r/IndieGaming • • 7h ago

We wanted to make a game about dance with zero budget for high-end animation, so we went old-school

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647 Upvotes

Making a visual novel centered around contemporary dance without animation felt wrong, but as a micro-indie crew, we had neither the tech nor the budget for big rigs.

So we did the only thing that made sense: we reached out to regional dance schools, brought cameras into their rehearsal rooms, and filmed real choreographers. From there, our artist traced and drew every gesture stroke by stroke, roughly 15 individual hand-drawn frames for every second on screen to capture genuine physical weight and momentum.

Then yeah, After the Wane have no animation but only rotoscoping!!

Here’s a side-by-side of the raw studio footage and the final watercolor animation in-engine. What do you think of how the movement holds up?


r/IndieGaming • • 21h ago

Can we crack down on all these ai games. It’s ridiculous!

337 Upvotes

So many ai slop games are being posted here daily with no disclosure. A lot aren’t even just assisted with ai but completely ai generated. It’s getting out of hand. “Developers” stop saying “I made this game…” when you did almost nothing. I think of a saying often, “if you didn’t care enough to make it yourself, why should I care enough to use it?”


r/IndieGaming • • 7h ago

I don't know how much longer I can take the slop in this sub

190 Upvotes

I used to genuinely enjoy this place, seeing new games and such. I really don't want to leave, but this sub is just a source of annoyance at this point. There's just so much AI generated crap, and having it shoved in my face everytime I open Reddit is really irritating

IDK man, I want to be part of a community of developers, but there's just none left here


r/IndieGaming • • 23h ago

I spent the last year building my own game engine to create a game that resonates with my origins in gaming. The King's Surveyor Steam page just went up!

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159 Upvotes

r/IndieGaming • • 2h ago

Creating a PS1 era inspired Tank Game

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92 Upvotes

Hello Everyone! I'm creating a PS1 era style game where you control a tank against the AI apocalypse where machines turned on humanity.

For those who grew up with these type of games and are nostalgic, you can play the Demo on steam! (and everyone else ofc)

https://store.steampowered.com/app/5152000/MAGNUM_Protocol


r/IndieGaming • • 40m ago

The publisher generates an AI-slop.

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• Upvotes

Hello. I'm asking for help in publicizing the situation regarding the game "Heart Abyss" and the publishing house "Hero Craft". A couple of weeks before the release, the publisher removed the game's cover and replaced it with a AI-slope. Fans of the game (which has been in development for several years) did not like this. Publishers were extremely reluctant to compromise and agree to real art instead of AI content. The publisher paid for a new cover, but two days later removed it back with the reason: "Fewer views." It is impossible to estimate this in such a short time based on Steam’s capabilities. The developer doesn't like this situation, but the publisher firstly ignores him, and secondly bans and deletes everyone in the comments (in their public group) where people ask to remove the AI.

The game's release is already on November 3rd, but I (as a devoted fan) believe that the situation can be changed. I really ask for publicity for this case.

The publisher had also previously ignored the developer and, for example, had not launched a single advertising campaign for the game for more than a year.

Thank you so much to everyone who read and shared this!


r/IndieGaming • • 16h ago

Laszlovania: What We Do In the Shadows game

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49 Upvotes

Hi everyone! I made a game based on What We Do in the Shadows for Halloween.
You can play it free here: https://edward-la-barbera.itch.io/laszlovania
Character Art by Lara K.
Choir Arrangement by Tiffany Palmer


r/IndieGaming • • 20h ago

Our Age of Sail Strategy game got 1,000 wishlists in 2 weeks, THANK YOU!

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30 Upvotes

Steadfast started as a solo project of mine a year ago and can't believe we've already hit 1,000 steam wishlists in the first two weeks of getting the steam page online! Super thankful for all the support and here's a teaser of the storm gameplay.

Official website: https://steadfast.game/
Wishlist on Steam: https://store.steampowered.com/app/5235740/Steadfast/


r/IndieGaming • • 21h ago

before and after of our games boss fight (Wilderings: The Lost Spring)

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29 Upvotes

r/IndieGaming • • 6h ago

Someone played my newly released demo, and then privately messaged me saying it's one of the greatest games they've ever played

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25 Upvotes

Now, I think that that's a LITTLE too high praise, but I appreciated it nonetheless!!

Afterward, we had a long, long fun chat about the game and their thoughts on it. The demo *JUST* came out, and they're already asking me to play more!

Posting the demo was a huge moment for me for sure... Moments like this make all the work I put into it worth it, though!!

If you'd like to try it yourself, the free Gauntleteer Demo is now available on Steam!


r/IndieGaming • • 23h ago

Lovecraftian Underwater Horror With Steampunk Aesthetics, DEMO OUT NOW!

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26 Upvotes

Remnants of R'lyeh is a first-person survival horror where Lovecraftian nightmares meet a rusting steampunk world. Fight aquatic horrors in drowned ruins, then take on the creatures of Innsmouth with firearms, a grappling hook and tentacle attacks. Keep your sanity if you can!

DEMO IS OUT NOW ON STEAM!

During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.


r/IndieGaming • • 9h ago

Why do some 2D games look better when rebuilt in 3D?

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17 Upvotes

What's interesting about remaking a 2D game in 3D is that it doesn't necessarily mean changing how the game feels.

With 3D models, artists can adjust lighting, camera angles and animations without having to redraw every frame from scratch. But the tricky part is keeping the original art style and movement intact. If you get that wrong, a remake can look technically better while somehow feeling worse.

Diablo II: Resurrected is a good example of taking a different approach: the original gameplay logic stayed intact while the visuals were rebuilt. And then there's Guilty Gear Xrd, which used 3D models and animation techniques to make characters look surprisingly close to hand-drawn anime.

It makes me wonder where the line is between improving old visuals and losing what made them special in the first place.

Which 2D game would you actually want to see rebuilt in 3D, and which one should be left alone?


r/IndieGaming • • 13h ago

Spent a week making a pigeon. Inspired by RDR2's wildlife. Looking for feedback!

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19 Upvotes

r/IndieGaming • • 22h ago

We tried promoting our indie game with YouTube Shorts. I think we wasted our time.

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11 Upvotes

The one you see attached is actually one of the better ones. Some of the other shorts performed absolutely terribly.

But what really surprised me was just how few views you get unless your video somehow takes off on YouTube.

For the promotion of Burn With Me, we produced a whole series of shorts and posted them on YouTube Shorts and, more recently, Instagram Reels. And after all this, I can say that either there's something about our game that doesn't work for shortform content, or there's simply so much competition out there that making a good short isn't enough anymore.

You either need a really solid existing audience, which is incredibly difficult to build (aside from making the game itself), or your content needs to be completely different. I feel like a simulation game or a funny co-op game has a much higher chance of success than an average indie deckbuilder, or what have you. And I suspect our game, and perhaps card games in general, just aren't particularly well suited for these platforms.

So if you're thinking about investing seriously in shortform content for a similar game, I'd urge you to think twice and consider putting that effort somewhere else.

Our game is cool, it's already out, and judging by the reviews, people genuinely enjoy it. But that doesn't necessarily mean it's a good fit for this particular format. That's probably our biggest takeaway.

You can check out the shorts on our YouTube channel (Nozomu Games) to see how long we've been doing this and how our approach evolved. We made around 48 videos and gained only roughly 80 subscribers with an average shortform video staying in that 1-2k views range.

We didn't really know what we were doing at first, and we learned a lot along the way. By the time we got to release, I genuinely think some of our latest shorts were pretty good. But none of them brought in any notable number of wishlists.

And sometimes it just felt like the algorithm wasn't interested. We had videos with really good viewed-versus-swiped-away ratios, but even those weren't enough to get any meaningful boost from YouTube.

We've recently started reposting the same videos to Instagram Reels, and so far we're seeing pretty much the same results.

And it's not like we were just pumping out lazy AI-edited videos, either. We put a lot of thought and effort into every single one. I even started recording the voiceovers myself. Each short had its own little story we wanted to tell, whether it was about the development process, an interesting detail about the game, or one of its core design ideas. We genuinely tried to make something worth watching, rather than just advertising the game.

And still, none of it really worked.

Of course, that's just our experience with one particular game, and I wouldn't claim that shortform content doesn't work for indie games in general. But after 40 videos, a lot of experimentation, and very little to show for it in terms of wishlists, I think we've given it a fair shot before drawing this conclusion.


r/IndieGaming • • 1h ago

I'm making a cozy game about a duck searching for her lost ducklings

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• Upvotes

I've been making this game on my own for about 3-4 months, and yesterday its Steam page finally went live. Its called Quack Back Home

It's a small, cozy game: you're a mother duck, a storm has scattered your ducklings across the islands, and you go and bring them home, one by one, by solving small puzzles. Nothing can go wrong. I wanted to make something you can play when you just want a calm evening.

If you've got a minute, I'd really love to hear what you think🦆


r/IndieGaming • • 5h ago

Indie developed carnival-themed website games with interactive and community elements

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9 Upvotes

Illustrations are self made. Claude helped with coding.

Feedback requested for website and games. Please post your comments in the original thread in r/Websites since I’m not OP.


r/IndieGaming • • 3h ago

Our CREEPY-CUTE game is coming out just in time for Halloween vibes! (no AI)

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8 Upvotes

🎃 Tom the Postgirl 🎃

Join Tom, the village’s new postgirl, and get to know the locals, perhaps a little too well. Her method, although controversial, is highly effective: intense, obsessive stalking.

This absurd adventure follows the mischievous Tom on her delivery rounds, which always seem to go awry. No surprise there, since Tom spends most of her time peeking inside people’s homes whenever she gets the chance.

Join Tom in a charming village where every resident has something to hide. You deliver their packages, but what do they do with them once out of sight? Every window, every door, every crack in the wall is an opportunity to learn more about the inhabitants and their nasty secrets!

It will be available tomorrow on Steam and Nintendo Switch! If it sounds interesting, you can check it out here:

https://store.steampowered.com/app/2257440/Tom_the_Postgirl/

https://www.nintendo.com/us/store/products/tom-the-postgirl-switch/

AI disclosure: There was zero use of AI during the creation of this game. We made it with our hands and sweat!


r/IndieGaming • • 13h ago

Hell n’ Slash

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9 Upvotes

Hey everyone!

We’re NextFrame, a small indie studio from Brazil, and we’ve just started working on a new game called Hell n’ Slash. It’s still very early, but we wanted to share it now instead of hiding it until it’s “perfect”.

It’s a brutal dark fantasy hack’n’slash roguelike. You carve your way through 100 cursed chambers with a colossal sword, a crossbow strapped to your arm and an iron hook. Along the way you seal pacts with wax and blood, and you try to survive a very bored god who narrates every single one of your deaths. And trust us, he’ll have a lot to talk about.

Descend. Die. Descend again.

Here’s our first trailer:
https://youtu.be/CTyzfbotW4g

We’d really love to hear what you think of the project so far:

  • Does the dark fantasy vibe come across in the trailer?
  • Sword, crossbow and hook: does that combo sound fun to play?
  • Does the bored narrator god sound fun to you, or would it get annoying?
  • Anything that made you go “hmm, not sure about that”?

Every comment helps a small team like ours a lot, the good ones and the brutal ones. Thanks for watching!


r/IndieGaming • • 12h ago

Playtesting is open for our dwarven colony management game!

4 Upvotes

r/IndieGaming • • 19h ago

I've added something to my game map

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5 Upvotes

r/IndieGaming • • 22h ago

I made a zombie game where you build deadly mazes instead of just shooting. Free demo out now!

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5 Upvotes

r/IndieGaming • • 22h ago

I'm making a 90s childhood sim turned power fantasy featuring skateboarding, slap bracelets and slammers

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6 Upvotes

r/IndieGaming • • 3h ago

I released my canceled project as a mini-game for free

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3 Upvotes

Hey everyone! For the last few years I was working on a major IP project in connection with Paramount. I'm a solo developer so things take time and I realized that I needed a bit more to make the rest of the content and ship it as polished as possible so my publisher and I requested an extension.

Sadly, that time extension request was denied so I had to decide if I wanted to put myself through mountains of stress to ultimately put out a rushed game in a few months or walk away.

I chose to walk away and my publisher supported the choice. Thankfully, Paramount and I split in a positive way and I got to keep what I created. A few months later my publisher floated the idea if packaging the demo I had created for PAX as a standalone mini experience sort of thing if I stripped all the branding and IP specific stuff.

I figured that was better than letting it gather dust on my backup repo so I released a polished version on steam for free on Monday. I hope you can give it a shot in time for Halloween!

Thank you to this community for being so supportive for so many years. Im happy to see it out in the wild for people to enjoy. Happy Halloween and thank you again r/indiegaming community!

Playable Archive free on steam and itch

https://store.steampowered.com/app/5356470/Playable_Archive/

https://darkstonedigital.itch.io/playablearchive


r/IndieGaming • • 6h ago

When you want your platformer to be 2D and 3D LOL

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5 Upvotes

r/IndieGaming • • 12h ago

Signal Sandbox: My analog signal simulator! Build anything from synths to computers, with snappy isometric modules!

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5 Upvotes