r/GoldenEye • • 7h ago

Project Midas Browser Port (with online) Progress Teaser

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35 Upvotes

Hey all!

As someone who grew up on Goldeneye, I've been eagerly waiting for Project Midas to drop.

Firstly - what a great project! Huge congrats to the Midas team, you can tell the love & effort that's been poured into it.

Now it's out and I've had a chance to get my dirty little mitts around the code, I'm deep in the process of porting it to WASM, so playing it is as simple as opening up your browser, bringing along your ROM & away you go.

Since the decomp dropped, one thing I've learned is that the original Goldeneye was not built with online in mind. Anyhoo, as someone who's spent too many years writing code, and is lucky enough to have a few Claude tokens to burn, I'd like to show off where I'm at with an online browser build. Yup - BYO ROM, share a join code & it's Power Weapons Temple time with mates.

I'm intending to keep the gameplay faithful to the original where possible, whilst carving out a little room for more modern features (i.e. basic lobby system & support for up to 8 players if wanted, with extra spawns that come into play for the maps lacking 8 when needed, whilst staying faithful with 4 or less players).

I've still got a little play testing to go & a few more bugs to squash, but thought I'd share where I'm at for thoughts, feedback & soul destroying criticism. Enjoy!


r/GoldenEye • • 13h ago

When you played GoldenEye, did you call this the Pencil Gun or the Duracell Battery Gun?

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2 Upvotes

r/GoldenEye • • 2d ago

Getting into GoldenEye

13 Upvotes

I recently started playing the game and I enjoy it very much, but I was just wondering if it’s fine if I keep playing on the Agent difficulty, or should I up the difficulty even though its my first time playing.


r/GoldenEye • • 3d ago

hop on guys we are going to jail (goldeneye 64 multiplayer runs in your browser, last place gets the tank)

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261 Upvotes

hey folks, i started building this two days ago and i've been meaning to get some feedback on it. the real reason i made it is the legendary tune that plays in pause screen (also, goldeneye is one of the best fps ever made). that music plays when you open drivethetank.com too, so turn your sound on.

pick a codename and you're in. it's free, there's nothing to install and you don't need an account. the map is Surface, you start with a kf7, and each room holds 24 people (in theory, we could go up to 64, or 256 but let's see) . when a room fills up a new one opens, and if you're the only one there, bots join until a second person shows up.

first to 10 kills wins, or whoever is ahead after 5 minutes. when you die you're back a second later. every kill starts a 3 second victory dance, and you're vulnerable while you dance. whoever is in last place gets the tank from the streets level for 40 seconds. you get in from behind with e, and if someone else is already driving it, getting in from behind throws them out.

it plays best on a desktop with chrome, a mouse and a keyboard: wasd to move, mouse to aim and shoot, r to reload, q to switch weapons, tab for the scores. if something breaks, press p and the game sends me a report.

no split screen yet, sorry. everyone plays in their own browser, so for now each of you gets a whole screen to yourself. if enough of you ask for it in the comments, i might go full 64 rectangles: one screen cut into 64 tiny views, one for each bit of the n64. screen watching would finally stop being a problem, because nobody would be able to see anything lol.

this is a non-commercial fan project and it's not affiliated with nintendo, rare, microsoft, mgm or eon.


r/GoldenEye • • 4d ago

Surprisingly GoldenEye 007 plays fantastically in third person!

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305 Upvotes

r/GoldenEye • • 4d ago

Project Midas on Android

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24 Upvotes

Hi,

I've added the awesome Project Midas to Alpha Touch.

* Single Player Golden Eye 007 (Multiplayer split to be added later)

* Touch screen and Gamepad support

* 64bit support

* Fixed demo sync issues

* Full game (text) translation to Spanish, French, German, Portuguese and Russian

I have been porting FPS game to Android for over 10 years so it automatically inherits all the features over that time and from the other apps!

Setup the 'Secondary Storage' if you can not access /Android/data/...

http://opentouchgaming.com/alpha-touch/

Enjoy 👍


r/GoldenEye • • 5d ago

Goldeneye XBLA on switch

7 Upvotes

r/GoldenEye • • 5d ago

old sites and cheats?

5 Upvotes

Anyone know of old sites not "guides"?


r/GoldenEye • • 6d ago

Mishkin didn't spawn in Statue

6 Upvotes

I grabbed the flight recorder within a second of it spawning, and as I ran back up to where the helicopter was still exploding, Natalya disappeared right in front of me. I walked to the gates and Natalya had respawned over there, but no guards were holding her at gunpoint. I know as soon as you shoot, they kill her and you fail the mission, so I shot a couple of times to see what what happen and absolutely nothing! She even started to walk towards me.

Is this normal behavior? I've never seen this before. I'm playing on Project Midas by the way, maybe that has to do with it.


r/GoldenEye • • 8d ago

Made GoldenEye XBLA campaign co-op work online, if anyone wants to try it and leave some feedback

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80 Upvotes

Been messing around with this for a while and figured some of you guys here might be interested.

I made the XBLA version of GoldenEye work as a proper campaign co-op setup through my Universal Couch 64 project. Basically the host runs the game and the other players can join remotely with just a PC/laptop and a controller.

I’ve tested it properly with 2 players so far and it’s working really well. Campaign progression, split screen, separate controls etc. all work. I’ve also got 3/4 player support in there, but that still needs more real-world testing, so if anyone fancies breaking it for me, feedback is very welcome 😄

There is a readme of the changes and controls on git, make sure you have a peek how to choose mission items, revive the other player etc. In coop mode.

Universal Couch 64 also works with your own N64 dumps, up to 4 players online, and I made a co-op mode for Blast Corps as well.

Only the host needs the game. Clients just join with a room key/password, and there’s Discord/social stuff for invites too.

GoldenEye XBLA co-op:

https://github.com/SzebaHUN/goldeneye-xbla-coop-converter

Universal Couch 64:

https://github.com/SzebaHUN/universal-couch

Still very much a project I’m building and polishing, so bug reports / ideas / people willing to test 3–4 player would be genuinely useful.

Figured this was probably the right place to share it. 😄


r/GoldenEye • • 8d ago

Who's playing midas port right now, discovering for the first time GE multi ?

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49 Upvotes

My teen kids who knows about the game by me playing with 40yo friends and graslu00 replays.

Temple, Rockets, 10 minutes, as every first match should be.


r/GoldenEye • • 9d ago

GoldenEye PC Port Out NOW! Project Midas is HERE! The GOOD One

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83 Upvotes

r/GoldenEye • • 9d ago

Will actual speedrunners adopt Midas (or other recomps)?

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93 Upvotes

r/GoldenEye • • 10d ago

Project Midas is out!

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215 Upvotes

r/GoldenEye • • 10d ago

Project Midas 1.0 is now live!

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78 Upvotes

The Github link: https://github.com/murkantor/Project-Midas
The Project Midas Discord server: https://discord.gg/bAfu7TCfsM


r/GoldenEye • • 9d ago

Stick sensitivity on the N64

2 Upvotes

Recently picked up a n64 and GoldenEye and have been enjoying the game but the aiming done with the L and R buttons has felt quite useless in most cases because of how sensitive the stick is to movement. Ive only played this game on 1964 with mouse controls so I don't know if it's always like this or if it could be the controller I'm using? I don't have an OEM controller yet and right now I'm using a third party controller sold at GameStop (I plan on getting an official one when I see it in a local shop), it works fine for my other games so idk if its that. Is there no way to change the sensitivity while aiming? I'm mostly doing run and gunning but it'd be nice to have more precise shots for some circumstances


r/GoldenEye • • 10d ago

PORT DE GOLDEN EYE 007 DE N64 PARA PS2

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7 Upvotes

r/GoldenEye • • 11d ago

GE32 is out: free 32-player online GoldenEye on PC (with bots)

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228 Upvotes

I made this clip to celebrate the release of GE32.

GE32 is a free, unofficial mod on James Dansereau's PC port (github.com/jkdansereau/goldeneye-pc-port). It adds online multiplayer for up to 32 players, with bots. Modes: FFA, Team Deathmatch, Search and Destroy, Capture the Flag, Gun Game, License to Kill, Oddjob Hats and Catch Oddjob.

Download (Windows): https://popnoodler.itch.io/ge32.
You need your own US ROM; it isn't included and I won't link one.

The skating in the video is a separate experiment (Skate 3's physics running in GoldenEye), and it isn't part of GE32.


r/GoldenEye • • 11d ago

Project Midas 1.0 Trailer + More! | Coming soon!

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73 Upvotes

r/GoldenEye • • 12d ago

Goldeneye PC port now supports the Switch Online N64 Wireless Controller

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13 Upvotes

lmk if it works for you guys :)


r/GoldenEye • • 12d ago

COMING SOON | Project Midas

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45 Upvotes

r/GoldenEye • • 12d ago

Ragdolls for the N64 ROM?

9 Upvotes

As some of you may know, Perfect Dark has recently gotten an oveerhaul patch that adds misc quality of life improvements and ragdolls, it being the Perfect Dark CE and i LOVE IT! though playing through the missions also reminded me...What about Goldeneye? Im just wondering if there are any plans or mods in the works (or mods already made) that will add a patch to the Goldeneye PC ROM and make it have ragdolls. Could still run on the Perfect Dark updated engine, just want to experience Goldeneye with all the blood and ragdolls, any sort of help or discussion is appreciated.


r/GoldenEye • • 14d ago

Project Midas is near its final update. Full showcase stream

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65 Upvotes

Heya! Project Midas may be on its last update before a general launch window. Lots of tweaks and polishing has been done and we want to showcase almost everything we have to offer for 1.0
Expect an actual release date posted in the next few days.


r/GoldenEye • • 15d ago

Happy GoldenEye @RegalCinemas (US) Day!

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54 Upvotes

r/GoldenEye • • 16d ago

I've been building 32-player online GoldenEye on top of the PC port. Here's me vs the bots in the new practice mode

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203 Upvotes

Some details:

It's a fork of James Dansereau's GoldenEye PC port, which runs the original game's decompiled code natively on PC. All credit to that project for the base.

What I've added: online play for up to 32 players through a small relay server (one full-screen view each), Team Deathmatch and Search & Destroy, in-game chat, CoD-style spawns where you spawn armed, a pause menu, and a practice mode with bots that navigate the maps, open doors and use the original guards' aim.

Online works. I've tested with 12 clients so far; a proper session with real people is next.

Next up: bigger maps built from the single-player levels, with tanks.

It's a personal, non-commercial project and not public. There's no download, and I won't share ROMs or game files, so please don't ask. 🙂

Happy to answer questions about how any of it works.