r/TheAstraMilitarum • • 1d ago

News Minka wins another award - yesterday's Golden Demon triumph

Post image
228 Upvotes

Find the whole list here. I've scraped together all the 40k/Horus Heresy ones too which you can find on the new wiki.


r/TheAstraMilitarum • • Aug 24 '26

Tactics & Strategy Survivability and you, a Guardsman's guide to the first 15 minutes

205 Upvotes

The Survivability Onion is an existing framework used by the British Army as a ready-reckoner. In real life, its just to get you thinking how not to die. Let's warp it out of shape to get you to turn 5. Pour a cup of recaff, pull up a sandbag and let this staff officer remember the training grounds.

“The death of one man is a tragedy. The death of millions is a statistic.” – Lord Solar Macharius

 

Rather than relying on armour alone, we know that the best way to survive is to prevent the enemy from successfully attacking you in the first place. Each "onion layer" forces the enemy to overcome another obstacle before they can destroy you. Looking at 40k as a base dice game, with set steps to move, shoot, save.. it fits nicely.

Think of this like an onion, you start at the outer skin and work inwards. Each layer is a level of protection that may, or may not, keep your models on the board.

Layer 1: Don't Be There

Real Example: An armoured unit remains in the rear areas so as not to be struck by fires and only moves to a firing position when required.

40k Rule Example: Deep Strike, Strategic Reserves, Scout Moves and Redeploy abilities keep units off the battlefield or away from enemy fire until the right moment.

40k Example: A Rogal Dorn arrives from Strat Reserves in Turn 3, avoiding enemy shooting for the entire first two turns.

Helpful Units: Gaunt's Ghosts, Tempestus Scions, Lord Solar Leontus (through redeployment options where available). Popping anything into strat reserve is very powerful.

Layer 2: Don't Be Detected

Real Example: Infantry use terrain, camouflage and darkness to avoid enemy observation.

40k Rule Example: Obscuring terrain, line-of-sight blocking ruins and abilities such as Hidden and Lone Operative prevent enemy units from making your model an eligible target.

40k Example: Gaunt's Ghosts remain Hidden behind a ruin until turn 3, allowing screening for enemy deepstrike while being untargetable.

Helpful Units: Gaunt's Ghosts, Sly Marbo, Ratlings, Infantry in general. Stay out of LoS as much as possible, indirect isn’t that threatening.

Layer 3: Don't Be Identified

Real Example: Decoys and camouflage create uncertainty about what the enemy is actually looking at.

40k Rule Example: Multiple similar threats, hidden reserves and overlapping battlefield roles make it difficult for an opponent to identify priority targets. This one in particular is on the fence with “playing with intent” and shouldn’t be abused, out of general fairness.

40k Example: Three Leman Russ tanks deploy together and the opponent struggles to determine which one carries the greatest threat to their battle plan.

Helpful Units: Feint plays with the classic Distraction Carnifex. If you’ve got a Dorn or Bullgryn charging up the board this will inevitably make your opponent not target the units that are slyly moving to score secondary or stage for a later play.

Layer 4: Don't Be Targeted

Real Example: An enemy identifies a target but cannot effectively engage it because of screening forces, jamming or competing priorities.

40k Rule Example: Character attachment rules, screening units and target restrictions (hidden, lone op) prevent valuable assets from being directly attacked.

40k Example: A Cadian Castellan attached to an Infantry Squad cannot be targeted until the bodyguard unit is destroyed.

Helpful Units: Cadian Castellan, Platoon Command Squad, Cadian Shock Troops, Krieg Infantry Squads.

Layer 5: Don't Be Hit

Real Example: A vehicle uses smoke, movement and evasive action to avoid incoming fire.

40k Rule Example: Stealth abilities, Cover, defensive Stratagems and modifiers reduce the likelihood of successful attacks.

40k Example: Ratlings benefit from Stealth and Cover, forcing enemy units to hit less accurately. Literally anything that modifies BS or the hit roll is obviously helpful here!

Helpful Units: Ratlings, Scout Sentinels, Gaunt's Ghosts, Tank Commander issuing defensive Orders.

Layer 6: Don't Be Penetrated

Real Example: Armour protects a vehicle from rounds that successfully hit it.

40k Rule Example: Armour Saves, Invulnerable Saves, Cover and Damage Reduction prevent successful wounds causing harm.

40k Example: A Rogal Dorn Battle Tank is hit by anti-tank fire but successfully passes its save and ignores the damage. Again, anything that modifies a save value or adds an invuln.

Helpful Units: Rogal Dorn Battle Tank (shrug), Enginseer and Psyker (invuln), Orders (increase Sv) or Strats (AoC or Take Cover).

Layer 7: Don't Be Killed

Real Example: A vehicle is penetrated but fire suppression systems, redundancy and crew drills keep it operational.

40k Rule Example: Feel No Pain, wound mitigation, repairs and healing abilities reduce or recover damage after a wound has been suffered.

40k Example: An Enginseer repairs a damaged Rogal Dorn, returning wounds and keeping a key combat asset in the fight.

Helpful Units: Enginseer, Death Korps Marshal, Krieg Infantry Squads, Rogal Dorn Battle Tank.

The Key Takeaways:

Most new players focus on Layers 6 and 7 - armour saves, wounds and damage reduction. Experienced players focus on the entire onion. A unit hidden in reserves, protected by terrain, screened by infantry and benefiting from defensive abilities is significantly harder to destroy than one relying on armour alone.

A Guardsman behind a wall can be more survivable than a tank standing in the open. The strongest Imperial Guard commanders win not because their units are tougher, but because they force their opponent to fight through every layer of the Survivability Onion before they can score a kill.


r/TheAstraMilitarum • • 2h ago

Painting New Fren (Big)

Thumbnail
gallery
206 Upvotes

Official parts i bought of a friend plus fdm and resin prints for the missing ones


r/TheAstraMilitarum • • 4h ago

Painting Some hand-me-down lascannons for my convicts

Thumbnail
gallery
172 Upvotes

r/TheAstraMilitarum • • 29m ago

Painting My Sergeant for the Spectre Squad. Made him by swapping out his head for the male beret one from Aquilons kit.

Thumbnail
gallery
• Upvotes

r/TheAstraMilitarum • • 13h ago

Painting "Time to earn our keep"

Thumbnail
gallery
300 Upvotes

Another Kasrkin done. I like doing box art schemes so I keep it close to eavy metal. Let me know what you think!


r/TheAstraMilitarum • • 3h ago

Painting Harakoni Warhawks - based on Cadians obv

Post image
35 Upvotes

Hi ! Some Harakoni Warhawks with a count as Leman Russ Executioner Redemptor Dreadnought. Hope you like them


r/TheAstraMilitarum • • 20h ago

Painting Just a totally normal Centaur, nothing to see here

Thumbnail
gallery
732 Upvotes

r/TheAstraMilitarum • • 2h ago

Painting "Kasrkins" done

Thumbnail
gallery
24 Upvotes

Hello, fellow humans. We are here to help.


r/TheAstraMilitarum • • 12h ago

Army Showcase Three flavors of Rogal Dorn. Krieg, Cadian and Catachan

Thumbnail
gallery
133 Upvotes

I like to paint my army with a mix of all 3 (actually supported) regiment colors. With my third Dorn completed, i now have one for the 3 big ones.


r/TheAstraMilitarum • • 5h ago

Painting Ursula Creed

Thumbnail
gallery
35 Upvotes

So I painted my first Astra Militarum model and thought why not treat myself with a character first. I would have loved to have spent more time on her but I'm going to do a Christmas battlefield diorama, which includes her, the combat patrol and a Rogal Dorn. So I think I'm going to have to get a move on with more painting.


r/TheAstraMilitarum • • 23h ago

Painting Spectre squad vox!

Thumbnail
gallery
455 Upvotes

r/TheAstraMilitarum • • 14h ago

Finished a Catachan Rogal dorn with ad-on armour. One day i’ll have 6. One day

Thumbnail
gallery
84 Upvotes

r/TheAstraMilitarum • • 14h ago

Painting So many infantry!

Thumbnail
gallery
80 Upvotes

Only about half the infantry for the army 😓


r/TheAstraMilitarum • • 18h ago

Kitbash Custom Hydra and Wyvern WIP - your thoughts?

Thumbnail
gallery
137 Upvotes

Greetings! Second and third vehicle in the list of all support tanks of the Imperial Guard I am currently working on :D Could you please give me a feedback? I will gladly discuss my design with you)


r/TheAstraMilitarum • • 5m ago

Kitbash Should I

Post image
• Upvotes

Many possibilities.


r/TheAstraMilitarum • • 19h ago

Kitbash Baneblade Kitbash. The wrath of Krieg

Thumbnail
gallery
90 Upvotes

Here is my attempt to make a Baneblade into an rolling Fortress for my Kriegsman. Let my know what you think.

I will post my progress in the futur here.

FOR THE EMPEROR!


r/TheAstraMilitarum • • 3h ago

Questions about Rules Medpack inside transport

5 Upvotes

Can a unit with a medpack heal inside a transport? Not heal the transport but heal the unit in case there's some dead units.

I know it wasn't the case in 10th, but in 11th there was some changes to abilities inside transports I believe, but havn't found much on this case.


r/TheAstraMilitarum • • 11h ago

Painting First Character Painting

Thumbnail
gallery
18 Upvotes

im sorry for the poor quality


r/TheAstraMilitarum • • 21h ago

Painting Behind enemy lines

Thumbnail
gallery
84 Upvotes

r/TheAstraMilitarum • • 1d ago

Painting Pardus 8th armored

Post image
86 Upvotes

I am working on a Tanith, Cadian, and Pardus 8th combined arms guard project. Trying to be somewhat lore friendly, the armored regiment is the pardus 8th. They worked in tandem with Tanith 1st in the Honor Guard on Hagia. I’m taking a little bit of departure from their description in that novel and going with a red scheme they were described to have in another deployment. The red will make them stand out in the army and I also don’t have any red themes in any of my other armies(space marines and leagues of Votann).

Looking for thoughts and constructive feedback on this rough mockup. I did some shading on the red and re-established it and then added some
Geometrical shaped gradient grey camo. Obviously no detail work has been done yet.

Thank you in advance and cheers!


r/TheAstraMilitarum • • 10h ago

Review my List Need advice on my list as a new player!

5 Upvotes

Hey! I posted in here a few days ago asking for help making a 1000 point list for my first army, after finally getting to play for the first time last night (at 1500 points) me and my friend ended the game in a draw, 85 to 85! He was playing world eaters into my list here.

astra cadian 2k (1,495 Points)

Astra Militarum

Combined Arms (2 Detachment Points)

Take and Hold

Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Ursula Creed (85 Points)

• Attached as: Leader (Character)

• 1x Duty and Vengeance

• 1x Power weapon

Cadian Command Squad (70 Points)

• Attached as: Leader (Character)

• 1x Cadian Commander

◦ 1x Death Mask of Ollanius

◦ 1x Plasma pistol

◦ 1x Power fist

• 4x Cadian Veteran Guardsman

◦ 1x Bolt pistol

◦ 4x Close combat weapon

◦ 2x Lasgun

◦ 1x Master vox

◦ 1x Medi-pack

◦ 2x Plasma gun

Cadian Shock Troops (70 Points)

• Attached as: Bodyguard (Battleline)

• 1x Shock Trooper Sergeant

◦ 1x Close combat weapon

◦ 1x Sergeant's autogun

• 9x Shock Trooper

◦ 9x Close combat weapon

◦ 7x Lasgun

◦ 1x Meltagun

◦ 1x Plasma gun

◦ 1x Vox-caster

CHARACTERS

Lord Solar Leontus (120 Points)

• Warlord

• 1x Conquest

• 1x Konstantin's hooves

• 1x Sol's Righteous Gaze

Rogal Dorn Commander (305 Points)

• 1x Armoured tracks

• 1x Coaxial autocannon

• 1x Heavy stubber

• 2x Heavy stubber

• 2x Multi-melta

• 1x Oppressor cannon

• 1x Pulveriser cannon

• Enhancements: Grand Strategist

BATTLELINE

Cadian Shock Troops (145 Points)

• 2x Shock Trooper Sergeant

◦ 2x Close combat weapon

◦ 2x Sergeant's autogun

• 18x Shock Trooper

◦ 18x Close combat weapon

◦ 14x Lasgun

◦ 2x Meltagun

◦ 2x Plasma gun

◦ 2x Vox-caster

Cadian Shock Troops (70 Points)

• 1x Shock Trooper Sergeant

◦ 1x Close combat weapon

◦ 1x Sergeant's autogun

• 9x Shock Trooper

◦ 9x Close combat weapon

◦ 7x Lasgun

◦ 1x Meltagun

◦ 1x Plasma gun

◦ 1x Vox-caster

OTHER DATASHEETS

Cadian Recon Squad (80 Points)

• 1x Recon Sergeant

◦ 1x Close combat weapon

◦ 1x Lasgun

• 9x Recon Trooper

◦ 1x Autostubber

◦ 9x Close combat weapon

◦ 4x Lasgun

◦ 2x Laspistol

◦ 1x Long-las

◦ 1x Meltagun

◦ 1x Missile launcher

◦ 1x Vox-caster

◦ 1x Vox-relay beacon

Hellhound (115 Points)

• 1x Armoured tracks

• 1x Heavy flamer

• 1x Hunter-killer missile

• 1x Inferno cannon

Hellhound (115 Points)

• 1x Armoured tracks

• 1x Heavy flamer

• 1x Hunter-killer missile

• 1x Inferno cannon

Leman Russ Demolisher (175 Points)

• 1x Armoured tracks

• 1x Demolisher battle cannon

• 1x Heavy stubber

• 1x Lascannon

• 2x Multi-melta

Leman Russ Vanquisher (145 Points)

• 1x Armoured tracks

• 1x Heavy stubber

• 1x Hunter-killer missile

• 1x Lascannon

• 2x Plasma cannon

• 1x Vanquisher battle cannon

My MVPs for the match was one of my hellhounds wiping out a unit, and getting a named character down to 1 health + killing his unit, my LR Vanquisher that held an objective and survived 16+ attacks in one turn, and my recon squad for scoring my a bunch of secondary's.

I want to keep this feel of infantry running out to objectives as my LR and Hellhounds shoot and disrupt what they can in the mid field as my Dorn does massive damage in my backline, keeping Ursula and her squad on my home objective for screening and giving out Master Vox ranged orders. I played pretty agressive with Solar despite knowing it makes more sense to keep him alive and safe in the back as I like the flavor of my warlord leading the charge,

Anyways, I was wondering what I should add in to bring it up to a 2000 and if theres anything I should change. I am thinking of adding a tech-priest to hang out with my Dorn, esp since I'm pretty sure I couldve won if my Dorn didnt get blown up turn 2 and do 6 wounds to a big chunk of mine and his army.

I'm also unsure what other detachment to take as combined arms is only 2 and I have 3 points to use, Bridgehead Strike seems to do nothing because of Solar having to be my warlord, Designation force seems okay but I'm unsure if I really understand it, Abhuman Auxiliaries seems like it could be good if I find a way to fit in some abhumans to my army, but still not to sure,

Any advice is greatly appreciated!!


r/TheAstraMilitarum • • 17h ago

Review my List Would i get beaten up when bringing that list to a Shop Championship?

14 Upvotes

Tunierliste 2.0 (1,995 Points)

Astra Militarum

Designation Force and Steel Hammer (3 Detachment Points)

Purge the Foe

Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Ogryn Bodyguard (40 Points)

• Attached as: Loyal Protector (Character)

• 1x Brute shield

• 1x Bullgryn maul

Cadian Command Squad (60 Points)

• Attached as: Bodyguard (Character)

• 1x Cadian Commander

◦ 1x Plasma pistol

◦ 1x Power fist

• 4x Cadian Veteran Guardsman

◦ 1x Grenade launcher

◦ 3x Lasgun

◦ 1x Master vox

◦ 1x Medi-pack

◦ 1x Plasma pistol

◦ 1x Regimental standard

Commissar Yarrick (110 Points)

• Attached as: Leader (Character)

• Warlord

Cadian Shock Troops (145 Points)

• Attached as: Bodyguard (Battleline)

• 2x Shock Trooper Sergeant

◦ 2x Bolt pistol and chainsword

• 18x Shock Trooper

◦ 2x Grenade launcher

◦ 14x Lasgun

◦ 2x Plasma gun

◦ 2x Vox-caster

CHARACTERS

Stormsword (450 Points)

• 1x 2 Lascannons and 2 Twin Heavy Flamers

• 1x 2 Twin Heavy Flamers

• 1x Character Upgrade

• Enhancements: Titan Killer

Tech-Priest Enginseer (45 Points)

Tech-Priest Enginseer (45 Points)

Tech-Priest Enginseer (45 Points)

OTHER DATASHEETS

Attilan Rough Riders (60 Points)

• 1x Rough Rider Sergeant

◦ 1x Goad lance

◦ 1x Power sabre

• 4x Rough Rider

Baneblade (415 Points)

• 1x 2 Lascannons and 2 Twin Heavy Flamers

• 1x 2 Twin Heavy Flamers

Banesword (415 Points)

• 1x 2 Lascannons and 2 Twin Heavy Flamers

• 1x 2 Twin Heavy Flamers

Scout Sentinels (55 Points)

• 1x Autocannon

• 1x Hunter-killer missile

• 1x Sentinel chainsaw

Scout Sentinels (55 Points)

• 1x Autocannon

• 1x Hunter-killer missile

• 1x Sentinel chainsaw

Scout Sentinels (55 Points)

• 1x Autocannon

• 1x Hunter-killer missile

• 1x Sentinel chainsaw

Exported with New Recruit v37.1, Data Version: v2

Disclaimer: i usually dont play superheavys, but i would like to test it out and maybee use it for a local Tournament in my local hobby shop, would you consider it meta? the title is meant as a joke


r/TheAstraMilitarum • • 13h ago

Tactics & Strategy Do I need a LR Demolisher?

5 Upvotes

Playing a 2 vs 2 "Capture The Flags" style narrative game. Objectives (the flags) move when picked up. So shooting onto/from an objective is impacted, as is cover for infantry. Force Disposition is irrelevant. Battleshock less important.

Current list is:

Combined Arms

LR TC w/ Autocannons, Lascannon, Multi-Meltas

LR Exterminator (Autocannons) w/ Lascannon, Multi-Meltas

20 Krieg w/ Command Squad (Plasmas, Meltas. Grand Strategist Enhancement.)

20 Krieg w/ Command Squad (Plasmas, Meltas)

Hellhound w/ Inferno, Heavy Flamer

Artillery Team w/ Siege Cannon

All the others are playing SM. They'll all have Dreadnoughts. Some have Terminators but fewer than is meta. I don't know who my partner will be till we kick off.

Question is: should that LR Exterminator become a LR Demo so I have the AP-3 to challenge their 2+ Svs? AP-1 on the autocannons is poor but the casino cannon is gonna swing...

As is, I have Lethal Hits, the Exterminators ability and The Fields of Fire Strategem. On the other... there's no dedicated anti-vehicle outside 2 Lascannons.


r/TheAstraMilitarum • • 13h ago

Review my List First time list

3 Upvotes

Hey everyone I’ve got my first game coming up this Thursday and have put together a list based on what I own.

The leman Russ eradicator I haven’t built yet so that can always change but I like the ignore cover key word for it.

Current plan is to push the commissar led Kasrkin into Infantry and deal more shots out while other Kasrkin are running more general purpose. Will start in chimera

Taurox prime will hold another Kasrkin squad

What’s everyone’s thoughts?

Astra (1,995 Points)
Astra Militarum
Bridgehead Strike and Combined Arms (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS
Attached unit 1
Cadian Command Squad (70 Points)
• Attached as: Leader (Character)
• 1x Cadian Commander
◦ 1x Chainsword
◦ 1x Death Mask of Ollanius
◦ 1x Laspistol
◦ 1x Warlord
• 4x Cadian Veteran Guardsman
◦ 3x Close combat weapon
◦ 3x Lasgun
◦ 1x Master vox
◦ 1x Medi-pack
◦ 1x Plasma pistol
◦ 1x Power fist
◦ 1x Regimental standard
Cadian Shock Troops (70 Points)
• Attached as: Bodyguard (Battleline)
• 1x Shock Trooper Sergeant
◦ 1x Bolt pistol
◦ 1x Chainsword
• 9x Shock Trooper
◦ 9x Close combat weapon
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Attached unit 2
Commissar (50 Points)
• Attached as: Leader (Character)
• 1x Plasma pistol
• 1x Power weapon
• Enhancements: Drill Commander
Kasrkin (105 Points)
• Attached as: Bodyguard
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin Trooper
◦ 9x Close combat weapon
◦ 1x Flamer
◦ 7x Hot-shot lasgun
◦ 1x Hot-shot volley gun
◦ 1x Vox-caster

CHARACTERS
Krieg Command Squad (75 Points)
• 1x Lord Commissar
◦ 1x Grand Strategist
◦ 1x Laspistol
◦ 1x Plasma pistol
◦ 1x Power fist
• 5x Veteran Guardsman
◦ 1x Alchemyk Counteragents
◦ 4x Close combat weapon
◦ 2x Lasgun
◦ 1x Laspistol
◦ 1x Master vox
◦ 1x Plasma gun
◦ 1x Plasma pistol
◦ 1x Power weapon
◦ 1x Regimental standard
◦ 1x Servo-scribes

Rogal Dorn Commander (305 Points)
• 1x Armoured tracks
• 1x Coaxial autocannon
• 1x Heavy stubber
• 2x Heavy stubber
• 2x Multi-melta
• 1x Oppressor cannon
• 1x Pulveriser cannon
• Enhancements: Reactive Command

BATTLELINE

Cadian Shock Troops (70 Points)
• 1x Shock Trooper Sergeant
◦ 1x Bolt pistol
◦ 1x Chainsword
• 9x Shock Trooper
◦ 9x Close combat weapon
◦ 7x Lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

DEDICATED TRANSPORTS

Chimera (75 Points)
• 1x Armoured tracks
• 1x Heavy flamer
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lasgun array
• 1x Multi-laser

Taurox Prime (75 Points)
• 1x Armoured tracks
• 1x Storm bolter
• 1x Taurox battle cannon
• 1x Twin Taurox hot-shot volley gun

OTHER DATASHEETS

Armoured Sentinels (65 Points)
• 1x Close combat weapon
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Sentinel chainsaw

Artillery Team (95 Points)
• 1x Crew close combat weapons
• 1x Lasgun
• 1x Siege cannon

Basilisk (115 Points)
• 1x Armoured tracks
• 1x Earthshaker cannon
• 1x Heavy bolter
• 1x Hunter-killer missile

Field Ordnance Battery (100 Points)
• 2x Ordnance Team
◦ 2x Battery close combat weapons
◦ 1x Bombast field gun
◦ 2x Lasgun
◦ 2x Laspistol
◦ 1x Malleus rocket launcher

Kasrkin (105 Points)
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin Trooper
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Kasrkin (120 Points)
• 1x Kasrkin Sergeant
◦ 1x Plasma pistol
◦ 1x Power weapon
• 9x Kasrkin Trooper
◦ 9x Close combat weapon
◦ 7x Hot-shot lasgun
◦ 1x Meltagun
◦ 1x Plasma gun
◦ 1x Vox-caster

Leman Russ Battle Tank (175 Points)
• 1x Armoured tracks
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Leman Russ battle cannon
• 2x Multi-melta

Leman Russ Battle Tank (175 Points)
• 1x Armoured tracks
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon
• 1x Leman Russ battle cannon
• 2x Multi-melta

Leman Russ Eradicator (150 Points)
• 1x Armoured tracks
• 1x Eradicator nova cannon
• 2x Heavy flamer
• 1x Heavy stubber
• 1x Hunter-killer missile
• 1x Lascannon

Exported with New Recruit v37.6, Data Version: v2