r/PlantsVSZombies • u/Upper-Use7060 • 2h ago
r/PlantsVSZombies • u/rackman70 • 1d ago
PvZ2 Guide [Arena] Cactalog – Zombot Plank Walker
PSA: Given the recent issues with people losing their profiles (often associated with updates), please, get a screen shot of your Player ID. You can find it by tapping the “Settings” (wrench icon) button and then selecting “Build Version” (on Android) or "Download Preferences" (on iOS). Using it the EA help desk can usually restore your profile if you ever lose it.
Special streak rewards: #5 Contain-mint family piñata.
Contain-mint family (15+4 plants): Gravebuster, Spring Bean, Blover, Magnet-shroom, Lily Pad, Sap Fling, Hurrikale, Stunion, Stallia, Thyme Warp, Dazey Chain, Olive Pit, Draftodil, Buttercup, Tomb Tangler, Cran Jelly, Blast Spinner, Sour Shot, Cactalog
Note: Contain-mint “seeds” are also included in the piñata. Contain-mint still needs to be unlocked for 100 mints no matter how many seeds you collect for it.
Note: Cran Jelly, Blast Spinner, Sour Shot and Cactalog are not included in the piñata.
Locked plant: Cactalog – Wiki.GG, Fandom Wiki (page not configured yet)
Sun: 1300 at the start. Note: Sun drops will be a little faster than adventure mode normal. A sun producer may still be necessary though.
Plant Food: 1 at the start. Note: Up to 14 Plant-food will be available from zombies during the match depending on how quickly you’re killing zombies.
Time: 3:00.
Plant Cooldown Times are Halved!
Buffz: Contain-mint (+100%), Fila-mint (+50%)
Bruisez: None
Ineffective: Ail-mint (-100%)
Banned: Blover, Hot Potato, Perfume-shroom, Shrinking Violet
Zombies: Pirate Seas (Pirate, Conehead, Buckethead, Barrelhead, Swashbuckler, Barrel Roller, Imp Pirate, Cannon, Captain), Wild West (Cowboy, Prospector, Poncho, Chicken Wrangler, Bull, Gargantuar), Lost City (Bug), Jurassic Marsh (Jurassic, Conehead, Buckethead, Fossilhead, Amberhead, Gargantuar), Modern Day (Balloon, All-Star), Zcorp (Consultant)
Starting Lawn:
Dave’s Mold Colonies in C1 R1/3/5, C3 R2/4, C5 R1/5, C6 R2/3/4, C7-9
Three Boost Tiles (10 boosts each) on C4 R3 and C5 R2/4
| M | M | M | M | M | ||||
|---|---|---|---|---|---|---|---|---|
| M | BT | M | M | M | M | |||
| M | BT | M | M | M | M | |||
| M | BT | M | M | M | M | |||
| M | M | M | M | M |
Raiding Parties: Raiding Parties will bring 2 Swashbucklers swinging to Column 5 on the lawn. The first Raiding Party will happen at ~2:48, the second at ~2:24. After that Riding Parties will happen approximately every 25 seconds.
Note: All times quoted and plant food estimates are based on my experience interpreting the game files and are entirely dependant on how quickly you’re killing the zombie waves.
Zombot Plank Walker
Summons Pirate Seas zombies (Pirate, Conehead, Buckethead, Barrelhead, Seagull, Pelican, Barrell Roller, Captain, Gargantuar), and weirdly a couple others (Ancient Egypt Tomb Raiser & Modern Day Newspaper)
Fires its own Imp Cannon
Charges forward destroying plants and zombies on 2 rows. (How to counter a Zombot charge by u/santaiscomingtokillu)
Note: Cannon Imps can be very annoying and they can eat a lot of plants at C1-3. Imp rain can’t be interrupted once its animation starts: you get a lot of Imps and Zombot wastes time for launch animation instead of being damaged/giving scores for the player.
There is a health bar with a base score and a number in a circle in the lower right corner. The number in the circle is the level of your Zombot. Level 1 = 10,000 score, Level 2 = 20,000, etc. It's kind of two numbers for the same thing.
You get the score when you deplete the health bar. In Jade you get 5x the base score shown in the health bar. I’m not sure if the actual Zombot health increases per level, or stays flat.
Don't think about losing your plants (there are penalties in Arena matches, read Battlez/Arena FAQ, link below). Most scores come from Zombot and its level is not influenced by penalties. Also, if you do a lot of damage then Zombot gets interrupted before doing anything and you can avoid all the extra summoned zombies and its Imp Cannon attacks.
Possible BOT Layouts:
[Cactalog, Blaze Leaf, Rhubarbarian, Parsnip, Mega Gatling Pea, Toadstool],
[Cactalog, Pepper-pult, Wasabi Whip, Threepeater, Cherry Bomb, Gold Bloom],
[Cactalog, Meteor Flower, Inferno, Hammeruit, Phat Beet, Twin Sunflower]
Minimum info about your strategy: league, plant levels/mastery and score. Or you can post screenshot with the score. Otherwise it's hard to understand whether your strategy will work for other players with different plant levels/mastery and in different leagues.
Useful links: Battlez/Arena FAQ, Mastery and Buffz&Bruisez explained, u/Hier_Xu’s Updated & Pared Down Mastery FAQ, PvZ2 Discord, Info on possible future rewards by u/Euphoric-Seaweed: piñata party, special/premium piñata, Arena/Penny, etc. - link.
This is a very similar tournament to the Blazing Knight tourney from March, 2026, which in itself was an almost direct replay of the previous Bean Sprout Zomboss tourneys from May, 2025 and October, 2023. In the linked posts you can find some of the strategies that worked at those times.
Here are the few differences between the tourneys:
| Tourney | Cactalog | Blazing Knight | Bean Sprout (2025) | Bean Sprout (2023) |
|---|---|---|---|---|
| Buffz | Contain, Fila-mint | Pepper, Enforce-mint | same as orig | Reinforce, Enlighten-mint |
| Bruisez | none | none | same as orig | Contain-mint |
| Negations | Ail-mint | Arma-mint | same as orig | none |
| Banned Plants | Same as Blazing Knight | Same as 2025 Bean Sprout | Blover, Hot Potato, Perfume-shroom, Shrinking Violet | Blover, Thyme Warp, Lily Pad, Tangle Kelp |
| Boost Tiles | Same as Blazing Knight | Three Boost Tiles | same as orig | Five Boost Tiles |
| Dynamic Zombies | Barrel Roller, Consultant, Jurassic and Modern Day zombies added | same as orig | same as orig | orig |
Here are some strategies by TeoGaming201 for this tourney:
Low Level Plants: https://www.youtube.com/watch?v=_JtGCmHLJh8
Mid Level Plants: https://www.youtube.com/watch?v=q3k574Psjaw
kGame is a former YouTuber who has unfortunately retired from doing PvZ2 videos. Their legacy videos for the previous Bean Sprout tourney are still available though and the strategies in them may work well for this tourney.
Level 3 Plants: https://www.youtube.com/watch?v=imYULiOJV2k
Mid Level Plants: https://www.youtube.com/watch?v=AiwQzb4vlWA
Good luck with your attempts!
r/PlantsVSZombies • u/JulienMaximeL • Jan 04 '26
PvZ2 Guide Penny's Pursuit week 308 featuring Inferno: "Inferno's world!"
Penny's Pursuit week 308 featuring Inferno: "Inferno's World!"
HAPPY NEW YEAR & BEST WISHES TO YOU ALL!!!
Duration: from January 4th to January 11th 2026
Rift event: 40
Zombies at Level 1, Level 4, Level 7.
Perks: Heavy Watering, Hyper Healing, Sun Bank, Anti-Gravity, Hypnotize Zombies, Penny Shield, Boss Buster
Number of Perk lvls: 63
N.B: This PP event is a rerun of PP week 52 "Cherry Potter" featuring Caulipower back in February 2021, week 199 "Draft and View" featuring Draftodil in December 2023 and week 266 featuring Inferno already in March 2025. There's one slight change: The Zomboss Setup has been modified from n°1 to n°3.
LEVEL 1: Pre-selection lvl in MD Playground
Lvl reference: #16 (Piñata Party lvl)
Objective: Survive 2 waves
Bonus objectives:
- Don't lose more than 10 plants
- Don't lose more than 10 plants
+ Stun Zombies 75 times
- Don't lose more than 10 plants
+ Stun Zombies 100 times
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Shield, Healer, Gladiator Garg), Dragon Imp, Parasol, Pirate Garg, Sloth Garg
Features: 8 DA Graves (C5-L2, C4-L3, C5-L5, ~)
Plants given: Twin Sunflower, Chili Bean, Chard Guard, Snapdragon, Wintermelon
Sun drop: default
Plant food zombie: - 1 zombie in Group 3 - 1 zombie in Group 5 - 1 zombie in wave 1 - 1 zombie after wave 1 - 1 zombie before wave 2
Zombie Setup: - 1 Dragon Imp + 1 Roman zombie - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L2 - (1 Parasol + 1 Dragon Imp) on L4 + 2 Roman zombies (L4, ~) - 1 Parasol on L3 + 1 Dragon Imp + 1 Buckethead/Fossilhead on L3 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1 & L5, 1 Dragon Imp - 1 Roman zombie on each lane + 1 Parasol - Wave 1: (1 Parasol + 1 Dragon Imp) on L2 & L4, 1 Garg on L2, 2 Roman zombies, 1 Brickhead, 1 MD Flag zombie - (1 Parasol + 1 Dragon Imp) on each lane - (1 Parasol + 1 Roman zombie) on L3 & L4, 1 Brickhead on L1 - (1 Parasol + 1 Dragon Imp + 1 Roman zombie) on L1, L2 & L5 - (1 Parasol + 1 Brickhead) on L2, L3 & L4 - 1 Brickhead on L1 & L3, 1 Buckethead on L2 & L5, 1 Roman zombie on L4 - (1 Parasol + 1 Dragon Imp) on each lane + 1 Brickhead on L2 & L4 - Last wave: 3 Gargs, 1 MD Flag zombie
Difficulty Swap Rules: - On Mild: - Roman zombies are either basic, Conehead or Imp with a 1:1:1 ratio - Bucketheads either switch to Coneheads or Roman Shields or stay unchanged with a 1:1:1 ratio - Brickheads switch to Bucketheads or Fossilheads with a 1:1 ratio - Gargs a have a 50% chance to switch to Brickheads - On Hot: - Roman zombies are either basic, Conehead, Buckethead or Imp with a 1:1:1:1 ratio - Bucketheads switch to Conehead or Roman Shield or Fossilhead or stay unchanged with a 1:1:1:1 ratio - Brickheads have a 50% chance to switch to Fossilheads - Parasol can either stay unchanged or switch to Roman Shield or Healer with a 1:1:1 ratio - Gargs can either be Pirate Garg, Sloth Garg or Gladiator Garg - On Extra-hot: - Roman zombies can either be Conehead, Buckethead or Roman Shield with a 1:1:1 ratio - Bucketheads have a 50% chance to switch to Fossilheads - Brickheads can switch to Gladiator Garg with a 5:1 ratio - Parasols have a 50% chance to switch to Healers - Dragon Imps switch to Healer or Roman Shield with a 1:1 ratio - Gargs can either be a Pirate Garg, a Sloth Garg or a Gladiator Garg with a 1:2:2 ratio
Note: - very boring lvl - Bonus objectives are quite hard to perform especially the stun one. You need to stall zombies as long as possible with Chard Guard so that you can have at least 10 zombies per lane to stun them all at once - Best perk: Penny Shield or Heavy Watering - Mid perk: Sun Bank and Hyper Healing. The additional sun is great if you have a low lvl Twin Sunflower while the heal is quite great to grow back Chard Guard's leaves. - Bad perks: Hypnotize Zombies and Anti-Gravity. Both of these perks get rid of zombies and it's counterproductive if you wanna stun 100 zombies.
LEVEL 2: Classic lvl in DA Playground
Lvl reference: #28
Objective: Survive 2 waves
Bonus objectives:
- Poison Zombies 50 times
- Poison Zombies 50 times
+ Don't lose more than 7 plants
- Poison Zombies 50 times
+ Don't lose more than 4 plants
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Healer, Gladiator Garg), Dark Ages (Jester, Wizard, King)
Features: - Graves spawn - Necromancy
Sun drop: default
Roaming zombies: Roman basic, Conehead, Buckethead, Centurion, Jester & Wizard (100pts from Group 5)
Plant food zombie: - 1 zombie in Group 4 - 1 zombie before wave 1 - 1 zombie after wave 1 - 1 zombie between waves 1 and 2 - 1 zombie before wave 2
Zombie Setup: - 1 basic - 2 basic - 1 basic + 1 Conehead - 3 DA + 2 Sunned Graves spawn - 2 basic + 1 Healer - Necromancy with 1 basic, 1 Conehead - 2 basic + 1 Conehead - 1 King + 1 basic + 1 Conehead - 1 Wizard + 2 basic + 2 Coneheads - 5 DA + 2 Sunned Graves spawn between C4 and C7 - 2 Jesters + 1 basic - Necromancy with 2 Coneheads, 2 basic - Wave 1: 2 Kings, 3 basic, 3 Coneheads, 1 Dark Flag zombie - 3 Bucketheads - 2 Jesters + 2 Coneheads - 1 Healer + 1 Centurion + 1 Buckethead - 5 DA + 2 Sunned Graves spawn between C5 and C7 - 4 Coneheads - Necromancy with 2 Bucketheads, 1 Conehead, 1 basic - 3 Jesters + 2 Wizards + 1 Gladiator Garg - 5 DA Graves spawn between C6 and C7 - 2 Healers + 1 Centurion + 2 Coneheads - Necromancy with 3 Coneheads - 3 Kings + 3 Coneheads + 2 Healers - Last wave: 2 Kings, 2 Healers, 4 Bucketheads, 6 Coneheads, 1 Flag zombie
Difficulty Swap Rules: On Hot & Extra-hot, Executioner Garg is replaced by Gladiator Garg
Note: - quite easy lvl, imo wave 2 is missing Gargs - quite dumb to have replaced all Dark zombies by Roman zombies but letting King zombie in place. Like they could have brought Zcorpion or Medusa for what it's worth. - very easy to poison 50 Zombies if you have Goo Peashooter or Nightcap or Ail-mint. - Best perk: Anti-Gravity or Penny Shield - Mid perks: Hypnotize Zombies and Heavy Watering. - Bad perks: Hyper Healing, Sun Bank.
LEVEL 3: Timed lvl with Pre-selection in FF Playground
Lvl reference: #31
Objective: Survive for 2min
Bonus objectives:
- Defeat 150 Zombies
- Defeat 165 Zombies
+ Don't lose more than 30 plants
- Defeat 175 Zombies
+ Don't lose more than 30 plants
Zombies: Ancient Rome (basic, Conehead, Buckethead, Centurion, Busthead, Healer, Gladiator Garg)
Plants given: Solar Tomato, Stallia, Grapeshot, Potatomine, Imitater, Blover, Lava Guava, Tile Turnip
Features: - 5 Red Stingers on C1 - 2 Sling Peas on C2-L1/5 - 2 Dandelions on C2-L2/4 - 1 Homing Thistle on C2-L3 - 5 Peanuts on C3
Sun drop: default
Roaming zombies: basic Roman zombie (1750pts to 3750pts so 17 basic to 37 basic at once)
Plant food zombies: none
Zombie Setup: - this lvl relies on 6 waves duplicating over and over - the 6 waves are almost identical, they all feature 5 Roman zombies (classic or Healer) + 1 Gladiator Garg (except wave 1). - all zombies are speed boosted (go 2.5 times faster than usual for 13s)
Difficulty Swap Rules: - On Mild, Roman zombies can swap with: - a basic zombie for a 11% chance - a Conehead for a 11% chance - a Buckethead for a 22% chance - a Centurion for a 22% chance - a Busthead for a 11% chance - 3 Shield Triad zombies for a 11% chance - a Healer for a 11% chance - On Hot, Roman zombies can swap with: - a basic zombie for a 8.3% chance - a Conehead for a 8.3% chance - a Buckethead for a 8.3% chance - a Centurion for a 24.9% chance - a Busthead for a 16.6% chance - 3 Shield Triad zombies for a 16.6% chance - a Healer for a 16.6% chance - On Mild, Roman zombies can swap with: - a basic zombie for a 6.7% chance - a Conehead for a 6.7% chance - a Buckethead for a 6.7% chance - a Centurion for a 20.1% chance - a Busthead for a 26.8% chance - 3 Shield Triad zombies for a 13.4% chance - a Healer with a 20.1% chance
Note: - very interesting lvl and quite fun, that's the type of lvl I would like to see more often - most plants are useful except Tile Turnip - Best way to defeat zombies: Blover + Stallia combo (if Stallia is beyond lvl 5) - Grapeshot and Lava Guava are quite great while you wait for Blover - Potatomines are kinda useless because of their arming time (and zombies are speed boosted) - Best perk: Heavy Watering, to plant Stallia, Solar Tomato and Grapeshot way more often (and others too) - Mid perks: Anti-Gravity and Hypnotize Zombies. The 1st one is great but the low number of zombies tossed makes its efficiency kinda limited. The 2nd one is very risky due to Healers who will just turn hypnotized zombies back to their side in a second. - Bad perks: Hyper Healing, Penny Shield, Sun Bank. The heal won't matter much, only Peanut can really benefit from it, other plants are either too weak in terms of HP or are instant plants. The Shield will be destroyed almost immediately due to the high number of zombies and the additional amount of sun is so low that you wouldn't feel a difference.
LEVEL 4: Classic lvl in AE Playground
Lvl reference: #38
Objective: Survive 1 wave
Bonus objectives:
- Produce 1k sun
- Don't let the zombies trample the flowers
+ Produce 2k sun
- Don't let the zombies trample the flowers
+ Produce 3k sun
Zombies: Ancient Egypt (basic, cone, bucket, Camel, Explorer, Torchlight, Pharaoh), Zcorpion
Features: - Flowers on C2-3 on Hot, on C4-5 on Extra-hot - 7 AE Graves on L1-C8, L2-C5/7/9, L4-C6/8, L5-C7
Sun drop: default
Roaming zombies: Zcorpion from Group 7 but it's messed up because there aren't enough points to summon it (only 300pts when 900pts are required)
Plant food zombie: 1 on the big wave
Zombie Setup: - 1 classic zombie - 1 classic zombie - 2 classic zombies - 2 classic zombies - 1 Explorer - 2 classic zombies - 1 classic zombie, 1x 3 Camel zombies - 1 Explorer, 2 classic zombies - 1 Explorer, 1 Buckethead, 1 classic zombie - Big wave: 3 Explorers, 4 classic zombies, 1 Mummy Flag zombie
Zombie Rate: - On Mild: most zombies are basic and Coneheads - On Hot: - Bucketheads can switch with Pharaoh or Conehead or stay unchanged with a 1:1:1 ratio - Explorer can switch with Torchlight with a 50% chance - On Extra-hot: - most zombies are Bucketheads - Bucketheads listed switch to Pharaoh - Explorers are replaced by Torchlights
Note: - extremely easy, take the Penny Shield perk if you need help - the Zcorpion appears late in the level so you have time to build your defense.
LEVEL 5: Last Stand lvl in MD Playground
Lvl reference: #43 (MD Expansion lvl 2)
Objective: Survive 5 waves
Bonus objectives:
- Chill Zombies 100 times
- Chill Zombies 100 times
+ Don't lose more than 3 plants
- Chill Zombies 100 times
+ Don't lose any plant
Zombies: - Brickhead essentially - in addition, Healer, Explorer, Torchlight - depending on the difficulty: Tutorial Garg, Gladiator Garg, Zcorpion, Centurion, Busthead
Restricted Plants: Power Mints, Blover, sun producers, Iceberg Lettuce, Melon-pult, Puff-shroom, Stallia
Sun drop: none
Starting sun: 1900/1700/1450
Roaming zombies: Explorer, Torchlight, Healer (from 100pts)
Plant food zombies: none
Zombie Setup: - 3 Brickheads - Wave 1: 4 Brickheads (L1, L3, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads (L2, L4, ~) - Wave 2: 7 Brickheads (L1, 2 L2, 2 L4, L5, ~), 1 Tutorial Flag zombie - 4 Brickheads - Wave 3: 8 Brickheads (2 L1, L2, L3, L4, 2 L5, ~), 1 Tutorial Flag zombie - 5 Brickheads (L1, L3, L5, ~) - Wave 4: 9 Brickheads (1 on each lane, ~), 1 Tutorial Flag zombie - 6 Brickheads (L2, L4, ~) - Last wave: 11 Brickheads (L1, 2 L2, 2 L3, 2 L4, L5, ~), 1 Tutorial Flag zombie
Zombie Rate: - On Mild: Brickheads have a 50% chance to switch with Centurions - On Hot, Brickheads: - switch with Tutorial Garg with a 7.7% chance - switch with Centurions for a 38.4% chance - stay unchanged for a 30.7% chance - switch with Bustheads for a 15.4% chance - switch with Zcorpion for a 7.7% chance - On Extra-hot, Brickheads: - switch with Bustheads for a 40% chance - stay unchanged for a 40% chance - switch with Zcorpion for a 10% chance - switch with Gladiator Garg for a 10% chance
Note: - very easy lvl especially if you have Snow Pea beyond lvl 6 (fully afk but very slow) - there aren't 100 zombies in this lvl so you gotta find a way to chill zombies 100 times: one great solution is to pick both Pyre Vine and Ice-shroom/Iceweed, you'll perform the objective quite fast. - Best perk: Penny Shield
ZOMBOSS LEVEL: Zombot Dinotronic Mechasaur [Setup 2]
Locked plant: Inferno
Rewards: 10 seeds, 15 seeds, 20 seeds for Inferno 5-8 gems per attempt
Zomboss Health: 5, 7, 9
Plant slots: 7, 6, 5
Amount of sun: 2750, 2550, 2300
Zombies: Jurassic Marsh (basic, cone, bucket, Fossilhead, Amberhead, Imp, Bully, Rockpuncher), ZCorp (basic, cone, bucket, Consultant, Headoffice Impgarg), NO Jester even if previewed
Restricted plants: none
Features:
- Dave's mold colonies from C7 to C9. Also on C6 on Extra-hot.
- Sandstorms with 1 Bully between C7 and C8
- NO Dinosaur coming
Settings: Seed packet recharge time halved
Plant food zombie:
Zombie Setup: - many Consultants - 1 Headoffice Impgarg every 25-30s
Some strats: - the usual Pea Vine, Torch and any other plants, would suggest Appease-mint - a good old strat: sbr, TP (Turkey-pult), Pea Vine or Pyre Vine and Arma-mint - a variant: TG, sbr, Enforce-mint, and a vine - BB, Pea Vine, Appease-mint, any other plant. - Sbr, 3P, Pea Vine and hbl. - Pokra, sbr, Laser Bean, - WW, Snap Pea, Enforce-mint, TG, Guacodile - Ice-shroom, Wintermelon, Wintermint, Power Vine, Solar Sage - Electric Peashooter, Power Vine, Lightning Reed, Fila-mint, Shine Vine
Note: - a bit hectic if you got low lvl plants - otherwise it's quite straightforward thanks to peas - just pay attention to Consultants - Any long range attacker is viable: pokra, TG, wasabi whip, Bamboo Spartan as long as you pick the mint with it if it is low lvl.
P.S: - very fun and original PP event especially lvl 3 and 5 - Best lvl to farm perks: 3 or 4 depending on your plants' level - Level to avoid: lvl 1 - Check previous and upcoming PP events, lvl and potw, as well as Arena Tournament infos: https://docs.google.com/spreadsheets/d/1U9u9MlEgNx6JtMxZrxNn-anTS8FjANUu/edit?usp=drivesdk&ouid=111529514634787386836&rtpof=true&sd=true - Come join our PvZ 2 Discord server: https://discord.gg/nSMrHGRfG - I'll see you next week for PP week 309 featuring another Pepper-mint plant, one that throws meteors at zombies and can scare off dinosaurs: Meteor Flower
r/PlantsVSZombies • u/Away_Original_2600 • 1h ago
PvZ1 Replanted PvZ Replanted is available for free for a week to Nintendo Switch Online users
Time to try this remaster of all time
r/PlantsVSZombies • u/CleverFunseeker • 4h ago
Art Blooming Heart x Sweet Potato (+extra thing)
I will not elaborate on this... please don't send zombies after me.
Also have a Sweet Potato drawn in the pvz3 artstyle, or at least attempted in that artstyle, it's for something I've got planned for later...
r/PlantsVSZombies • u/Ashamed_Goal_386 • 2h ago
Art Tangle Kelp as Maid By Me
Please like and My X Post repost if yoou like it ^^
r/PlantsVSZombies • u/Alarmed-Hat6997 • 7h ago
PvZ In General Do you prefer the pvz art style as cartoony, a little more realistic or somewhere in between
I don't completely hate the cartoon artist style, but gw1 will always be my favorite
r/PlantsVSZombies • u/RayTheTopHatGuy • 12h ago
Meta EA is getting the "Fix Bedrock Mojang" Treatment
I swear, if this spreads to other communities, I will lose my Crap...
r/PlantsVSZombies • u/Outrageous-Pop-1605 • 19h ago
PvZ In General What does "Expired" on Grave mean?
r/PlantsVSZombies • u/Scared-Editor9967 • 2h ago
General I forgot it's the 1 year anniversary of Plants vs. Zombies Replanted, happy belated 1st anniversary!
10.23.2025 - 10.23.2026
r/PlantsVSZombies • u/Sus-Raspberry-4032 • 13h ago
PvZ3 Idea Seeing Stars!
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We need starfruit in PvZ3!!!!!!
r/PlantsVSZombies • u/DragonfruitDude7114 • 14h ago
PvZ2 Image I Found The Image Of Zombie Crazy Dave Since Childhood
I remember this as a kid while watching YouTube because I'm feeling nostalgic today...
r/PlantsVSZombies • u/Ok_Spinach_4041 • 54m ago
Art When you’ve just been beating the hell out of each other, but the fight is over and you going home
idk
r/PlantsVSZombies • u/Freaky_fungus_21525 • 10h ago
Art Woah 🍄🟫..
Little doodle I made in class
I HAD TO DO IT AT SOME POINT 🥀
Have a good day everyone
More lore soon promise
r/PlantsVSZombies • u/3Nx9 • 3h ago
Art "Zomboss Down" (Digital Artwork, Sep 12, 2026) by nunza007art
Amazing artwork of the Archaeologist, Sky Trooper, Sun Pharaoh & Law Pea (PVZ GW1&2) by Nunza on Twitter.
r/PlantsVSZombies • u/Imaginator625 • 13h ago
PvZ In General Made a buckethead zombie costume for Halloween this year
r/PlantsVSZombies • u/AngeloNielo • 21h ago
PvZ1 Plants vs zombies vanilla with rules. Can beating zombie bungee?
r/PlantsVSZombies • u/MarketAny4148 • 2h ago
PvZ3 Video A new windy hyacinth hybrid has appeared in PvZ 3 China!
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r/PlantsVSZombies • u/AmarRazha • 17h ago
PvZ3 Idea Remaining tier 2 peashooter fusions in pvz concept
Tangle kelp, lime bomb and bop choy are the only plants that do not have designs for their fusions with peashooter, so here is my take
r/PlantsVSZombies • u/Ok-Pineapple6534 • 4h ago
PvZ In General We are currently less than 30k Pounds away from SCULPTED HEDGE MAZE EXPANSION for the PvZ BOARDGAME!
We are closing in on the third Mini-expansion for the PvZ boardgame getting sculpted, which will give us Miniatures of Winter Melonpult, Kernelpult, and CACTUS!
We can do it! We also need to keep going so we hit SCULPTED ANCIENT EGYPT for Bonk Choy, Bloomerang, and Iceberg Lettuce when that stretch goal eventually gets revealed!!