Hello everyone!
Many people have shared their molten rocket designs, and because I always love those posts, I wanted to share mine.
What sets my rocket apart from most designs I have seen is that mine is fully self-sustainable. What I mean with that is every essential resource is generated on-board. There is no (infinite) storage holding anything needed for the operation of the rocket. No need for external resources like water, food, fuel, oxygen etc. You could say that oxygen is included! ;-)
How does it work?
Energy:
The base are the fertilized arbor trees generating wood. The loop trees -> ethanol distiller -> petroleum generator -> trees is resource and energy positive. The polluted water for the trees is generated by the generator, the dirt is sourced from the distillers via composts. Directly tied in are the outhouses using dirt and providing polluted dirt. The fertilizer synthesizer also needs polluted water and dirt, and in addition phosphorite is provided by a drecko ranch.
There are back-wall tiles missing behind the ethanol distillers and the petroleum generator, so the massive CO2 output can diffuse into space and does not need to be pumped.
There is also a steam turbine, and for emergencies a wood burner and a manual generator. Solar panels on the rocket itself and the rocket engine provide additional power. The petroleum generator and the steam turbine can be tuned.
Food:
The food, frostburgers, are stored in the deep freezer. Meat and so barbecue comes from the Dreckos, waterweed and exuberant sleet wheat are wild-planted. The rads for the mutated sleet wheat originate from a wild-planted wheezewort. Natural gas for the gas range is produced by the aforementioned fertilizer synthesyzer. The Dreckos eat mealwood which need dirt produced by the composts.
Oxygen:
Polluted oxygen is sourced from polluted dirt in a sublimation station and is cleaned by the deodorizers and distributed via pipes. The sand needed for the deodorizers comes from the ceramic crushing rock crusher. The clay, a byproduct of the deodorizers, is burnt with wood in the kiln into said ceramic.
There is a pump for CO2. After filtering out polluted oxygen and regular oxygen it is routed into space.
Cooling:
For general cooling there is a thermo aquatuner in the steam room with a cooling loop. For the deep freezer and the sleet wheat there are two different thermo regulators.
The kiln is in the steam room so it does not have to be cooled, but provides power. The ethanol distillers also do not need to be cooled.
Rocket fuel:
It is a steam rocket. That limits the range, but generating the fuel is easy. When landed it is pumped out of the steam room into the built-in output port of the spacefarer module. On the outside there is just a short pipe connection to the steam engine and an overflow vent.
The steam room can be topped up by directing excess polluted water into it.
Morale:
There are a Latrine and barracks for moderate Morale gains. Great morale is achieved through the banquet hall with various recreational buildings like a beach chair, an arcade cabinet and a party line phone. The nature reserve includes 3 waterweeds for food and one thimble reed for repairing atmo suits. The frost burgers and excessive decor from artifacts and pixel packs boost morale even further. (I probably overdid it with the decor)
Additional Buildings:
Telescope, exosuit forge, medical bed and a big storage area.
Would be more than four dupes possible?
Yes I think so. The drecko ranch could have one more drecko and two more mealwoods. Burger, buns and meat are accumulating, maybe a waterweed more and five or six dupes could eat frost burger.
The oxygen supply would need to be larger, more deoxidizers and one more sublimation station would be needed. I did not do the math, but seeing how much the polluted dirt gets more and more it should be possible.
Especially the large storage area could be repurposed.
So what do you think about my design? Where could it be more optimised? Fell free to ask any question.