Thanks! The first step is picking a piece of software that can do FLIP simulations. I recommend Realflow. You will spend months making water drops and rivers and stuff, it's a blast. Then you start to learn about rendering particles, which gives this the color and glow effect. You can make it look realistic or stylized. Both are super fun! I use a piece of software called Krakatoa that can render insane amounts of particles very quickly. This for example is 25-30 million particles, and the frames render in 50 seconds without depth of field, and 2-3 mins with it.
I render at glorious 1440p :D Going to be posting this on Vimeo when it's all done. My machine is a 2~ years old at this point, OCed 6850k 6-core processor and 32gb of RAM. You can certainly get cool results with less too though.
FLIP is a fluid solver. Basically means it is an equation that can take particles and make them act like water in terms of velocity, viscosity, and gravity. It's what powers the movement in this video. Fortunately you don't have to know math or anything to use FLIP, it is as simple as using a 3D program and dragging a fluid emitter in to a scene. Check out some intro to Realflow videos for a visual explanation.
You will spend months making water drops and rivers and stuff, it's a blast
Nah, I think I'll take about 4 minutes, five if I am being generous, realize it is a lot of work, give up, and then never touch it again. That sounds more my speed.
58
u/lostPixels Jan 25 '19
Thanks! The first step is picking a piece of software that can do FLIP simulations. I recommend Realflow. You will spend months making water drops and rivers and stuff, it's a blast. Then you start to learn about rendering particles, which gives this the color and glow effect. You can make it look realistic or stylized. Both are super fun! I use a piece of software called Krakatoa that can render insane amounts of particles very quickly. This for example is 25-30 million particles, and the frames render in 50 seconds without depth of field, and 2-3 mins with it.