r/GamePhysics • u/MattPhasedArray • 14h ago
[Upper Management] I built a Euphoria-style balancer from scratch in Unity and called it Despair physics
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During stumbling or falling, there are no keyframed animations anywhere, they are not even blended in.
When a character gets hit or experiences any form of physical force, the body behaves like a fully simulated physical puppet. Balance controller then calculates where to put each feet and how stiff each joint should be based on the momentum of the body and which way it goes. All of it is computed in real time.
It’s my take on the kind of physics euphoria by natural motions brought to gta and rdr games, thus the chosen name, despair physics. It will be one of the core mechanics in my upcoming fps called "Upper Management".
If you are interested in where this ends up, best place to follow is my official site and a mailing list, as due to the rules, until release this is my only post here about this game.