r/Overgrowth • u/CRXHVRD • 2h ago
Overgrowth is getting a revived multiplayer & co-op, Vulkan rendering and TAA & DLSS Upscaling. More coming soon.
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A new fork of Overgrowth source code has been created, it's called Overgrowth Online
Quick feature list for now:
- P2P Multiplayer with Arena PVP with possibility to enable bots, or co-op of all vanilla story campaigns, up to 8 players in one session. It features Steam invites integration with server browser, new sync system that works with everything, including throwable weapons.
- Overhaul script mod that features trainer options and the most important feature yet - Overhaul AI: bots now use all player tactics, including jump-kick spamming, feints, bunny hopping to gain speed and generally will behave like a real players, so your co-op sessions will be harder and funnier to play through.
- Vulkan 1.3 rendering. Now natively integrated in Phoenix Engine, which provides huge FPS boost compared to OpenGL and unlocks access to newest technologies, including Ray Tracing. Additionally OpenGL was updated to version 4.6.
- Temporal Anti-Aliasing (Vulkan & OpenGL) and DLSS & FSR Upscaling (Vulkan only). Which will help to gain even more performance and fix aliasing without using expensive MSAA.
Latest build is available to download on github page, source code is open so we are always open to new contributors and we hope this game will shine once again!

