r/HiTMAN • u/Ecstatic_Werewolf892 • 4h ago
FAN-MADE I made a 2-player co-op mod for HITMAN World of Assassination: shared NPCs, marks, and a synced 3-2-1 countdown for double hits [Free, Open Source]
Ever wanted to plan the perfect double hit with a friend? Your partner's 47 in the same Paris, the same guards, the same bodies, and a countdown that hits GO on both screens at the exact same moment?
I'm a young solo developer from India, and I've spent a lot of late nights building HITMAN Co-op, a fan-made, two-player co-op mod for HITMAN WoA. It's free and open source.
What it does:
- See your partner's 47 in your game, moving exactly as they do and wearing their disguise.
- Shared NPCs: kills, knock-outs, alert levels, dragged bodies, and NPCs walking where they walk in your partner's game.
- Shared doors and items: if they pick something up, it's gone in your game too.
- Marks: aim and click the middle mouse button. Click twice quickly for a red danger warning. Targets are labelled.
- A synced 3-2-1 countdown, ready checks, signals over your head, "come to me", and a regroup button.
- HUD and radar: your partner's distance, how alert the NPCs around them are, their disguise, and whether they're trespassing.
- A team Silent Assassin tracker, a kill feed, and a mission summary at the end.
- Pause together, restart together, start together. Your mission waits while your partner loads in.
- Every hotkey can be rebound, plus a streamer mode that hides your join code and IP.
How to play:
Both players run the installer from the Releases page. It finds your Steam or Epic game by itself.
Both start a mission at the same location.
One player presses ~, opens CO-OP and clicks HOST. The other clicks JOIN.
Playing over the internet? Use Tailscale. It's free, takes about five minutes, and needs no router setup. The README walks you through it step by step.
Download and source: https://github.com/JordanRodrigues021/hitman-coop
Heads up:
- It's an early release. I've tested it heavily, but you two will be some of the first real players, so expect bugs.
- If something breaks, open an issue on GitHub and paste the output of the "Copy diagnostics" button. It contains no IP addresses.
- Steam and Epic only (the Game Pass version can't be modded).
- Tested on game version 3.280.0.
- It's a fan project, not affiliated with IO Interactive.
I'd love to hear what you think, and I'd love to see your co-op runs. đ
And please support me in the support section of the repo if you can! it motivates me to keep up the work!