r/LearnCSGO • u/ManufacturerGlass842 • 5m ago
What building a live CS2 coach taught us about which advice is actually useful.
Hi, I am Pegal.
I'm part of a small indie team building Game Demon, a coaching app that gives short calls during freezetime. We've been testing it in our own matches, and the hardest part isn't reading the game. It's knowing which advice is actually worth saying. A few things we got wrong:
- Utility blame. After a death it would say "you went into that duel with your flash unused." Fair in theory, but often there was no time to throw it. A good call has to check whether using it was even realistic.
- Fence-sitting on economy. With most of the team on $0-250 it said "Force or save, pick a lane and commit." That helps nobody. When the answer is obvious, just say save.
- Hostage maps. It told me as T to "flush a CT before pushing" on Italy, where T is the side defending. The roles flip compared to defuse maps, and it's easy to miss.
Three good options:
- Italy, R3: “They’re 0-2 and likely forcing this round — expect aggressive CT pushes into the hostage rooms. Spread your angles and don’t let them catch you in a tight cluster.” It read the opponents’ economy correctly, got the hostage-map roles right, and gave a concrete action.
- Italy, R2: “With 13 HP, don’t peek — hold your cover and wait for a trade.” Simple, and the right call at that HP.
- Post-match feedback: “Your ADR is above your average, but your headshot rate isn’t there — fix the moving shots first.” It’s specific and tied to your own numbers.
For people who've had a real coach or IGL: what separates useful advice from noise for you? Fewer, sharper calls, or more context on why?