r/Mindustry • • 55m ago

Discussion what is your opinion on AI in the mindustry modding scene

• Upvotes
looks nothing like a mindustry mod (the thumbnail)

i actually found one or more mindustry mods that i only THINK have used AI for thumbnails. there could be worse like AI code hiding somewhere.
and i have decided to test these mods out to see if you should trust AI thumbnails. although i know of another mod thats scrap tech armada with a mage and a super slow flagship but i couldnt find it in the mod browser.
machindustry is a PVP QOL mod apperently so i will give it a pass, its only the thumbnail it seems. but we need to actively look out for these, if you found more mods with AI used in them for the thumbnail or even worse, CODE, drop it in the replies.


r/Mindustry • • 2h ago

Mod Help Quick Question for yall

2 Upvotes

This just a quick question, nothing else

If i ever wanted to eventually make an Erekir Mod that adds only Units and Turrets

What would yall want to see the most? Because i could try to make them fun to use

(No were not gonna make them OP)


r/Mindustry • • 3h ago

Help Request Can you help me about this logic or polish it bXNjaAF4nGNgYWBhYeBKzs8rSc0r8U0sYBCvNrCqTspJLC7RTc7PLcgvzUuxMjSprWVgy0lMSs0pZmCKjmVgyUvMTWXgzE7MzUzMTqxKZeBOSS1OLsosKMnMz2Ng4GDgz81MLsrXLSjKT04tLs4vYmArLs8sSc5g4CrIL08t0s3LT0llYE4sSmbgzk3NzS+q1E1Ozclh4AQ5JDEzL7WIgT0XqDExPRWoM7+oBCjAwMDFAAJ8QBxVMSc5JSGhQ8

0 Upvotes

And make if theconfig is changed at mid battle it recycle the item


r/Mindustry • • 3h ago

Help Request How can i get wave 100?

0 Upvotes

I am a new player but i dont know which map to use and i dying like wave 45 can u help me?


r/Mindustry • • 5h ago

Help Request How do I make logic that binds units and payload enters WITHOUT binding all other units onto a router?

1 Upvotes

So a bit of context is required. I attempted to make some logic that would automatically bind polys onto a router for reconstruction.

However, everytime the unit cap is increased, it breaks leaving the entire schem unusable.

This is the code: if anyone can help me figure out why it isn't working, let me know

jump 2 greaterThanEq @links 2 end op mul thisFlag @thisx @maph op add thisFlag thisFlag @thisy sensor x router1 @x sensor y router1 @y ubind @poly sensor enabled switch1 @enabled sensor dead @unit @dead sensor payload router1 @payloadCount sensor flag @unit @flag select @counter equal enabled true @counter 0 select @counter equal payload null @counter 0 select @counter notEqual dead true @counter 0 jump 17 equal flag thisFlag jump 6 notEqual flag 0 ucontrol flag thisFlag 0 0 0 0 ucontrol within x y 1.5 within 0 jump 21 equal within true ucontrol move x y 2 0 0 end ucontrol payEnter x y 2 0 0


r/Mindustry • • 6h ago

Base/Highscore Serpulo Got the best run so far

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12 Upvotes

Used slightly less foreshadows than usual, got a good amount of corvuses earlier than usual, went for attack earlier than usual

After capturing weak cores, decided to attack main base before building an additional bajilion of foreshadows

Got annihilated

Moral of the story: if you can add more foreshadows, add MORE foreshadows, and when there is no space, add MORE foreshadows

Someone advised to use meltdowns, they save lots of surge, but they look useless against T5, so maybe it's better to add two rows of foreshadows instead

Forgot to mention: this run lasted only 42 waves, two times less than previous one


r/Mindustry • • 6h ago

Erekir Map Moar powah

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14 Upvotes

I want ALL of it! Reduce Reuse Recycle? NAW We doin' EXTRACT, EXPLOIT, EMIT


r/Mindustry • • 7h ago

Base/Highscore Serpulo セクター247

0 Upvotes

r/Mindustry • • 8h ago

Base/Highscore Serpulo I beat planetary launch terminal!!!!

6 Upvotes

YESSSS!

I finally beat this thing! I used a couple of Omuras to destroy the first core (I could have used 1 but I was a dumbass and accidentally killed that one) and them I kept throwing groups of like 5-6 omuras at their foreshadows until i destroyed them all and then the core. My only gripe is that their AI destroyed the Interplanetary Accelerator (I wanted to research and then repair it, it would have been thematically fitting) but I'm not complaining.

Also, thanks to everyone who helped me on my concern about the tetrative reconstructor placement. The 'enter payload block' command honestly makes a lot of sense, but I had already redone my factory before i saw that comment and through some absolutely egregious phase conveyor routing

managed to fit them all next to each other (I genuinely must have been either high or in the flow state when i make this because I don't know how or why it works and I'm too afraid to ask).

I'm going to show you guys the rest of my factory as well, please give tips (Since i'm moving on to the Erekir campaign for the time being i probably won't need them, but I'm still curious to see how much i've improved).

This is my cryo factory and plastanium factory (the plastanium if for the tetrative reconstructor) (my entire base is genuinely running off that one strip of titanium)

This is my factory for everything else (The two mass drivers near the tetrative reconstructor are for surge alloy and phase fabric from the core, the landing pad is for plastanium for the exponential reconstructor)

this is my core setup. I basically spammed spectres to get my defences up, but I didn't even see the toxopid (normally when i do see it i judge whether I should just abandon the sector to prevent too many of my buildings getting destroyed)

This is (most of my) power generation (I still used thermal wherever possible)

And at the bottom is the thing that single-handedly saved my run - a Mega factory! Now i can go off commanding my omuras and expect to come back to like 3 more without my entire cryofluid factory being bombed into oblivion by horizons.

ruins of first core

ruins of second core (you can see my good ol' buddies in the bottom left)

hopefully the council of redditors will approve of my shenanigans and i can consider myself elevated to the status of 'vaguely proficient' at the game

I am seriously bursting with joy, I cannot convey to you in words how much this means to me. Me and my 2 brain cells have the ability to beat the serpulo campaign. That is really awesome.

Bye!


r/Mindustry • • 9h ago

Erekir Map CERCO

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10 Upvotes

Surprisingly, the enclosure was extremely easy compared to the DAMN PREVIOUS SECTOR of MRD. I'm surprised I finished it (please ignore those 7 hours, I'm lazy and too patient It is special after the previous sector)


r/Mindustry • • 10h ago

Help Request Why does the oil go on a loop

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11 Upvotes

Oil goes from left to right and then go some reason Ignores pipe and router and goes into bridge and just gets stuck on a loop (btw I do NOT have 6000 oil/s)


r/Mindustry • • 13h ago

Base/Highscore Serpulo Оценка ?

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2 Upvotes

Это схема на экспорте не чего кроме взрыфки и титана на экспорте не требует и нужна энергия для запуска


r/Mindustry • • 14h ago

Help Request Tips for overcoming interplanetary launch terminal

3 Upvotes

days ago I try to overcome the sector, try to go land but after the second core the last is almost impossible, air is a fault and sea is hope but I can't figure out a way to create Naval units optimally.


r/Mindustry • • 14h ago

Base/Highscore Serpulo Do you want T4 units but suply factory is rly hard?

14 Upvotes

you drop on new map and all you need is 2-3 T4 unit to clear it? but all resources required for T4 unit are far away? no problema. just build procesor near your T4 reconstructor and copy paste code

sensor posX reconstructor1 u/x

sensor posY reconstructor1 u/y

sensor T reconstructor1 u/titanium

sensor S reconstructor1 u/silicon

sensor P reconstructor1 u/plastanium

jump 10 lessThanEq T 900

jump 10 lessThanEq S 900

jump 10 lessThanEq P 900

ucontrol unbind x1 y1 4 0 0

end

ubind u/poly

ulocate building core false u/copper x1 y1 found core

ucontrol approach x1 y1 4 0 0

jump 16 lessThanEq T 900

jump 18 lessThanEq S 900

jump 20 lessThanEq P 900

ucontrol itemTake core u/titanium 30 0 0

jump 21 always P 900

ucontrol itemTake core u/silicon 30 0 0

jump 21 always P 900

ucontrol itemTake core u/plastanium 30 0 0

sensor Cargo u/unit u/totalItems

jump 24 equal Cargo 30

end

ucontrol approach 99 87 4 0 0

ucontrol itemDrop reconstructor1 30 0 0 0

this code will locate your reconstructor on map, you will find position in variables posx posy and manualy write it to last but one line, uncontrol aproach (you gona write numbers form variable posx and posy) now your poly gona forcefeed your reconstructor and pop up some T4 units.


r/Mindustry • • 21h ago

Help Request Is there a way to "install" the game?

4 Upvotes

Contexto: No uso Steam para jugarlo; lo descargué de la página web oficial de itch.io, extraje el archivo y dentro está el ejecutable.

Mi problema es que cada vez que quiero jugar, tengo que ir a la carpeta y ejecutarlo, y si lo anclo a la barra de tareas de Windows, el logo del juego cambia a otro (el icono para ejecutables sin icono).

¿Hay alguna forma de, por ejemplo, tenerlo instalado en el sistema y que aparezca en el menú de búsqueda? ¿O habrá algún tipo de lanzador para iniciar el juego?

PD: I temporarily made my own launcher that works wonderfully: https://github.com/Eliezer516/mindustry-launcher


r/Mindustry • • 23h ago

Help Request What sector i need to beat to unlockt T3 unite factory

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10 Upvotes

r/Mindustry • • 1d ago

Schematic How can i improve this?

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63 Upvotes

r/Mindustry • • 1d ago

Mod Showcase Quick Showcase 1:

Enable HLS to view with audio, or disable this notification

158 Upvotes

Have you ever wonder what if a Corebound Boss is added in Mindustry as a Unit?

Well, Here is Lurkstrider

Note: This is not Forgotten Depths, No Correlation any way


r/Mindustry • • 1d ago

Help Request Quick question

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28 Upvotes

How or what logic allows units that follow/assist me to shoot where I shoot? (Photo for no reason)


r/Mindustry • • 1d ago

Mod Help Ayuda pls

1 Upvotes

Hola a todos, tengo una duda sobre un mod que no han actualizado para la última versión, se llama unlimited armament works, saben si van a actualizarlo o

el mod ya está muerto?


r/Mindustry • • 1d ago

Serpulo Map Again this

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6 Upvotes

Screenshot in comments


r/Mindustry • • 1d ago

Base/Highscore Serpulo Our defenses have defenses. Those defenses also have defenses. And frankly, I'm still concerned about security!

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102 Upvotes

I have carefully considered all of your suggestions and feedback.
BEHOLD! The new Era of Defence!!

Several circles/layers of all T5+T4 except Naval and some Ground units such as Vela, Reign and Scepter because they can't walk above walls.

This is Sector 225 and since I have 6 cores, the total number of units is 144 of each type:

Corvus

Toxopid

Arkyid

Eclipse

Antumbra

Oct

Quad

Why did I do this? Coz I want & coz I can!))


r/Mindustry • • 1d ago

Help Request Silicon Crucible.

12 Upvotes

I never see any schematics or any people in videos use the Silicon Crucible. Is their a reason for that?

Should I use regular smelters instead of the Crucible.

(Not new to mindusty but new to the community)


r/Mindustry • • 2d ago

Logic Is there something wrong with the code?

3 Upvotes

It was working fine before, why is it doing that?

jump 6 equal initialized true
op mul thisFlag
op add thisFlag thisFlag
set initialized true
sensor x router1
sensor y router1
jump 1 equal router1 null
sensor payload router1
sensor enabled switch1
select equal payload null 0
select equal enabled true 0
select flagged notEqual dead true flagged false
select notEqual dead true 0
ucontrol within x y 1.5 within 0
jump 23 equal flagged true
ubind
sensor dead
sensor flag
jump 23 equal flag thisFlag
jump 15 notEqual flag 0
ucontrol flag thisFlag 0 0 0 0
set flagged true
end
jump 26 equal within true
ucontrol move x y 2 0 0
end
ucontrol payEnter x y 2 0 0
wait 0.5
set flagged false


r/Mindustry • • 2d ago

Help Request Taking down an eclipse with duos.

11 Upvotes

Here is the thing, there is the achievement on steam about taking down an eclipse with duos, and I have determined in sandbox mode that it was doable.

Now, a while ago I lost nuclear production complex because I still had not conquered sector 24, and I haven't reclaimed it yet. But I was wondering if this sector really was the best to try this achievement.

Also, I think I'll try to only have energy based defenses for the horde to be able to turn it off and let the eclipse pass through.