r/DeadlyPremonition • u/Ok-Maintenance3947 • 10h ago
Question The game doesn’t work
Each time I run the game it’s just crash
r/DeadlyPremonition • u/Ok-Maintenance3947 • 10h ago
Each time I run the game it’s just crash
r/DeadlyPremonition • u/Ok_Fee_423 • 1d ago
Hey there, I'm a really big fan of Deadly Premonition, and I finally finished one of my recent projects. If you were unaware like I was, there is a Deadly Premonition art and concept book. Unfortunately it's only digital and only on the Apple store... So very limiting to get access to. I hate that kind of thing, so I made a physical copy. Downside is, I had to cut certain interactive parts such as soundtracks, videos, and audio logs. Good news is, I translated all the the previously untranslated parts. The book has everything I possibly could put in it. I do have to thank Chemiro for some unknowing help. Chemiro has some translations and pages posted, and it's part of what got me interested in doing this. So I'm curious what you all think?
Update: parabolee actually did the original design for some of the art and with his help, the cover is going to be redesigned.
Chemiro's website: https://www.shshatteredmemories.com/greenvale/the-official-visual-companion/
Chemiro has a lot on his page with some translations. I gave him screen recordings of the interactive parts. I also gave him the original storyboards and the translations. I'm hoping he'll upload them.
parabolee's art page: https://www.deviantart.com/parabolee/art/Deadly-Premonition---Francis---Fanzine-1205541650
Side note for anyone unfamiliar with what the Visual Companion is: Most the book is artwork. There are some lore parts, character designs with notes, world designs with notes, and interactive parts. The digital version has trailers, soundtracks, audio logs of characters, and some games. The games include a quiz, word search, a labyrinth, a colouring page, slide to solve puzzles, and wallpaper maker where you pick backgrounds and characters. Everything I could incorporate into a book format I did include. There's a section of SWERY's note pad with some sketches and notes. Most of that sort of thing is on Chemiro's website. And hopefully he will upload what I sent him.
r/DeadlyPremonition • u/wiewiorowicz • 11d ago
Hi gang,
we recently started a podcast and one of the games we discussed is Deadly Premonition. We do it purely for fun and it would be cool if people listened:).
This game was proposed by our guest as an oddity he always wanted to play.
https://open.spotify.com/episode/00AdSyTOKZg1mghZNmmbRW?si=727fc44e81bb4e6d
Two middle aged video game fans desperately try to show each other games that will find their way on to each other's top 50 games of all time lists. Though this is really all just a gimmick to talk about the weird games they love and have some of their friends on to do the same.
I hope you will have as much fun listening as we had recording!
r/DeadlyPremonition • u/Behelit-007 • 12d ago
The in-game map really bothered me, so I fixed it. Ofc. with A.I. and Cheat engine.
https://www.nexusmods.com/deadlypremonition/mods/13
I just want to share for there someone else like me who doesn't like in game map.
Edit: It's still under quarantine so this is the repo: https://github.com/Behelit09/Deadly-Premonition-The-Director-s-Cut-MapFix
r/DeadlyPremonition • u/Affectionate-Ad4419 • 12d ago
Hi all! Hope you're having a good day 😄
Yesterday, I finished DP2, and after like two third of the game where I didn't feel super invested in the plot, I found the last big chunk to be pretty great, with a wealth of cool character moments, expansion on DP1's lore and story, and overall emotional moments.
Compared to a lot of smaller stories in DP1, DP2 seems to fail (as far as I've seen in that first run) to capture the depth of any character outside the main story ones; which...it's cool it stuck the landing on the main story. But I can't stop noticing that I barely know any character outside of their one gimmick. And from the few side stories I started to play, I'll site one example that I found really striking: what's up with David Jawara???
We see three "personalities", or persona, or just roles he plays. We know of a fourth one (apparently he is the director of the hotel too) through one dialogue at some point.
But like, how and why?
And he has a sister Alexus. And she is making Cajun cuisine, and hates the Creole cuisine. While David's chef persona does Creole cuisine. There is something there, no? How isn't there a mission that reunites the two, like a food contest or something? Why don't they interact in some way?
And that's like the most obvious pair of characters but, what's with the reverant/doctor, what's with the shaman dude that speaks like a Bible, what's with the christian skatergirl?
All these characters look like they are deeper than their surface presentation, but I feel like I don't really have the opportunity to know them.
Did I miss something by not really investing in the side missions? 'Cause outside of the bowling part, that I genuinely had a lot of fun with, I didn't feel like finding a 100 spots for the alien dude in the graveyard or finding all the beads...
Is it worth it starting an NG+ specifically for this part?
eidt: typos
r/DeadlyPremonition • u/RealmofGaming71 • 14d ago
r/DeadlyPremonition • u/ayyyap • 16d ago
Enable HLS to view with audio, or disable this notification
A lil' makeshift showcase trailer, sorry if it comes across as spam, I've been grinding on this for almost 10 months.
r/DeadlyPremonition • u/Solid_Introduction_8 • 17d ago
Enable HLS to view with audio, or disable this notification
Sempre sou lembrado do deadly premonition quando vejo algum vídeo de humor trash aparecendo no meu feed
r/DeadlyPremonition • u/Whole_Raccoon_2891 • 22d ago
After the encounter with the shotgun enemies in the hospital level, the game will load, and as it starts to play a new cutscene, will crash.
I gave a try to this game many years ago but due to this issue I gave up. I really want to play this game. I have tried everything, including changing compatibility modes
r/DeadlyPremonition • u/Cesario67 • 23d ago
Hi everyone!
Deadly Premonition is one of my favorite games, but let's be honest: the PC port of The Director's Cut has a lot of technical problems that have made it difficult to enjoy properly for years.
Given how long it's been since the game was released, I decided to try something: using Claude as an AI-assisted development tool to investigate the game's code and see how many of its longstanding issues I could fix.
I've been working on an open-source project that aims to address these problems in one place, rather than requiring players to combine several mods, patches, and workarounds.
Before going further, though, I'd like to know what already exists in the community. I know about DPfix and have also come across ZachFix, but are there other mods, fixes, or research projects I should look into? I'd rather build on existing work than duplicate someone else's efforts.
https://github.com/Cesario67/DeadlyPremonitionFix
DPfix by Durante has been essential to making the PC version playable, and I have enormous respect for the work that went into it.
I've been working on integrating DPfix 0.9 from its GPL-licensed source code and addressing several longstanding issues:
DPfix.ini is missing.The goal is to preserve DPfix's functionality while fixing these issues. The original DPfix binary is not redistributed.
I've also investigated the controller problems affecting DualSense and DualShock 4 users.
I'm particularly interested in hearing from anyone who has worked on the game or investigated its engine.
I'm also interested in bugs that might not be widely documented. If there's a technical issue that has bothered you for years, I'd love to hear about it.
I'm using Claude to help with code analysis, reverse engineering, and implementation. That doesn't mean I'm blindly accepting whatever it generates: the idea is to investigate the actual behavior of the game, understand the underlying causes, and validate the proposed fixes through testing.
I'm not a C++ specialist, so AI assistance has made it much more feasible for me to explore problems that would otherwise be difficult to tackle alone.
The project is intended to be free and open source, and I'd like to make the results useful to the wider community.
Thanks to Durante for DPfix, ZachFix's author for the detailed technical research, and everyone who has kept this game alive on PC despite its many quirks.
If you've worked on Deadly Premonition fixes, know of an obscure patch, or have technical information that could help, please let me know! I'd really appreciate any pointers before taking this further.
r/DeadlyPremonition • u/Frosty_Cheesecake_77 • 25d ago
r/DeadlyPremonition • u/RealmofGaming71 • 26d ago
I just bought it off the PS3 store thinking that it would probably only be some extra scenes, but after looking it up, I see that there are some more differences than that, with some people even complaining about the DC. So please fill me in. Many thanks!
r/DeadlyPremonition • u/HanaZucker • 28d ago
So i already know about the pc port situation and the recomps, there's a lot of different fixes for this game, DPfix, Zachfix, DPLauncher, does any of them fix the crash and save corruption?
Also i found this old list made here about all versions and on it there's a bug reported on the pc version that is not talked ANYWHERE in the internet, the "missing raincoat killer voice lines" bug.
Was this ever addressed in any bug fix and not mentioned? is this a misundestanding or even real?
This is the ONLY mention of this bug.
r/DeadlyPremonition • u/BlownCamaro • 29d ago
So, Zack was York's imaginary friend who helped him get through the loss of both parents. That makes sense. But at the end, when Emily dies somehow York is now with her in "Goddess Land" while Zack (who is imaginary) is now real.
Now, my York won the game but in order to be with Emily, he must have died somehow. I guess I missed that part. And if he DID die, then Zack dies with him.
So how is Zack now alive and how come everyone in town talks to him like they already know him?
The ending just sent my mind for a loop.
I do like how Zach got married, had a kid, and is basically telling the story to his granddaughter. I think he named his daughter Emily?
r/DeadlyPremonition • u/DMBIDLOV • Sep 23 '26
Hey everyone!
Deadly Premonition Recompilation 2.0 is out, and this is probably the biggest update the project has had so far: the native renderer is finally ready for proper testing.
For anyone seeing this project for the first time: DPRecomp is a native Windows port of the Xbox 360 version of Deadly Premonition, built through static recompilation.
You provide your own PAL or US copy of the game, and it runs as a regular Windows application with things like 60 FPS, mouse look, FSR 3, and other improvements.
Until now, the game's graphics were rendered through an emulated Xbox 360 GPU.
With 2.0, you can instead use a native DirectX 12 renderer, which draws the game directly on modern PC hardware.
Some of you may have already tried earlier preview versions of it. At that point, there were some pretty obvious problems: the sheriff's station had a completely white floor, the whole image had this weird milky haze over it, the colours weren't quite right, and several major rendering features were still missing.
That's now been fixed.
The main directional light — basically the sun when you're outdoors — is working again. The sky, reflections and colour rendering now look correct, depth of field is working, and the native renderer can render the game at up to 4x internal resolution.
It's not perfect yet.
There are still a few graphical issues here and there. For example, one mirror can occasionally show a doubled image, there's a lamp in one cutscene whose lighting can flicker depending on the camera angle, and I'm sure there are still a few things we simply haven't encountered yet.
But at this point, 2.0 should perform better than any previous release, and this is genuinely the best version of the recompilation I've been able to make so far.
Download 2.0 and launch the game through the launcher.
The first time you start it, you'll be asked whether you want to enable the native renderer. Choose Yes.
You can switch back to the old renderer at any time through:
Settings → Native
I'd also recommend trying Internal Resolution: 2x. Depending on your GPU, you may be able to push it higher.
If you try 2.0, I'd love to know:
The best place to report bugs is GitHub Issues:
https://github.com/LittleBitUA/DPRecomp/issues
If possible, please attach the newest:
logs\deadlyprem_XXX.log
That helps a lot when tracking down problems.
You can absolutely leave feedback here on Reddit as well.
From this point onward, future updates will largely depend on what you find and what gets reported on GitHub, so every report genuinely helps improve the project.
https://github.com/LittleBitUA/DPRecomp/releases/tag/v2.0.0
Thanks to everyone who's been following, testing and reporting issues with the project.
See you in Greenvale.
r/DeadlyPremonition • u/BlownCamaro • Sep 23 '26
I'm out of ammo and health and there is no way I can finish him with just the FBI handgun. This is very frustrating. I am shooting the doll, but the aiming is so horrible on PS3, and he waves his hand around.
Is there any way that I can go back and restock and get the magnum?
Will I have to do the running joystick waggle again because that took me 5 attempts!
I really enjoyed the game, but the ending has ruined it.
r/DeadlyPremonition • u/caslloveer • Sep 23 '26
r/DeadlyPremonition • u/BookerPlayer01 • Sep 16 '26
I spaced out and forgot to include this for the Let's Play I was posting here last year. Now it's on the play list. Felt naked without it.
r/DeadlyPremonition • u/murder_strand • Sep 16 '26
Hey ya’ll,
I’m doing an ongoing series where I look at how survival horror “stalkers” have evolved since the days of Clock Tower all the way to the Xenomorph in Alien: Isolation, and beyond.
I just released part 2, which covers the major developments from the 6th and 7th generations, and there’s a section that gives a special shout-out to The Raincoat Killer.
If you’re interested, you can check out the article here:
r/DeadlyPremonition • u/EliParker • Sep 16 '26
The fan patch is created by h714je, it does a lot so far for DP with the Steam version.
https://github.com/h714je/ZachFix
Edit: It on Nexus Mod, and Xbox color grading was added. Thanks to h714je.
r/DeadlyPremonition • u/Xbldev • Sep 16 '26
I feel like the junkiness is part of the charm, for both games. Once it's been improved for performance the charm will be gone.
As for the sequel, because York is not working as FBI anymore it won't be good for the story. Would rather see a prequel, or just simply him solving another case when he was younger.
What do you guys think?
r/DeadlyPremonition • u/fantasyful1 • Sep 15 '26
I cried so hard at the end, This game is a masterpiece.
I just finished it 15 minutes ago or so, literally one of the best games I have ever played.
A bizzare yet emotional experience, truly a life changing game.
And also, Zach is one of my favorite gaming characters of all time.
r/DeadlyPremonition • u/BlownCamaro • Sep 14 '26
The Director's Cut was recently found in my PS3 library so I downloaded it and started playing. Man, I love this game! It's like Diet Silent Hill.
I think the best part is Zach being so knowledgeable about movies and talking to himself. It's really funny how nobody says, "Who are you talking to?" when he does it. And that finger tapping on his chest is really weird too.
I can really relate to him because I worked with someone just like him - with Aspergers. He made everyone uncomfortable with his comments, laughed at things that weren't funny and would talk endlessly about movies in great detail. It's uncanny!
This game is amazing!
r/DeadlyPremonition • u/ok_why_am_i_here • Sep 14 '26
commissioned a york charm for my wallet and thought why not paint the whole thing to be DP themed