating and managing Custom Matches easier.
Explosion Impulse Settings
\ This feature applies to Custom Match - Normal Mode.*
Force End Match
\ This feature applies to Custom Match - Normal Mode, Esports Mode, and Intense Battle Royale.*
(PC) Lobby Chat
\ This feature applies to all Custom Match modes.*
Random Team Assignment
\ This feature applies to Custom Match - Normal Mode, Intense Battle Royale, Team Deathmatch, and Hot Drop modes.*
Intense Battle Royale Observer Settings
\ This feature applies to Custom Match - Intense Battle Royale.*
Hide Player Nicknames
\ This feature applies to all Custom Match modes.*
Other
The overall experience has been improved to make it easier to view and claim rewards in the Supply Bay.
Card Opening Animation

Cumulative Rewards
Overall Lobby UX Improvements
The lobby UX has been improved overall to make it easier to form a team and start matchmaking.

New items have been added to Hunter’s Chests.

Gameplay
World
UX/UI
Items & Skins
※ Clipping issue: When two objects intersect, one object obscures part of the other.
r/PUBATTLEGROUNDS • u/EscapingKid • 15d ago

We’re sharing regional map preference data and rotation details for Update 43.2 below.
Map Preference by Region
※ Map preference is measured through a comprehensive analysis of various factors related to map usage across all modes, including playtime, match count, select rate, and leave rate.
※ Due to rounding, the total of map preference percentages may not add up to exactly 100%.

Based on the regional map preferences above, the following map rotations will be applied in Update 43.2.
Map Service
※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.
Schedule

Normal Match
AS

SEA

KAKAO
※ For the KAKAO platform, Erangel, Taego, and Sanhok are always included in the Fixed Map pool.

NA

SA

EU

RU

Console (All Regions)

Ranked
We’ll see you on the Battlegrounds!
PUBG: BATTLEGROUNDS Team
r/PUBATTLEGROUNDS • u/voxeticek • 8h ago
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r/PUBATTLEGROUNDS • u/jugglinfreak • 3h ago
Haven't played regularly in 8 years and turned around and got one 2nd place then this dinner. I'm not about that brawl life so 3 kills doesn't suck in my own eyes but I'm sure it does in yours. Ran out of ammo on the M249 after starting on them, then finished with 2 shotgun blasts from like 30m, they might have sucked too but I'll take it. Eatin' good tonight.
r/PUBATTLEGROUNDS • u/Tomcat2938 • 9h ago
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r/PUBATTLEGROUNDS • u/Raizle36 • 22h ago
Found 4 adrenaline syringes in one of these wooden pots
r/PUBATTLEGROUNDS • u/George-G661 • 24m ago
I'm looking for the quick ping setting in key bindings but is not where to be found.
r/PUBATTLEGROUNDS • u/UchihaMadara_CoC • 22h ago
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r/PUBATTLEGROUNDS • u/InfamousYesterday318 • 14h ago
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It just happened solo vs quads, I'm alone in Hae Moo Sa (like 3 of us were still in the plane), suddenly I found guardian angel jacket laying down on the floor. Went back into replay (luckily it works since my net for some reason went down) and noone was there. Wtf!?
Tought they have removed clothes spawns? Is this some bug or new feature?
r/PUBATTLEGROUNDS • u/senpo1 • 5h ago
I am pretty sure it is gone where I am looking at it, but maybe I'm blind? I used like 15 before and now I cannot see the place where to use the tickets after the maintenance
r/PUBATTLEGROUNDS • u/drilldor • 13h ago
I played PUBG in 2017 when it came out and freaking loved it, you could pick like camo pants or camo shorts for ur dude, shoes or no shoes was a big thing people were talking about (due to sound) whatever .
Came back in 2026 and now there's Furries running around everywhere, doing synchronized dances in the lobby and all kinds of flamboyant nonsense. My dude came with a pair of jeans and a t-shirt and I want to get some camo gear or something practical.
I am utterly at a loss as to how any of this works. I had BP, I had G, my G disappeared for some reason. I paid $4.99 for what I thought would be the ability to get clothes...nope. I have no idea what I paid for (I think it's the right to earn points that earn items that you can craft into a magic spell that you can then summon clothes).
Sometimes I "claim" something and the action there says "move". I have no idea what I'm moving to where. It still isn't clothes. Sometimes it's like a card or something, but it's not the thing, it's just a card.
How insanely complex does this have to be? I would literally pay $10 to just pick out a few clothes I like but I can't figure out the metagame because I am a moron.
r/PUBATTLEGROUNDS • u/DecentForever343 • 12h ago
I played when it launched for around 230 hours and went to console, until now 8 years later im back to pc. Skill gap is crazy, players have evolved very much. Im not bad, i just need to re adjust.
Add me on steam, my name is Pearlbison.
r/PUBATTLEGROUNDS • u/Volskfer • 1d ago
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If you have ever wondered what happens if you reach another pre-match lobby the answer is nobody is there.
This Bentley season allows to use vehicles in pre- match lobbies, although you may think everyone coexists in the same map but in different locations, it seems you are alone in the map with the people of your own lobby, optimization issues my best guess.
r/PUBATTLEGROUNDS • u/DreyGG • 3h ago
genuinely LOVE the final 3 fight in solos for its insane tension so I HAVE TO ask
is there some kind of cheat that boots you out as if you lost internet connection? had this happen to me now and it is just too much of a coincidence especially when my whole session I had zero connection issues and that last closing circle was gonna sick. ffs man legit blue balls fr ARAGSG
r/PUBATTLEGROUNDS • u/alwaysHK • 1d ago
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It feels nice going back to the basics after an exciting day of ranked.
r/PUBATTLEGROUNDS • u/BlommN97 • 19h ago
Can you still get anything of value? I know that right when the initial update first came, it was very OP with the drop weapons and all of that. What is it like nowadays? Can you even get drop weapons? Or is it only level 3 armour and the like?
r/PUBATTLEGROUNDS • u/Smart_Case_1789 • 18h ago
This is my question, I know a c4 blowing up stops another c4 but how about this?
r/PUBATTLEGROUNDS • u/Mmendo120 • 10h ago
Al ingresar me sale servidor en mantenimiento.. pero al buscar me aparece que el mantenimiento fue hace tiempo .. alguien sabe hasta cuándo será el mantenimiento ?
r/PUBATTLEGROUNDS • u/Jono816 • 22h ago
Pulled this license plate and cant figure out its meaning. Anyone have any ideas?
r/PUBATTLEGROUNDS • u/TheTawniest • 1d ago
This patch has been among, if not THE, worst patch performance-wise in a long time. FPS regularly dips below 60 despite my machine typically being just fine to run the game 120+ for years now. It's actually worse than the patch when they brought destructible buildings to Sanhok, which was a pretty jittery patch in its own right. At least that was just that one map. This time it's across all of them. This really requires immediate attention.
While I'm at it, what's with the obsession with turning regular play into Ranked/Pro? Removing the few things that make normal play a bit fun, the C4 changes, now the removal of gliders, and other things over the last few months are odd decisions for Krafton devs to be spending their time on in my opinion, and it's hard to figure out why they don't seem to get that sometimes people play normal because they don't want to play ranked. If they did, the option is RIGHT THERE to do so.
I realize by now that I shouldn't expect a great deal. It took something like 2 years for them to restore the over/under hand indicator for throwables for me, much longer to get a few extra outfit slots, but maybe it would have happened sooner if "if it ain't broke, don't fix it" was the overarching philosophy. I know I'm hardly the first or only to point out how often actual issues are not getting attention while things that literally nobody who actually plays the game asked for are, but come ON.
r/PUBATTLEGROUNDS • u/Round-Suggestion-331 • 16h ago
I don't have replays turned on and I'm a bit annoyed I don't.
Drop into a ranked, my team go to Gatka, I see a squad dropping so I dropped to the farm buildings about 300m north. Plan is to quickly loot then reinforce my squad.
Luckily my squad was good, they killed and knocked one.
I see a guy knocked behind a building and observe his friend running in. I don't want to take the shot until he is rezzing and about 75% of my body is hidden by a rock
I'm using a Mutant with a 6x because that's all I got out of the first house.
The seconds he crouches to rez, I bring the crosshair onto him. It's a 220m shot and I'm not very good so do the breath hold as I'm aiming. The literal second the red dot touches his body he instantly disengages the res and turns 90 degrees left and brings his weapon up directly onto me. He fires and hits my rock. I fire two shots and down him, he must have been low health for that.
It was the most surreal thing I've ever seen. it was almost instantaneous that less than 1 second after my crosshair connects, he's stopped the rez, turns, faces me, brings the weapon up and is firing 200m with high accuracy in less than 1 second.
Anyway, 30 seconds later I make a push and his friend mag dumps me with an Uzi at 150m and kills me.
Years gone by i've seen hacks in games like arma that tell you when someone is aiming at you, I assume this trash was the same because it was literally impossible.
I'm about done with this game now.
r/PUBATTLEGROUNDS • u/mrbluetrain • 1d ago
Both for average and 1% low
r/PUBATTLEGROUNDS • u/alwaysHK • 1d ago
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Not so fast, biker boy
r/PUBATTLEGROUNDS • u/L0S3R6 • 23h ago
I was playing this game on normal game mode, then decided to try ranked bcs I die before even seeing any players, but however in ranked I play against 500 level morherfuckers, how would I compete against this opponents? I'm not even 100 level