r/GameMods • u/daverate • 23h ago
r/GameMods • u/drevilred420 • 23h ago
The DLSS 5 model upgrade Raccoon City's been hiding — 2x frame gen at 4K on a 5090 (my video)
Full disclosure: this is my own video.
Resident Evil 2's remake already looks moody in stills, but what caught me off guard was how different it feels in motion once the new DLSS 5 neural model is in play. The setup tested was the new DLSS 5 model with 2x frame generation at 4K on an RTX 5090, with HDR through RenoDX. The moments that sell it are the ones screenshots flatten: rain-slick streets sliding past, a flashlight cutting through dark corridors, and movement that stays coherent instead of smearing when the camera turns quickly.
I am deliberately not spelling out the payoff frame by frame, because it is much easier to feel when a scene plays out in motion than when it is described in stills. The video is here: https://youtu.be/fo2kI7i8BiA
r/GameMods • u/BorisThoris • 1d ago
Family Guy: Back to the Multiverse in first person: see your own body, all 10 characters, split-screen, adjustable FOV (mod trailer, 60 fps)
r/GameMods • u/QueefyBeefy666 • 1d ago
Pokémon Kanto total conversion mod for Slay the Spire 2
r/GameMods • u/ekonomistt • 2d ago
Made a WebAssembly memory trainer for the NFSU2 browser port (NOS, teleport, jump)
Hey all,
This is a small trainer I made for the browser version of NFSU2 at nfsu2.xyz. No installs, no extensions — it's a single JS file you paste into the dev console, and it hooks into the game's WebAssembly memory from there.
What it does:
• Adjustable NOS boost (50-500 km/h)
• Save / load position
• Jump and hard stop / stop lock
• Keyboard + gamepad support
• Small HUD overlay using the native Popover API
It only touches the game's own memory, no network calls or anything external. Made it for fun and finally cleaned it up into a v1.0 release.
Link in the comments. Bugs/issues welcome.
r/GameMods • u/LostWithHoss • 2d ago
Banjo Kazooie inside Metal Gear
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best way to play metal gear.
r/GameMods • u/maximumeffect420 • 2d ago
Is this the place to complain about some?
If I here one more person say a mod is makeing x dev team actually work im just scream for do long
r/GameMods • u/Heperkoo • 3d ago
MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more
r/GameMods • u/Heperkoo • 3d ago
MWCMP My Winter Car Multiplayer MP - Update from the Developer Rally,psk,rivett,bus,traffic & more
r/GameMods • u/Black_Bronco_Product • 3d ago
Source Half-Life 2: All Good Things | Modded Gameplay Presentation
r/GameMods • u/Humor-Decent • 4d ago
We made NEO Scavanger MULTIPLAYER and also added a EXTREME amount of content companion mod and a full wiki
galleryHey modders! I wanted to share a project that was a fun technical challenge: NEO Scavenger Unlimited, a free fan mod that adds multiplayer to NEO Scavenger (Blue Bottle Games, 2014), a turn-based survival game that was never built for it.
How it works, roughly:
- Content: the game loads its data from XML mod folders. We combined many community mods (Chiko’s NSE, Kaaven’s M(m)MoD and Depths of Gyges, Archadeas’ Blue Rot, zeidrich’s Horses, Banjo’s and Chris’ mods, Training Skill Plus and more) into one load order, plus thousands of our own items, recipes, factions and quests.
- Engine: where data wasn’t enough, we patched the game’s ActionScript and rebuilt the EXE. The installer only ships a binary delta, so it builds the modded EXE from your own copy of the game and no game files are shared.
- Multiplayer: a small local “link” runs next to the game and talks to a dedicated relay server. Everyone plays their own run on the same map; when two survivors share a hex, their games meet for fights, talk and trades.
- Updates: a signed auto-updater, a launcher, and an offline companion app that reads your save and shows your pack, wounds and craftable recipes next to a full wiki.
Download: https://drive.google.com/file/d/1TEdA1OcJA_tqfffolIK8MDw3XF6i700T/view?usp=sharing
Wiki: (link is in the text file) https://drive.google.com/drive/folders/1gEFz1Gjed8PRfGDw_DBPAD3NCtkB2_8c?usp=drive_link
You need your own copy of NEO Scavenger. It’s a free, non-commercial fan project, not affiliated with Blue Bottle Games, made with the help of AI. Happy to answer questions about the approach!
r/GameMods • u/SkyHighGam3r • 4d ago
Ghostbusters 2-Player + Female Rookie
Hey everyone!
Ever wish Ghostbusters had 2-Player? Yeah... me too... so I made a mod!
Oh, and I also made a female rookie! Just like the Wii/PS2 version had.
(The Wii version had co-op, fun fact)
It's super simple, just hold start on player 2's controller, and it's drop-in/drop-out. I also included a few other features like suit and player swapping, so everyone can play who they want. (Player swapping is on main menu)
Massive, stay-puft sized, thanks to pityw and the other members of the modding community, I couldn't have done this without the ground work they did. gbhook especially.
More mods to come!
Video: https://youtu.be/iCWd_T0YGFw
Mod: https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/92
r/GameMods • u/BorisThoris • 6d ago
First-person mod for Family Guy: Back to the Multiverse: the view is fixed to Stewie's head and you can see your own body
r/GameMods • u/Perfect_Sherbet6268 • 6d ago
Battlestations Pacific: IJN Yamato’s before & after screenshots
Working on some texture and lighting updates for the Yamato in Battlestations Pacific. New deck and hull details, Imperial flag, and skybox changes. Both shots use the same textures so the lighting differences stand out more.
r/GameMods • u/DavidEstrenhido • 6d ago
Unpacking Godot games for modding, whether the pck is loose or packed inside the exe
Godot games keep their assets in a .pck. Depending on the export, it sits next to the exe or is packed inside it, and if the developer turned on pack encryption you need a 32 byte key that is also in the executable.
I wrote a CLI for that part, mostly because I wanted to mod a Godot game and got stuck at the key.
gore info game.exe gore extract game.exe -o ./raw gore recover game.exe -o ./project
The last one calls GDRE Tools, which turns .gdc back into readable GDScript and converts the imported textures and audio.
Things worth knowing before you try it on a random game:
- The extractor verifies each file against the MD5 in the pack table, so a broken offset shows up as an error instead of a corrupt asset later.
- If a game has a DLC in a separate .pck, extract the DLC first and the base pack last, then recover the folder. The other order loses the base project settings.
- Godot 3 games ship compiled .gdc, you get decompiled scripts back, readable but not identical to the source.
- Custom engine builds (some commercial games patch Godot) still need that exact editor version to open the project.
- No APK support.
Formats v0 to v4, tested on four games so far, the oldest a Godot 3 build and the newest 4.7.1.
https://github.com/figurophobia/gore
If you're modding a specific game and it doesn't unpack, paste the output of gore info and I'll take a look at the header.
r/GameMods • u/Black_Bronco_Product • 7d ago
Source Half-Life 2: All Good Things | Gameplay Edit
r/GameMods • u/Black_Bronco_Product • 8d ago
Source Half-Life 2: All Good Things Mod OST on Spotify & Apple Music
r/GameMods • u/Appropriate_Ask5360 • 9d ago
Question for a newb
Where do I start to learn how to create a mod?
r/GameMods • u/Illustrious-Psycho • 10d ago
[KCD2 / KCD / My Time at Sandrock] Free full-suite mods: one in-game window for quests, items, stats and cheats
I made three free mods that each put a whole toolkit in one window inside the game (F6), or a browser panel on a second screen:
- KCD2 Companion: go to your current objective or skip a quest's busywork up to the next decision, all 5,120 items, Henry's stats and money, cheat modes, achievements, and travel to any person, place or chest. https://www.nexusmods.com/kingdomcomedeliverance2/mods/3812
- KCD Companion (the first game): the same, plus finishing any of 135 quests on its best or worst ending. https://www.nexusmods.com/kingdomcomedeliverance/mods/2406
- Sandrock Companion (single-player): quests, any item at any quality, stats, cheat modes, relationships, and travel to bus stops, ruins, shops and chests. https://www.nexusmods.com/mytimeatsandrock/mods/173
English, Chinese, French and German. Each has a one-click installer on GitHub. Feedback welcome.
r/GameMods • u/Piotr_Bunkowski • 11d ago
My indie game received its first mod after 9 years!
Something cool happened!
My first game on Steam - A Trip to Yugoslavia: Director's Cut - received its first mod made by a player named Tommy. It's the first time that happened to me and I'm amazed that someone took their time to dissect the code we wrote 9 years ago to add a Spanish language mod!
If you'd like to check ATtY: DC in Spanish language, give the mod a go. Be warned though, it'll replace the Polish version. Huge thanks to Tommy for all that work, I'm truly amazed!
Have a good one!
r/GameMods • u/Black_Bronco_Product • 12d ago
HALF LIFE 2: - ALL GOOD THINGS - Epistle 3 Inspired Half Life 2 campaign is now live!
r/GameMods • u/R3LAY3DSS • 13d ago
Source Marvel rivals mods
Anyone know how I’d be able to mod the menu or loading screens?