r/EmulationOnAndroid • • 9h ago

Showcase Raitchi Emu: a shared native Switch runtime for Android

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271 Upvotes

Preview release: Raitchi 0.0.1
Source: igawa6/Raitchi

Hi, Built using AI Assisted, Raitchi, an experimental Android launcher and shared runtime combining work from Switch recomp projects with an Eden-derived Android frontend.

The idea: one runtime that benefits multiple games, instead of separate Android ports repeating the same platform fixes.

Many recomp projects follow ARM64 → C → a new executable because come from PC Port. Raitchi uses continuous native code execution (NCE) to run original ARM64 CPU code, implements the required HOS services, and translates NVN graphics to Vulkan. Eden already uses NCE too; Raitchi explores sharing this recomp-derived runtime and graphics approach across games.

For players, the goal is emulator-like simplicity: select a supported NSP and launch it, without manually extracting the whole game or compiling generated game C. Automatic import/preparation still happens. This first preview is for Android ARM64, with testing on AYN Thor.

It's still experimental and theoretical, should many still unplayable.

What has actually been tested?

  • Earlier bounded gameplay/save/movement tests worked in Link's Awakening, Pokémon: Let's Go, Eevee!, Echoes of Wisdom and Super Mario Bros. Wonder. These are tested scenes, not complete-game compatibility claims.
  • A broader sweep checked 58 library entries. 11 reached visible startup screens, menus or intros. That does not mean 11 games are playable; other entries hit black screens, runtime failures or package/metadata blockers.
  • Fire Emblem: Three Houses reached its automatic class demo at about 30 fps, following a shared shader optimization. That is demo evidence, not a gameplay pass.

Shader preparation learns exact pipeline recipes and reuses caches. Known combinations can be prepared before gameplay, but coverage is incomplete: first-use shader compilation and loading can still cause noticeable stutter. This is not a stutter-free release or a performance comparison with Eden.

Credit belongs to Eden and its contributors, LASRecomp, LASRecomp-Android-Plus, Let's Go Recomp, EoWRecomp, and their dependencies. Raitchi retains their license notices and attribution; the repository documents the source lineage.


r/EmulationOnAndroid • • 11h ago

Showcase Cyberpunk 2077 | Odin 3 | Andreno 830

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49 Upvotes

​

With the recent developments of Gamehub's rutabaga driver, Cyberpunk 2077 became playable on andreno 830 with minimal freezing.

Someone on the Droiddeck discord recompiled it for Droiddeck. I extracted the android side and loaded it into Winlator Ludashi with the WFG PR for Winlator Framegen. This driver for some reason boosted my minimum fps in the benchmark by almost 10 fps. Average fps was 47 fps in the benchmark tool.

Now it holds at least 30 fps 95% of the time on the Odin 3. This is 720p, steamdeck settings, only changing textures to medium and motion blur to low.

Odin 3 | Andreno 830

Cyberpunk 2077 2.5 (GOG)

Winlator Ludashi


r/EmulationOnAndroid • • 1h ago

Showcase Resident Evil 4 Remake runs incredibly well on S25U

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• Upvotes

Snapdragon 8 Elite / 12GB RAM

In game settings Low except texture filtering High(8x) , FSR2 Quality

Bannerlator Emulator game moved to C drive because from internal storage game barely reaches 20fps I dont know why

Proton 11arm , 1280x720p , Fex2609 Performance+TSO preset , Vk3d 3.0.1arm , Dxvk3.1.1 , Turnip V38


r/EmulationOnAndroid • • 8h ago

Showcase GTA IV steam version playable DroidDeck 0.6.0

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39 Upvotes

In older versions of droideck, GTA IV runs at 10-15 fps on open world, now it's playable, fps showing between 25-45fps, only 60fps in room save

Device: Tablet Redmagic Astra 512gb/16gbRam

Controller: Gamesir g7 pro

no cooler used


r/EmulationOnAndroid • • 22h ago

Discussion NXEmu switch emulator on Android

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21 Upvotes

I've tried NXEmu, new switch emulator, Its kinda have better performance on zelda, i change the graphic settings but always back to default settings. This emu need .dnsp and .dxci format.

Poco Pad X1

Snapdragon 7+ gen 3


r/EmulationOnAndroid • • 23h ago

Showcase Tutorial on how to get borderlands 2 mods to work on android

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23 Upvotes

First step: Install the latest bannerlator https://github.com/The412Banner/Bannerlator/releases/tag/3.1.7

Second step: Create the container

Wine: Proton-11.0-2-arm64ec-15 Dxvk: 2.4.1-1-gplasync-arm64ec-0 Driver: StevenMXZ Turnip Gen 8 v38 for A8xx gpus and Turnip v27.0.0-R1 for A6xx A7xx gpus

Advanced settings: WOWBox64-0.4.4-0 set to compatibility FEXCore-2610-2246 set to intermediate

Third step: Press the three horizontal lines on the top left corner and click file manager now, go to your downloads folder and hold the borderlands 2 game folder and press the internal button and go to Drive C and copy/move the game folder. Now what this does is it speeds up the loading time, if you don't move the game to drive C it will take like 10-15 minutes for the game to boot up, so this is a very necessary step

Now for the final step: Download the latest mod manager https://github.com/bl-sdk/willow2-mod-manager/releases/tag/v3.8 Extract it and press the folder and there will be 2 folders "binaries" and "sdk_mods" now, launch the bannerlator and go to the file manager again press the download folder, once again click the willow2-sdk folder and copy the "Binaries" "sdk_mods" folder to the borderlands 2 game folder on the Drive C and it'll say that this folder already exists press merge anyways, and that's it you got the mod manager installed!


r/EmulationOnAndroid • • 15h ago

Showcase DroidDeck v0.6.0 on Odin 2 Portal | GTA IV Benchmark & Gameplay

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20 Upvotes

DroidDeck v0.6.0 running on Odin 2 Portal (8 Gen 2)

Full video: https://youtu.be/2LNSqY2w5pY

DroidDeck brings a Steam Deck-like experience to Android, letting you browse, download and play compatible PC games through the actual Steam client. It runs games locally using Proton, with Steam’s controller-friendly Big Picture interface. Performance and compatibility depend on your device and the game.

DroidDeck: github.com/Droid-Deck/DroidDeck

Showcasing GTA IV: The Complete Edition with FusionFix patch

FusionFix is a community patch that fixes and improves GTA IV’s PC version. It corrects visuals, gameplay and cutscene bugs, restores missing console effects, improves shadows and reflections, and adds options such as anti-aliasing, an FPS limiter, FOV adjustment and better camera controls—all while preserving the game’s original style.

FusionFix: github.com/ThirteenAG/GTAIV.EFLC.FusionFix

Odin 2 Portal

Snapdragon 8 Gen 2

Adreno 740

16GB


r/EmulationOnAndroid • • 12h ago

Showcase HakuX - Mech Assault 2(and 1) Perfect 30fps - Ayn Thor Max

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16 Upvotes

Holy freaking woah. Recorded on my flow z13 via android studio since I've been rooting around in there. I never thought I'd see the day I get perfect mech assault playthroughs. This is epic. Time to finally start chipping away at ye olde Xbox library 😁


r/EmulationOnAndroid • • 7m ago

News/Release New Release - Poké Pinball No Split 2.9 final - now supports Generations

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• Upvotes

A project for Pokémon Pinball (Game Boy Color, US version) for Android, iPhone, Windows, macOS and Linux, written in C with an emulation core in assembly. It also plays Pokémon Pinball Generations 1.6, the fan-made ROMHACK extension of the game by RainbowDevs, with its Gold and Silver tables.

https://github.com/ReiniShari/Pinball-NS

In the original game, each table is split into a top and a bottom stage: only one is loaded at a time, and the screen goes blank while the other is loaded. Pinball NS turns each table into a single field: both halves are loaded, updated and shown together on one tall screen, and the ball moves between them without any reloading. The original physics and collisions are kept, so the table plays like the original.

Any feedback is more than welcome.

Please Share and Follow for more projects like this one.

Enjoy.


r/EmulationOnAndroid • • 14h ago

Showcase GT4 running great w/ Armsx2 on Xperia 1 VI connected to 1440p display

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10 Upvotes

I've put about 15 hours into the game already. Some tracks with much vegetation produce frame drops regardless of settings, experimenting with different drivers to see if there is a solution. But overall, very pleased - never had the chance to play GT4, only the newer games.


r/EmulationOnAndroid • • 12h ago

Discussion Which beyblade game you're playing in what console or handheld has the best experience, from Gameboy to 3DS.

7 Upvotes

I'm trying to play beyblade I seen a Java version and the gameboy version but what about the others, what can you tell me?


r/EmulationOnAndroid • • 10h ago

Discussion Who needs a console when your Android phone can do this?

8 Upvotes

Android emulation keeps pushing boundaries, and it's exciting to see games like Borderlands 2 becoming playable on mobile, with mods adding even more possibilities. And with Switch emulation projects like NxEmu gaining attention, it feels like there's always something new to experiment with!

What's the most impressive game you've managed to run on your Android device? Share your setups, performance tips, and favorite emulators. Let's see how far we can push mobile gaming!


r/EmulationOnAndroid • • 19h ago

News/Release Haku X on Mali/MediaTek TabS11

9 Upvotes

For all Mali users.

New update to HakuX had me running Revnege of the Sith quite smoothly and no excessive heating or battery drain on my GalaxyTab S11. Huge win for us. Let me know if you guys test any other demanding games with success.


r/EmulationOnAndroid • • 3h ago

Showcase Tested 5 original Xbox games on a Galaxy S23 Ultra | Snapdragon 8 Gen 2 with hakuX

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7 Upvotes

I tested Halo 2, GTA SA, Ninja Gaiden & NFS MW, all held a stable FPS across the whole session

Phone: Galaxy S23 Ultra (Snapdragon 8 Gen 2, Adreno 740, 8 GB)


r/EmulationOnAndroid • • 10h ago

Showcase Persona 5 Royal - Android Eden Emulator - iQOO Z9, 7 Gen 3

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7 Upvotes

​​​​for comparison, P5R recomp Android: https://youtu.be/VK6AiunBMiM?si=vbUCaJ0kOmRcWjiv

Spoiler: The Android Recomp port runs worse than the Eden emulator.


r/EmulationOnAndroid • • 10h ago

Discussion Imagine telling gamers five years ago what Android devices can do today

6 Upvotes

Running demanding games like Cyberpunk 2077 on handheld Android devices or experimenting with older titles like Skate would've sounded unbelievable just a few years ago. Now, with powerful chips and constantly improving emulators, mobile gaming keeps pushing boundaries in ways we never expected. 🎮🔥

What's the most impressive game you've managed to run on your Android device? Share your device, emulator, and performance results. I'm curious to see just how far everyone's pushing mobile emulation!


r/EmulationOnAndroid • • 1h ago

Showcase Shadow of the Tomb Raider on Android with SkyNetEmu — a near-console experience

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5 Upvotes

Here’s Shadow of the Tomb Raider’s Linux version running on my Fold 8 Ultra through SkyNetEmu, with a controller.

SkyNetEmu isn’t just another Winlator clone. It also runs Linux game builds, and SotTR has a Linux version with Vulkan rendering.

For this game, the x86-64 CPU code is translated to ARM64, while Vulkan rendering runs on the phone’s GPU through Turnip. No Wine, Proton, DXVK or VKD3D is needed for this path. That avoids the Windows compatibility and DirectX-to-Vulkan translation layers—although CPU translation still has overhead, and performance depends on the game and device.

The first part of the video uses Low settings; the second uses Medium. It’s running at 1024×768, which looks surprisingly good on the phone with anti-aliasing.

Ultra settings also feels very playable on my device, but 12 GB of shared RAM is the limitation. Memory usage can grow during gameplay. I’ve seen the memory indicator reach roughly 93–94%, and starting screen recording at Ultra crashes the game. Memory pressure is my current suspicion, rather than a confirmed Android OOM diagnosis, so I couldn’t capture the Ultra footage reliably.

No frame generation

It’s still early software. Known issues include:

  • Occasional loss of controller input, apparently related to window focus; a fix is being tested.
  • Samsung screen recording can interrupt gameplay or leave characters unresponsive.
  • Intermittent game crashes remain under investigation, and high memory usage limits heavier settings. I’m working on these for upcoming releases. This video shows what’s possible on my device, not a guarantee of the same experience on every phone.

GitHub: https://github.com/skynetigor/SkyNetEmu

Releases: https://github.com/skynetigor/SkyNetEmu/releases

Latest stable — 0.1.1: https://github.com/skynetigor/SkyNetEmu/releases/tag/v0.1.1

Other related posts:


r/EmulationOnAndroid • • 13h ago

Question Trying to run Skate 1on ARMSX3 RP5

5 Upvotes

Trying to play skate 1 on my retroid pocket 5. I was able to tweak some settings to actually get past the menu. When I play fps jumps between 15 and 25 frames

Anyone know the best settings to get a stable 30fps?

I will say my RP5 was purchased on launch so I wasn't able to get one with 12gigs of ram, so I'm stuck with 8gigs.


r/EmulationOnAndroid • • 16h ago

Showcase Toaru Majutsu no Index + (mod)

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5 Upvotes

So here is a mod ive been working on for Toaru Majutsu no Index on psp. Im testing the online. I have changed and reworked the entire gameplay mechanic. This is a demonstration of some of them in online play.


r/EmulationOnAndroid • • 49m ago

Question Emulation on Snapdragon 8 Gen 5?

• Upvotes

Hey yall, I'm going back and forth between buying the tablet Xiaomi Pad 8 Pro or Honor Magic Pad 4. The latter has a better screen and is bigger, but it uses Snapdragon 8 Gen 5 while Xiaomi uses Gen 8 Elite. I know Elite is good, but how does Gen 5 perform with PC games?

Thank you!

(OnePlus Pad 4 is not available in my country lol)


r/EmulationOnAndroid • • 9h ago

Showcase Pokemon BD Mod - Luminescent Platinum + Coronet Platinum Add-on - Android Eden Emulator - iQOO Z9 7 Gen 3

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4 Upvotes

r/EmulationOnAndroid • • 12h ago

Showcase GTA Trilogy HakuX Exprince [Samsung Galaxy S25 Ultra]

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5 Upvotes

- Details Samsung Galaxy S25 Ultra running Android 17 & ONE UI 9.0 with HakuX verion 1.2 at 3× to native 1440p - Review Most of them have the same main feel & gameplay for me. It runs well at it's normal 30 fps with some visual glitches but some of them have some quarks. GTA III doesn't boot unless you're on HakuX Version 1.2 & when you boot up GTA SA The frame rate on the title card will go up to 60fps but then fall down to as low as 4-6fps which to me seems like a quark with how either the game was programmed or the emulation. Now ofc the main problem with visuals is harder to address, is it the software or my phone drivers? I don't have the time rn to figure out but if it's the emulator then hopefully that will be fixed in a future update. IDK how much this matters because you can play the mobile or PS2 version on the go but for me it's cool to run these special versions of the games on my phone now.


r/EmulationOnAndroid • • 16h ago

Question Buenas Gente!! ¿Existe algún Port de estos dos juegos? porque no logro encontrar nada. 🥲

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4 Upvotes

r/EmulationOnAndroid • • 1h ago

News/Release Arc Emulator v1.7.0 - 5 New Consoles, Direct ZIPs & Landscape UI

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2 Upvotes

Hey everyone,

We just released Arc Emulator v1.7.0, an update that brings classic computer platforms, direct ZIP playback, library filtering, and tweaking the landscape and dual-orientation UI.

If you haven't tried Arc yet, it is an open-source, Libretro-powered Android emulator frontend featuring a modern Jetpack Compose UI, customizable touch controls, automated box art scraping, and a built-in core downloader.

Here is What's New in v1.7.0:

New Platforms & Cores: Added 5 new systems:

  • Commodore Amiga (PUAE with multi-disk playlist support)
  • Atari (Stella / ProSystem)
  • Commodore 64 (VICE with multi-disk file loading)
  • TurboGrafx-16 / PC Engine (Mednafen PCE Fast)
  • WonderSwan / WonderSwan Color (Mednafen WSwan)

Direct ZIP Playback: You can now load and play games directly inside .zip archives without manually extracting them first.

Expandable Library Filtering & Sorting: Easily filter, sort, and organize your game collection to find what you want to play faster.

Landscape UI & Navigation Rail: Improved landscape navigation providing spacious, thumb-friendly menus and library browsing when rotating your device or playing on tablets.

Improved Storage & Permissions: Enhanced file access for external SD cards and shared folders, making it much smoother to set up your ROM directories across different Android versions.

GitHub Release / APK: Release v1.7.0 · Blink-Chase/arc-emulator

Let us know what you think, what bugs you run into, or what features you want to see next in v1.8.0

Heads up: Arc is a solo project right now, using AI to help with code as I learn as a developer. If you're a graphic designer and would like to help out, please feel free to get in touch!


r/EmulationOnAndroid • • 12h ago

Question Frontend that works vertically and takes only half screen?

3 Upvotes

Hi, guys. In this world of frontends, never bigger than now, is there one that works vertically and occupies half the screen? I use a Gamesir Taco with my phone and I have been using pure RetroArch. I know ES DE works vertically, but it takes the whole screen. But I would love a frontend that fits the Taco-like cellphone controllers. Is there any now? This is a suggestion for the frontend developers too. It's a very specific use case, I know, but not the most uncommon one.