r/DnD • • 1d ago

Weekly Questions Thread

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2 Upvotes

17 comments sorted by

1

u/Webmetz 1h ago edited 1h ago

[Any]

Is it weird that I consider a Headband of Intellect a perfectly valid use of an attunement slot for a Barbarian?

I chose it mainly for story reasons (Barbarian used to be a scholar (Arcana/Religion Mythal keeper), until an infusion of too much knowledge left his mind throttled at 8 INT. He wants to think clearly again) ... Yet the more that I look at it, I think its mechanically sound choice. Am I right?

1

u/Nas-Aratat 7h ago

[5e/5.5e]

What happens specifically to a corpse if you keep dealing damage to it through various damage types? Blunt/sharp/acid/cold/etc.?

2

u/Yojo0o 6h ago

I'm not sure of any "specific" answer.

You'd cause cosmetic and structural damage to the corpse at the DM's discretion and interpretation, there aren't any rules for the various ways to desecrate a dead body.

1

u/Nas-Aratat 6h ago

So then, potentially, since there are no rules as written for it, it could be flavored as what would just happen to any ol' thing naturally taking damage? Getting degraded/blown apart/destroyed/etc.?

And possibly flavor-texted as to how it is? Such as cold damage making it frostbite-looking cosmetically, maybe arm hairs singing from acid or fire, lacerations from slashing, etc.?

Sorry for such a gross question.

1

u/theone85ca 7h ago

I'm looking to run a 5e campaign for a couple of friends. We had started a campaign I had dreamed up but life has a wonderful way of sucking up my time right now so keeping up on it is tough. A prewritten one would help me enormously.

Other than Curse of Strahd or Tomb of Annihilation, can anyone suggest a campaign we could play? It can be official or otherwise.

1

u/FactorOtherwise1457 10h ago

Hello I’d like to ask about dnd 5.5e rules. Is it true that if you multi-class into wizard if you wear armor you can’t use wizard spells while wearing armor? I have proficiency in light armors from my main class.

2

u/Yojo0o 6h ago

That's true in much older editions, but isn't true in either 5e or 5.5e.

1

u/FactorOtherwise1457 2h ago

So I can’t wear armor regardless of my proficiency?

3

u/Atharen_McDohl 8h ago

PHB page 235

Casting in Armor
You must have training with any armor you are wearing to cast spells while wearing it. You are otherwise too hampered by the armor for spellcasting.

If you have training with armor, you can cast spells while wearing it. Doesn't matter what class you are or what the source of the training is, all that matters is that you have training.

1

u/LeglessPooch32 15h ago

[Any]

Session Re-Caps:

This is to anyone who wants to respond, but what do you expect at the beginning of your session when it comes to recaps from the last session? Do players expect the DM to give them a whole run down? Do the players go over what their notetaker took down? A mix? Something completely different?

I've been what I would consider generous when giving recaps (we can only play every 3-6 weeks) so I see what the group remembers and try to fill in anything that was a bit off or glaring omissions from what they come up with and what the notetaker has written down. I've even reminded them of things they did that they didn't bring up.
I'm just not sure if that's giving away too much or not. I know my players and they'll tell me they're never going to turn down info so I can't really get an honest answer out of them if I'm giving away the farm or not on the recaps (bc why would you, right?! 😂). Heck, for a time I would write out something in novel form after an area was "completed", which the table appreciated and read once, but then would never go back to it before the next session to catch up so I stopped.

So I'm just seeing what others do and judge from there if I should do any adjustments. Yes, I understand this very table specific, but it doesn't mean I can't evolve what I'm doing from outside input.

2

u/Stonar 13h ago

Let me ask you the inverse question: What harm are you causing by doing these recaps?

You say that your players prefer the extra info. The player characters would plausibly know the info you remind them of - they live in the world and didn't take a month-long break, after all. So you've established that it's valuable. What harm are you causing?

Admittedly, I don't see any harm here. But you seem to imply that some harm exists, and I'm not totally sure what it is. You're worried that you're giving away so much that you're, what, taking away their player agency? Solving problems for them? Is there any indication that this has happened?

My read is that you're maybe worrying about nothing. But maybe if you can be more explicit about what negatives have come from this recapping, we'd have a better idea of how to help.

1

u/LeglessPooch32 13h ago

This was more of an open ended question so people could tell me what they do to start their sessions too. Do others do a recap? If not, what do they do before they start again? I just kind of assumed people would do a recap of where the last session ended and a quick chat about what the party wants to do in the current session but I could be wildly wrong there.

As for myself, that's the problem, I can't tell if what I give my players is too much or not. Like I said, they wouldn't tell me if it was too much either way. Just one example, say the party says one of the NPCs they've been talking to said something and what the players remember is just wrong. I have corrected them in the past and I can tell that changes a thought process as to what they'll do next. But I feel like their PCs would remember these things better than the players so I give them the correct info. I just don't know if that's oversharing or not. I'm not giving away secrets or solving problems for them, that's for sure.

1

u/Barfazoid 9h ago

My DM also does a recap every session. Sometimes they are long, sometimes short, it really depends on how far we are in the campaign and how long of a break we've had between sessions. This can be as simple as a short recap of the previous session to a full campaign refresher. Generally important plot points are covered, along with goals and relevant NPCs named.

 

If I was a player at your table, I'd be appreciative of lengthy recaps. While I take decent notes, if we met every 3-6 weeks, I would definitely struggle to remember every little thing. Life is busy!

 

If you feel you're giving too much away, you can also have them roll intelligence checks to see what they remember.

1

u/Stonar 12h ago

I will usually do a brief recap at the start of sessions, yes. It's a good way to transition from "Just talking" time to "playing the game" time.

Different DMs have different feelings about reminding players about stuff, but I would argue that it's best to remind people of stuff their characters should know. D&D takes place in people's heads, and it can be really hard to align what's going on in everybody's head correctly, even without problems like forgetting what's going on. I don't think there's anything wrong with that, and would argue it's the right thing to do almost all of the time.

1

u/myshkingfh 1d ago

Finding traps 5.5: investigation or perception?

6

u/liquidarc 1d ago

Spotting them -> Perception.

Figuring out where they are likely to be -> Investigation.

Figuring out how they work -> Investigation.

3

u/Atharen_McDohl 1d ago

Investigation is about research and deduction, perception is about sensing and detection.

If there are any perceptible indications that a trap exists, detecting that indication is a perception check. If there are logical clues that a door would be trapped even if there is no visible indication, putting those clues together to determine that a door is likely trapped would be investigation. Perhaps more likely, if there are records of an area's construction, finding indications of traps in those records would be investigation.

Imagining a hypothetical scenario where a chest is trapped to release toxic fungus spores when opened, there could be a perception check to notice the mold growing in the cracks in the tile around the chest, a nature check to determine that the mold is highly toxic, and an investigation check to deduce that the mold comes from a trap in the chest.

But that's a lot of rolls that slow the game down. In most cases, it's best to just go for perception.