r/BeamNG • • 1d ago

Meet the Cherrier Percheron: more than just a truck

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261 Upvotes

Go behind the scenes to see how it was built for BeamNG.drive’s detailed physics system 🚛

Learn more ⤵️

https://bng.gg/percheron


r/BeamNG • • 9d ago

Update Get Comfy and Split the Screen in v0.40

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70 Upvotes

r/BeamNG • • 5h ago

Mod Why does a scan of a random abandoned building in the city of Dnipro look more detailed than the Eiffel Tower?

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325 Upvotes

Its mod called beamng,Earth


r/BeamNG • • 11h ago

Video Most realistic crash.

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429 Upvotes

r/BeamNG • • 3h ago

Question Weird looking car

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74 Upvotes

Hey guys, New to the game here, While I was roaming on west coast, I stumbled upon this car here, What the hell is it? Looks like those driverless ones


r/BeamNG • • 9h ago

Discussion I was not prepared for the onslaught of PS5 players obsessed with the career. Didn't anyone tell them not to get attached?

194 Upvotes

I mean we would go months without a single question about it here. I guess there is a slew of people that like that grind. So who is going to tell all these kids that there is almost a 100 percent chance you will have to start over when there is a major update?


r/BeamNG • • 2h ago

Video is this BeamNG

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44 Upvotes

Video by Zetov.102


r/BeamNG • • 8h ago

Mod I've always wanted better backfires in BeamNG, so I built a real-time flame simulation for them (WIP)

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64 Upvotes

Since 0.39, I feel the game has opened the door to a lot of improvements on particles and visual effects. I've always found the afterfire a bit cheap, so I decided to build a mod that replaces it with a flame simulated in real time, rendered as a volume, that lights up its surroundings.

Youtube teaser: https://www.youtube.com/watch?v=HRHDqGTUvw8

A quick disclaimer: I couldn't have built this from A to Z on my own, so I used Claude to help me write it, and to set up the tools I needed for proper benchmarks and in-game testing. I want to be upfront about that. I'm a senior front-end developer myself, and AI slop is the last thing I wanted to put out. The goal was to use AI to do careful, quality work that I hope you'll enjoy.

Performance: I'm running the game on a high-end PC (RTX 5090, 64Gb RAM), so of course it runs well on my end: even with 8 cars backfiring at once, it adds at most around 0.2 ms per frame. That says very little about mid-range or AMD cards, which is exactly why I want to release it quickly as a beta: your feedback on real-world hardware is what I need most. The mod will come with settings to adjust the quality and some aspects of the flames, so you can tune it to your setup.

The mod isn't public yet: I still have some testing to do, as I'd rather not release something that doesn't work well. It will be free, and should be out soon.

Any first feedback is very welcome!


r/BeamNG • • 15h ago

Video Third times the charm

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240 Upvotes

Ill be honest this took way more than 3 tries


r/BeamNG • • 6h ago

Mod Instead of downloading a cringe brainrotted low quality Lightning Mcqueen mod used in almost all beamng short videos, I made him from the SimpleNG mod

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39 Upvotes

apologies for the potato quality


r/BeamNG • • 7h ago

Screenshot I feel bad for the poor bastard that drove 134k miles on a Wydra

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42 Upvotes

r/BeamNG • • 7h ago

Screenshot Look, everyone! I finally killed the driver!

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38 Upvotes

I think I was probably the first person to kill the driver (Bob)!


r/BeamNG • • 2h ago

Screenshot Just a quick reminder that Light Runner exists.

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18 Upvotes

r/BeamNG • • 14h ago

Video I recreated the Big Red Balls from Wipeout in BeamNG.drive... For cars

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138 Upvotes

I always wanted to make something like this when I was younger because I actually had a dream about it lol. Wipeout, but the contestants are cars!

I originally made this while updating the airborne controls for my trampoline mods, but I thought I'd try something new for a change, and noticed that the pressure ball has a really inflatable-like feeling to it. Cool, right!?


r/BeamNG • • 7h ago

Screenshot PS5 max hazardous fluid run

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29 Upvotes

50000 liter or 10998 gallons hazardous fluid drop off. Payout was $95253 so this was not really worth it. With 35400 liters i had a $89228 payout. Never again but i thought this run wouldn’t be possible until it did 😂


r/BeamNG • • 7h ago

Screenshot "yes officer, it's stock"

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25 Upvotes

r/BeamNG • • 43m ago

Video Got bored, decided to see how far I could drive off map. Found the BeamNG farlands instead.

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• Upvotes

r/BeamNG • • 2h ago

Question Will we ever get actual BeamNG 1/24 scale model kits?

8 Upvotes

BeamNG cars being so detailed, and realistic, what are the chanses that our beloved devs decide to partner with a company that makes scale model kits, tamiya for example, or others.

Would be a pretty cool way to decorate a living room or bedroom, as well as fun for those who enjoy building these kits


r/BeamNG • • 23h ago

Meme Ouuu sshiiii

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330 Upvotes

Bottom text


r/BeamNG • • 1d ago

Screenshot Made my first million on career

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360 Upvotes

Thought id treat myself. Bought the game Thursday and made a career mode Saturday night, if someone explained the career mode to me id have said it was boring but its genuinely some of the most fun ive been having on a game for a long time. The premise of crash once and you've ruined it keeps it fresh and on your seat, focused up, i just wish you could use the other maps on vanilla ps5 version for career


r/BeamNG • • 2h ago

Meme I missed the jump :(

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7 Upvotes

r/BeamNG • • 8m ago

Mod I got real Frame Generation working in BeamNG, including on RTX 20 and 30 GPUs (mod).

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• Upvotes

Heyy! After BeamNG received native DLSS support, Frame Generation is now also available in a BeamNG mod, not only for RTX 40 and 50 GPUs, but also for RTX 20 and 30 cards.

Yes! You can now multiply your FPS by x2, x3, or even x4 (this uses up VRAM).

I’ve called this mod FrameGenNG. It is a free and open-source project that adds Frame Generation directly to BeamNG’s graphics settings, just below the DLSS options. It uses NVIDIA DLSS Frame Generation (DLSS-G) rather than replacing it with an FSR-based alternative. The mod generates intermediate frames between those rendered by the game: 60 base FPS with the 2× mode can produce up to 120 displayed FPS, while 30 base FPS with the 3× mode can reach up to 90 FPS.

NVIDIA officially limits Frame Generation to RTX 40 and 50 GPUs, mainly due to the performance of their Optical Flow Accelerator and the additional optimization required for older architectures. However, several community projects, which heavily inspired my work, have demonstrated that RTX 20 and 30 GPUs are not technically incapable of running this technology. FrameGenNG adapts this work specifically for BeamNG, making Frame Generation available across the entire RTX lineup.

I’ve tried to make installation as simple as possible. You only need to extract the "FrameGenNG" folder from the ZIP directly into the BeamNG root directory, open the manager, and click Install. The manager handles the installation automatically and backs up every game file it modifies. It can also repair or update the mod, as well as completely uninstall it and restore BeamNG’s original files.

The project is still young and has mainly been tested with my RTX 3060 Laptop GPU. Personally, I went from around 40/60 FPS on High settings to 70/90 FPS on Ultra using the 2× mode. I’m therefore particularly interested in feedback from RTX 20, 40, and 50 owners so I can validate the mod on more hardware configurations and identify any bugs that need fixing.

For future updates, one of my main goals is to better separate the HUD and menus from the generated gameplay frames. This should reduce ghosting and other visual artifacts around interface elements. I also plan to continue improving performance, stability, compatibility, and overall reliability.

All information, source code, recommendations, and installation instructions are available here on Github: https://github.com/ragnarok179/FrameGenNG

The latest release can be downloaded here: https://github.com/ragnarok179/FrameGenNG/releases

Note that you will only be able to see the FPS that FrameGenNG adds using the "alt+r" shortcut in the Nvidia App.

If you try it, feel free to share your GPU and the performance gains you get from the mod. I’d love to hear your feedback and ideas for future improvements!


r/BeamNG • • 23h ago

Video BeamNG.Skate

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312 Upvotes

r/BeamNG • • 17h ago

Video thank you for the sense of speed suggestions yesterday!

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88 Upvotes

I got quite a few suggestions yesterday for improving the sense of speed in BeamNG.

For now, I went with the simplest one: driving on a narrower road. And it really does feel different! I'll be trying out the other suggestions as well, but on narrower roads, I don't think I even need to change any settings 😅

Thanks again!


r/BeamNG • • 2h ago

Bug report Weird flickering smoke bug

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4 Upvotes

Was doing some offroading with the Pessima and i believe i ran out of oil which made that blueish smoke appear but it just started flickering like crazy.

Playing in windows 11 on a 9070