r/tf2classified • • Dec 10 '25

TF2Classified Wishlist Megathread

33 Upvotes

What would you hope to see from the Steam release of TF2Classified? (either on release or later down the line)


r/tf2classified • • Jul 07 '26

Discussion After the most recent patch, how do you feel about the state of the weapon pool? What would you change?

40 Upvotes

Hi! I work on TF2C. We neglect this subreddit a little bit. I'm sorry. I added some rules and cleaned up some recent spam, please forgive me? Ask in the Discord if you're interested in moderating here.


We're always trying ideas out in our internal playtests. We've shipped a relatively conservative set of changes to our weapons lately to try to get the numbers to feel right. But I think it's easy for conversations like this to get reduced to just a number's game: "what needs to be buffed", "what needs to be nerfed", but I'm interested in maybe fostering a discussion on fundamentals?

Every weapon should have a fantasy, or a promise, associated with it. "If you choose this weapon, this is the balancing act you'll have to play around, where if you can survive this weakness, you'll have this additional power." If you choose L'escampette, you'll be able to easily get behind enemy lines, but you'll struggle to get away once caught out. If you use the Twin Barrel, you sacrifice a lot of mid-range defensive capability, and you have to make up for it by playing very aggressively by using it to close the gap. We often want weapons to either complement a playstyle, or create a new one entirely.

On the other hand, new weapons need to be very restrained in how they shift the way enemies fight you. The best weapons heavily change the way you think about your engagements without forcing enemies to approach you in a fundamentally different way. The class you're fighting should still fight like that class. The further you stray from that, the more frustrating a weapon might feel. An item like the Gunboats is a major weakness that also forces Soldier to rethink how he approaches fights, but you still fight him the same way. The Chekhov's Punch doesn't permit Heavy to do anything he otherwise can't, and he has to take a lot of risk to benefit from it, he's never leaving his class role.

A broken promise can go a few directions. The weapon might not deliver its fantasy, it might deliver it too well and erase the drawback, or it might be promising something more like a subclass that changes the way enemies have to fight you, which we typically want to avoid.

That all in mind, when you think about a weapon, I'm curious about four things:

  • What's the fantasy, and what do you give up for it? (It's also useful feedback if a weapon's fantasy seems confused or unclear)

  • Does it actually deliver that fantasy in practice?

  • Fighting against it, does it feel unusually awkward or unfair to play against, in a way that feels off from that class's normal role?

  • What parts of the weapon's stats are working against its fantasy? What could it be doing differently?

Detailed responses are fine, but stream-of-consciousness thoughts about any or all of these ideas would be appreciated too! It's okay to just point out a problem even if you don't have a suggestion on how to fix it, but suggestions might get tested as well. I just want a more direct conversation on how players feel about these weapons. If you'd like to give feedback privately without inviting a larger discussion or facing the scrutiny of the crowd, please DM me!

Also, one weapon per comment if possible just to keep discussion easier to read, leave multiple comments if you want!


r/tf2classified • • 2d ago

Discussion What would the Heavy call the Anti-Aircraft Cannon ?

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217 Upvotes

r/tf2classified • • 9d ago

Media [TF2C] MFW Halloween Hell-voc 2026 - Night 2 [AltTAB NA Playtest Servers]

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1 Upvotes

r/tf2classified • • 11d ago

4 Team Mr. Bucket? You Betcha!

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13 Upvotes

Finally, a lore-accurate Mr. Bucket. 4 teams with 3 balls each, as God intended.


r/tf2classified • • 12d ago

Discussion The Hunting Revolver is now worse than gun Spy

24 Upvotes

The Hunting Revolver has been nerfed again, but this time in a way that is attempting to be a rework. The following changes were made:

  1. Zoomed in firing speed has been reduced.

  2. Mini-crits on no-scope headshots.

  3. All crits and mini-crits have damage falloff.

In my opinion, the intention here is very good. They are trying to make HR Sniper into a mid-range duelist subclass, akin to Ashe from Overwatch. I've advocated for a long time to do something like this.

However, for some reason they threw in damage falloff on headshots, without tuning the falloff curve. Damage falloff for a weapon like this is extremely harsh. Headshots are doing ~70 damage at ranges where a Demoman can effectively sticky spam or a Soldier can effectively rocket spam. This puts the HR Sniper an awkward position. His damage requires him to be in a very narrow range of distance between close and mid-range where a Scout can easily close the distance and the Pyro is one Twin Barrel jump away. But his lack of survivability makes it so that a Demoman and Soldier can easily kill him at that range.

The mini-crit no-scope headshots do barely anything. Mini-crits are only a 35% damage boost. Most of the power of mini-crits are the nullification of damage falloff. That's why a Heavy with mini-crits is so powerful. But the Hunting Revolver has damage falloff applied to mini-crits. So now it's not even really worth it to go for headshots, as the extra difficulty in going for a headshot vs center mass shot isn't worth the measly 35% damage bonus.

And now my claim that gun Spy is better. I have around 500 hours using the Hunting Revolver. And I'd like to say I'm quite good with it, as many have commented as such. Yet, in its current state, I'm able to get more kills as gun Spy than with HR Sniper. This is because the Spy has invisibility with damage reduction and disguises. Both of these contribute to his survivability and allow him to get into the appropriate range to use his Revolver. The Spy can also see enemy health, which aids in telling him which enemies to target and when he needs to run away vs try to get the kill.

In order to fix this problem, while maintaining the intended mid-range duelist subclass of the HR Sniper, one of the following should be done:

  1. Remove or heavily reduce damage falloff on headshots. This would put HR Sniper as an upper mid-range fighter.

  2. Increase survivability. If the falloff curve is untouched, this would actually need to be increased by quite a lot, since you'd still need to be close enough that a Scout/Pyro can easily close the distance. This can be in the form of health, speed, and/or healing on headshots.

Overall, I'm just disappointed. It looks like the devs had good intentions, but clearly fumbled their execution. Given their handling of the Hunting Revolver, I'm convinced that none of the devs actually use it. I liked the Hunting Revolver because it gave a challenge. Even in its strongest state, I could still get more kills playing stock Sniper or almost any other class (despite my hundreds of hours using it and being quite good with it). However the challenge of going for headshots was very fun. Now the juice ain't worth the squeeze and it's not fun to play.


r/tf2classified • • 11d ago

Help opening 2fort in the hammer editor (for some reason) makes some important elements of the map vanish. anyone know how this is happening? if any of the mappers here can help, that will be lovely thanks.

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2 Upvotes

havent tested this for other maps, ask any questions to find out how this happened.


r/tf2classified • • 12d ago

Made a little achievement icon for my favorite weapon in adobe :)

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30 Upvotes

I made this while bored in class, and started to think, " hey I could totally make this" and made it in under 3 hours during graphic design.


r/tf2classified • • 13d ago

News The Chilling Halloween Special is coming! (First TF2 Classified Halloween event!)

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50 Upvotes

Here it comes! The first (of many, I hope) Halloween event for Team Fortress 2 Classified which will start Oct. 15th to Nov. 1st. In this day one:

• Minimalistic, time-restricted cosmetics!

• A new gimmick! (But for one map, apparently.)

• Two halloween-themed maps!

And more - next day!

Enjoy Halloween like it's 2009!


r/tf2classified • • 18d ago

Hot take: I think Civilian needs actual weapons!! Like, full-on guns!! Him being limited to his melee fits his character, sure, but I'd rather he be able to defend himself a bit more, when his team isn't there!!

0 Upvotes

r/tf2classified • • 21d ago

*sigh* if only

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40 Upvotes

r/tf2classified • • 22d ago

Shitpost me after playing tf2c but realizing i dont have the gunslinger anymore

10 Upvotes

r/tf2classified • • 22d ago

mod not working

3 Upvotes

making a custom weapons mod and 4001 is not working for some reason

#base "items_game.txt"

4000 is working btw

"items_game"

{

"items"

{

    "4000"

    {

        "name"              "Body_armor"

        "item_name"            "Body armor"

        "item_type_name"      "Body armor"



        "item_quality"     "1"



        "item_logname"     "armor"

        "item_iconname"        ""



        "item_class"       "tf_wearable_razorback"



        "item_slot"            "primary"

        "anim_slot"            "force_not_used"



        "bucket"                "<inventory slot override>"

        "bucket_position"      "<inventory subslot override>"



        "model_player"         ""

        "model_world"          ""

        "image_inventory"      ""



        "attach_to_hands"     "<view model animation type>"



        "used_by_classes"

        {

"soldier" "primary"

"scout" "primary"

"pyro" "primary"

"demoman" "primary"

"heavy" "primary"

"engineer" "primary"

"medic" "primary"

"sniper" "primary"

"spy" "primary"

        }



        "attributes"

        {

"dmg taken from bullets reduced"

{

"attribute_class" "mult_dmgtaken_from_bullets"

"value" ".25"

}

        }

        "static_attrs"

        {

"" ""

        }

        "visuals"

        {

"<parameter>" "value"

        }



        "mouse_pressed_sound"     "<backpack select sound>"

        "drop_sound"               "<backpack deselect sound>"

    }

    "4001"

    {

        "name"              "Body_fire"

        "item_name"            "firemans suit"

        "item_type_name"      "Body armor"



        "item_quality"     "1"



        "item_logname"     "armor1"

        "item_iconname"        ""



        "item_class"       "tf_wearable_razorback"



        "item_slot"            "primary"

        "anim_slot"            "force_not_used"



        "bucket"                "<inventory slot override>"

        "bucket_position"      "<inventory subslot override>"



        "model_player"         ""

        "model_world"          ""

        "image_inventory"      ""



        "attach_to_hands"     "<view model animation type>"



        "used_by_classes"

        {

"scout" "primary"

"pyro" "primary"

"demoman" "primary"

        }



        "attributes"

        {

"dmg taken from fire reduced"

{

"attribute_class" "mult_dmgtaken_from_fire"

"value" ".11"

}

"dmg taken from blast reduced"

{

"attribute_class" "mult_dmgtaken_from_explosions"

"value" ".11"

}

"dmg taken from bullets increased"

{

"attribute_class" "mult_dmgtaken_from_bullets"

"value" "1.5"

}

        }

        "static_attrs"

        {

"" ""

        }

        "visuals"

        {

"<parameter>" "value"

        }



        "mouse_pressed_sound"     "<backpack select sound>"

        "drop_sound"               "<backpack deselect sound>"

    }

}

}

"prefabs"

{

}

"attributes"

{

}

}


r/tf2classified • • Sep 28 '26

Discussion Why are medics unable to get speed boosted by scouts in TF2C?

31 Upvotes

It's not that problematic, heck in normal TF2 it isn't. But when I asked on the TF2C discord they told me that it's problematic because "easy escape for medics". Strange.


r/tf2classified • • Sep 28 '26

The Classified's R.P.G. is way more than meets the eye

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32 Upvotes

This is a six-month story I'd never thought would happen to me, - and with THIS weapon.

I invite you to share it, and to see the perspective the R.P.G. allowed me to see.


r/tf2classified • • Sep 24 '26

Help "There are no internet games listed on the master server that pass your filter settings"

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21 Upvotes

I have redownloaded the game, I have redownloaded live tf2, I have redownloaded Steam, this will not fix no matter what, live TF2 works just fine. HELP ME


r/tf2classified • • Sep 21 '26

How do I set up a windows server?

8 Upvotes

I wanna set up a dedicated server for windows, but I only see a guide for linux on the wiki? is it the same or similar as vanilla tf2?


r/tf2classified • • Sep 20 '26

What happened to the class war servers?

10 Upvotes

For the first few weeks, there was like one or two class war servers that had 90 players but now when you search up "class war" its nonthing what happened?


r/tf2classified • • Sep 20 '26

How do I host a server with custom content like maps and weapons?

5 Upvotes

I want to host a server through the ingame server host function so I can mess around with custom stuff with my friends but I can’t seem to get the file sending to work how do I do that?


r/tf2classified • • Sep 18 '26

Help How do I unremove a server?

11 Upvotes

EDIT: Well I found out you can open the legacy server browser, go to the blacklisted servers, and right click to remove them. I think it should be more obvious how to do this so I'm not going to delete the post, hopefuly there is a menu added at some point in the non-legacy browser.

I accidentally removed a server, then I removed like 20 more to see if they come back when I refresh. I don't think they do. How do I undo that?


r/tf2classified • • Sep 17 '26

Discussion Playing Tf2c on a device with smartphone chip

Enable HLS to view with audio, or disable this notification

129 Upvotes

This is the Retroid Pocket 6 with Snapdragon 8 gen 2 and 8gb ram onboard running steamOS-like distro called ArmadaOS from sd card. The fex presets are all default, Proton Experimental(ARM64).

Stock tf2 would work the same as this, but the vac doesn't support fex and doesn't let you into the game.

Armada has no gyroscope support yet, so i had to move the camera with the right stick. Though you can connect the keyboard and mouse.

Sorry for the crappy play and for the bad recording.


r/tf2classified • • Sep 16 '26

Pipeball Event RC3

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3 Upvotes

r/tf2classified • • Sep 13 '26

MFW Ball Brawl 2026, Night 2

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3 Upvotes

r/tf2classified • • Sep 13 '26

Shitpost Subclass name

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12 Upvotes

I'm sorry for the quality of the images but I'm to lazy to screenshot on my laptop, then send to my phone, to make a silly reddit post. But I got tired of the big game hunter and wanted to run something so un sniper and made this load out, and now I want your guy's subclass name for this beautiful load out :)


r/tf2classified • • Sep 11 '26

Discussion whatever happened to that one 4fort custom map?

13 Upvotes

Recently today i just found a 4fort server on tf2c, and for context, remember that 4fort server that was booming, but then just disappeared at some point? yeah. I remember the map in that server having expanded space in each base and hidden rooms. But this 4fort server... not only was there only one person active in the server(the rest of the activity were bots), but it didn't have the stuff the original 4fort map had. Do any you guys wonder where that custom map itself went? (not the current artpass version)