r/fpgagaming • • Nov 26 '23

Admin Important Update: Self-Promotion Guidelines on r/fpgagaming

16 Upvotes

Hey, everyone -

We hope you're well, and that those of you celebrating holidays are having a restful break. As moderators of r/fpgagaming, we're reaching out to inform you about updates to our self-promotion guidelines. We appreciate your patience, as we know this has taken us a while; we have aimed to conduct this process thoroughly and fairly.

  • After extensive research and community input, we've decided to limit all self-promotional posts to once per week. These weekly self-promotion posts can include a summary of all whatever content (i.e. all YouTube videos generated in the past week) consolidating the content for the community's convenience.
  • Please note that in line with Reddit's broader policies, we recommend striving for balance. Reddit strongly suggests that no more than 10% of a Redditor's overall participation on the platform be self-promotion. We encourage active participation in discussions within the subreddit; this means active, comprehensive type participation within /r/FPGAgaming.
  • We'll regularly review any self-promoter's overall engagement on the platform, following Reddit's suggested platform-wide ratio. We have considered guidance from other moderators on Reddit to use Reddit's Spam and Self-promotion standards. These standards include the totality of the self-promotor's posting across subreddits, engagement levels, active involvement ratio, and the quality of discussions (e.g., building on ideas, thought-provoking content).
    • Falling short of this standard may lead to placing a link to the self-promoter's content in our sidebar as an alternative to posting. The creator will receive sufficient warning before such action is taken.
    • Examples: Posting the same link across 10 subreddits without the self-promotor engaging or commenting is considered spam. Similarly, posting in 10 subreddits, replying with brief ad-hoc comments without contributing quality in-depth comments to discussions is also defined as spam on Reddit.
    • We aim to ensure consistent application of Reddit's self-promotion and spam guidelines in collaboration with other moderators. This doesn't diminish the worthiness of the content but aligns with our commitment to uphold platform guidelines uniformly.
  • Our decision is data-driven, incorporating user input through voting, opinions from moderators of other subreddits and Facebook groups, and discussions with content creators. This approach aims to foster a diverse content range and create an inclusive space for all community members, ensuring representation for both those who support and oppose this new way of moderation.
  • Your understanding and cooperation are appreciated as we maintain /r/FPGAgaming's quality and inclusivity. Feel free to reach out with any questions or concerns; we're here to support you and the community.

Best regards, u/acadiel & u/spiffers Moderator Team


r/fpgagaming • • 8h ago

MiSTer_Physical_Floppy: use real floppy with Mister cores

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6 Upvotes

r/fpgagaming • • 1d ago

Tempest 0.1.3 out now

0 Upvotes

https://github.com/McBeefy34/openfpga-tempest Just made a few tweaks and the core can now save high scores.


r/fpgagaming • • 2d ago

Crossbow from Exidy

5 Upvotes

Hi everyone,

I am really confused about the arcade cores now that are being released.

The MiSTer Core Tracker & Launcher is an EXCELLENT source that keeps track of the different items that have been released for this thing. But I keep getting confused:

  1. It lists the game Crossbow from Exidy (a childhood game I used to play at my local convenience store) as being released with the Exidy 440 core, yet when I run Update All, it doesn't seem to get loaded down automatically. Has anyone seen this working (I know it's a light gun game).

  2. Same thing with Raiden - the tracker lists a Seibu SPI core as being released on September 9th, which contains Raiden Fighters, Fighters 2 and Fighters Jet, yet nothing is downloaded from Update All.

Are both of these Patreon locked cores? Has anyone downloaded them and gotten them to work?

Also curious if the original Mortal Kombat is coming at some point?

Thanks,

Bryan


r/fpgagaming • • 2d ago

J'ai fait un jeu Megadrive qui tourne sur FPGA

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0 Upvotes

Mon premier jeu.


r/fpgagaming • • 3d ago

Help with killer instinct arcade cores

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0 Upvotes

r/fpgagaming • • 3d ago

Tempest 0.1.3 out now

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0 Upvotes

r/fpgagaming • • 3d ago

Nanomig Tang Nano 20 k flashing

0 Upvotes

Hello ,

I ´m using the FPGA loader inside of MSYS UCRT64 to flash the nanomig and the kick roms on the Sipeed Tang Nano 20K
But i´m getting this errors , can anybody help me?


r/fpgagaming • • 4d ago

Cores Arty z7

0 Upvotes

I have an Arty Z7 board that I used during my college days. It uses AMD xilinx zynq z7-20 SoC. I had it doing nothing for years and decided to give it new life. so I vibe ported SMS, NES, and SNES cores to it. I vibe coded because I didn't want to learn the whole tool chain again. I already have a job. I also get $5000 AI credits per month and they are use it or lose it. It runs those cores I mentioned well and it doesn't require the extra SDRAM. I ask because people get really offended by vibe codes stuff. Last time I did that I got many DMs and a bunch of insults. I think it also serves as a good starting point to use xilinx FPGA instead of Intel FPGA. Or maybe someone else already did this and is not needed.

Arty z7 Rev b board image with 3 cores
https://github.com/guantamanera/ArtyZ7-gaming/releases

https://digilent.com/shop/arty-z7-zynq-7000-soc-development-board/?srsltid=AYCX9vLn7mnFym9EoQkWdqSuitxkONjk3g2SiTNOYGtjgcX5wR_301Co

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r/fpgagaming • • 5d ago

[ Removed by Reddit ]

0 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/fpgagaming • • 6d ago

Is cocotb used in industry for FPGA code verification?

4 Upvotes

I am using vunit (for autmation) and uvvm for writing testbenches of VHDL codes. I learnt that cocotb allows to do both in Python. Is it wise to switch to cocotb? What is the current status of using cocotb in industry?


r/fpgagaming • • 6d ago

Videopac+ G7400 Core for Analogue Pocket

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6 Upvotes

r/fpgagaming • • 8d ago

Videopac+ (Philips G7400) beta core released

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3 Upvotes

r/fpgagaming • • 10d ago

Battletoads, Mister core fixed!

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16 Upvotes

r/fpgagaming • • 12d ago

QMTech MiSTer HDMI & Active Y/C MikeS11 Composite / S-Video not working but VGA is working

0 Upvotes

Bit of a head scratcher.

I recently over volted my QMTech MiSTer by accident, the USB ports stopped working but at the time HDMI / VGA was working. I sent it back to QMTech and as suspected I needed a QMTECH FPGA Daughter Board.

They replaced it, tested it and it was working.

I got it back and testing with HDMI with previous working settings it wouldn't work. I also tested with previous working Active Y/C MikeS11 Composite / S-Video settings (with the 5v connector in) and the only way it'll work is via VGA.

Could the HDMI port and Active Y/C MikeS11 Composite / S-Video be fried due to them being plugged in at the time? I'll need to get another HDMI cable to test but thought i'll post here if there's any other test i can do in the meantime.


r/fpgagaming • • 14d ago

libretro-fceumm running on the Tang 138k's AE350 with SDRAM.

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1 Upvotes

r/fpgagaming • • 18d ago

4rd Strike (Street Fighter III: 3rd Strike hack) running on MiSTer

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4 Upvotes

r/fpgagaming • • 18d ago

Heber Multisystem2 Arcade JAMMA - received and tested - Instant joy

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21 Upvotes

Ordered and received this in Florida from the UK and impressed with the quality of what I received.

My goal: Turn a NEOGEO standup (big red) arcade machine into a multipurpose Arcade w MiSTer.

My setup: I have a standup arcade system based on JAMMA with an arcade CRT, single speaker, 5,12V power supply, two joysticks and four buttons each.

Instantly worked: I took out a 1GB SD card from my regular sandwich MiSTeR put it in the Multisystem Arcade and it worked. First time. Arcade CRT lit-up with beautiful picture, strong sound and my arcade joysticks were identified as 1 and 2. I still used a separate USB controller to call up the menu -need to setup a combo here. Coin taker works and did 1P and 2P options for most Arcade cores

The Multisystem2 Arcade is very well thought out implementation purpose built for this. The main board shows a lot of meticulous attention to detail in connectors, expansion, even providing a stereo amplifier built-in, and direct JAMMA connectivity for power, controls, video, sound. Connections for more player and more buttons (CPS2) is also supported but I did not use them.
This was designed with care and built professionally. Engineered to last and tolerate old stuff.

Thanks to the team at Heber - MiSTeR - JAMMA unlocked!


r/fpgagaming • • 17d ago

The last GAME BOY Color you'll ever buy.

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0 Upvotes

r/fpgagaming • • 19d ago

Taki behind SuperStation One just teased a FPGA SNES with the Codename SSNT/SuperFPGA

29 Upvotes

This is a console with a cartridge slot and 4K output and not only just a shell according to Takis answer on x and bsky.

https://x.com/TakiUdon_/status/2108077329625076017

https://x.com/TakiUdon_/status/2108073159366938739


r/fpgagaming • • 19d ago

Project Apicula open-source toolchain running on the Tang 168k

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3 Upvotes

r/fpgagaming • • 25d ago

Zaparoo Update 2.0 & Frontend 2.0 for MiSTer FPGA

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12 Upvotes

r/fpgagaming • • 26d ago

New hybrid core (beta): Dethrace-MiSTer, with native 15kHz on CRT, HDMI, gamepad support and OSD options

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9 Upvotes

r/fpgagaming • • 25d ago

Tapdeck — a new Android companion app for browsing and launching your MiSTer library. Oh and its free, nish, nada, zip

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0 Upvotes

r/fpgagaming • • 26d ago

QMTECH + ArcadeXpress RGB Sync Issue

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0 Upvotes