r/GeodeGeometryDash • u/benjamin_frankln • 30m ago
Problems When playing Versus mode there’s no sound in levels
I think nongs work tho
r/GeodeGeometryDash • u/benjamin_frankln • 30m ago
I think nongs work tho
r/GeodeGeometryDash • u/very_waffles • 20h ago
So, i heard about geodes new ios launcher. it supports ipad and iphone gd, but I have geometry dash from the app store on my macbook. Will geode work via the IOS launcher? Will it not? Or will i have to be the first one to try this out after geode comes back?
r/GeodeGeometryDash • u/External-Attitude444 • 23h ago
hi guys can anyone help me? i have a trouble with my eclipse. When i past 50%+ and im dying, My FPS drops from 240 to 150 or lower. But when i disable my eclipse, all works correctly
r/GeodeGeometryDash • u/MeltingMintyTictac • 1d ago
r/GeodeGeometryDash • u/Capable-Anteater138 • 23h ago
geode doesnt work now so i tried pressing "restart in safe mode" but that jut gives me an error so i deleted geode and gd is crashing i deleted the local app data it still crashes i tried to fixed the files still crashed i reinstalled it still crashed the only thing i know is the error is the same error as when i spent 12 hours total trying to fix it cause my intel driver werent updated so i prob wont be able to use gd until geode updates
r/GeodeGeometryDash • u/PopularAd983 • 23h ago
Below is the crash log:
"
2026-10-27T21:13:16.2384116+0000
Whoopsies! An unhandled exception has occurred.
== Geode Information ==
Loader Version: v5.11.2
Platform: Windows x64 10.0.26300
Loader Commit: 3909856
Bindings Commit: 1605f500
Installed mods: 52
Failed to load: 0
== Exception Information ==
Faulty Module: C:\Program Files (x86)\Steam\steamapps\common\Geometry Dash\GeometryDash.exe
Faulty Mod: <Unknown>
Exception Code: c0000005 (EXCEPTION_ACCESS_VIOLATION)
Exception Flags: 0
Instruction Address: 0x7ff7136e6e98 (GeometryDash.exe + 0x226e98)
Exception Details: Failed to read from memory at 0xFFFFFFFFFFFFFFFF
Crashed thread: Main
== Stack Trace (the most important part) ==
- GeometryDash.exe + 0x226e98 (GJBaseGameLayer::removeObjectFromSection + 0x138)
- GeometryDash.exe + 0x21869f (GJBaseGameLayer::updatePlayerCollisionBlocks + 0xff)
- GeometryDash.exe + 0x218801 (sub_2187f4 + 0x0)
- GeometryDash.exe + 0x2383ad (GJBaseGameLayer::update + 0xb5d)
- 0x14e36152d89 (hook handler)
- 0x14e36152d89 (hook handler)
- 0x14e36152d89 (hook handler)
- absolllute.megahack.dll + 0x198cee
- 0x14e36152d89 (hook handler)
- GeometryDash.exe + 0x2d8ae9 (LevelEditorLayer::updateEditor + 0x49)
- libcocos2d.dll + 0xc2df9 (cocos2d::CCTimer::update + 0x69)
- libcocos2d.dll + 0xc2c6b (cocos2d::CCScheduler::update + 0x10b)
- 0x14e360a1b29 (hook handler)
- absolllute.megahack.dll + 0x1570c9
- 0x14e360a1b29 (hook handler)
- 0x14e360a1b29 (hook handler)
- 0x14e360a1b29 (hook handler)
- 0x14e360a1b29 (hook handler)
- 0x14e360a1b29 (hook handler)
- libcocos2d.dll + 0xbe3f4 (cocos2d::CCDirector::drawScene + 0x24)
- 0x14e36157079 (hook handler)
- absolllute.megahack.dll + 0x156ed9
- 0x14e36157079 (hook handler)
- libcocos2d.dll + 0xbeb0b
- libcocos2d.dll + 0x73800 (cocos2d::CCApplication::run + 0x470)
- GeometryDash.exe + 0x4cfbb2 (WinMain + 0x2e2)
- Geode.dll + 0x130932 (gdMainHook + 0x52 | /home/runner/work/geode/geode/loader/src/platform/windows/main.cpp:202)
- GeometryDash.exe + 0x4d0fa2 (__scrt_common_main_seh + 0x106)
- KERNEL32.DLL + 0x2dda7 (BaseThreadInitThunk + 0x17)
- ntdll.dll + 0x7ee4c (RtlUserThreadStart + 0x2c)
== Register States ==
RAX: 0x14f1a9f0840
RBX: 0x7ff713ad0820
RCX: 0x88016b35cebf7c2a
RDX: 0x0
RBP: 0x14e37d28068
RSP: 0x2a4b78e978
RDI: 0x14f169d2520
RSI: 0x14e42d8c390
RIP: 0x7ff7136e6e98
R8: 0x14f1a9f0840
R9: 0x14e9e59a890
R10: 0x14e42d8c390
R11: 0x14e37d24fc0
R12: 0x14e37d25d60
R13: 0x14e37d25d68
R14: 0x14e37d24fc0
R15: 0x14e37d28060
== Installed Mods ==
x | [v1.1.10] absolllute.installer
x | [v9.1.3] absolllute.megahack
x | [v1.0.11] alk.allium
x | [v1.0.21] alk.better-touch-prio
x | [v1.0.4] alk.ime-input
x | [v1.4.6] alphalaneous.alphas-ui-pack
x | [v1.2.5] alphalaneous.alphas_geode_utils
x | [v2.1.13] alphalaneous.editortab_api
x | [v1.2.4] alphalaneous.good_grid
x | [v1.0.6] alphalaneous.level-storage-api
x | [v1.1.8] alphalaneous.tinker
| [v1.0.0-beta.7] anticroom.antics-counter
x | [v1.4.0] bobby_shmurner.zoom
x | [v1.0.0-beta.243] camila314.pathfinder
x | [v2.6.1] cdc.level_thumbnails
x | [v4.4.11] cvolton.betterinfo
x | [v2.0.0] cvolton.level-id-api
x | [v1.11.1] cvolton.misc_bugfixes
x | [v2.2.2] dankmeme.globed2
x | [v3.0.9] elohmrow.death_tracker
x | [v3.0.0-beta.12] fig.zbot
x | [v1.1.3] firee.goldenbest
x | [v3.8.0] fleym.nongd
x | [v1.6.1] gdutilsdevs.gdutils
x | [v2.2.2] geode.custom-keybinds
x | [v5.11.2] geode.loader
x | [v1.23.3] geode.node-ids
x | [v1.10.2] geode.texture-loader
x | [v1.0.1] hiimjasmine00.checkpoint-switcher
x | [v1.4.19] hiimjustin000.fake_rate
x | [v1.1.3] hiimjustin000.geode_in_pause_menu
x | [v1.7.13] hiimjustin000.integrated_demonlist
x | [v6.10.0-beta.6] hjfod.betteredit
x | [v1.6.0] hjfod.gdshare
x | [v1.5.0] hjfod.gmd-api
x | [v2.3.2] imes.bettervisuals
x | [v1.2.0] iswilljr.enter-search
x | [v1.5.0] jouca.badgesapi
x | [v1.2.3] legowiifun.cheat_api
x | [v1.8.3] m336.levelinfo
x | [v1.3.2] m336.modbadgeinfo
x | [v1.0.6] mat.max-window
x | [v1.5.0] nytelyte.wave_trail_drag_fix
x | [v1.1.1] prevter.imageplus
x | [v1.3.2] rynat.better_unlock_info
x | [v1.5.0] syzzi.click_between_frames
x | [v4.1.1] techstudent10.discord_rich_presence
x | [v1.0.1] the_bearodactyl.fastreq
x | [v2.1.14] uproxide.happy_textures
x | [v2.1.4] uproxide.textures
x | [v1.0.7] zilko.clickable_dots
x | [v1.0.1] zsa.percentage-toggle
"
r/GeodeGeometryDash • u/Odd_Credit_8558 • 1d ago
Robtop added startpos switcher to the game but are you still going to use the modded startpos switcher
r/GeodeGeometryDash • u/TensUmNite • 1d ago
While most of us have heard about the mod that lets u buffer a little before jumping, its closed source.
I sadly found another mod which is open source and way more advanced than the default mod that is currently public. is there anything to do? or do we just take it and use it as reference to make an anticheat?
r/GeodeGeometryDash • u/StarDreamIX • 1d ago
Image kinda related: Okay so some context, I was trying to beat Bloodlust, and I wanted to stay on 2.2081 just so i didn't have to deal with any geode and mod problems and general changes robtop did until i beat the level!, however "Steam" was being stupid even though i specified in GD and steam settings for no automatic downloads, the update downloaded and everything went kaput, so i followed a tutorial from youtube to run a script in the steam console to downgrade from 2.2081 from a yt video i found (https://github.com/cawzmik/gd-downgrade/releases), now i did all the steps and it does "work" like mods, game, geode, everything fully working so the downgrade "worked" per se, however I really suspect not everything was reverted to 2.2081/how it was, bc my ship now feels literally so light, like i'm clicking much less and its really messing with me like i'm having to redo all my click patterns and muscle memory in bloodlust
and i was so close to beating it as well so i'm just really annoyed everything's messed up, I feel like there's some remnants/logic of 2.209 update and i don't know if its true but the ship physics have changed so much, if this is true is there a way to fully soft/hard reset to 2.2081 on steam without any 2.209 stuff so i can have old gamemode physics again, are others having similar issues may be with other gamemodes as well!, I really need help on this its messing me up what do i dooo
r/GeodeGeometryDash • u/Equal-Idea8657 • 1d ago
Need it to use geode without buying it on Google play store again
r/GeodeGeometryDash • u/Upper-Disk7757 • 2d ago
r/GeodeGeometryDash • u/IliesJBR • 2d ago
Oh! Yes. That support real time corruptor. (Tutorial in comments)
r/GeodeGeometryDash • u/Emotional_Guard_6840 • 2d ago
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r/GeodeGeometryDash • u/CosmicCapybara16 • 1d ago
the devs took a couple hours for 2.208 and had to fix important stuff for 2.2081. are they doing another huge fix? did they give up? is it actually because gd is vibecoded or was that a joke? they also said it would take not a lot of time for 2.209 when we were in 2.2081 so, are they still doing it? its been 8 days, i feel like they shouldve done it already if they arent doing anything major
r/GeodeGeometryDash • u/Prudent_Quiet_1598 • 2d ago
How do I delete multiple levels of my creations at once? I have this bug in my geode where it basically duplicates all of my custom levels to the point where I now have around 8k~ levels or more. So I need a mod that can multi-select levels and delete them at once. Thanks
r/GeodeGeometryDash • u/Low-Proof-1881 • 3d ago
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Even when I set the volume to 100, I can't hear anything, not even the buttons. I have version 2.208 and I'm not updating the launcher
r/GeodeGeometryDash • u/Kindly_Door1912 • 2d ago
I play GD on my PC, and I recently got a new 120hz phone to play GD on. I was wondering if I could transfer all of my geode mods and geode settings to my phone?
r/GeodeGeometryDash • u/Tall_Plantain_9278 • 4d ago
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Not hating, I can wait, do your best geode mods, but damn I miss geode already😔
r/GeodeGeometryDash • u/IceyPanda444 • 4d ago
downgraded my gd back to 2.2081 because i just don't have the time to patch every single one of my mods to 2.2091
r/GeodeGeometryDash • u/xcrafterekk • 3d ago
r/GeodeGeometryDash • u/A-150-rld • 4d ago
#Geometrydash
r/GeodeGeometryDash • u/Intelligent-Ear1077 • 4d ago
Could somebody please make a mod that shows the group id of the object inside of the object without having to click on it? Kinda like this
But just for generic objects like spikes, gears, blocks , and orbs since i feel all objects would be very difficult. lmk