r/design_critiques • u/Jafty2 • 2m ago
What is the interface you prefer for this grand strategy browser game? (Not a troll)
galleryHi everyone,
I had to precise "not a troll" because some of these interfaces are obviously more accomplished than the first ones
That said, the initial idea was a very minimalist game: provide a "literary" experience where playing feels like reading a historical novel.
I had positive reactions regarding these first versions, but a lot of people complaining that it was barely scannable and readable.
Then I tried to add a few illustrations and structure but the game basically looked like a blog, so I went all-in towards a more complex interface, map-based instead of text-based. I haven't had a lot of reviews on that last interface so far, I personally like it even though it is far from the original ide, more conventional.
The underlying concept of the game is quite simple:
- Players control territories that deliver gatherings every twelve turns
- Players can spend these gatherings on buildings to improve stats
- Players can finance expeditions to raid and steal resources OR to siege opponent's cities
The goal is to conquer as many cities as possible, only reachable cities/territories can be attacked
Let me know if you want to beta-test it but it is only a side project so far