r/MinecraftMod • u/RiceDictator • 6h ago
I protected a village for 1 night (never hired me again…)
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r/MinecraftMod • u/RiceDictator • 6h ago
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r/MinecraftMod • u/Indivispual • 1h ago
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r/MinecraftMod • u/DaveroneJ14 • 2h ago
Comments weren't very helpful with the mod names
r/MinecraftMod • u/CanuckaChuckFuck • 2h ago
Hey all, hope you can help me out with some suggestions. My two sons are absolutely obsessed with Minecraft, they will watch Minecraft vids on youtube non-stop as long as you let them, and they just soak up all this knowledge, if only it was a class at elementary school ;) Anyway, I had played myself before, but it was years ago and I just played casually so to get up and going I created a world that we could all play in as a family, built a cool castle base and set them up with some good starting equipment and armor and put it up on Realms so we could all play. But its so damn laggy and glitchy with all 3 of us playing, especially if were in different spots on the map. So I want to transition to a private hosting environment where I have full control over everything and can get it running smoothly for them.
The issue I discovered though was that some of the simple mods we started with are specific to Realms and cannot be ported over. In particular we have the Weapons + Tools Add-On from Mythicus that they love, they really like having the special ore types that have unique effects when you craft a tool or armor etc. I also played around with some basic economy mods for allowing buying/selling of items and they loved that concept too. So my thought is to let them transition over to the new hosting environment by letting them sell off their current custom ores, record how much $ they have and then setup their world on the new server with new mods that will work seamlessly and give them similar experience. We're running latest version of Bedrock and I won't mention the new hosting environment in case that breaks the rules but suffice to say its one of the popular ones. So can you guys recommend a mod for custom ores/gems that allows you to craft unique armor and weapon and tool sets? And second to that it would be amazing if there was a way to also add on top of that an economy based mod to allow the buying and selling of items in the game including these new custom ores and weapons/tools etc. I dunno if that even exists but would love to delve into it if you have ideas. The economy mods I played with so far were free so very simplistic and clunky to use, you could add custom items/ores but the icons wouldn't show up and especially trying to admin and setup values for the items. Also, I'm a developer IRL so if there was a way to push a JSON file or similar with all the values for buying/selling in the game I could easily build something to manage it on my end. Anyway, would really appreciate your input, thanks much!
r/MinecraftMod • u/Salt_and_Fries • 8h ago
After 6 months!!! I finally finished the implementation of my anti aliasing mod with DLSS and FSR1, 2, and 3. It comes out in the release of my mod for 26.3! The mod is completely compatible with sodium, but is NOT compatible with iris, since iris is still using opengl, and my mod is exclusive to vulkan rendering.
Check it out here: https://modrinth.com/project/Ak070HpD
Please let me know if you have any issues, since I was only able to test the mod on my own hardware, and this mod is very hardware sensitive. If you do have problems, you can report them to the issues page on the GitHub, or the issues forums on my discord server, and make sure to include hardware and operating system. Both links can be found on the modrinth page.
Thank you! This was a long time coming
r/MinecraftMod • u/Hot_Condition1503 • 15h ago
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Are you sure you're creating a spatial fracture by activating all the events on this remote? Okay, let's do it.
mod: the shooting star
r/MinecraftMod • u/NV-Randy • 7m ago
r/MinecraftMod • u/Callmefi • 34m ago
Im making an RP server and i want to have something that players can use and to see if someone is ok to initiate PvP that isnt a toggle pvp on/off (i dont want people to abuse not getting damaged by players)
r/MinecraftMod • u/notgonnaknowme • 10h ago
A mod where u can craft a microchip to insert into ur dog or cat's collar. U can craft a radar which tells you where your pets location is so if u ever lose ur pets u can find them
r/MinecraftMod • u/Smile-smiles • 4h ago
Ia promotional story but Real and fun mod 😁.
I am not a designer i am a mod creator that why these images are ia 😱.
Go check it out on curse of forge
r/MinecraftMod • u/VLX_05 • 4h ago
Hey everyone,
I got tired of massive, laggy redstone sorters destroying server TPS, so I built a lightweight plugin called SmartHoppers (works on Paper, Purpur, and Folia).
Instead of building huge comparator towers, you just right-click a hopper with a piece of paper to open an in-game menu.
What it actually does:
I’m looking for server owners, admins, or players to stress test it and tell me what you think.
You can grab it here on Modrinth: https://modrinth.com/plugin/smarthoppers-plugin
All feedback good or brutal is welcome!
r/MinecraftMod • u/Luckyguy456gaming • 12h ago
I've tried turning on and off every setting under the Lights, Shadows, and Fog settings, and tried disabling Continuity thinking that might be it. I'm using MakeUp shaders.
r/MinecraftMod • u/Acrobatic_Guest_7710 • 19h ago
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Pickaxe world and more - Minecraft Mods - CurseForge
Write your ideas!
r/MinecraftMod • u/TheCasualPrince8 • 7h ago
Okay so I'm a relatively new Modder, been following Kaupenjoe's tutorials, but ran into an issue with Dimensions/Biomes. He used Terrablender to handle Surface Rules because he made an Overworld Biome first and THEN a Dimension WITH that Biome. My mod doesn't feature any new Overworld Biomes (at least not at the moment) and I wasn't able to get Terrablender to work, so I'm trying to do it without, as my new biomes are only in my new dimensions.
Kaupenjoe seemed to have most things set up not needing Terrablender, but the reference to the Surface Rules Class he made in the World Gen Datagen Class used a Terrablender Class (which I obviously can't use). So I'm basically asking how to reference my Surface Rules Class in Datagen without Terrablender. Here's my Surface Rules code, do tell me if this is Terrablender specific code and if I need to rewrite it, again, kinda new to this 😅Had a brief look at original Minecraft code for Surface Rules, but from what I can tell, the original Minecraft code is ALWAYS way more complicated than how you can do it in Forge. Any help is appreciated!

r/MinecraftMod • u/Firm-Paramedic-7873 • 8h ago
Hey everyone!
I've been working on a heavily modded Minecraft superhero RPG server, and it's finally reached the point where I'm ready to start bringing in players for testing!
This project is something I've wanted to create for a long time: a Minecraft universe where players can explore different worlds, discover superpowers, become heroes or villains, and experience an interconnected story that goes beyond simply collecting abilities.
The server is NOT finished yet. We're entering an early testing phase, and I'm looking for players interested in helping shape the experience as development continues.
Something has caused multiple realities to collide.
Worlds, civilizations, technologies, and supernatural forces from entirely different universes now exist together in one massive reality.
Characters, creatures, and powers inspired by Marvel, DC, Star Wars, Ben 10, Invincible, Danny Phantom, Power Rangers, Generator Rex, and more have become part of this new universe.
The collision has created chaos. Ordinary people are discovering extraordinary abilities, dangerous enemies are emerging, and powerful factions are fighting to establish control.
Where you fit into this new universe is ultimately up to you.
Will you become a hero, pursue power as a villain, explore the galaxy, or follow your own path?
One of the biggest focuses of this project is giving players freedom in how they develop their characters.
Depending on the powers and systems available, you may be able to:
The goal is to eventually make obtaining powers part of the gameplay experience, rather than simply handing everything to players immediately.
Earth isn't intended to be the only place worth exploring.
The server is being developed with space exploration and planetary adventures in mind.
Using mods such as Ad Astra, players will eventually be able to explore different planets, discover civilizations, encounter unique enemies, and experience storylines that extend beyond Earth.
Different worlds are planned to feature their own environments, structures, threats, quests, and secrets.
I'm also developing a larger RPG experience that includes:
Some of these systems are still being designed or implemented, so don't expect everything to be available during the first testing phase.
My long-term goal is to make exploration and character decisions meaningful.
We're currently in early testing, not a full release.
The modpack and server are ready for initial player feedback, but there's still plenty of development ahead.
You may encounter bugs, crashes, balancing issues, unfinished structures, or features that haven't been fully implemented.
That's exactly why I'm looking for testers!
I'm especially interested in feedback regarding:
Your feedback will help determine what needs fixing, balancing, or expanding before the larger release.
I'm looking for people who:
You don't need to know anything about coding or mod development.
Even just playing, exploring, and telling me about your experience would be incredibly helpful.
I've created a Discord community where players can follow development, get information about accessing the modpack and server, report bugs, suggest features, and connect with other testers.
Discord Invite:
As development continues, I'll be sharing updates, improvements, and new content with the community.
I'm not trying to pretend this is already a polished, finished RPG server.
It's an ambitious project that's still growing, and I'd rather invite people into the development process than wait until everything is perfect.
If you've ever wanted to play on a Minecraft server where superhero powers, interplanetary exploration, and RPG storytelling all come together, I'd love to have you help test it.
Join the Discord, become an early tester, and help shape what this universe becomes!
r/MinecraftMod • u/Soft_Recognition_669 • 12h ago
For those who want to download it, the link is here https://www.curseforge.com/minecraft/mc-mods/hunterhuntercraft-neo
r/MinecraftMod • u/Best_Soft_8816 • 16h ago
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r/MinecraftMod • u/Difficult_Charge_909 • 15h ago
Concept:
A Forge/NeoForge mod (or Pehkui/CPM add-on) that dynamically scales character body proportions and curves (waist, hips, bust, overall silhouette) based on total XP gained over time.
Key Features:
Organic Progression: Character model curves gradually expand into a thicc/hourglass silhouette as you level up, giving a visual sense of leveling progress.
Balanced Growth Rate: Features a slow, configurable scaling curve—unlike extreme "size challenge" mods—so mining a cluster of ores or killing a few mobs won't instantly make you blow up to giant size or get stuck in doorways.
First-Person Friendly: Designed to work alongside first-person model mods so you can actually see your character's proportions while playing. (I hope this is a cool idea for anyone)
r/MinecraftMod • u/bananana_man69 • 19h ago
im looking for a modpack where you progress from the stone age to modern ages on a newer version of minecraft something like sev tech ages but on a newer version
r/MinecraftMod • u/HelpFindMinecraftMod • 12h ago
r/MinecraftMod • u/Dangerous_Ear551 • 12h ago
This is a small mod that’s still a work in progress! It’s designed to be played with friends and alongside other mods, but neither is required to enjoy it.
I originally made this mod because I wanted to bring my ideas to life, even if I’m not the most talented modder out there. I know the textures aren’t the best right now, but I’m hoping to improve them in the future when I have the money to do so or find someone who’d like to help me out.
For now, I’m doing the best I can, and I’m happy to share what I’ve made with you all.
Thank you for taking the time to check out my mod and for considering giving it a try. I really appreciate it!