r/OpenMW • u/JoeDev42 • 4h ago
Morrowind on iPad and iPhone – unofficial OpenMW port
I’ve spent part of 2026 bringing games I was missing on my iPad over myself. A few got far enough that I thought “Why not share them?” So here’s the first one: OpenMW.
Highlights:
- OpenMW 0.52 running natively on iPad (iPadOS 18 or later). It also runs on iPhone in landscape, but the interface isn’t adapted to the small screen (yet).
- Full Desktop OpenGL visual glory
- Play with keyboard and mouse or trackpad, a game controller, or on-screen touch controls (OpenMWs Game Controller UI works when not using keyboard/mouse)
- A steady 60 fps on an M1 iPad Pro, with a frame rate limit of up to 120 fps on ProMotion iPads
- MetalFX upscaling and sharpening, plus an adjustable render scale, so slap some mods on there and still get a decent frame rate
- Saves, screenshots and mods are in the Files app
This is a hobby project, not an official release, so please don’t take problems with it to the OpenMW team. The app doesn’t include any game data, so you need your own copy of Morrowind.
For more information and screenshots, as well as the source code and the IPA head over to my site at https://joedev42.link/posts/play-morrowind-172618179 - my Discord is also linked there, incase you want to get in touch.
I would love for you to test this via TestFlight so you can give feedback more easily than with sideloading. I'll ask on the forums if that's an okay thing to do in regards of the license.
PS: I know I can do better on videos, but trust me the port is better. 😅

