r/CharacterActionGames • • 21h ago

Discussion According to the newest Capcom financial report,Devil may cry 5 has sold another 560k copies since March 2026.bringing the total sales at 14.78M and solidifying it as the best selling CAG of all time.

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173 Upvotes

r/CharacterActionGames • • 14h ago

Gameplay SSShowcase An old Bayo 3 combo video of mine focused on a bit of Tetsuzanko tech

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45 Upvotes

If you do a Tetsuzanko input exactly as you pass under the target, the fist will appear behind them and knock them towards you which can be fun to mess with


r/CharacterActionGames • • 1h ago

Question What was your very first CAG?

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• Upvotes

Hey everyone!

I was recently thinking about how I got into the CAG genre. Looking back my very first entry was almost certainly Chaos Legion on the PS2.

Before that i played Dynasty warriors 3 on ps2... but i don't know if i can count that.

What was the first game that introduced you to this Genre ?


r/CharacterActionGames • • 22h ago

Gameplay SSShowcase DMC5 freestyle

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27 Upvotes

r/CharacterActionGames • • 8h ago

Question What is the best CAG game of all time for you?

11 Upvotes

The game with the right balance between fun gameplay, story, world, characters and challenging fights with deep game mechanics..


r/CharacterActionGames • • 22h ago

Ninja Gaiden Black - Master Ninja - How to beat the ninjas in Chapter 1 (and every other chapter hence) the very easy way

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10 Upvotes

Will make further vids like this for the enemies that are considered "very tough" - blue/black cat fiends, sliding imps, laser crab fiends, berserkers, flying monks etc. I've been meaning to get my friends and classmates at uni into Ninja Gaiden thx to this excellent PC Recomp by gamboozino, but none of them are willing to try it out cause they think the game requires inhumane reflexes or something, when all you need is patience and knowledge.

Combos used:
Dragon Sword - XYXY (launcher, very safe), Forward XXX (first move is iframed and gets you into the running state, very safe). Nunchuks - Windrun (X+A)->Windpath (X+A over enemy, headstomp)->Flying Bird Flip (Wall run+A)->YY (the safest combo in interiors, you are iframed 90% of the time, just mash this combo whenever you find yourself in trouble against humanoid enemies in a closed space), Running X (instantly downs a humanoid enemy), Y on a downed enemy (big damage), XYY (launcher into headstomp).


r/CharacterActionGames • • 10h ago

What’s more important to you mob fights or bosses in action games?

8 Upvotes

Phantom blade zero is coming out and I’ve heard the fodder in the game is too easy/boring and the bosses are the highlight. I’ve played Onimusha and that would also describe that game so it made me wonder what people value more. I personally think mob fights are more important/fun due to it taking up the majority of your combat time in an action game. It’s just something about mastering a combat system and taking out a group of varied challenging enemies that engages me more than just a 1v1 fight. I know bosses are rarer so they’re more unique and about the spectacle but it really sucks when developers neglect making fun and challenging mob fights and put all the effort into the bosses when most of your time is spent in the regular combat encounters.


r/CharacterActionGames • • 1h ago

Discussion [MOD RELEASE] No More Heroes Paradise | Perfect Edition | (The Best Way to Play No More Heroes)

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• Upvotes

After years of work, today I bring you No More Heroes Paradise | Perfect Edition!
This is a mod built for RPCS3 & requires you to have a legal original copy of the game.

Download:
https://github.com/twelvehourstime/NoMoreHeroesPerfect/releases/tag/release

Requirements:
RPCS3
No More Heroes - Heroes Paradise (USA Version)

With this mod, No More Heroes Paradise is now what I would consider to be best version of No More Heroes, an no longer held back by stupid decisions that nearly ruined the game.

This mod features TONS of QOL adjustments, not only giving it parity with the PC version, but far exceeding it. In my opinion, this is the definitive way to experience No More Heroes.

This mod does not rebalance, or change the core of the game at all, it just migrates the all of PC improvements to it, removes motion controls, restores cut content and music, and reverts all the other negative changes while still retaining the awesome exclusive features that this version has that you can only find on the PS3 version.

What's Changed?

60FPS Support

  • The original 30FPS cap has been removed, allowing the game to run at 60FPS for much smoother gameplay.

Mandatory Motion Controls COMPLETELY REMOVED

  • Sword recharging is now done by shaking the right analog stick (like the PC version) versus shaking the controller.
  • Minigames that previously required motion controls now use appropriate analog stick movements instead.

Original OST Restored

  • Heavenly Star has been restored as the shop music.
  • Heavenly Star has also been restored to the game's cutscenes. When the song was originally removed on PS3 some cutscenes were left with dialogue only. These now all have their original music back.

Unnecessary Button Inputs Removed

  • R3 no longer needs to be pressed before performing a killing blow. You're now directly prompted to move the analog stick in the direction of the slash (like the PC version).
  • R3 and L3 no longer need to be pressed before performing wrestling moves. You're now directly prompted to move the analog sticks (like the PC version).

Other QOL Improvements

  • Improved colors: The PS3 version originally had an extremely high gamma multiplier applied to its textures, resulting in blown-out contrast. Colors have been adjusted to look closer to the original Wii version and especially the Xbox 360 version, which looks best.
  • Sword Clashes: You can now rotate either the left or right analog stick during sword clashes.
  • Updated button prompts: The old motion gesture sprites have been replaced with appropriate analog stick graphics.

Why the PS3 Version?

Because aside from everything fixed above, the PS3 version already has a TON of improvements over the Wii, PC, and Switch versions that often get overlooked, that make a lot of fun and superior in many ways.

Here's what's exclusive to or improved in the PS3 version:

Combat

  • Store Dark Side buffs for later use (excluding boss fights).
  • Ability to move while charging both types of charge attacks.
  • Wrestling move names are called out when activated.
  • Double roulette when killing multiple enemies with a single blow.

Missions & Additional Content

  • Teleport directly to missions after completing them once.
  • Retry failed missions without having to restart the entire mission.
  • Score Attack Mode, a dedicated boss battle mode that also features NMH2 bosses.
  • 5 additional minigames.
  • 5 additional Hit Missions.
  • Mission replay, boss replay, and cutscene replay.

Open World & General Improvements

  • Bring up the map at any time using L1.
  • View the map while riding your bike.
  • The map is easier to read thanks to the removal of the pixelation filter.
  • The mostly empty hub map world has been reduced in size, making events and travel more compact and higher fidelity for the events on it. The original open world was mostly empty, so shorter traversal is a plus with events now happening closer to each other with more activity in a more focused area.
  • Pick up collectibles without getting off your bike.
  • New music added

r/CharacterActionGames • • 1h ago

Discussion Onimusha WTS Disguessions

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• Upvotes

Personally been loving the gameplay and graphs, the story so far is so/so for me.


r/CharacterActionGames • • 15h ago

Discussion Gow

1 Upvotes

Playing god of war without check points and using the last save point is much more fun than the check points


r/CharacterActionGames • • 7h ago

Could Stellar Blade Blood Rain Be Taking Inspiration From God Hand?

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0 Upvotes

r/CharacterActionGames • • 20h ago

Fextralife And Other Reviewers Said Phantom Blade 0 Is Too Easy, Now The Whole Community Is In Turmoil

0 Upvotes

People have been saying PB0 is too easy, now everyones arguing about it and apparently the devs even just pushed out a 67GB patch just to make the game harder? What are your toughts on this.

This same discussion happened when Onimusha came out as well. Do you think CAGs and even other RPGs have to meet a certain baseline minimum difficulty even if they arent soulslikes?


r/CharacterActionGames • • 4h ago

Unpopular opinion: Phantom Blade Zero doesn't need to be a Soulslike to be a great action game

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0 Upvotes