r/DoomMods • • 4d ago

Question So I have a problem

Post image

Let's say "hypothetically", I've been making a map inspired by the shipment map from COD MW2019, with Otex and Auger;zenith textures, and it's almost complete. But when I tried to playtest it outside of UDB, I can't get it to work with Otex and Augzen.WAD because it just runs the normal Auger;zenith map.

How do I get a wad file with Auger;zenith textures? Or how do I get to load my map with my current files?

23 Upvotes

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7

u/AnOddScoutMainYT 4d ago

I recommend getting SLADE if you haven't already. Its generally great for making doom mods outside of mapping. Otherwise, you can extract .wad and .pk3 files as if they are zip archives, and they usually have all the textures as simple images.

You can also run your map last in the UZDoom arguments list, assigned to e1m1 or map01 depending on the iwad you are running on, or add it to the episode list. HDest for instance adding a file named mapinfo.txt has this snippet:

episode range{name="$MNU_EPRANGE" noskillmenu}

map range "Firing Range"{
	sky1="sky1"
	music=""
	resetinventory
	nointermission
	noautosavehint
	allowrespawn
	next="range"
}

...with range being your map ID(?) and display name above if you want to take that route. But replacing map01 is generally easier and done alot.

tl;dr Best solution is to probably just use SLADE to extract all the materials and port them to your map, and maybe assign your map to map01.

3

u/zygopetrax_ 4d ago

So the problem was the wad order and now it's working, but I might work on moving the texture just to make it more "professional" and for future use. Since we're here, is there anyway to make the player respawn without losing progress on the map?

2

u/AnOddScoutMainYT 2d ago

oop late reply

Ehh probably just let the player handle that perhaps via mods such as autosave/quicksave. If you really want to though, you can use mapinfo.txt, add the snippet above and make sure it contains allowrespawn

2

u/zygopetrax_ 2d ago

OK. Got it, thank you once again 🙏

2

u/AnEvilShoe 4d ago

If you're running three wads at the same time, its taking Map01 (or whatever map it is) from Auger Zenith, not yours. Load your wad as the last of the three and assuming you have the map number set correctly in UDB it'll work. If you're looking to release the wad for others to play, do what the other user mentioned and add the used textures into your map wad

1

u/zygopetrax_ 4d ago

Thank you for the fix, and I might do that for the final release.

2

u/LingonberryEmpty8586 4d ago

Wad loading order might be an issue to!! Both have a map01 it'll loader one of the either. Lol I know all about it my big release is a clusterfuck of wads + pk3s that HAVE to be loaded in exact order or something breaks

1

u/zygopetrax_ 4d ago

So the wad order was wrong, thank you for the help. And did you release your wad? If not what's it called?

1

u/LingonberryEmpty8586 3d ago

Hallowsevil... The alpha was on moddb, but taken down till the full release, working on the final boss fight. 10 massive maps.

here's a clip someone made from the alpha https://youtube.com/shorts/qijzQ4ZrJVQ?si=dd5sCaAujusV0xdN

1

u/zygopetrax_ 2d ago

Take your time, I'm interested in playing the full release

1

u/Ezper145 3d ago

yo can i have the download when its done

2

u/zygopetrax_ 2d ago

I'm going to make new post when its ready to be released

1

u/Lethalbroccoli 4d ago

Why not replace one of augers maps with your map.

1

u/Lethalbroccoli 4d ago

Just run both maps at once and copy everything over.