r/MobileLegendsGame • Moderator • Dec 25 '25

Patch Notes Patch Notes 2.1.46 - Adv. Server

Advanced server update released on December 25, 2025 (Server Time)

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I. Hero Adjustments

The following uses (↑) (↓) (~) >> to indicate Buff, Nerf, Adjustment and Changes.

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Heroes with major changes in this patch: [Revamped Eudora] (↑), [Marcel] (↓), and [Saber] (↑)

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  • [Revamped Eudora] (↑)

We have restored and enhanced the Magic Defense reduction effect of the previous Eudora, allowing for different combo choices in different situations.

When facing a single target, the Skill 2-Ultimate-Skill 1 combo still deals the highest damage. When supported by allies' crowd control, the Skill 1-Skill 2-Ultimate combo deals higher AOE burst damage.

ㅤㅤ [Skill 1] (↑)

Delayed Damage: 280-530 (+130% Total Magic Power) >> 410-710 + (150% Total Magic Power)

Removed Effect: Delayed Damage scales with the target's lost HP.

Damage Delay and Speed Boost Time of the Lightning Chain: 1.5s >> 1s

ㅤㅤ [Skill 2] (↑)

New Effect: Stunning the target also reduces their Magic Defense. If the target is affected by Superconductor, the lightning orb stuns all nearby enemies and reduces their Magic Defense.

ㅤㅤ [Ultimate] (↑)

Diffusion Damage: 200-400 (+130% Total Magic Power) >> 470-710 (+150% Total Magic Power)

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  • [Marcel] (↓)

This dark magician and his unique skills have caused quite a stir in the Advanced Server. We have made some adjustments to balance him.

ㅤㅤ [Passive] (↓)

Removed Effect: Marcel gains extra HP Regen.

Base True Damage: 4% Max HP >> 3% Max HP

Cooldown: 8s >>12s

Cooldown Reduction from Basic Attacks: 0.5s >> 1s

ㅤㅤ [Skill 1] (↑)

New Effect: Framed Moment applies 20% slow effect to enemy heroes within range.

ㅤㅤ [Skill 2] (↓)

Cooldown: 10-8s >> 12.5-10s

ㅤㅤ [Ultimate] (↓)

Cooldown: 65-50s >> 74-62s

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  • [Saber] (↑)

Saber relied too much on one-shot combos. Therefore, we've made adjustments to increase his sustained damage capabilities before and after casting his Ultimate. To balance, we've also slightly reduced his early-game burst capabilities.

ㅤㅤ [Skill 1] (~)

Base Damage: 75-105 >> 55-105

Orbiting Sword Damage (Extra Damage): 210-260 >> 160-260

Mana Cost: 80-105 >> 60-85

Orbiting sword damage reduces Skill 2's cooldown by 1s >> Orbiting sword damage reduces Skill 1 & 2 cooldowns by 0.5s

New Effect: Orbiting sword damage deals 50 extra damage to creeps.

Cooldown: 10s >> 9s

Duration: 5s >> 4s

ㅤㅤ [Skill 2] (↑)

New Effect: Enhanced Basic Attacks reduce Skill 2's cooldown by 30% on hit.

Mana Cost: 70-45 >> 40-60

ㅤㅤ [Ultimate] (↓)

Extra Physical Attack Bonus of the First Two Strikes: 100% >>80%

Extra Physical Attack Bonus of the Third Strike: 200% >> 160%

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  • [Yve] (~)

Optimized the camera angle when casting the Ultimate.

Resolved an issue where the camera angle and UI layout prevented players from viewing information or casting the Ultimate at the desired location.

ㅤㅤ [Ultimate] (~)

Increased the top-down camera angle during the Ultimate to better focus on the center of the Starfield.

Relocated kill notifications and other messages during the Ultimate so they no longer block the view.


II. Battlefield Adjustments

[Equipment Adjustments]

Regarding Mage equipment, we have enhanced two burst equipment items and adjusted two equipment items with excessive utility.

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  • [Genius Wand] (↑)

ㅤㅤ [Unique Passive - Magic] (↑)

Magic Defense Reduction per stack: 3 + (0.3* Hero Level) >> 3 + (0.5* Hero Level)

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  • [Glowing Wand] (↓)

ㅤㅤ [Attribute] (↓)

Magic Power: 75 >> 50

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  • [Lightning Truncheon] (↑)

ㅤㅤ [Unique Passive - Resonate] (↑)

Base Damage: 170 >> 255

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  • [Wishing Lantern] (↓)

ㅤㅤ [Unique Passive - Butterfly Goddess] (↓)

Damage required to trigger Butterfly Goddess: 800 >> 1000

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  • [War Axe] (↓)

War Axe is too well-rounded, providing Attack, HP, Cooldown Reduction, extra damage, and sustainability. We have adjusted it to shift some of its sustainability to other equipment.

ㅤㅤ [Attribute] (↓)

12% Spell Vamp >> 5% Spell Vamp

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  • [Queen's Wings] (↑)

ㅤㅤ [Attributes] (↑)

10% Spell Vamp >> 15% Spell Vamp

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[Other Adjustments]

  • [Minions] (↑)

Increased the farming speed of Mid Lane heroes in the early to mid game to provide more viability for damage Mages.

ㅤㅤ [Base Gold Rewards] (↑)

Ranged Minion Base Gold Reward: 21 >> 25

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  • [Creeps] (↓)

Reduced Gold rewards from Legend Creeps in the early and mid game to provide more room for growth for late-game lineups.

ㅤㅤ [Base Gold Rewards] (↓)

Turtle: 40 >> 30

Lord: 80 >> 60

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New Battlefield Effect & In-Match System Optimizations

  • [Battlefield Effect Test]

New Battlefield Effects are here! Visuals related to this gameplay are in testing and do not represent final quality. We will continue to optimize gameplay, values, and visuals. We hope you'll try them out and share your feedback with us. We'll keep communicating with you through [Layla's Workshop]. We will make the relevant gameplay available shortly after this week's patch update and close the previously tested [Golden Turtle] gameplay.

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[Gameplay Tested in This Version]

1- Omni-Sentries: Magic Sentries have been moved behind each Turret. Only the outermost Magic Sentry in each lane can be activated. Each Magic Sentry has a 90s cooldown.

2- Fire Turtle: Defeating the Turtle no longer grants a shield. Instead, an allied Turtle will spawn on the enemy's weakest lane to help push. Allied heroes near the allied Turtle will recover HP rapidly.

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  • [In-Match System Optimizations]

1- Scoreboard: Tap the Team Gold area at the top to send a signal showing the Gold difference.

2- Scoreboard: Tap a hero's avatar to send a signal based on their current status and Bounty status.

3- When your team is behind in Gold and the enemy has a hero with a high Bounty, the system will automatically send a chat message regarding that hero.


III. Skin(s) Disabled Notice

Skins Disabled

As this adjustment involves updates to skill effects and skin optimizations, all of Angela's skins are temporarily unavailable. Please understand.


26 Upvotes

88 comments sorted by

1

u/RipJust9969 Jan 02 '26

they really plan to kill Cici huh?

  • They've nerfed her damage and speed literally.

  • Screwed Fighter to be Hybrid 10 instead of Spellvamp 12

(of which both points can still be remedied by Switching to support emblem + Running shoes)

Now with this war axe nerf, they literally stripped away her reason to exists. It's her core item.

This is practically a scam considering few patches ago they just released her P.Ace skin.

Guess some Cici user would just go uninstall out of spite

1

u/One-Breakfast-3410 Dec 30 '25

Noo wtf did they nerf sabers ult damage broo

2

u/BowlReasonable4362 Dec 30 '25

no more war axe alu?

9

u/RiotGaming17 Dec 28 '25

I understand that war axe is maybe too good but they done nerfed the wrong stat, they should've nerfed the damage it provides since war axe alone makes fighters feel like assassins. Also what the hell is 5% spell vamp gonna do?

2

u/Liner_Adriatic_3218 Dec 28 '25

Why is marcel immediatly nerfed. His Massive phys defense doesnt have much value and his Extra health regen is actually helpful. His "tank" part is actually heavily Squishy. I swear he is just slightly tankier than MMs. Maybe like atleast allow him to use 20% of hp.

3

u/Banditcurvesworduser Dec 27 '25

Js praying moontoon adds Freya's 200% atk speed back and I'll be happy

1

u/One-Breakfast-3410 Dec 30 '25

Wasn't it 300%?

1

u/Banditcurvesworduser Dec 30 '25

no? Bc I think if she had 300% then it would go past the 3x atk speed thingy I don't really remember all I know is her total dps is def nerfed

12

u/Moist_Currency5088 Dec 27 '25

While I do agree that War Axe needs a nerf, they targeted the wrong stat. Rather than spell vamp, they could've nerfed the ATK boost instead. Fighters gain so much physical attack with this item which makes them just straight up delete people with this item alone. Combined with Brute Force and Queen's Wings, Fighters get so much ATK and damage buffs. The spell vamp wasn't the issue, it's the crazy ATK steroid users get that rivals BoD in terms of raw physical ATK while being almost half the price.

3

u/xryraxl Dec 29 '25

ive had some fighters doing 2k true damage with war axe's passive, it really is a broken item.

4

u/R4ndom_n1ckname Dec 26 '25

Natalia buff when?

7

u/RenZixx Dec 26 '25

Did waraxe dirty

5

u/Intelligent_Sink_859 Dec 26 '25

Goodbye antiheal thank u for glory previous season I bought you mostly every match , goodbye war axe thamuz bruuuuuh

5

u/Content-Bus2167 Dec 26 '25

Frankly, saber already was a one-shot combo, but now is spammable combo, so let's everybody build GS on him and be happy like he was a atk speed fighter.

War axe nerf is kinda based but if they wanted to "balance" the sustain meta, wth didn't you buff the other roles properly? Mlbb has this weird obsession that something is balanced below average, it's like, we have a knife fight and someone is bragging because they have 2cm more than the other, meanwhile on the other side there's people with global aiming that throws knifes.

Btw, glowing wand and wishing lantern nerf is so out of touch, like 75 mp is not that much and nerf it even more? Why? In sustain meta? Are we fr? And wishing lantern being nerfed because reasons, like, it's the knife fight all over again. 

7

u/velaxi1 Dec 26 '25

So xborg officially die lol? Sustaining going to be hard for him now.

12

u/ImSorryCanYouSpeakUp Dec 26 '25

Why nerf war axe, the meta is roam and jg, exp is not the top role like last season, its probably the least popular role

4

u/shawno432 Dec 26 '25

I still miss bloodlust axe

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u/Aerie122 Dec 26 '25

I mean the bloodlust axe is now the fighter emblem

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u/iamzoomzoom Dec 27 '25

Yeah, but the emblem combined with bloodlust axe it was crazy and it's why moonton removed it

6

u/blueberd Dec 26 '25

That’s why it’s advanced server, lmao

13

u/DavidSmiththewriter Dec 26 '25

What the FUCK are they doing with War Axe and Genius Wand????????????????? Saber now gonna be a spam hero? Oh hell nah. MOONTON STOP FEEDING CRACK TO THE DEVS

3

u/Shoezke Dec 26 '25

At this point, just revert the old war axe, 12% to 5% is little too much for a nerf

2

u/iamzoomzoom Dec 27 '25

Bring back bloodlust axe, and old war axe was actually wayy better for junglers because of penetration and movement speed