r/BeamNG • u/Less-Interview4225 • 3h ago
Mod Why does a scan of a random abandoned building in the city of Dnipro look more detailed than the Eiffel Tower?
Its mod called beamng,Earth
r/BeamNG • u/MadFluffy_Panda • 1d ago
Go behind the scenes to see how it was built for BeamNG.drive’s detailed physics system 🚛
Learn more ⤵️
r/BeamNG • u/MadFluffy_Panda • 8d ago
r/BeamNG • u/Less-Interview4225 • 3h ago
Its mod called beamng,Earth
r/BeamNG • u/FTPope135 • 9h ago
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r/BeamNG • u/Texasaudiovideoguy • 7h ago
I mean we would go months without a single question about it here. I guess there is a slew of people that like that grind. So who is going to tell all these kids that there is almost a 100 percent chance you will have to start over when there is a major update?
r/BeamNG • u/Chemical-Campaign532 • 1h ago
Hey guys, New to the game here, While I was roaming on west coast, I stumbled upon this car here, What the hell is it? Looks like those driverless ones
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Video by Zetov.102
r/BeamNG • u/ReplacementRecent895 • 6h ago
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Since 0.39, I feel the game has opened the door to a lot of improvements on particles and visual effects. I've always found the afterfire a bit cheap, so I decided to build a mod that replaces it with a flame simulated in real time, rendered as a volume, that lights up its surroundings.
Youtube teaser: https://www.youtube.com/watch?v=HRHDqGTUvw8
A quick disclaimer: I couldn't have built this from A to Z on my own, so I used Claude to help me write it, and to set up the tools I needed for proper benchmarks and in-game testing. I want to be upfront about that. I'm a senior front-end developer myself, and AI slop is the last thing I wanted to put out. The goal was to use AI to do careful, quality work that I hope you'll enjoy.
Performance: I'm running the game on a high-end PC (RTX 5090, 64Gb RAM), so of course it runs well on my end: even with 8 cars backfiring at once, it adds at most around 0.2 ms per frame. That says very little about mid-range or AMD cards, which is exactly why I want to release it quickly as a beta: your feedback on real-world hardware is what I need most. The mod will come with settings to adjust the quality and some aspects of the flames, so you can tune it to your setup.
The mod isn't public yet: I still have some testing to do, as I'd rather not release something that doesn't work well. It will be free, and should be out soon.
Any first feedback is very welcome!
r/BeamNG • u/RasberryMamba • 13h ago
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Ill be honest this took way more than 3 tries
r/BeamNG • u/Ok-Positive-6051 • 4h ago
apologies for the potato quality
r/BeamNG • u/AdminPolicy7179 • 12h ago
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I always wanted to make something like this when I was younger because I actually had a dream about it lol. Wipeout, but the contestants are cars!
I originally made this while updating the airborne controls for my trampoline mods, but I thought I'd try something new for a change, and noticed that the pressure ball has a really inflatable-like feeling to it. Cool, right!?
r/BeamNG • u/Vented55 • 5h ago
r/BeamNG • u/Warakonbu • 5h ago
I think I was probably the first person to kill the driver (Bob)!
r/BeamNG • u/DailyDrivenS15 • 5h ago
50000 liter or 10998 gallons hazardous fluid drop off. Payout was $95253 so this was not really worth it. With 35400 liters i had a $89228 payout. Never again but i thought this run wouldn’t be possible until it did 😂
r/BeamNG • u/Shaun_Whiteside • 22h ago
Thought id treat myself. Bought the game Thursday and made a career mode Saturday night, if someone explained the career mode to me id have said it was boring but its genuinely some of the most fun ive been having on a game for a long time. The premise of crash once and you've ruined it keeps it fresh and on your seat, focused up, i just wish you could use the other maps on vanilla ps5 version for career
r/BeamNG • u/Rodell25 • 21h ago
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r/BeamNG • u/TheOnlineDriverYT • 15h ago
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I got quite a few suggestions yesterday for improving the sense of speed in BeamNG.
For now, I went with the simplest one: driving on a narrower road. And it really does feel different! I'll be trying out the other suggestions as well, but on narrower roads, I don't think I even need to change any settings 😅
Thanks again!
r/BeamNG • u/Mr_Doctr • 1h ago
i was looking at the price of beam ng the night it released and i saw that it wasn’t the right price, instantly bought it,25 AED converts too 6.8$ btw
(ik im posting this late i shouldve said something on release💔😔)
r/BeamNG • u/Own_University_8770 • 25m ago
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Was doing some offroading with the Pessima and i believe i ran out of oil which made that blueish smoke appear but it just started flickering like crazy.
Playing in windows 11 on a 9070
r/BeamNG • u/TMBroken571 • 10h ago
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I know there was a video showcasing this when it was implemented back in .39, but I couldn't properly test it because the 'race to point' option was missing from the radial menu. Now that it's back, I was able to test it out properly and with an extreme aero tune where the wing barely survives the extremely high downforce and bends making the effect way more obvious.
So basically check the acceleration when I go behind the Cintilla and how much the wing bends when im behind him and when im not
Plus a crash in the end.
And I want to mention again how happy I was to see "drive and race to point" available again, because with that option is from where i got the most ammount of fun. Either just to race or do some Hot Pursuit shit with one cop aganist 5 cars of something. I would like to try it in MP but I guess mod cars and parts arent allowed or should be coordinated and sync'd in some way
r/BeamNG • u/wfighter8 • 5h ago
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r/BeamNG • u/Noahsteeleross • 13h ago
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Just was seeing how fast I could get from the parking lot to the start of the bridge on Utah. I made it in 2:06. My Bolide is a custom preset. What's your best time and which car did you use?