r/walkingwarrobots • u/Andre_was_Taken • 3m left
MEME cih🥀
Day 24 of Cinder posting till it gets an alt
(ill be trying out a new title today)
r/walkingwarrobots • u/redsteal1 • 6d ago

The event starts on October 27. We have daily rewards prepared in the Event Hub and in the News section.


This fall we present an event inspired by Herbert George Wells's famous novel "The War of the Worlds".

Complete the event to earn a collectible Title:

NEKTON: NEW ROBOT BUILD

Don't be fooled by its slender frame—Nekton is more than capable of sowing chaos on the battlefield. When walking isn't enough to clear an obstacle, this tripod retracts its legs and turns into a flying saucer, wrapping itself in an Absorber shield and powering up its built-in laser. That beam cooks anything to a crisp while constantly applying BLAST, which detonates and damages everything around the target. Just don't shoot the purple shield, unless you want Nekton to stay airborne even longer! Nekton comes with Mesmer-series weapons. When fired, their lasers merge into a single ray that applies BLAST as well. The Martian pilot covers the biggest weakness of any raider with an Absorber shield: if an enemy breaks through it with a Shieldbreaker module or effect, the Martian reduces all incoming damage. He also gives Mesmer weapons a damage bonus: simple and effective.
The main Interloper

Nekton is a new EvoLife experiment, towering on long, slender support legs like a construct from old tales of alien invasions. While airborne, the robot converts incoming damage into additional ability duration, with any unused excess redirected to reduce the ability’s cooldown. Its built-in incinerating laser obliterates any enemy, leaving nothing but ash behind.
ABYSS: The robot takes flight and activates an ABSORBER shield, which converts all incoming damage into additional ability duration. Any unused bonus time reduces the ability's cooldown.
Abyss duration: 10 s
Damage required for 1 extra second: 25,000
Maximum extra ability duration: 8 s
| Weapon Slots | 1 Heavy, 3 Light |
|---|---|
| Durability | 320.000 |
| Movement Speed | 55 km/h |
| Bonus for MK2 | Abyss duration: 8 → 9 s, Abyss cooldown 17 → 16 s |
| Bonus for MK3 | Abyss duration: 8 → 10 s, Abyss cooldown 17 → 15 s |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
Shoop Da Whoop

An advanced EvoLife weapon for mid-range combat. The weapon recharges continuously and emits a single wide beam that makes target tracking effortless, rapidly stacking BLAST for massive explosive damage.
| Special Effect | Blast |
|---|---|
| Damage Type | Energy |
| Range | 600 m |
| Damage per particle (full charge) | 1690 (L) / 2535 (M) / 3380 (H) |
| Particles per Shot | 1 |
| Shot Interval | 0.1 s |
| Ammo | 30 |
| Reload Interval | 0.8 s |
| Reload Amount | 3 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
A helping hand

Ability 1: Getting a kill or assist in midair grants the robot a speed boost for the rest of the battle.
Ability 2: The robot deals additional damage.
Ability 3: Whenever the robot reduces its ability cooldown, it restores both durability and gray damage.
Ability 4: While protected by the ABSORBER shield, the robot's built-in weapon applies the SLOWDOWN effect.
(actually not from Mars)

Bio Camouflage: If Nekton takes damage while flying, it activates a defense system that reduces all incoming damage for 3 seconds. Cooldown: 7 seconds.
Dexterous Tentacles: The Mesmer-L and Mesmer-H weapons deal more damage.
I want to believe!

This flying saucer developed by SpaceTech will make your opponents believe a true war has begun. The ship lifts your robot high above the battlefield, providing protection from incoming fire and a powerful damage bonus for devastating aerial attacks.
When activated, the robot rises over the deployment location, granting it a line of sight and attack advantage over enemies. Applies additional damage and a defense that converts any damage taken into a DoT effect.

Time for an ULTIMATE prank! Good old trickster Loki has gone black and gold and is ready to cause twice the mayhem. This time, it doesn’t just steal every beacon on the map: it also ambushes unsuspecting enemies and turns invisible after a kill! Switching between Assault and Recon modes is much faster, too. The oldest shotgun family in the game congratulates its youngest member on graduating into the Ultimate club! Ultimate Gusts pair nicely with Loki and offer a bigger salvo, faster reloads, more particles per shot and, overall, even more damage. In a twist of irony, the pilot of an invisible robot turned invisible himself during one of his chemical experiments. Darian Grief gives Loki a damage bonus after it enters Assault Mode and makes Ultimate Gusts reload even faster.
The godly trickster

The rarest modification of the Loki robot.
Weapons installed on this robot cannot be destroyed.
The power of the robot's Defense System in PVE battles is increased by 50%.
A robot that can sacrifice its firepower for continuous invisibility and vice versa.
SHAPESHIFT:
In Recon mode: Loki deactivates all its weapons, speeds up, and gets unlimited STEALTH.
In Attack mode: all weapons are active, but STEALTH is disabled and speed is decreased. Upon defeating an enemy, you gain temporary INVISIBILITY.
Ability cooldown: 4 s
INVISIBILITY duration: 2 s
Speed increase: 50%
Speed increase stays for 2 s after Shapeshift to Attack mode
| Weapon Slots | 3 Light |
|---|---|
| Durability | 280.000 |
| Movement Speed | 60 km/h |
| Bonus for MK2 | Recon mode: Speed +3 km/h. Attack mode: Damage +15% |
| Bonus for MK3 | Recon mode: Speed +5 km/h. Attack mode: Damage +25% |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
This was NOT the wind

| Special Effect | - |
|---|---|
| Damage Type | Kinetic |
| Range | 500 m |
| Damage per Particle | 3289 |
| Particles per Shot | 6 |
| Shot Interval | 0.3 s |
| Ammo | 8 |
| Reload Interval | 1.125 s |
| Reload Amount | 1 |
| Disclaimer: The above stats are for a maxed out item. The information provided about in-game items (including stats, abilities, and other characteristics) is for informational purposes only. Actual in-game parameters may vary depending on upgrades, balance changes, or future updates. Figures and descriptions are subject to correction and adjustment. In case of discrepancies, the live version of the game shall prevail. |
Invisibility is not Stealth. Allow me to demonstrate!

Ghost Salvo: Loki instantly destroys a robot or Titan at a certain durability value when entering Attack mode for 5 seconds.
Chemical Accelerator: Gust recharges faster.
Start the broadcast!

Purging Assault: When Assault Mode enters cooldown, Ultimate Rhino instantly removes 10 Damage over Time stacks.
Corrosive Compound: Ultimate Venom and Ultimate Toxin deal +10% damage.

Unstable Conduit is an active module that increases the robot’s maximum durability upon activation and engages a particle accelerator to boost its movement speed.
+35% Extra Durability
+20% Speed
Duration: 6 sec
ATTENTION

During Tactical Shifts, the central area will grant bonus effects to any robot inside. Don't hang back on the outskirts, or you'll miss all the fun!
List of possible effects:
ROBOTS
Shoggoth
Durability: 300,000 → 250,000
Aegis capacity: 162,000 → 100,000
Aegis regeneration: 8100 → 6000
Built-in weapon damage per particle: 35,000 → 40,250
Line Of Sight duration: 4 s
Tracking Shot duration: 7 → 2 s
Anaksor
Durability: 330,000 → 260,000
Invisibility charges
- MK3: 3 → 2
- MK1-MK2: 2 → 1
Movement speed: 55 → 58 km/h
Built-in weapon damage per particle: 7500 → 4875
Ammit
Durability: 495,000 → 550,000
Movement speed: 52 → 35 km/h
Ability duration: 10 → 6 s
Ability cooldown: 8 → 13 s
Vector
Event Horizon Acceleration: -50% during activation
Lynx
Movement speed: 62 → 65 km/h
Imugi
Damage bonus: 5 → 10%
Movement speed: 50 → 52 km/h
Curie
Ability bonus durability: 150 → 155%
Dagon
Aegis capacity: 90,000 → 100,000
Aegis regeneration: 10,000 → 11,000
Shenlou
Aegis per blink: 40,000 → 50,000
Ochokochi
Durability: 300,000 → 320,000
DoT Damage Reduction: 40% → 45%
Scorpion
Durability: 201,000 → 220,000
Typhon
Aegis capacity: 60,000 → 75,000
Aegis regeneration: 3960 → 4950
Aegis capacity to activate: 12000 → 15000
Ares
Durability: 155,700 → 165,000
Invader
Durability: 427,700 → 450,000
Movement speed: 47 → 48 km/h
Incursion damage: 6000 → 7500
Blitz
Durability: 201,000 → 220,000
Aegis capacity: 82,110 → 90,000
ROBOT WEAPONS
Iaraghi-L/M/H
Damage per particle:
- Iaraghi-L 22,500 → 15,750
- Iaraghi-M 33,750 → 23,625
- Iaraghi-H 45,000 → 31,500
Lumen-L/M/H
Damage per particle:
- Lumen-L: 650 → 1000
- Lumen-M: 975 → 1500
- Lumen-H: 1300 → 2000
Thermal Breach damage bonus per stack: 1.15 → 0.15
Voonith / Urhag / Shantak
Projectile speed: 1000 → 700 m/s
Shot interval: 0.8 → 2.2 s
Ammo 13 → 10
Reload amount: 3 → 1
Damage per particle:
- Voonith 7,500 → 8,438
- Shantak 11,250 → 12,656
- Urhag 15,000 → 16,875
Celsius / Fahrenheit / Kelvin
Shot interval: 0.07 → 0.15 s
Time to Overheat: 13 → 10 s
Damage per particle:
- Celsius 1350 → 1485
- Farenheit 2000 → 2223
- Kelvin 2650 → 2970
Velos / Machaira / Basileus
Reload interval: 5 → 7 s
Damage per particle:
- Velos 900 → 810
- Machaira 1350 → 1215
- Basileus 1800 → 1620
Hippo / Kroko / Liodari
Reload interval: 5 → 6 s
Damage per particle:
- Hippo 27,500 → 26,125
- Kroko 36,600 → 39,187
- Liodari 55,000 → 52,250
Boom / Bash / Pow
Reload interval: 7 → 10 s
Damage per particle:
- Pow 15,500 → 16,275
- Bash 23,250 → 24,412
- Boom 30,600 → 32,130
Shifang / Leiming / Fengbao
Damage per particle:
- Shifang 1260 → 1390
- Leiming 1985 → 2085
- Fengbao 2520 → 2770
Reload interval: 10 → 9 s
Tamer / Damper / Subduer
Damage per particle:
- Tamer 1700 → 1900
- Damper 2500 → 2800
- Subduer 3735 → 3800
Splinter / Shatter / Brisant
Damage per particle:
- Splinter 445 → 483
- Shatter 615 → 725
- Brisant 920 → 966
Reload interval: 5 → 4 s
Quarker / Atomizer / Nucleon
Damage per particle:
- Quarker 900 → 946
- Atomizer 1350 → 1420
- Nucleon 1800 → 2130
Time to Overheat: 5 → 6 s
Claw / Jaw / Talon
Damage per particle:
- Claw 1850 → 1960
- Jaw 2700 → 2860
- Talon 3600 → 3810
Reload interval: 5 → 4 s
Arbalest
Damage per particle: 2576 → 3025
Hazard
Damage per particle: 4500 → 4956
Decay
Damage per particle: 5994 → 6608
Gust
Damage per particle: 1912 → 2656
Storm
Damage per particle: 1912 → 2656
Halo
Damage per particle: 1098 → 1155
Corona
Damage per particle: 723 → 866
Razdor
Damage per particle: 438 → 519
Smuta
Damage per particle: 653 → 692
Ksiphos
Damage per particle: 1832 → 1955
Labrys
Damage per particle: 2346 → 2,933
Pulsar
Damage per particle: 2781 → 3390
Hussar
Damage per particle: 4900 → 5062
Spike
Damage per particle: 15,000 → 17,850
Stake
Damage per particle: 19,600 → 23,800
Scourge
Damage per particle: 630 → 850
Calamity
Damage per particle: 1043 → 1134
Yeoje
Damage per particle: 1317 → 1507
Hwangje
Damage per particle: 1594 → 2010
Toxin
Damage per particle: 297 → 313
Venom
Damage per particle: 446 → 469
Wasp
Damage per particle: 6274 → 6450
DRONES
Lar
On Robot Shooting: Deathmark: 15% → 10%
On Kill: Fix: 8% → 10%
Fhtagn
On Tracked Kill: Damage: 10% → 7%
Improved Regenerating Aegis: 5% → 2,5%
Tensor
Flamethrower:
Flamethrower Damage per particle: 800 → 650
AoE radius: 20 → 12 m
Overheat delay: 0.5 → 1 s
Shot interval 0.05 → 0.1 s
While Reflector: Armor Plates: 15% → 10%
Gray Damage Decrease Duration: 5 → 3 s
Myia
Corrosion Machine Gun damage per particle: 3600 → 1500
On Invisibility: Fix: 15% → 10%
Hawkeye
Magnetic Inspection: 50% → 40%
Gray Damage Resistance: 10% → 5%
Seeker
Counterblind radius: 500 → 300 m
Quantum Sensor: 200 → 150 m
ROBOT PILOTS
Ines Diaz (Vulcan)
Precision Focus: 15% → 12%
Rhythm Sync: 25% → 20%
Special skills do not apply to Lumen-H
Baek Taejun (Shoggoth)
Taejun's Audacity: 10 → 5%
Taejun's Awareness: 10% → 12%
Special skills do not apply to Voonith
Alex Tav (Anaksor)
Improved Barrage: 15% → 10%
Gigantomania: 15 → 10%
Special skills do not apply to Velos
Vorren Kaal (Princeps)
Stasis Reserve: 2 → 1
Chef Broil (Atlas)
Rapid Stir: 15% → 12%
Heavy Plating cooldown: 30 → 35 s
Sigrid Solmer (Bjorn)
Strength of Spirit: 13% → 10%
Bear Skin: 35 → 25
Donnie Woo (Dedopali)
Special skills do not apply to Iaraghi-M
Andor Miharr (Ultimate Shell)
Special skills do not apply to Cryo & Ultimate Cryo
Nadir Rakhim (Fang)
Special skills do not apply to Harmattan-L & Harmattan-H
Kai Ruo (Vector)
Special skills do not apply to Kelvin
Nika Schum (Vector)
Special skills do not apply to Kelvin
Single Malt (Anaksor)
Special skills do not apply to Velos
Mei Lan (Ammit)
Special skills do not apply to Liodari
Basil Lapatte
Special skills won’t work on weapons released after 12.4
Midea Nerium
Special skills won’t work on weapons released after 12.4
Raphael Petit
Special skills won’t work on weapons released after 12.4
Eddie Noll
Special skills won’t work on weapons released after 12.4
Otto Schreyer
Special skills won’t work on weapons released after 12.4
Peregrin Raine
Special skills won’t work on weapons released after 12.4
Kate O'Donnel
Special skills won’t work on weapons released after 12.4
TITANS
Princeps
Durability: 625,000 → 656,250
Nullfield duration: 10 → 6 s
Nullfield cooldown: 12 → 15 s
Atlas
Ascension frontal Absorber duration: 7 → 5 s
Maximum durability bonus from Absorber: 150,000 → 120,000
Heimdall
Durability: 701,518 → 750,000
Golden Horn cooldown: 10 → 8 s
Sirius
Durability: 850,000 → 890,000
Remote Restore Cooldown: 18 → 16 s
Remote Assault Cooldown: 15 → 13 s
Aether
Durability: 506,000 → 550,000
Skyward cooldown 18 → 16 s
Vigour cooldown: 18 → 16 s
Newton
Movement speed: 45 → 47 km/h
Rook
Durability: 753,000 → 800,000
Castling cooldown: 15 → 13 s
Bjorn
Built-in weapon damage per particle: 30,000 → 19,500
Aegis capacity: 380,000 → 150,000
TITAN WEAPONS
Furnace / Torch
Damage per particle:
- Furnace 1925 → 1310
- Torch 1540 → 870
Reload interval: 9 → 8 s
Venire / Vincere
AoE radius: 7 → 8 m
Horizontal & Vertical dispersion: 0.025 → 0.04
Damage per particle:
- Venire 2250 → 1720
- Vincere 1925 → 1145
Chasm / Void
Shot interval: 0.8 → 0.7 s
Damage per particle: 1300 → 995
Tonans / Fulgur
Damage per particle:
- Tonans 3270 → 3967
- Fulgur 2519 → 2645
Dazzler / Lantern
Damage per particle:
- Dazzler : 1166 → 1545
- Lantern : 980 → 1030
Huginn / Muninn
Damage per particle:
- Huginn 2570 → 3071
- Muninn 1950 → 2048
Cyclone
Damage per particle: 702 → 853
Krait
Damage per particle: 1818 → 1947
Glaive
Damage per particle: 9975 → 11025
Arbiter
Damage per particle: 2800 → 3150
Evora
Damage per particle: 1290 → 1147
Oxy
Damage per particle: 3303 → 2891
Discordia
Damage per particle: 1364 → 1566
Bulava
Damage per particle: 2700 → 3300
Squall
Damage per particle: 890 → 960
MOTHERSHIPS
Stealther
Stealth Duration: 6 → 4 s
Repairable Durability: 17% → 10%
R’lyeh
Damage: 43,200 → 67,500
Damage to Maximum Durability: 2,5% → 4%
Duration: 9 → 10 s
Bifrost
Defense Points: 65 → 55
Defense Points accumulation duration: 7 → 3 s
Stack decay rate: 4 → 3 s
Time with Max Stacks: 3 → 2 s
Keel
Titan damage modifier: 240% → 200%
Damage: 50,000 → 40,000
Sequence shot interval: 2,2,2 → 3,3,3
DAMN , that is a long list
NOTE , Not all features and changes are available / made at the time of the update , they are rolled out over the course of the event
Original post https://warrobots.com/en/posts/423
r/walkingwarrobots • u/Andre_was_Taken • 3m left
Day 24 of Cinder posting till it gets an alt
(ill be trying out a new title today)
r/walkingwarrobots • u/Open_Diver_4171 • 2h ago
Hey everyone, Many of us missed out on the free Stellar Sirius giveaway event, and it's heartbreaking for F2P and veteran players who truly love this titan. Can we please ask Pixonic to bring back a way to earn or claim the free Stellar Sirius? Let's show them how much the community wants this amazing robot back in action! What do you guys think? Should we push for another chance to get it?
r/walkingwarrobots • u/Im-lonely_pls-help • 5m ago
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And he had like 3 sword Units too. I hope he gets banned after reporting him. I know EVERYONE is saying this but… can pixonic just focus on anything BUT making money for 2 seconds? Imagine what they could do in 2 seconds!
ID of hacker: WCTADE
r/walkingwarrobots • u/hihoriverdog • 13h ago
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What
r/walkingwarrobots • u/Colaguyiscool • 3h ago
It feels more like a support weapon now like Crumble shotguns
r/walkingwarrobots • u/Mundane-Gap9892 • 4h ago
This wasn't mentioned in their nerf list but pixonic silently nerfed Omen Vulcan as well. Yesterday when i was playing with vulcan on moon map it had 490k hp but today after i updated the game and played it, it had 360k hp. I noticed by mistake by going through the disconnected games screenshots but honestly pixonic silently nerfed omen vulcan and thought nobody would notice it. Lol
Edit: I've reached out to Predator and Anupam for promoting this and i've offered them payment for this as well. Don't know if they'll do it or not🥹🥹
r/walkingwarrobots • u/otaku1104 • 5h ago
The description here says the damage accumulation effect is permanent?
Does that mean that the biw just gets stronger as the match goes on? That can't be right is it?
r/walkingwarrobots • u/WeatherPopular4273 • 2h ago
🇧🇷🤖 [Os MandraDBR] - RECRUTAMENTO ABERTO 🤖🇧🇷
Somos um clã LIVRE, aceitamos qualquer patente! De recruta a campeão, todo mundo tem espaço aqui.
O que tem aqui dentro? 🔥
✅ SORTEIOS de robôs, armas e drones
✅ Partidas personalizadas todo dia
✅ Dicas pra evoluir seu hangar rápido
Quer concorrer? Tem que estar no nosso grupo do WhatsApp, é lá que rola tudo!
Comenta EU QUERO ou chama no PV que eu te adiciono. Vem fazer parte da família!.
🇺🇸🤖 [YOUR CLAN] - OPEN RECRUITMENT 🤖🇺🇸
We are a FREE clan, we accept any rank! From recruit to champion, everyone has a place here.
What's inside? 🔥
✅ GIVEAWAYS of robots, weapons and drones
✅ Custom matches every day
✅ Tips to evolve your hangar fast
Want to enter? You have to be in our WhatsApp group, that's where it all happens!
Comment I WANT IT or DM me and I'll add you. Come be part of the family!
r/walkingwarrobots • u/otaku1104 • 2h ago
What should i switch it's drone out for?
I know lv4 showdowns the go to for brawlers but i have some extra microchips and is looking for something to upgrade all the way
(im waiting for a discount to level the replacement weapons,only using these till they are levelled)
r/walkingwarrobots • u/SplitCareless9 • 6h ago
I keep seeing evil ass hangers so I thought I'd throw mine out there. King Bagliore and Queen Dux my beloved, I've been playing for like 3 years pretty consistently so I'm proud of this progress.
r/walkingwarrobots • u/hncct • 20h ago
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r/walkingwarrobots • u/FindingPDFs • 9m left
Hi guys I would like some help for my hangars
What should I focus on next? I use mostly the first 2 hangars
Newton and Devourer modules are 5/5, mauler 4/5, atlas 1/5
I have an unused princeps; no titans are upgraded much
Unfortunately no fang pilot
Mothership is frederick unupgraded with lockdown turret and 2 damage support turrets
Any advice is appreciated! Thank you
r/walkingwarrobots • u/AKPOULPE • 4m ago
I came back last season and got those three robots in key chests.
I am looking for new robot to fill the fifth slot with a decent and enjoyable robot, I am asking for help to decide which one is worth taking to Mk 2 and is (at least a bit) nerf proof.
The new meta is rough so any advice on weapons will be appreciated too.
PS: I don’t want to settle for the “less worst” so tell me if buying more robots is a good option
r/walkingwarrobots • u/Brilliant-Jello4909 • 11m ago
r/walkingwarrobots • u/Random-Seeker09393 • 8h ago
I'm still upgrading my dux and Vulcan cuz I both get them new
r/walkingwarrobots • u/whalelicker420 • 11h ago
I’m in diamond 1 soon to be masters 3 and the mk2 weapons I have are 3x dune. I have max specialization on most of my robots. Is my hangar ok?
r/walkingwarrobots • u/Charming-Access-7587 • 7h ago
I was Diamond 3 then my rank randomly went to gold 1???? I didn't lose alot of games or anything infact I have 72% winrate.
r/walkingwarrobots • u/Mystery_Man2468 • 8h ago
Dont know bout yall but ammit seems more of a tank than before
r/walkingwarrobots • u/tO_ott • 1d ago
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About as useful as the Teth teleport. Teth 3.0
r/walkingwarrobots • u/StraightCake3079 • 2h ago
i conexted my warrobot to mobile and when i play it in pc it now has a problem with the supply drop thing i cant use it now on pc i could only use it again when i played in mobile first (the watch video to get supply drop on mobile) and even if i restarted it it wont go away