r/7daystodie • • 17h ago

PC I’m building an immersive full VR mod for 7 days to die!

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157 Upvotes

Gameplay walk through with explanation: https://youtu.be/lzd5_aLTLuE

Just gameplay: https://youtu.be/AQiIw0uO0NU

What is this mod?

Built from the ground up to be as immersive as possible in VR taking ideas from games like Boneworks, Half Alyx, etc. Designed for an entire play through with as much interactable as possible without using buttons. Holding weapons in your hand, two handed punching, shoving zombies, stabbing a knife and letting go and regrabbing it, holding a pistol while holding a torch or flashlight in your left hand, fully animated and operational weapons with two handed holding and manual reloading, locational based damage, climbing, real life crouching, all working vehicles, weapons, melee, inventory, tools, new vr motion based weapons and armor such as swords, rocket hammer, grapple, wing suit, etc. all built to be lootable and craftable. Full multiplayer support with allowing any VR headset and even flatscreen players to join and see all of your movements. VR menu to adjust settings. 

Was AI used in creating this?

Yes, AI was used to execute the code. I’m a developer by day and finding the time to manually write the code wouldn’t have been feasible for a passion project. However that does not mean this was just thrown together as a tech demo. I’ve done dozens of hours of play testing, iteration, tweaking, balancing, and building in new features to test every aspect of the game and integrating the VR elements in a balanced way. That comes from my experience with 7 days and VR and wouldn’t exist in this mod without the time I put into it. Ultimately this is just something my friends and I have always wanted and built it out of passion. I’m just excited to share it with you all. 

When will this be available? 

Hopefully in a couple of weeks but whenever I feel it is done. I am doing full play throughs with my friend on another headset and controllers to try and find bugs so that I can polish it as much as possible before releasing. 

How is it installed?

It will be a folder you drop into your mods folder. It is compatible with v3.3.0. 


r/7daystodie • • 1h ago

PC Phase 2: Aftermath Season 3 (On 3.2) Started 10/26

4 Upvotes

**Started on 10/25/2026**

PHASE 2: AFTERFALL

Region: United Kingdom

IP: 185.83.154.143:26900

https://discord.com/invite/jMDveuwR5C

Death Penalty: Injured

Drop on Death: Backpack Only

Death Degradation: -10% durability

Enemy Damage: 150% Night

Speed: Jog · Night Enemies: Medium

Blood Moon: 16 Enemies

BM Block Damage: 150%

Health Bars: On

Day Length: 90 min

Biome Progression: Off

Storms: 50%

Day Animals: High

Night Animals: Low

Air Drops: Every Day

🎒 Loot (it's scarce out there)

Loot: 50% ·

Loot Bags: 50%

Magazines: 25%

Books: 25%

Medical: 200%

Ammo: 200%

Loot Respawn: 5 days

Jar Refund: 50%

🔨 Crafting & Traders

Backpack Crafting: Limited

Crafting Timer: 50%

Workstations in the Wild: 100%

Trader Max Quality: 1

Quests Per Day: 5

Traders: Closed on Blood Moon

Vehicle Fuel Usage: 125%

**MODS**

🔥 Project Z (Full Version)

🎯 Toonoris Custom Quests

🚗 Anything Drives

⛽ Craftable Working Gas Pump

🏋️ Craftable Working Gym Set

🐺 Craftable Working Dog House

📌 Craft it, place it and Use it. A wolf with 1,000 HP takes the post

🛡️ It guards the dog house and you, attacking zombies and bandits (never you)

🏠 It stays at the dog house rather than following you around. Call another when the old one is gone

🛋️ Better Decor (Type "USN" in Crafting Menus to find recipes)

🛠️ Build the Decor Saw once at a workbench, then craft decor at the saw

🔄 267 menu entries. Hold R on one to switch between its looks

🔒 546 of them are real lockable storage with a code

🚪 Better Doors (Type "USN" in Crafting Menus to find recipes)

🏠 LittleRedSonja Fancy Home Deco (Type "FHD" in Crafting Menus to find recipes)

🧟‍♂️ Zombie Decor

🛠️ Craft: Workbench, from rotting flesh, wood and duct tape

🏹 Kam's More Arrows


r/7daystodie • • 11h ago

PC An array of bugs since the new update

13 Upvotes

Ever since the new update me and my friend who plays on console have run into a few bugs like my locks in my inventory are always resetting, a large drop in stronger enemies in general, and also my hunger has been draining incredibly fast as if I was in the snow x2 despite having no hunger draining debuffs and I’m wondering if anyone knows fixes to any of this?


r/7daystodie • • 20h ago

Bug This update is so broken.

65 Upvotes

We have been encountering multiple new bugs.

First it was pvp being on when the option is supposed to be off.

Then it was the party messing up at first, everytime we would try to party up the game would kick the other player. So we stopped playing as a party until we found the method to fix it.
Turning off auto-share missions was the proper fix as suggested.

The host when they use a stun baton is automatically killing the other player everytime the host kills a zombie.
Like for example I was in a field doing my own thing then I suddenly drop dead with no zombies in sight. So we start trying to figure it out. We eventually realized it was the stun baton so we switched to ranged weapons only.

Did people even test this update before they rolled it out? Just a broken mess all around.

edit: I forgot to include that this is NOT the experimental build. I wasn't trying to upset people on here I was just trying to see if anyone else has encountered these bugs.


r/7daystodie • • 7h ago

PC any tips for a newbie to make the game feel faster and more enjoyable?

4 Upvotes

hey, i'm pretty new to 7 days to die and i'm just wondering if you guys have any tips for making the gameplay feel a bit faster and more enjoyable, especially in the early game

i love the survival aspect, looting, exploring, and building a base already, but sometimes progression feels a little bit slow and i'm really not too sure what i should be prioritizing

i'm open to gameplay tips and (possibly) changing world settings if that makes the experience more enjoyable for me without completely ruining the survival aspect of the game

a few things i would appreciate advice on are

  • what to prioritize during the first few days?
  • what is the best way to get high tier weapons, tools, and resources early on besides looting?
  • are there any beginner friendly skills or perks that are worth investing in?
  • any POIs i should primarily look out for specifically?
  • any world settings you'd recommend tweaking, such as xp gain, loot abundance, day length, etc?
  • any general tips you wish you would have known when you first started?

i'm not really looking to make the game ridiculously easy, i just want to get into the fun part of the survival loop a little bit quicker without spending ages grinding for basic resources

thanks!
(p.s: i play solo (: )


r/7daystodie • • 9h ago

PC horde structure

6 Upvotes

begginer here, how long until i have to stop using this structure i built?.

i stand on top of it and use the holes to shoot the zeds as the slowly penetrate into the pilars.

i just survived day 21 horde and didn't had any real issue more than a random vulture spawning in the air but i understand that this is not a good building in the long term

https://reddit.com/link/1xhdv2k/video/e2bxqho1r4yh1/player


r/7daystodie • • 1d ago

Help I spent too much time playing this game. Today I went for a walk and got excited when I passed a dumpster. Even air conditioners have the same effect!

93 Upvotes

r/7daystodie • • 14h ago

Suggestion Add Fertilizer to speed up crop growth, And a new interactable block

11 Upvotes

Sup! I think it would be a good idea to add Fertilizer to 7 Days to Die to speed up crop growth. This would be especially useful for players like me who don't change the crop growth time in the Sandbox Settings.

Crafting recipe for the Fertilizer:

  • 40 Clay Soil
  • 10 Nitrate Powder
  • 10 Plant Fibers
  • 1 Rotting Flesh
  • 4 Bones<--->1 Bone Meal (crafted from 4 Bones)

Fertilizer would reduce crop growing time by 25-50%.

We could also add Bone Meal as a crafting ingredient. Players could crush 4 Bones in their inventory to create 1 Bone Meal.

Another idea for players who like farming would be to add a new interactable block called the Compost Bin. Players could put unwanted or excess items, such as Seeds, Flowers, and Food, into it to produce Fertilizer.

It would work similarly to the Dew Collector: throw a few items into it and wait 5–15 minutes to get 1 Fertilizer.

I'm not saying this needs to be added to the game, but I think it's a cool idea!
Made the images in AI because idk how to make graphics.

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Processing img oaomjj18j3yh1...


r/7daystodie • • 2h ago

Modding Need some help

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1 Upvotes

r/7daystodie • • 15h ago

PS5 Lock mode broken ?

3 Upvotes

Is it just me, or is the lock mode not working properly after the update. Playing on PS5.


r/7daystodie • • 22h ago

Help Friends getting auto kicked after reinstalling game

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9 Upvotes

As title says I had to reinstall the game after one of the last updates and now when they join it auto kicks them and opens the command prompt with all this junk, any ideas what I need to do?


r/7daystodie • • 11h ago

PC New(ish?) player looking for group!

1 Upvotes

Hi, I am looking for some people to play 7dtd with as none of my friends i know play. I’ve done my fair share of blood moons and survived at least 3 weeks on my last save I had but updated and wanted to start fresh. Any tips or players looking to play with me would be welcome!


r/7daystodie • • 20h ago

PC Keep getting disconnected

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6 Upvotes

Since this update has happened, I cannot connect to my boyfriend's world. The debug menu keeps popping up, and when it does, it kicks me from the game. Anyone else experiencing this? I've also uninstalled and verified my files, and no, we don't use any mods


r/7daystodie • • 15h ago

PS5 Can't join our friends server anymore

2 Upvotes

There's 4 of us who play on a server on ps5 and today we cannot join our friend at all none of us, is this because of the update as we could play last night after the update had rolled out so I'm not sure what's going on. Has anyone encountered this issue and found a fix.


r/7daystodie • • 20h ago

Looking For Group Looking to start a new world Friday night

3 Upvotes

I play on PS5 and prefer the normal settings but willing to compromise. I’m 34, easy going, blue collar worker so I’m looking for 18+ to join me. Looking for a second or a group a join. I want to start a new world. No fancy mods or sandbox settings. Anyone interested?


r/7daystodie • • 1d ago

Discussion I've played 7 Days to Die since Alpha 16. Am I the only one tired of watching old features come back as "new content"?

242 Upvotes

This might turn into a bit of a rant, but I've been wanting to get this off my chest for a while. And I'm genuinely curious how other longtime players feel about it.

I've been playing 7 Days to Die since Alpha 16. Steam says 700+ hours, but with all the time I've spent playing overhaul mods like Dead Legacy, I'm probably somewhere around 1,500 hours total. Maybe more.

And here's the thing: I still love this game.

There really isn't anything else quite like it. The building, the destruction, the looting, the hordes... it's a combination that keeps pulling me back.

But honestly, the way this game has been developed over the years is getting ridiculous.

And no, this isn't another "Alpha 16 was perfect, everything new sucks" post.

I actually enjoyed Alpha 17 too. The new perks were interesting. Some changes were genuinely good. I have nothing against developers experimenting with their own game.

What bothers me is something else entirely.

Does anyone else feel like we've spent years watching the developers remove mechanics, only to bring them back later and announce them like exciting new features?

Remember the old clothing system? Temperature, getting wet, actually having to think about what you're wearing?

Remember combining items to improve their quality?

Remember when exploring and looting felt a little more unpredictable? When you could get lucky and find something amazing early instead of everything being so heavily tied to your progression?

And the smell system? Yeah, we had that too.

Over the years, so much of this was removed, simplified, or completely reworked.

And now look at the updates.

Smell is back! Temperature and clothing mechanics are back! Item combining is back!

I'm reading some of these announcements thinking, wait a minute... didn't we already have this stuff?

Don't get me wrong. I know these aren't always identical systems, and I appreciate the work that goes into rebuilding them.

But seriously, how did we reach a point where getting back features we lost years ago feels like a major achievement?

It's like someone took half the furniture out of your house, waited five years, then proudly announced that they're giving you a sofa.

Thanks, I guess?

And then there's the whole bandit situation.

Oh boy.

I recently went digging through some old development discussions, and it's even more absurd than I remembered.

Apparently, way back in Alpha 8, the GAME ITSELF had a loading screen saying "Bandits coming soon."

Alpha freaking 8.

Even Roland, a moderator on the official forums, confirmed this back in 2022.

The developers were talking about bandits in 2015 and 2016. Then there were more discussions, more plans, more previews, more promises.

In 2023, bandits were listed as a major goal for Alpha 22.

Then Alpha 22 became 1.0.

No bandits.

The game officially leaves Early Access in 2024, the price goes up, and bandits are moved to the post-release roadmap.

Q2 2025.

Well, it's October 2026 now.

So... where are they?

At this point, "Bandits coming soon" has been part of the game longer than some actual gameplay mechanics.

I genuinely don't understand how we're supposed to take development roadmaps seriously anymore.

And it's not just bandits. What happened to the long-promised story content? The broader NPC and faction systems? How many more years are we going to keep moving the finish line?

What makes this especially frustrating is that this isn't some tiny Kickstarter project anymore. The game has sold over 20 million copies. The studio has grown and joined Behaviour Interactive.

We're seeing paid cosmetic packs, new update announcements, and plenty of promises about the future.

But some of the things people were excited about more than a decade ago still aren't here.

I'm not saying the developers have done nothing. Obviously they have. The graphics, POIs, animations, world generation, and plenty of other things have improved enormously.

And I know some people genuinely prefer the newer progression systems. That's completely fair.

But I can't shake the feeling that we've spent an absurd amount of time going in circles instead of moving forward.

And I think newer players deserve to know that history.

If you started playing around 1.0, you might look at recent updates and think, "Wow, they're adding all these survival mechanics!"

And from your perspective, that's understandable.

But some of us remember playing with versions of those mechanics eight or ten years ago.

That's what makes these announcements so frustrating.

The worst part?

I'll probably keep playing.

Because underneath all this mess, there's still an incredible game. And that's exactly why I care enough to write this ridiculously long post.

I don't want Alpha 16 back.

I want the game to actually move forward. I want the features we've been hearing about for years. I want updates that feel like progress rather than restoration work. And honestly, I just want to feel like the developers respect the people who've supported this game for so long.

So I'm curious:

For those of you who've been around since the early alphas, do you feel the same way? Or do you think the current direction is actually better?

And for newer players, did you know how many of these systems existed in older versions?

Maybe I'm being too harsh. Maybe I'm missing something.

But after all these years, I think it's fair to expect more than another roadmap and a few returning mechanics.

I'd genuinely like to hear what everyone thinks.


r/7daystodie • • 20h ago

PC I can’t lock spots in my inventory anymore anyone know why that’s broken

3 Upvotes

r/7daystodie • • 19h ago

PC Finally had an update break my server.

2 Upvotes

Been running a dedicated server past 3+ years and never had any issues when new point releases happened.

When 3.4 went stable TFP decided to remove 3.1 from Steam and auto update our clients to the latest even though we all had that feature turned off.

Since the server has District Zero uploaded it has to stay on version 3.1.

We might be able to upgrade to 3.2 but 3.4 is a no go. I found instructions on how to get 3.1 back from an archive but I fear trying to explain the process and walk my friends through it on their end.

Might just be time to start a playthrough with a new overhaul, maybe Undead Legacy this time around.


r/7daystodie • • 1d ago

Bug Bug after 3.4.0

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12 Upvotes

After updating to 3.4.0, I tried to join my friend's world. It took a while but when I finally spawned in, this message in console popped out and I cant do anything as everything freezes. I tried to do the turning off shared quest fix, it worked, I can finally play the game but when I tried to join my friend's team, the game crashed.

What should I do? Do I just wait for the dev to fix it next update?


r/7daystodie • • 1d ago

PC I am lowkey needing a person to play with and i have no idea where to look

4 Upvotes

Is this the right place to look for people or not because i have been going from server to servre on the 7 days to die listings and i cant find anyone and most the times the servers have 400 days allready finished and noone playing them is anyone willing to play with me 😭 its been so hard since i switched from xbox to pc a few years ago


r/7daystodie • • 2d ago

Modding Got tired of alt-tabbing to the wiki to find out where duct tape drops, so I made a mod: search any material, see the real odds, and every source around you gets a marker

Enable HLS to view with audio, or disable this notification

250 Upvotes

Edit: Fair point from the comments: duct tape was a bad example, you can just craft it. Where this actually helps is the stuff you have to find: mechanical parts, specific car parts, rare drops, and the new items and loot tables in overhauls. Thanks for all the feedback, good and bad.

Every time I needed something specific, like mechanical parts, duct tape or 40 feathers, I'd alt-tab to the wiki, then wander around opening random boxes. So I made Material Tracker.

What it does:

  • Search any material by name. You don't need to own one. It lists every source in the game, best first, with the real odds read straight from the game's own loot tables, so overhauls and loot mods count too. Each line also says what the odds cost you: "5% per car" comes with "about 20 cars".
  • Hit Track and every source around you gets a floating marker with that item's icon and its distance: cars and salvage, unopened loot, trees, plants, ore, animals, dropped stacks. Markers show through grass and walls, out to 80 m by default.
  • The nearest one stands out. When you're surrounded by a dozen markers, the closest of each material is drawn big and pulses, and the farther ones shrink, so you can see which one to walk to.
  • Your own storage too. Boxes holding what you need get marked, the crafting window counts what's in nearby storage, and the slots light up when you open the box.
  • No chat commands. There's a Material Tracker button at the top right of every crafting list (backpack, workbench, forge...), or press Shift+F2. Track as many materials as you want and stop any of them from the same window.

The clip is real game footage on V3.2: open it from the crafting list, search, track Mechanical Parts and Duct Tape, close it, walk to the nearest marker.

Client-side, EAC off. You install it on your own game only. It works in single player, when you host, and on servers that let EAC-off players join, and the server doesn't need it. It never marks players, zombies or NPCs, and by default it skips containers inside another player's land claim. If it's someone else's server, check with the admin first. Game V3.0 to V3.3.

Nexus: https://www.nexusmods.com/7daystodie/mods/11137

7daystodiemods: https://7daystodiemods.com/mods/tehaons-material-tracker-loot-and-resource-finder-client-side

If a material doesn't show up where you expect, tell me which one and I'll look into it.

Music: "Retro Dreamscape" by Twin Musicom, CC BY 4.0


r/7daystodie • • 1d ago

PC How does zombie spawning works?

9 Upvotes

I made my base at working stiff tools and made a big ass wall around it, no zombie should be able to break in but i keep finding this mfs walking around my base


r/7daystodie • • 1d ago

Discussion Use this post to say a couple things you actually LIKE about the game

24 Upvotes

7 days to die is a deeply flawed game in many ways, and a large portion of those who are critical towards the devs are justified in their feelings and words. most of us acknowledge this. That being said, I can’t help but feel like the hate gets a little circle-jerky at times. So let me use this post to change that for a little bit…

I’ll go first:

1: the gameplay loop just works. It’s very addicting and the constant time-crunch of looting, hunting, questing, building and fighting the horde is just a very good recipe for a deeply satisfying open world tower defense.

2: I like pretty much every POI. Especially the massive bunkers like Red Mesa and Area 7. Great level design and they perfectly match the games aesthetic/artstyle

3: contrary to the popular opinion of others, I actually really like the gun designs. Especially the AK, end-tier sniper rifle, auto shotgun and m60. Yes they look like shit but to me it’s in a quirky and edgy way. I like that they’re not too serious and tactical like real guns. They fit the game nicely IMO

4: Chuck, the Rancher and the demolisher are very fun and interesting ideas for zombies in this kind of game, and one of the main things I wish we’d get more of is Unique zombie mutations with special abilities. The more difficult the horde, the better the game!!!


r/7daystodie • • 19h ago

XBS/X Day 50 NCDS Spire.

0 Upvotes

Yoss queen BOX MeowMeowDolphin add it bruv


r/7daystodie • • 1d ago

PC 3.4?

3 Upvotes

So I’m a bit of a newer player and just saw a new update released. Is there anyway to update my save file into 3.4 or am I stuck with 3.3 intill I make a new save ?
Edit: my game is running 3.4 but my save file is 3.3 and I’d like to update my save to 3.4